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Lin Liang

Publications and source records attributed to Lin Liang.

11 recordsLinked to original sources

ART: Anonymous Region Transformer for Variable Multi-Layer Transparent Image Generation

Multi-layer image generation is a fundamental task that enables users to isolate, select, and edit specific image layers, thereby revolutionizing interactions with generative models. In this paper, we introduce the Anonymous Region Transformer (ART), which facilitates the direct generation of variable multi-layer transparent images based on a global text prompt and an anonymous region layout. Inspired by Schema theory suggests that knowledge is organized in frameworks (schemas) that enable people to interpret and learn from new information by linking it to prior knowledge.}, this anonymous region layout allows the generative model to autonomously determine which set of visual tokens should align with which text tokens, which is in contrast to the previously dominant semantic layout for the image generation task. In addition, the layer-wise region crop mechanism, which only selects the visual tokens belonging to each anonymous region, significantly reduces attention computation costs and enables the efficient generation of images with numerous distinct layers (e.g., 50+). When compared to the full attention approach, our method is over 12 times faster and exhibits fewer layer conflicts. Furthermore, we propose a high-quality multi-layer transparent image autoencoder that supports the direct encoding and decoding of the transparency of variable multi-layer images in a joint manner. By enabling precise control and scalable layer generation, ART establishes a new paradigm for interactive content creation.

cs.CV

Glyph-ByT5-v2: A Strong Aesthetic Baseline for Accurate Multilingual Visual Text Rendering

Recently, Glyph-ByT5 has achieved highly accurate visual text rendering performance in graphic design images. However, it still focuses solely on English and performs relatively poorly in terms of visual appeal. In this work, we address these two fundamental limitations by presenting Glyph-ByT5-v2 and Glyph-SDXL-v2, which not only support accurate visual text rendering for 10 different languages but also achieve much better aesthetic quality. To achieve this, we make the following contributions: (i) creating a high-quality multilingual glyph-text and graphic design dataset consisting of more than 1 million glyph-text pairs and 10 million graphic design image-text pairs covering nine other languages, (ii) building a multilingual visual paragraph benchmark consisting of 1,000 prompts, with 100 for each language, to assess multilingual visual spelling accuracy, and (iii) leveraging the latest step-aware preference learning approach to enhance the visual aesthetic quality. With the combination of these techniques, we deliver a powerful customized multilingual text encoder, Glyph-ByT5-v2, and a strong aesthetic graphic generation model, Glyph-SDXL-v2, that can support accurate spelling in 10 different languages. We perceive our work as a significant advancement, considering that the latest DALL-E3 and Ideogram 1.0 still struggle with the multilingual visual text rendering task.

cs.CV

MM-VID: Advancing Video Understanding with GPT-4V(ision)

We present MM-VID, an integrated system that harnesses the capabilities of GPT-4V, combined with specialized tools in vision, audio, and speech, to facilitate advanced video understanding. MM-VID is designed to address the challenges posed by long-form videos and intricate tasks such as reasoning within hour-long content and grasping storylines spanning multiple episodes. MM-VID uses a video-to-script generation with GPT-4V to transcribe multimodal elements into a long textual script. The generated script details character movements, actions, expressions, and dialogues, paving the way for large language models (LLMs) to achieve video understanding. This enables advanced capabilities, including audio description, character identification, and multimodal high-level comprehension. Experimental results demonstrate the effectiveness of MM-VID in handling distinct video genres with various video lengths. Additionally, we showcase its potential when applied to interactive environments, such as video games and graphic user interfaces.

cs.CV

Enhancing Understanding of Hydraulic Fracture Tip Advancement through Inversion of Low-Frequency Distributed Acoustic Sensing Data

Characterizing the fluid-driven fracture tip advancing process presents a significant challenge due to the difficulty of replicating real-world conditions in laboratory experiments and the lack of precise field measurements. However, recent advances in low-frequency distributed acoustic sensing (LF-DAS) technology offer new opportunities to investigate the dynamics of propagating hydraulic fractures. In this study, we propose an iterative inversion method to characterize fracture-tip advancing behaviors using LF-DAS data. A forward geomechanical model is developed using the three-dimensional displacement discontinuity method, and the optimization is realized by a conjugate gradient method. The performance of the inversion algorithm is demonstrated using a synthetic case, in which the fracture half-length evolution and propagation velocity match well with the reference solutions. Additionally, the averaged fracture cross-section area, fracture volume, and fracturing fluid efficiency can also be estimated, showing good agreements with true values of the synthetic case under reasonable assumptions. Then a field case with a single-cluster hydraulic fracturing treatment from the Hydraulic Fracturing Test Site 2 project (HFTS2) is studied. Our analysis of the inversion results reveal that the fracture propagates intermittently, as evidenced by the fracture half-length evolution. This unique field evidence can guide modeling efforts to incorporate this important physical behavior into fracture models, and the secondary information gathered from the study, including fracture cross-section area and volume, can help evaluate and optimize fracturing efficiency.

physics.geo-ph

Neural Voting Field for Camera-Space 3D Hand Pose Estimation

We present a unified framework for camera-space 3D hand pose estimation from a single RGB image based on 3D implicit representation. As opposed to recent works, most of which first adopt holistic or pixel-level dense regression to obtain relative 3D hand pose and then follow with complex second-stage operations for 3D global root or scale recovery, we propose a novel unified 3D dense regression scheme to estimate camera-space 3D hand pose via dense 3D point-wise voting in camera frustum. Through direct dense modeling in 3D domain inspired by Pixel-aligned Implicit Functions for 3D detailed reconstruction, our proposed Neural Voting Field (NVF) fully models 3D dense local evidence and hand global geometry, helping to alleviate common 2D-to-3D ambiguities. Specifically, for a 3D query point in camera frustum and its pixel-aligned image feature, NVF, represented by a Multi-Layer Perceptron, regresses: (i) its signed distance to the hand surface; (ii) a set of 4D offset vectors (1D voting weight and 3D directional vector to each hand joint). Following a vote-casting scheme, 4D offset vectors from near-surface points are selected to calculate the 3D hand joint coordinates by a weighted average. Experiments demonstrate that NVF outperforms existing state-of-the-art algorithms on FreiHAND dataset for camera-space 3D hand pose estimation. We also adapt NVF to the classic task of root-relative 3D hand pose estimation, for which NVF also obtains state-of-the-art results on HO3D dataset.

cs.CV

MPT: Mesh Pre-Training with Transformers for Human Pose and Mesh Reconstruction

Traditional methods of reconstructing 3D human pose and mesh from single images rely on paired image-mesh datasets, which can be difficult and expensive to obtain. Due to this limitation, model scalability is constrained as well as reconstruction performance. Towards addressing the challenge, we introduce Mesh Pre-Training (MPT), an effective pre-training strategy that leverages large amounts of MoCap data to effectively perform pre-training at scale. We introduce the use of MoCap-generated heatmaps as input representations to the mesh regression transformer and propose a Masked Heatmap Modeling approach for improving pre-training performance. This study demonstrates that pre-training using the proposed MPT allows our models to perform effective inference without requiring fine-tuning. We further show that fine-tuning the pre-trained MPT model considerably improves the accuracy of human mesh reconstruction from single images. Experimental results show that MPT outperforms previous state-of-the-art methods on Human3.6M and 3DPW datasets. As a further application, we benchmark and study MPT on the task of 3D hand reconstruction, showing that our generic pre-training scheme generalizes well to hand pose estimation and achieves promising reconstruction performance.

cs.CV

The Overlooked Classifier in Human-Object Interaction Recognition

Human-Object Interaction (HOI) recognition is challenging due to two factors: (1) significant imbalance across classes and (2) requiring multiple labels per image. This paper shows that these two challenges can be effectively addressed by improving the classifier with the backbone architecture untouched. Firstly, we encode the semantic correlation among classes into the classification head by initializing the weights with language embeddings of HOIs. As a result, the performance is boosted significantly, especially for the few-shot subset. Secondly, we propose a new loss named LSE-Sign to enhance multi-label learning on a long-tailed dataset. Our simple yet effective method enables detection-free HOI classification, outperforming the state-of-the-arts that require object detection and human pose by a clear margin. Moreover, we transfer the classification model to instance-level HOI detection by connecting it with an off-the-shelf object detector. We achieve state-of-the-art without additional fine-tuning.

cs.CV

The Overlooked Classifier in Human-Object Interaction Recognition

Human-Object Interaction (HOI) recognition is challenging due to two factors: (1) significant imbalance across classes and (2) requiring multiple labels per image. This paper shows that these two challenges can be effectively addressed by improving the classifier with the backbone architecture untouched. Firstly, we encode the semantic correlation among classes into the classification head by initializing the weights with language embeddings of HOIs. As a result, the performance is boosted significantly, especially for the few-shot subset. Secondly, we propose a new loss named LSE-Sign to enhance multi-label learning on a long-tailed dataset. Our simple yet effective method enables detection-free HOI classification, outperforming the state-of-the-arts that require object detection and human pose by a clear margin. Moreover, we transfer the classification model to instance-level HOI detection by connecting it with an off-the-shelf object detector. We achieve state-of-the-art without additional fine-tuning.

cs.CV

Injecting Semantic Concepts into End-to-End Image Captioning

Tremendous progress has been made in recent years in developing better image captioning models, yet most of them rely on a separate object detector to extract regional features. Recent vision-language studies are shifting towards the detector-free trend by leveraging grid representations for more flexible model training and faster inference speed. However, such development is primarily focused on image understanding tasks, and remains less investigated for the caption generation task. In this paper, we are concerned with a better-performing detector-free image captioning model, and propose a pure vision transformer-based image captioning model, dubbed as ViTCAP, in which grid representations are used without extracting the regional features. For improved performance, we introduce a novel Concept Token Network (CTN) to predict the semantic concepts and then incorporate them into the end-to-end captioning. In particular, the CTN is built on the basis of a vision transformer and is designed to predict the concept tokens through a classification task, from which the rich semantic information contained greatly benefits the captioning task. Compared with the previous detector-based models, ViTCAP drastically simplifies the architectures and at the same time achieves competitive performance on various challenging image captioning datasets. In particular, ViTCAP reaches 138.1 CIDEr scores on COCO-caption Karpathy-split, 93.8 and 108.6 CIDEr scores on nocaps, and Google-CC captioning datasets, respectively.

cs.CV

Sum frequency generation spectroscopy of the attachment disc of a spider

The pyriform silk of the attachment disc of a spider was studied using infrared-visible vibrational sum frequency generation (SFG) spectroscopy. The spider can attach dragline and radial lines to many kinds of substrates in nature (concrete, alloy, metal, glass, plant branches, leaves, etc.) with the attachment disc. The adhesion can bear the spider's own weight, and resist the wind on its orb web. From our SFG spectroscopy study, the NH group of arginine side chain and/or NH$_{2}$ group of arginine and glutamine side chain in the amino acid sequence of the attachment silk proteins are suggested to be oriented in the disc. It was inferred from the observed doublet SFG peaks at around 3300 cm$^{-1}$ that the oriented peptide contains two kinds of structures.

physics.app-ph

Generating Realistic Geology Conditioned on Physical Measurements with Generative Adversarial Networks

An important problem in geostatistics is to build models of the subsurface of the Earth given physical measurements at sparse spatial locations. Typically, this is done using spatial interpolation methods or by reproducing patterns from a reference image. However, these algorithms fail to produce realistic patterns and do not exhibit the wide range of uncertainty inherent in the prediction of geology. In this paper, we show how semantic inpainting with Generative Adversarial Networks can be used to generate varied realizations of geology which honor physical measurements while matching the expected geological patterns. In contrast to other algorithms, our method scales well with the number of data points and mimics a distribution of patterns as opposed to a single pattern or image. The generated conditional samples are state of the art.

stat.ML