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Li Dong

Publications and source records attributed to Li Dong.

At least 19 recordsLinked to original sources

CART: Closed-Loop Adaptive Red Teaming for Large Language Models

Automated red teaming often replays a fixed set of prompts, which measures known risks but cannot learn from failures found during testing. We present CART (Closed-Loop Adaptive Red Teaming), a framework that uses each result to guide what it tests next. CART begins with broad risk coverage, follows weaknesses that emerge, keeps new probes diverse, and records the evidence and source of every finding. It separates the Challenger that creates tests, the Target being tested, which may be a text-only model or a bounded tool-using agent, and the Judge that evaluates the results, allowing these roles to be studied independently. Across three evaluation families (Frontier, JAH, and Agentic), CART discovers more failures and higher average risk than static seed replay for every Target with an available baseline. The gains extend to tool-mediated agent tests, suggesting that contextual adaptation can reveal weaknesses that direct prompt replay does not exercise. These results describe what the test policies discover, not how often failures occur in real deployments. We also find that Challenger-Judge choices affect the evidence uncovered, highlighting the need for role separation and independent review. Overall, CART turns red teaming from a one-time checklist into a continuous, adaptive, and auditable search for model and agent weaknesses.

cs.AI↗

Agensh: Scaling Organizational Intelligence to 1,024 Agents

A multi-agent system can reduce latency on complex tasks by executing work concurrently. Several pioneering harness frameworks support multi-agent systems. However, the scalability of current multi-agent harnesses is often constrained by a central orchestrator's capacity to allocate tasks and coordinate workers. To address this limitation, we introduce Agensh, a scalable self-organized multi-agent harness without a central orchestrator: concurrent workers execute a multi-agent cooperation loop, continuously gathering context, claiming and self-assigning sub-tasks, taking action and sharing findings, verifying results, and merging progress in an asynchronous manner. The loop is supported by the agentic organization infrastructure comprising three components: a shared workspace holds proposed, ongoing, and completed work; a message interface lets workers communicate; and shared context retains reusable findings and work intentions. To test the scalability of Agensh, we evaluate it on the five hardest ProgramBench tasks with GPT-5.6-sol (high). Scaling from 1 to 128 agents raises the mean final test-pass rate from 19.31% to 28.78%, an approximately 49% relative improvement. Larger organizations reach comparable test-pass rates earlier. On pandoc, scaling from 1 to 1,024 agents raises the final test-pass rate from 33.89% to 55.06%. Worker trajectories further show that different forms of self-organized cooperation gradually emerges and standardizes as the organization grows. These results reveal the number of agents as a new scaling dimension for multi-agent organizations to expand the frontier of general intelligence, offering a practical solution for complex tasks under hard latency constraints or time budgets.

cs.CL↗

FlashSAM: Lightweight Vision Model for Multi-UAV Token Communication in Low-Latitude Wireless Networks

Token Communication (TokenCom) is a promising paradigm for low-altitude wireless networks, as it focuses on transmitting task-relevant core information, particularly in environments with uncertainty, noise, and stringent bandwidth constraints. However, existing TokenCom systems still face several challenges, including inefficient knowledge base construction, ineffective token encoding, and limited support for multi-user token sharing. To address these issues, we propose a Lightweight Vision Model-based Multi-Unmanned Aerial Vehicle (UAV) Token Communication (LVM-MTC) system. First, we develop a lightweight Segment Anything Model (SAM), termed FlashSAM, which incorporates a set of lightweight convolutional modules to significantly reduce the number of model parameters. Building on FlashSAM, we construct a Lightweight Knowledge Base (LKB) to enable efficient object-level perception. Next, we design an Efficient Token Codec (ETC) based on the Masked Autoencoder (MAE) architecture. ETC improves compression efficiency at both the pixel and token levels, and provides lightweight token decoding tailored for resource-constrained UAVs. Furthermore, we propose a Multi-UAV Token Sharing (MTS) scheme for multi-UAV TokenCom. By measuring token similarity across UAVs, MTS consolidates similar tokens and transmits them through broadcast transmission, thereby further improving transmission efficiency. Finally, simulation results validate the feasibility and effectiveness of the proposed LVM-MTC system.

cs.IT↗

Learning to Coach for Experiential Learning

Language models can learn from experience, but raw solution trajectories are often too long and noisy to provide effective guidance. In this work, we propose Learning to Coach (L2C), a framework that trains a dedicated LLM-as-a-Coach to extract actionable experiential knowledge from an actor model's previous trajectory. The actor remains frozen, while the LLM-as-a-Coach is trained to maximize a reward given by the correctness of the actor's guided response. We study two such rewards: a same-instance reward, which improves subsequent responses on the original problem, and a cross-instance reward, which elicits knowledge that transfers to other instances. Across mathematical reasoning and interactive text-games, L2C consistently outperforms self-refinement and an untrained LLM-as-a-Coach. Running experiential learning for more iterations further improves accuracy and uses additional inference compute more effectively than enlarging the actor's decoding budget. The trained LLM-as-a-Coach also transfers to out-of-distribution tasks and adapts its guidance to the specific actor it coaches.

cs.CL↗

VibeVoice-ASR-Streaming Technical Report

Traditional speaker-attributed ASR systems treated ASR and speaker diarization as two separate tasks. Recently, end-to-end models such as VibeVoice-ASR have unified the two tasks within a single model. However, existing unified models still mainly support offline recognition, making it difficult to meet the low-latency requirements of real-time voice assistants and agents. To tackle this issue, we present VibeVoice-ASR-Streaming, one of the first LLM-based end-to-end approaches to streaming speaker-attributed ASR. It interleaves fixed-size audio chunks, a small amount of lookahead audio and previous text. This allows the model to produce ''who said what'' as speech arrives, without a separate diarization stage. For transcription accuracy, our 7B model achieves the lowest average WER/CER across five evaluation sets. For speaker attribution, it achieves the best or tied-best on 12 of 13 evaluation settings. We release the 1.5B and 7B model weights together with inference code.

eess.AS↗

DAMOS: Learning Distortion-Aware Speech Quality Assessment through Explicit Distortion Localization

Automatic speech quality assessment aims to predict Mean Opinion Scores (MOS) consistent with human subjective perception and is essential for evaluating speech generation, enhancement, and communication systems. For speech signals, especially synthetic speech, distortions often occur locally, and overall perceptual quality is usually dominated by a small number of perceptually salient distortion regions. However, most existing methods are primarily optimized with utterance-level MOS, which provides only coarse-grained supervision and offer no explicit indication of where perceptually important distortions occur. To address this limitation, we introduce explicit distortion localization as auxiliary knowledge for speech quality assessment. We construct the first partially distorted speech dataset with frame-level distortion annotations and train a localization model to generate distortion cues. Building on these cues, we propose DAMOS, a distortion-aware speech quality assessment framework that integrates localization information into the MOS prediction pipeline. Experiments on multiple public benchmarks demonstrate that DAMOS consistently outperforms existing methods and exhibits strong cross-dataset generalization, validating the effectiveness of explicit distortion localization for speech quality assessment.

cs.SD↗

Multi-Turn On-Policy Distillation with Prefix Replay

We study on-policy distillation (OPD) for agentic tasks, where an LLM agent interacts with an environment over multiple turns and a student imitates a teacher over these multi-turn interaction histories. Fully online OPD is costly because each update requires fresh student rollouts through the environment and teacher queries at visited histories. We propose Replayed-Prefix On-Policy Distillation (ReOPD), an off-environment alternative that reuses pre-collected teacher trajectories as replayed prefixes: the student acts at selected steps, while the teacher provides dense per-step supervision without executing new environment interactions. We show that multi-turn OPD introduces a prefix trap: making histories more student-on-policy improves relevance to the student, but can query the teacher on histories where its target is unreliable. This creates a two-sided distribution shift between student occupancy and teacher reliability. ReOPD addresses this by treating multi-turn OPD as a reliability-aware prefix distribution design and implements it with a simple step-decaying sampling schedule that emphasizes early, lower-shift prefixes. Across mathematical reasoning with Python and search environments over multiple teacher and student model scales, ReOPD preserves or improves OPD-level accuracy, uses zero tool calls during student training, and is at least 4$\times$ faster per rollout than OPD. ReOPD therefore turns expensive agent-environment interaction into a reusable offline resource, enabling scalable distillation across tools, tasks, and environments.

cs.LG↗

VibeVoice-ASR-BitNet Technical Report

We present VibeVoice-ASR-BitNet, a compressed variant of VibeVoice-ASR optimized for real-time inference on edge CPUs. We apply heterogeneous quantization tailored to the computational characteristics of each stage: the VAE acoustic tokenizer uses full-pipeline INT8 quantization (I8_S) with kernel fusion and SIMD optimization, while the autoregressive language model adopts BitNet-style ternary weights (I2_S). To preserve accuracy under aggressive compression, we employ a progressive quantization-aware training strategy. For inference, we implement custom SIMD kernels and fused operators within the ggml framework targeting both ARM and x86 platforms, achieving real-time recognition (RTF < 1) on low-thread-count CPUs. VibeVoice-ASR-BitNet is 1.6--2.3x faster than Whisper.cpp at comparable model sizes (~1.6 GB), with only modest accuracy degradation compared to the FP16 baseline.

cs.SD↗

LLM-as-a-Coach: Experiential Learning for Non-Verifiable Tasks

Reinforcement learning (RL) on open-ended tasks compresses an LLM's rubric-based evaluation into a scalar reward, discarding rich textual feedback and conflating responses with distinct quality profiles. We propose Experiential Learning (EL), which repurposes the feedback model from an LLM-as-a-Judge into an LLM-as-a-Coach. The coach distills its assessment of each on-policy response into transferable experiential knowledge, which conditions a teacher model and is internalized by the policy through on-policy context distillation. Compared with scalar rewards, this higher-bandwidth feedback channel provides dense supervision and preserves fine-grained preferences among high-quality responses. Across two policy families, with feedback from the policy itself or a proprietary model, EL consistently outperforms rubric-based RL on held-out and unseen open-ended tasks. Notably, EL generalizes better beyond the training distribution, and mitigates reward hacking. These findings establish experiential knowledge as a richer and more generalizable learning signal for post-training on non-verifiable tasks.

cs.LG↗

SLM, LLM or Agentic AI? Toward Intelligent UAV-Enabled WPT Systems in Low-Altitude Economy Networks

Unmanned Aerial Vehicles (UAVs) have become key enabling platforms for low-altitude economic networks, yet achieving efficient and adaptive optimization under resource-constrained and dynamic environments remains challenging. This paper investigates language models for UAV-enabled Wireless Power Transfer (WPT) systems. First, a lightweight Small Language Model (SLM)-based solution is developed using a pre-trained BERT backbone, enhanced UAV embeddings and contextual features, a geometry-aware path decoder, and ensemble inference to achieve low complexity, low latency, and high energy efficiency. Second, an Agentic AI-based framework is designed to exploit the reasoning and interactive capabilities of Large Language Models (LLMs). It integrates four collaborative agents-Initializer, Actor, Critic, and Reflector-to form a closed loop of generation, optimization, evaluation, and reflection for iterative UAV path and energy optimization. Finally, simulations compare the SLM-, LLM-, and Agentic AI-based approaches.

cs.IT↗

Online Experiential Learning for Language Models

The prevailing paradigm for improving large language models relies on offline training with human annotations or simulated environments, leaving the rich experience accumulated during real-world deployment entirely unexploited. We propose Online Experiential Learning (OEL), a framework that enables language models to continuously improve from their own deployment experience. OEL operates in two stages: first, transferable experiential knowledge is extracted and accumulated from interaction trajectories collected on the user side; second, this knowledge is consolidated into model parameters via on-policy context distillation, requiring no access to the user-side environment. The two stages are iterated to form an online learning loop, where the improved model collects higher-quality trajectories that yield richer experiential knowledge for subsequent rounds. We evaluate OEL on text-based game environments across multiple model scales and both thinking and non-thinking variants. OEL achieves consistent improvements over successive iterations, enhancing both task accuracy and token efficiency while preserving out-of-distribution performance. Our analysis further shows that extracted experiential knowledge is significantly more effective than raw trajectories, and that on-policy consistency between the knowledge source and the policy model is critical for effective learning.

cs.CL↗

Can Machines Really See Objects in Images? A Study Based on Syntactic Distance and Visual Self-Referential Instances

Can a vision model truly see an object, or does it only fit surface-level visual cues? Following Wittgenstein's view that the limits of language are the limits of the world, we view a model's recognition ability as bounded by the descriptive system it has learned. In current vision models, this system is often realized through learned feature representations that exploit local statistical cues. We therefore ask whether a model can still classify correctly when such local cues provide no stable basis for distinction. We formalize this question with syntactic distance, which measures class separability through the symmetry of the operations mapping one class to the other: positive distance exposes exploitable local features, whereas zero distance requires global semantics rather than local rules. We construct a visual self-referential task in maximum-variance binary noise: positive samples contain a closed square, while negative samples contain an otherwise identical square with one flipped boundary pixel. The two classes differ in global semantics but have zero syntactic distance, making local statistical shortcuts unreliable. Experiments on ResNets and Vision Transformers reveal a consistent phase-transition phenomenon, with accuracy collapsing to random guessing once the image scale crosses a critical point and does not recover within the tested range. Larger training sets and models only delay this collapse, while globally attentive ViTs reach it earlier. These results reveal a structural capability boundary of current architectures on global-concept tasks, suggesting that general intelligence may require creating new language, not reusing an existing one.

cs.CV↗

Explainable Task-Oriented Token Communication for AI-Native 6G Networks

The integration of Foundation Models (FMs) and wireless communications is driving the evolution of image communication from bit-accurate transmission toward task-oriented transmission. However, existing task-oriented image communication methods still face three major challenges: insufficient task-oriented Token representation, inadequate collaboration between Visual Tokens and Task Tokens, and limited interpretability of task decisions. To address these challenges, we propose an Explainable Task-Oriented Token Communication (ET-TokenCom) framework. By treating Tokens as unified units for information representation and transmission, the proposed framework constructs an end-to-end communication link that spans visual perception, wireless transmission, and task reasoning. At the transmitter, the ET-TokenCom framework extracts Visual Tokens from images to preserve low-level visual information. Meanwhile, Task Tokens generated by the FM are introduced to represent the target information and decision intent required by the current task. A Cross-Modal Attention (CMA) fusion mechanism is further designed, enabling Task Tokens to explicitly guide the selection, weighting, and transmission of Visual Tokens. At the receiver, the framework integrates Token decoding with an explainable output mechanism, where attention heatmaps are generated to highlight critical perceptual regions under different task objectives and reveal the influence of Task Tokens on the outputs. Finally, simulation results validate the effectiveness and robustness of the proposed ET-TokenCom framework.

eess.IV↗

Vision-Language-Action Models Meet World Models: Embodied Agentic AI for Low-Altitude Wireless Networks

Low-Altitude Wireless Networks (LAWNs), composed of Unmanned Aerial Vehicles (UAVs) and other aerial platforms, provide integrated perception, communication, and computation services in low-altitude airspace. However, deploying large generative models in this domain faces three major challenges: 1) Limited embodied action mapping; 2) Inadequate physical environment modeling; 3) Insufficient closed-loop optimization. To address these challenges, this study proposes an Embodied Agentic UAV framework. Centered on a Vision-Language-Action (VLA) model as the execution core, the framework establishes an end-to-end embodied decision-making pipeline from multimodal environmental perception to continuous control generation. In addition, a World Model (WM) is introduced to capture the coupling between UAV actions and environmental state evolution, thereby supporting environment prediction, policy verification, and dynamic optimization. Furthermore, memory and reflection mechanisms are incorporated to form an adaptive closed-loop optimization paradigm of decision, execution, evaluation, and update, thereby enhancing the system's autonomous decision-making capability and continual evolution ability in complex dynamic environments. Experimental results validate its effectiveness in enabling robust, predictive, and sustainable autonomous control in LAWNs.

cs.IT↗

Mind the Gap: Can Frontier LLMs Pass a Standardized Office Proficiency Exam?

The deployment of Large Language Model (LLM) agents for computer automation is accelerating, yet their ability to navigate complex, professional-grade productivity software is largely untested. We argue that Office automation is an ideal environment for benchmarking document-automation capability, as it requires long-horizon planning and reasoning, precise parameter configuration, and multi-application integration. To quantify this capability, we introduce an evaluation based on China's National Computer Rank Examination (NCRE), featuring 200 comprehensive practical-operation tasks across Word, Excel, and PowerPoint. Each task is scored on a 100-point rubric scale using 7,118 machine-gradable criteria, and Score Rate (SR) denotes the mean percentage of rubric points earned across these tasks. We benchmark 7 frontier LLMs and observe stark limitations: single-turn models score a maximum of 36.6%. A stronger agentic system with execution feedback, iterative repair, and broader Office automation access reaches 68.8%, but remains below the 95.5% community-reference score used as a scoring sanity check. Ultimately, our experiments demonstrate that despite recent advancements in code generation, achieving reliable fine-grained Office document automation remains a significant challenge for current code-generating LLM and agent systems.

cs.AI↗

AdMem: Advanced Memory for Task-solving Agents

Large Language Models (LLMs) show promise as tool-using agents but remain limited in long-horizon tasks that require remembering, organizing, and reusing knowledge. Prior memory approaches aim to resolve the situation, but mainly focus on storing factual information. Recent work on procedural memory improves task reuse, yet often reduces to replaying past successes without addressing failure cases or online scalability. We introduce a unified and automatic memory framework that integrates semantic, episodic, and procedural memory in a bi-level design combining short-term and long-term stores. A multi-agent architecture with actor, memory, and critic agents enables automatic memory generation, reward annotation, and adaptive retrieval. Long-term memory is managed through reward-based evaluation, merging, and pruning, ensuring scalability and continual improvement. Experiments across various environments show that our approach improves robustness and success on long multi-turn tasks compared to existing baselines. This work highlights the importance of comprehensive, adaptive memory for advancing LLM-based agents.

cs.AI↗

Semi-Offline Reinforcement Learning for Optimized Text Generation

In reinforcement learning (RL), there are two major settings for interacting with the environment: online and offline. Online methods explore the environment at significant time cost, and offline methods efficiently obtain reward signals by sacrificing exploration capability. We propose semi-offline RL, a novel paradigm that smoothly transits from offline to online settings, balances exploration capability and training cost, and provides a theoretical foundation for comparing different RL settings. Based on the semi-offline formulation, we present the RL setting that is optimal in terms of optimization cost, asymptotic error, and overfitting error bound. Extensive experiments show that our semi-offline approach is efficient and yields comparable or often better performance compared with state-of-the-art methods.

cs.LG↗

You Only Index Once: Cross-Layer Sparse Attention with Shared Routing

Long-context inference in modern LLMs is increasingly constrained by decoding efficiency, especially in reasoning-heavy settings where models generate long intermediate chains of thought. Existing sparse attention methods often face a practical efficiency-quality trade-off. Structured block sparse methods typically provide stronger acceleration but incur noticeable quality loss, while token sparse methods are usually more accurate yet deliver limited end-to-end speedup because top-k routing over the full cache remains expensive. In this work, we propose cross-layer sparse attention (CLSA), which is built on top of KV-sharing architectures such as YOCO. The core idea is to share not only the KV cache across cross-decoder layers, but also the routing index. A single indexer computes token-level top-k selection once and reuses the resulting index across layers, thereby preserving the fine-grained selectivity of token sparse attention while amortizing the routing overhead. The resulting architecture improves all major inference bottlenecks jointly, including pre-filling, KV-cache storage, and long-context decoding. Experiments across short-context and long-context benchmarks show that CLSA is both accurate and efficient, achieving up to 7.6x decoding speedup and 17.1x overall throughput improvement at 128K context. These results suggest a more complete architectural solution for long-context LLMs that jointly advances model quality and inference efficiency.

cs.CL↗