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Limin Wang

Publications and source records attributed to Limin Wang.

At least 19 recordsLinked to original sources

Build, Don't Play: Self-Improving LLM Research Agents Develop a Hearthstone Battlegrounds AI That Rivals Top Players

Can LLM agents carry a hard real-world problem from raw data to a system that holds its own against people? We study this in Hearthstone Battlegrounds, an eight-player auto-battler with stochastic shops and battles, hidden information and nearly a thousand interacting cards. We present AutoTavern, a self-improving research system: specialised LLM research agents share a typed research memory, every claim passes verification gates, and live games close the loop, so the agents improve the simulator, opponents and policy and, from the same feedback, their own research process; a human sets goals and rules on ambiguous mechanics. In 20 days AutoTavern built TavernGym, the first faithful, full-content reproduction of the live game, and delivered 23 versions of TavernAgent, trained with PPO against opponents calibrated to real games. TavernAgent plays complete games on the live ladder by itself: its rating rose from 6,000 to about 15,000 and, on the public leaderboard's measure, its last 20 records average a placement of 1.60 with 80% first places, better than the server's ten highest-rated players on every statistic (2.34, 59%). TavernBench, 960 tasks in 40 scenarios, shows that the system the agents built is the strongest player: TavernAgent answers 91% of the play tasks against at most 63% for frontier LLMs, and decides in 0.03 s where they need up to 26 s; within the second a live turn allows, it keeps 90% and no LLM more than 26%. LLM agents build far better than they play. We will open-source TavernBench and TavernGym at https://github.com/MCG-NJU/AutoTavern.

cs.AI↗

Looking Ahead: Modeling Future Evolution in Autoregressive Video Generation

Autoregressive video diffusion models generate videos chunk by chunk, yet producing plausible continuations does not guarantee that they capture how scenes evolve. Under teacher forcing, strong temporal redundancy may allow local visual continuity to serve as a shortcut for current-chunk denoising, reducing the pressure to model visual evolution. We introduce Future Chunk Prediction (FCP), an auxiliary objective jointly optimized with teacher-forced denoising that predicts temporally separated chunks without access to the intervening visual context. Drawing supervision directly from training videos, FCP requires no additional pretrained visual encoder and leaves autoregressive inference unchanged. Our method achieves superior physical plausibility over standard teacher-forced autoregressive training with a lower overall training compute budget, highlighting the effectiveness and efficiency of future-chunk supervision for modeling visual evolution. Intriguingly, our visualizations suggest that FCP fosters a more structured representation space, which may be valuable for building autoregressive world models.

cs.CV↗

Memory Forcing: Attendable Mid-Horizon History for Streaming Video Generation

Autoregressive video diffusion enables causal video streaming without a bidirectional pass over the full clip, but existing few-step systems usually retain only the opening and most recent frames in a fixed-size KV cache. Once an event leaves this window, later frames can no longer attend to it, a failure we term mid-horizon forgetting. We present Memory Forcing, a few-step streaming method that preserves this missing history without increasing the cache size. Its Archive \& Working Banks partition the cache into sink, archive, and working regions, retaining diverse intermediate events alongside recent motion under fixed memory. Because absolute temporal indices drift outside the training range, Bank-aware RoPE reassigns indices at attention time so each bank remains distinguishable. At 1.3B, Memory Forcing leads on longer clips, shows the smallest drop from 5s to 60s among methods reporting all four lengths, and preserves subjects and scenes through leave-and-return. The same design scales to Wan2.2 5B, producing more physically plausible, realistic, and dynamic videos and, to our knowledge, the first public 5B model on this forcing line.

cs.CV↗

Universal Dynamic Scaling for Sub-Yield Aging and Over-Yield Rejuvenation in A Cyclically Driven Metallic Glass

Whether sub-yield aging and over-yield rejuvenation in cyclically deformed amorphous solids share a common physical origin or arise from distinct microscopic mechanisms remains a fundamental yet unresolved debate. Using molecular dynamics simulations of a metallic glass, we resolve this duality by uncovering a unified dynamic clock that dictates energy landscape navigation across both regimes. We show that the transition between regimes reflects a fundamental shift in energy injection pathways: (i) In the over-yield regime, rejuvenation is driven as a first-order response to macroscopic plastic shear work derived from Herschel-Bulkley non-linear rheological scaling. (ii) In contrast, this macroscopic work scaling fails in the sub-yield regime, where early-stage energy landscape elevation and subsequent cyclic aging are instead governed by second-order localized elastic stress fluctuations acting as a mechanical catalyst and noise source, respectively. Intense high-rate agitation increases the escape probability from deeper potential energy minima, thereby suppressing the retention efficiency of structural relaxation. By identifying these localized fluctuations as the primary origin of rate-attenuated sub-yield relaxation, we establish an exact scaling identity relating the relaxation attenuation exponent to the stress fluctuation exponent. This work directly bridges non-linear rheology with stress fluctuation dynamics, providing a unified framework to predict and manipulate structural evolution in amorphous solids.

cond-mat.soft↗

ProactGen: Learning Proactive Clarification for Video Generation

Recent advances in video generation let users create high-quality videos from natural language descriptions, yet obtaining results that match user intent remains time-consuming: individual generations are computationally expensive, and underspecified prompts force repeated cycles of generation, inspection, and revision. Existing video prompt optimization methods improve generation through automatic rewriting, but cannot supply the ideas and preferences that were not in the initial description. We propose ProactGen, a video generation framework that learns proactive clarification, eliciting user intent through questions grounded in generated video drafts. Specifically, we train a vision-language model as a questioning policy with reinforcement learning: observing the initial prompt and a video draft, it learns to ask the questions most valuable to downstream generation, rewarded by the alignment between the final generated video and a target reference. We further find that effective questioning does not require drafts of final-output quality, and exploit this property by generating drafts with fewer denoising steps, keeping the added cost of clarification low. Experiments show that ProactGen improves target alignment over direct generation by at least 1.8x the gain of the strongest baselines. Moreover, a single round of ProactGen already exceeds the alignment that the strongest baseline reaches after four refinement rounds, in 29% of its time.

cs.CV↗

VideoJev: System One Model for Video Understanding and Interaction

Visual agents must turn video observations into timely decisions to track progress and choose what to do next. Building on the emerging System One paradigm, we introduce VideoJev, a family of models that cast video understanding and interaction as structured decision tasks. We adapt pretrained multimodal large language models (MLLMs) by replacing autoregressive answer decoding with a shared head that scores temporal intervals and textual options against video evidence. These scores yield event spans or answer choices, unifying temporal grounding and multiple-choice video question answering. This combines the semantic flexibility of MLLMs with efficient decisions that agents can use directly. As an interaction unfolds, new goals and intermediate results prompt further queries about the same visual history. VideoJev therefore reuses visual computation through Cached inference for queries as they arrive and Joint inference for multiple queries in a single forward pass. Across three temporal grounding benchmarks, VideoJev-4B and VideoJev-35B-A3B improve mean mIoU over their backbones by 6.7 and 10.8 points, respectively, with measured inference speedups of $2.8$-$3.1\times$. On four video QA benchmarks, both achieve performance comparable to their backbones in Thinking mode, with measured inference speedups exceeding $100\times$. These results offer a unified, reusable decision interface for composing structured visual judgments into complex, open-ended workflows.

cs.CV↗

Causal analysis of inner and outer motions in near-wall turbulence

In this work, we study the causality of near-wall inner and outer turbulent motions. The inner motions are defined as the self-sustained near-wall cycle, and the outer motions as those living in the logarithmic layer exhibiting footprints on the near-wall region. Causal inference with three typical methods is performed, \emph{i.e.} transfer entropy, information flow, and SURD (synergistic--unique--redundant decomposition of causality). The causal inference methods are first applied to several canonical problems to illustrate their abilities, including a linear problem, a non-linear problem, and a low-dimensional model of near-wall turbulence. It is demonstrated that all three methods can produce consistent causal findings. Furthermore, we study the causalities between the inner and outer turbulent motions in a channel flow using the three methods with an improved inner-outer decomposition method. It is revealed that both the inner and outer motions are causally self-sustained, supporting the self-sustaining mechanism of turbulent motions at all scales. We also find that there are top-down and bottom-up causalities between the outer motions and their near-wall footprints owing to the dynamical coherence of inclined large-scale turbulent motions. More interestingly, pressure is identified to play an active role in the inner-outer causalities and may act as a bridge in linking the inner and outer turbulent motions.

physics.flu-dyn↗

Phase-aware video generation for physics-grounded dynamics and interactions

Generating physically plausible videos for solid-gas dynamics is challenging as different phases exhibit distinct dynamics yet remain coupled through physical interactions. We present PAVG, a Phase-Aware Video Generator for solid-gas dynamics and interactions. It employs a dual-branch architecture to explicitly model the distinct dynamics of solids and gases, while spatiotemporal cross-attention captures their physical interactions. This design enables PAVG to preserve phasespecific motion characteristics while producing physically consistent responses across phases. To facilitate this task, we further construct a simulation corpus comprising over 700K physical trajectories across diverse solid, gas, and solid-gas interaction scenarios. Extensive evaluations demonstrate that our PAVG produces videos with improved motion adherence, physical plausibility, and visual quality compared with existing approaches.

cs.CV↗

OneStreamer: Unifying Perception, Memory, and Proactive Response in Streaming Video Interaction

Streaming video LLMs must retain evidence before its relevance to future tasks is known and respond when sufficient evidence becomes available. The challenge is to form reusable factual memory without compromising real-time perception. We introduce OneStreamer, which jointly learns query-independent evidence recording and task response through a shared proactive generation process. Its Proactive Hierarchical Caption Memory (PHCM) produces time-grounded local-detail captions and summaries of completed events. Streaming caption targets supervise the interpretation of observed video prefixes during training. At inference, model-generated records complement a recent visual window, providing reusable factual context without revisiting historical visual features. Proactive State Transition Learning (PSTL) reduces the dominance of repeated waiting states by preserving supervision at all output anchors and selecting representative state-change and state-persistence tokens. We further develop a streaming data synthesis pipeline that aligns output content and timing with available evidence. Combining the resulting streaming captions and QA with cleaned open-source data yields OneStreamer-1M, a broad-coverage streaming video interaction dataset with over one million records spanning diverse tasks. Our 4B model achieves the best results among the compared methods across all eight evaluated streaming video understanding benchmarks. Ablations show that retaining generated captions improves historical QA without degrading real-time perception. PSTL also outperforms dense state supervision while supervising only 27.5% of annotated state tokens. Together, these results support proactive generation as a shared learning interface connecting perception, memory formation, and timely response in streaming video interaction.

cs.CV↗

Benchmarking and Enhancing Skill-Level Memory for Partially Observable Robotic Manipulation

Recent advances in robot learning have enabled manipulation policies to perform increasingly diverse tasks and generalize across environments. However, reliable execution often depends on hidden task states that cannot be determined from current observations alone, making interaction history essential. We introduce $HIDE$, a benchmark for evaluating manipulation memory under partial observability. HIDE comprises 15 tasks covering repetition counting, historical-state recall, and execution-progress tracking, with randomized initial configurations and decision points where similar observations require different actions depending on prior events. We further propose $SEEK$, a framework combining three complementary memory mechanisms to retain historical evidence and track execution state. Evaluations reveal substantial limitations in existing policies on HIDE, while memory augmentation improves task success in both simulation and real-world experiments. Individual mechanisms benefit some tasks but can degrade others; their combination achieves the highest average success rate on HIDE among the evaluated configurations. These findings highlight the importance of maintaining internal representations of hidden task states and matching memory design to task-specific information requirements.

cs.RO↗

Beyond a single latent space: a dual-latent world model for long-horizon planning

Latent world models often struggle with long-horizon planning despite accurate short-term predictions. Recursive rollouts accumulate errors, while distance concentration in high-dimensional latent spaces can weaken goal discrimination. We introduce the Dual-Latent World Model (Dual-WM), which separates local execution and long-range planning through distinct state representations and dynamics models. The low-level model predicts action-conditioned transitions, while the high-level model uses learned macro-actions to plan over longer temporal spans. We also propose Long-Horizon Representation Learning with Weighted Rollout (LoRe), which supervises self-generated predictions at both levels. An analysis of recursive error propagation motivates exponential horizon weights with separate decay rates for the two temporal scales. During planning, the high-level model generates latent subgoals that the low-level model refines into actions for precise execution. We evaluate from-scratch Dual-WM on five goal-conditioned visual control tasks against the task-wise strongest baselines without actor-guided proposals. At goal offsets of 50 and 100 environment steps, mean success increases from 75.9% to 84.4% and from 61.4% to 69.5%, respectively. At offset 100, Dual-WM outperforms these baselines on all five tasks and improves mean success over LeWM by 30.8 percentage points. Ablations and supporting analyses provide evidence of more informative representations for goal evaluation and greater consistency under recursive prediction. These results highlight the value of separating temporal roles and training across multiple horizons for reliable latent planning. Our core implementation is available at https://github.com/DeLin1001/Dual-WM-Official.

cs.AI↗

VKnowU: Evaluating Visual Knowledge Understanding in Multimodal LLMs

While Multimodal Large Language Models (MLLMs) have become adept at recognizing objects, they often lack the intuitive, human-like understanding of the world's underlying physical and social principles. This high-level vision-grounded semantics, which we term visual knowledge, forms a bridge between perception and reasoning, yet remains an underexplored area in current MLLMs. To systematically evaluate this capability, we present VKnowU, a comprehensive benchmark featuring 1,680 questions in 1,249 videos, covering 8 core types of visual knowledge spanning both world-centric (e.g., intuitive physics) and human-centric (e.g., subjective intentions). Evaluation of 28 SOTA MLLMs reveals that leading models still fall short of human performance, with particularly notable gaps in the world-centric. To bridge this gap, we introduce a new dataset, VKnowQA, and VideoKnow+, a baseline model that explicitly incorporates visual knowledge into MLLMs. VideoKnow+ follows a structured See-Think-Answer paradigm and adopts reinforcement learning with visual knowledge reward, achieving a +3.7% improvement on VKnowU and consistent gains on MVBench (+5.4%), Video-MME (+7.0%), and MMVU (+5.7%). Our work highlights visual knowledge as a missing cornerstone for developing more generalizable MLLMs that can not only see but also truly understand our worlds.

cs.CV↗

CoViT: Instance-Correspondence Contrastive Learning for Vision Transformer

Vision Transformers (ViT) excel in semantic understanding but fail to discriminate between object instances (e.g., identical embeddings for two dogs), limiting their use in instance-level tasks such as object detection and instance segmentation. We propose Contrastive Vision Transformer (CoViT), a self-supervised learning framework that injects instance-awareness into ViT through geometry-guided contrastive learning. CoViT uniquely coordinates ViT's attention maps and embeddings by constructing triplets: (1) Attention-guided masking: Refine multi-head attention via adaptive thresholding and morphological operations to generate instance masks, identifying foreground anchors; (2) Hardest contrastive mining: For each anchor, computing pairwise embedding similarities to select the intra-instance hardest positive (least similar patch within its mask) and inter-instance hardest negative (most similar patch from other instances), with intra-instance regions masked during negative search. These triplets drive a contrastive loss that simultaneously compresses intra-instance variance and expands inter-instance margins, forcing ViT to discern subtle geometric and appearance differences between instances. CoViT consistently achieves stable performance gains of over 2 AP points across multiple instance-level perception tasks by using ViT as backbone architecture. Notably, CoViT requires no extra decoders or labels, demonstrating that a pure ViT can learn instance-aware representations via inherent attention priors and targeted contrastive constraints. Code and models will be released.

cs.CV↗

PercepCap: Video Captioner with Structured Spatio-Temporal Perception

Video captioning requires fine-grained spatio-temporal understanding of videos, including spatial perception of where objects are located and temporal perception of when events occur. Existing MLLMs usually generate captions directly from video inputs without exposing the perceptual evidence behind descriptions. As a result, mistakes in spatiotemporal perception are only observed in the final caption, making it difficult to identify the underlying perceptual errors directly. To address these issues, we present PercepCap, a perception-aware video captioning framework that makes perceptual evidence explicit before producing the final caption. Specifically, PercepCap follows a perceive-describe generation chain, where the model first produces a spatiotemporal perception trace comprising object trajectories and temporal events, and then generates the final caption conditioned on the perceived evidence. To support this, we design a two-stage training strategy. Perceive-then-Describe Supervised Fine-tuning adapts the model from caption-only generation to the proposed perceive-describe chain, while Perception-Grounded Reinforcement Learning optimizes perception trace and caption quality with joint rewards over perception chain and the final caption. To support our two-stage training, we introduce Caption-Anchored Perception Data Construction. This pipeline builds the SFT and RL training data by first generating a caption-only description, extracting the objects and events it mentions, and grounding them back in the video with boxes and timestamps. This yields caption-aligned perception data that provides solid training ground truth, ensuring that the explicit perception trace and final caption refer to the same objects and events. Across direct caption and caption-to-QA evaluation, PercepCap consistently improves upon the Qwen3-VL baseline and demonstrates leading caption quality.

cs.CV↗

VideoChat3: Fully Open Video MLLM for Efficient and Generalist Video Understanding

Recent advances in video understanding have spanned motion, long video, and streaming interaction, driving this field toward real-world applications. Despite this progress, current open-source models remain limited in several ways. They often struggle to generalize across diverse video types, making them effective only in specific domains. High computational demands further restrict their efficiency and scalability. Moreover, most models are only partially open, with key components such as training code, strategy, or datasets unavailable, which hinders reproducibility and slows community-driven development. To address these issues, we introduce VideoChat3, a fully open, efficient, and generalist video-centric MLLM. VideoChat3 advances video understanding through two complementary designs. For efficiency, we introduce Inflated 3D Vision Transformer (I3D-ViT) and Adaptive Frame Resolution for Streaming Video Perception, which enables efficient spatiotemporal representation and reduces the cost of processing video inputs during training and inference. For effectiveness, we develop a scalable video data synthesis pipeline that curates three diverse, high-quality training datasets: VideoChat3-Academic2M, VideoChat3-LV116K, and VideoChat3-OL617K, covering general, long-form, and streaming video scenarios, improving the model's generalization across domains. By integrating these designs, VideoChat3 achieves a rare balance of broad generalization and computational efficiency. Experiments across general, long-form, and streaming benchmarks demonstrate that VideoChat3 surpasses prior open-source models with equal or larger parameter counts with only 4B parameters and higher efficiency.

cs.CV↗

History-Aware Transformation of ReID Features for Multiple Object Tracking

In Multiple Object Tracking (MOT), Re-identification (ReID) features are widely employed as a powerful cue for object association. However, they are often wielded as a one-size-fits-all hammer, applied uniformly across all videos through simple similarity metrics. We argue that this overlooks a fundamental truth: MOT is not a general retrieval problem, but a context-specific task of discriminating targets within a single video. To this end, we advocate for the adjustment of visual features based on the context specific to each video sequence for better adaptation. In this paper, we propose a history-aware feature transformation method that dynamically crafts a more discriminative subspace tailored to each video's unique sample distribution. Specifically, we treat the historical features of established trajectories as context and employ a tailored Fisher Linear Discriminant (FLD) to project the raw ReID features into a sequence-specific representation space. Extensive experiments demonstrate that our training-free method dramatically enhances the discriminative power of features from diverse ReID backbones, resulting in marked and consistent gains in tracking accuracy. Our findings provide compelling evidence that MOT inherently favors context-specific representation over the direct application of generic ReID features. We hope our work inspires the community to move beyond the naive application of ReID features and towards a deeper exploration of their purposeful customization for MOT. Our code will be released. The code is released at https://github.com/MCG-NJU/HATReID-MOT.

cs.CV↗

TimeLens2: Generalist Video Temporal Grounding with Multimodal LLMs

Video multimodal large language models (MLLMs) can describe what happens in a video, but rarely identify when the supporting evidence occurs. We study generalist video temporal grounding, in which one model predicts a variable-cardinality set of evidence intervals across video lengths, domains, query forms, and viewpoints. Existing training strategies are misaligned with this set-valued task: long-video labels often rely on brittle one-pass annotation, while reinforcement-learning rewards either fail to distinguish non-overlapping predictions or require fragile segment matching. TimeLens2 treats temporal evidence as an interval set throughout supervision and optimization. TimeLens2-93K constructs reliable multi-span supervision through caption-derived proposals, independent localization, cross-agent consensus, semantic verification, and boundary refinement. Our temporal Wasserstein reward computes exact one-dimensional \(W_1\) between uniform distributions over merged interval supports, providing dense, matching-free feedback under unequal cardinalities and equivalent fragmentation; temporal IoU complements it with precise-overlap feedback. Across seven benchmarks, TimeLens2-2B outperforms all size-matched baselines on every benchmark, while the 4B and 8B variants achieve state-of-the-art performance, surpassing open-source models with up to 397B parameters. The 2B, 4B, and 8B variants improve over their Qwen3-VL backbones by 14.2, 13.0, and 18.1 mIoU points, respectively.

cs.CV↗

VIABench: A Comprehensive Video Benchmark Collected from Blind Individuals for Visual Impairment Assistance

Visually impaired individuals (VIIs) encounter significant daily challenges due to limited access to visual information. Although Multimodal Large Language Models (MLLMs) have achieved impressive results on general vision and language tasks, their practical utility in real-world blind assistance still remains largely underexplored. To fill this gap, we introduce VIABench, a comprehensive video benchmark specifically designed to evaluate MLLMs in Visually Impaired Assistance scenarios using first-person videos recorded or shared by VIIs themselves. VIABench defines three core tasks, each targeting a distinct requirement in visual assistance. Proactive Reminder: Assesses the model's ability to interpret ongoing video content while proactively anticipating and verbally describing upcoming navigation-critical events; Visual Question Answering (VQA): Evaluates the model's capacity to answer user-posed questions about the environment or objects within the video; Vision-Guided Interaction: Tests context-aware reasoning to accomplish intentional interactions between user and environment. To ensure a robust and fair evaluation, we propose a rigorous benchmarking pipeline that supports both online (real-time) and offline settings. Our experiments demonstrate that current MLLMs still struggle to deliver comprehensive support for VIIs, especially in the Proactive Reminder task, which demands accurate anticipation and real-time responsiveness. We hope VIABench will drive future research toward developing customized MLLMs for real-world assistance, ultimately improving navigation and interaction experiences for visually impaired individuals. Code and data will be released at https://github.com/MCG-NJU/VIABench.

cs.CV↗