Search arXiv⌕ Search

arXiv subjects

Lin Shao

Publications and source records attributed to Lin Shao.

At least 19 recordsLinked to original sources

Dream What I Can: Sparse Visual Planning for Long-Horizon Robot Manipulation

Video models provide rich priors for generalizable robotic manipulation, but plausible visual futures are not always executable. We introduce DreamCan, a hierarchical policy that grounds video models through sparse visual planning: a high-level planner adapted from a pre-trained video model and a low-level visuomotor policy. Rather than predicting dense trajectories, the high-level planner generates sparse visual subgoals that balance reachability and task utility. From offline, action-free robot videos, we estimate these quantities and use dynamic programming to select subgoal sequences without manual annotations. The resulting subgoals are more reliably attained than uniformly spaced alternatives, and the full system outperforms language, dense-video, and uniform-subgoal planners, reaching high planning success rates on Language-Table tasks and 91.2% success on LIBERO-Long with a 0.1B-parameter low-level policy. Additional suboptimal videos and test-time compute further improve success. The system also performs challenging real-world bimanual tasks, including box folding and packing with unseen object combinations. More results are available at https://dreamcan.github.io/.

cs.RO↗

T(R,O) Grasp++: Cross-Embodiment Dexterous Grasping in Cluttered Environments at Scale

Dexterous grasping in cluttered scenes remains a central challenge in robotic manipulation, as it requires high-dimensional hand coordination under complex object-environment constraints. To address this problem, we introduce one of the largest simulation benchmarks to date, comprising around 0.5B grasp annotations across eight dexterous hands and approximately 50K objects. Furthermore, we propose T(R,O) Grasp++, a scalable diffusion-based framework for cross-embodiment dexterous grasp synthesis in cluttered environments. Extensive experiments demonstrate that our model significantly outperforms existing baselines, achieving an average success rate of 88% across eight dexterous embodiments. Meanwhile, our pipeline achieves only 0.3s inference latency while improving inference sample efficiency by over 10 times.

cs.RO↗

DexMimic: A Generalist Dexterous Hand-Object Tracking Policy via Value-Guided Reset Allocation

Achieving human-like dexterous manipulation remains a central challenge in robotics. Learning from human hand-object interaction (HOI) datasets offers a promising pathway to diverse dexterous skills, yet existing physics-based approaches train specialist policies for individual trajectories, thereby limiting skill reuse at scale. We introduce DexMimic, a generalist dexterous hand-object tracking policy jointly trained across diverse HOI trajectories. Efficient joint training requires allocating each rollout to both an undertrained phase and a starting state that supports continued tracking. DexMimic realizes this insight through Value-Guided Reset Allocation, which adapts the initialization distribution online to prioritize difficult phases and select reset states with higher expected tracking returns. We further introduce a benchmark spanning training, fine-tuning, and generalization. Experiments show improved tracking success and training efficiency, faster fine-tuning, and the potential for zero-shot generalization to unseen trajectories and objects; larger training sets further improve efficiency and generalization. Finally, we validate DexMimic on a real-world dexterous manipulation platform.

cs.RO↗

What Matters in Quality-Aware VLA Pretraining: A Benchmark and Empirical Study

How should demonstration quality be used during vision-language-action (VLA) pretraining to improve performance after target-task fine-tuning? We compare weighting, filtering, and conditioning across reward definitions and label granularities using 5,000 naturally suboptimal human demonstrations and 24 target tasks. Within each VLA, we match demonstrations and training budgets. Additional comparisons examine pretraining data size and the roles of quality tags during fine-tuning and inference. Across three VLAs, we find that approach-aware episode conditioning improves mean success over plain behavioral cloning; conditioning and filtering favor episode and chunk labels, respectively, on average, with model-dependent reversals; and constant-tag fine-tuning improves mean success after conditioned pretraining with either tagged or untagged inference. We introduce AXIS-Bench to support these controlled comparisons. Built on crowdsourced simulation demonstrations, it provides recorded object and contact states for recomputing quality labels on shared trajectories. Replayable trajectories support workspace-aligned rendering and user-defined real-world target tasks. In our real-world experiment, simulation pretraining raises success from 9.6\% to 31.7\%. Project page: https://axis-bench.github.io/.

cs.RO↗

FingerEye: Learning Dexterous Manipulation with Continuous Vision-Tactile Sensing

Dexterous robotic manipulation requires perception that remains informative from pre-contact approach to contact initiation and post-contact control. We introduce FingerEye, a sensing and learning framework that strengthens robotic dexterity through continuous vision-tactile feedback throughout interaction. On the sensing side, FingerEye integrates binocular RGB cameras with a compliant contact interface to support perception both before and after contact. Before contact, the fingertip cameras provide close-range visual cues and implicit stereo for precise approach and object localization. After contact, marker-tracked deformation of the compliant ring provides a proxy for contact wrench sensing. On the learning side, we build real-and-sim infrastructure for data collection and evaluation, systematically study policy-interface designs for learning with multiple FingerEye sensors, and develop FingerEye Policy, which applies group-structured modality fusion to reduce modality shortcuts and better exploit distributed fingertip feedback. Across seven contact-sensitive task settings, FingerEye improves wrist-only policy by over 30 percentage points in mean success rate in both simulation and the real world.

cs.RO↗

Deconvoluting Mechanisms of Radiation-Induced Grain Boundary Segregation in Dilute Ni-X (X = Fe, Cr, Mn) Alloys via Ion Irradiation and Phase-field Modeling

Radiation-induced composition redistribution at grain boundaries (GBs) in Ni-based structural alloys poses a critical challenge for the long-term deployment of advanced nuclear reactors. The mechanisms governing solute-specific segregation remain poorly understood because defect-mediated transport, thermodynamic driving forces, and competing microstructural sinks can all contribute under irradiation. We perform systematic Ni2+ ion irradiations on dilute Ni-Fe, Ni-Cr, and Ni-Mn binary alloys at 500, 800, and 1000 K to 2 dpa and characterize GB chemistry using STEM-EDS. The segregation behavior is interpreted using rate-theory phase-field modeling informed by atomistic transport data. We find that Fe depletes at GBs across all temperatures via preferential vacancy-solute exchange (inverse Kirkendall effect). Cr segregation reflects a temperature-dependent competition between self-interstitial atom (SIA)-mediated transport toward GBs and vacancy-mediated transport away from GBs, yielding near-zero net segregation at 500 K and depletion at higher temperatures. In contrast, Mn exhibits distinct behavior dominated by thermodynamic segregation that drives local enrichment at the GB. We leverage depth-dependent characterization along the same GB, spanning irradiated and unirradiated regions, to separate radiation-induced and thermodynamic contributions and validate the unirradiated region as an internal thermodynamic reference. Void formation at 800 K and irradiation-induced GB migration at 800 and 1000 K further add mechanistic complexity by suppressing and redistributing the solute. Our combined experimental and computational assessments show that interpreting GB chemistry evolution under irradiation requires concurrent treatment of non-equilibrium kinetic transport, thermodynamic driving forces, bulk sink effects, and GB migration.

cond-mat.mtrl-sci↗

ContactExplorer: Contact Coverage-Guided Exploration for General-Purpose Dexterous Manipulation

Reinforcement learning explores effectively in domains such as Atari games, navigation, and locomotion, where novelty over states or dynamics is a sufficient signal. In contrast, dexterous manipulation requires rich physical hand--object interactions, but existing methods often suffer from unstable contact-based novelty signals, inefficient distance novelty signals, or reliance on task-specific priors. We propose ContactExplorer, a general exploration method for dexterous manipulation tasks. ContactExplorer represents contact as the intersection between object surface points and hand keypoints, encouraging dexterous hands to discover diverse and novel contact patterns, namely which fingers contact which object regions. It maintains a contact counter conditioned on discretized object states obtained via learned hash codes. This counter is leveraged in two complementary ways: (1) a count-based contact coverage reward that promotes exploration of novel contact patterns, and (2) an energy-based reaching reward that guides the agent toward under-explored contact regions. We evaluate ContactExplorer on seven contact-rich manipulation tasks and five dexterous hand embodiments. Experimental results show that ContactExplorer substantially improves sample efficiency and success rates over existing exploration methods, that it reduces the need for task-specific priors, and that it remains effective across hand embodiments and transfers to the real world. Project page is https://contact-explorer.github.io.

cs.RO↗

OpenWAM: An Open, Modular Exploration Towards Systematic World-Action Model Pretraining

World-Action Models inherit world knowledge from video-generative priors, and channel it into executable control signals through embodied experience. Existing systems, however, are monolithic: the generative backbone, visual representation, architecture, information flow, inference procedure, and training data are tightly coupled, obscuring which design choices matter and why. We introduce OpenWAM, an open research stack that turns world-action pretraining into a controlled experimental program. OpenWAM-Infra factorizes the WAM design space into composable modules with unified training, inference, deployment, and evaluation. On this substrate, OpenWAM-Study examines three questions through controlled experiments: what to inherit, how world and action learning interact, and how their synergy scales; and distills three principles: upstream knowledge transfers through a sufficiently capable generative backbone and a compact, information-rich latent space; world-action synergy requires dedicated action capacity, explicit world-to-action information flow, and synchronized joint denoising; and embodied pretraining principally improves out-of-domain generalization, with one-stage co-training over egocentric and robot data integrating world coverage and action grounding. Composing these principles, we build OpenWAM-α, an open WAM pretrained on roughly 6,400 hours of egocentric human and robot data and evaluated across simulation and real-world benchmarks. Across the eight simulation benchmarks and the real-robot experiments, which together span embodiments from single-arm and bimanual manipulation to dexterous hands, OpenWAM-α delivers consistently excellent performance, sustaining its top-tier standing from simulation to the physical world. We release the full stack, including infrastructure, evaluation protocols, pretrained models, and data recipes, to facilitate future research.

cs.RO↗

LiDARDraft: Generating LiDAR Point Cloud from Versatile Inputs

Generating realistic and diverse LiDAR point clouds is crucial for autonomous driving simulation. Although previous methods achieve LiDAR point cloud generation from user inputs, they struggle to attain high-quality results while enabling versatile controllability, due to the imbalance between the complex distribution of LiDAR point clouds and the simple control signals. To address the limitation, we propose LiDARDraft, which utilizes the 3D layout to build a bridge between versatile conditional signals and LiDAR point clouds. The 3D layout can be trivially generated from various user inputs such as textual descriptions and images. Specifically, we represent text, images, and point clouds as unified 3D layouts, which are further transformed into semantic and depth control signals. Then, we employ a rangemap-based ControlNet to guide LiDAR point cloud generation. This pixel-level alignment approach demonstrates excellent performance in controllable LiDAR point clouds generation, enabling "simulation from scratch", allowing self-driving environments to be created from arbitrary textual descriptions, images and sketches.

cs.CV↗

Active Contact Sensing for Robust Robot-to-Human Object Handover

Robot-to-human object handover is an essential skill for robot assistants, from serving drinks at home to passing surgical tools in the operating room. We expect robots to perform handover robustly -- to release the object only after a firm human grasp while ignoring incidental touches. Existing passive-sensing methods struggle to generalize across diverse objects and human behaviors, as they lack informative perturbations to disambiguate different contact conditions, such as firm grasp versus incidental touch. We propose an active sensing approach for robust handovers: the robot applies information-gathering motions and senses the resulting human-applied forces to infer the contact state. A firm grasp produces forces in multiple directions, while an accidental touch does not. To capture this distinction, we model the contact state with a Bayesian linear model: a distribution over piecewise-linear mappings from robot motions to human-applied forces. This model enables firm grasp detection and active information gathering. In experiments with 12 participants and 30 diverse rigid objects, our method achieved a 97.5% success rate -- over 30% higher than two common baselines.

cs.RO↗

DSVM-UNet : Enhancing VM-UNet with Dual Self-distillation for Medical Image Segmentation

Vision Mamba models have been extensively researched in various fields, which address the limitations of previous models by effectively managing long-range dependencies with a linear-time overhead. Several prospective studies have further designed Vision Mamba based on UNet(VM-UNet) for medical image segmentation. These approaches primarily focus on optimizing architectural designs by creating more complex structures to enhance the model's ability to perceive semantic features. In this paper, we propose a simple yet effective approach to improve the model by Dual Self-distillation for VM-UNet (DSVM-UNet) without any complex architectural designs. To achieve this goal, we develop double self-distillation methods to align the features at both the global and local levels. Extensive experiments conducted on the ISIC2017, ISIC2018, and Synapse benchmarks demonstrate that our approach achieves state-of-the-art performance while maintaining computational efficiency. Code is available at https://github.com/RoryShao/DSVM-UNet.git.

cs.CV↗

Goal-VLA: Image-Generative VLMs as Object-Centric World Models Empowering Zero-shot Robot Manipulation

Generalization remains a fundamental challenge in robotic manipulation. To tackle this challenge, recent Vision-Language-Action (VLA) models build policies on top of Vision-Language Models (VLMs), seeking to transfer their open-world semantic knowledge. However, their zero-shot capability lags significantly behind the base VLMs, as the instruction-vision-action data is too limited to cover diverse scenarios, tasks, and robot embodiments. In this work, we present Goal-VLA, a zero-shot framework that leverages Image-Generative VLMs as world models to generate desired goal states, from which the target object pose is derived to enable generalizable manipulation. The key insight is that object state representation is the golden interface, naturally separating a manipulation system into high-level and low-level policies. This representation abstracts away explicit action annotations, allowing the use of highly generalizable VLMs while simultaneously providing spatial cues for training-free low-level control. To further improve robustness, we introduce a Reflection-through-Synthesis process that iteratively validates and refines the generated goal image before execution. Both simulated and real-world experiments demonstrate that our \name achieves strong performance and inspiring generalizability in manipulation tasks. Supplementary materials are available at https://nus-lins-lab.github.io/goalvlaweb/.

cs.RO↗

Manual2Skill++: Connector-Aware General Robotic Assembly from Instruction Manuals via Vision-Language Models

Assembly hinges on reliably forming connections between parts; yet most robotic approaches plan assembly sequences and part poses while treating connectors as an afterthought. Connections represent the foundational physical constraints of assembly execution; while task planning sequences operations, the precise establishment of these constraints ultimately determines assembly success. In this paper, we treat connections as explicit, primary entities in assembly representation, directly encoding connector types, specifications, and locations for every assembly step. Drawing inspiration from how humans learn assembly tasks through step-by-step instruction manuals, we present Manual2Skill++, a vision-language framework that automatically extracts structured connection information from assembly manuals. We encode assembly tasks as hierarchical graphs where nodes represent parts and sub-assemblies, and edges explicitly model connection relationships between components. A large-scale vision-language model parses symbolic diagrams and annotations in manuals to instantiate these graphs, leveraging the rich connection knowledge embedded in human-designed instructions. We curate a dataset containing over 20 assembly tasks with diverse connector types to validate our representation extraction approach, and evaluate the complete task understanding-to-execution pipeline across four complex assembly scenarios in simulation, spanning furniture, toys, and manufacturing components with real-world correspondence. More detailed information can be found at https://nus-lins-lab.github.io/Manual2SkillPP/

cs.RO↗

AdaptPNP: Integrating Prehensile and Non-Prehensile Skills for Adaptive Robotic Manipulation

Non-prehensile (NP) manipulation, in which robots alter object states without forming stable grasps (for example, pushing, poking, or sliding), significantly broadens robotic manipulation capabilities when grasping is infeasible or insufficient. However, enabling a unified framework that generalizes across different tasks, objects, and environments while seamlessly integrating non-prehensile and prehensile (P) actions remains challenging: robots must determine when to invoke NP skills, select the appropriate primitive for each context, and compose P and NP strategies into robust, multi-step plans. We introduce ApaptPNP, a vision-language model (VLM)-empowered task and motion planning framework that systematically selects and combines P and NP skills to accomplish diverse manipulation objectives. Our approach leverages a VLM to interpret visual scene observations and textual task descriptions, generating a high-level plan skeleton that prescribes the sequence and coordination of P and NP actions. A digital-twin based object-centric intermediate layer predicts desired object poses, enabling proactive mental rehearsal of manipulation sequences. Finally, a control module synthesizes low-level robot commands, with continuous execution feedback enabling online task plan refinement and adaptive replanning through the VLM. We evaluate ApaptPNP across representative P&NP hybrid manipulation tasks in both simulation and real-world environments. These results underscore the potential of hybrid P&NP manipulation as a crucial step toward general-purpose, human-level robotic manipulation capabilities. Project Website: https://adaptpnp.github.io/

cs.RO↗

Towards Human-Like Manipulation through RL-Augmented Teleoperation and Mixture-of-Dexterous-Experts VLA

While Vision-Language-Action (VLA) models have demonstrated remarkable success in robotic manipulation, their application has largely been confined to low-degree-of-freedom end-effectors performing simple, vision-guided pick-and-place tasks. Extending these models to human-like, bimanual dexterous manipulation-specifically contact-rich in-hand operations-introduces critical challenges in high-fidelity data acquisition, multi-skill learning, and multimodal sensory fusion. In this paper, we propose an integrated framework to address these bottlenecks, built upon two components. First, we introduce IMCopilot (In-hand Manipulation Copilot), a suite of reinforcement learning-trained atomic skills that plays a dual role: it acts as a shared-autonomy assistant to simplify teleoperation data collection, and it serves as a callable low-level execution primitive for the VLA. Second, we present MoDE-VLA (Mixture-of-Dexterous-Experts VLA), an architecture that seamlessly integrates heterogeneous force and tactile modalities into a pretrained VLA backbone. By utilizing a residual injection mechanism, MoDE-VLA enables contact-aware refinement without degrading the model's pretrained knowledge. We validate our approach on four tasks of escalating complexity, demonstrating doubled success rate improvement over the baseline in dexterous contact-rich tasks.

cs.RO↗

RoTri-Diff: A Spatial Robot-Object Triadic Interaction-Guided Diffusion Model for Bimanual Manipulation

Bimanual manipulation is a fundamental robotic skill that requires continuous and precise coordination between two arms. While imitation learning (IL) is the dominant paradigm for acquiring this capability, existing approaches, whether robot-centric or object-centric, often overlook the dynamic geometric relationship among the two arms and the manipulated object. This limitation frequently leads to inter-arm collisions, unstable grasps, and degraded performance in complex tasks. To address this, in this paper we explicitly models the Robot-Object Triadic Interaction (RoTri) representation in bimanual systems, by encoding the relative 6D poses between the two arms and the object to capture their spatial triadic relationship and establish continuous triangular geometric constraints. Building on this, we further introduce RoTri-Diff, a diffusion-based imitation learning framework that combines RoTri constraints with robot keyposes and object motion in a hierarchical diffusion process. This enables the generation of stable, coordinated trajectories and robust execution across different modes of bimanual manipulation. Extensive experiments show that our approach outperforms state-of-the-art baselines by 10.2% on 11 representative RLBench2 tasks and achieves stable performance on 4 challenging real-world bimanual tasks. Project website: https://rotri-diff.github.io/.

cs.RO↗

DexRepNet++: Learning Dexterous Robotic Manipulation with Geometric and Spatial Hand-Object Representations

Robotic dexterous manipulation is a challenging problem due to high degrees of freedom (DoFs) and complex contacts of multi-fingered robotic hands. Many existing deep reinforcement learning (DRL) based methods aim at improving sample efficiency in high-dimensional output action spaces. However, existing works often overlook the role of representations in achieving generalization of a manipulation policy in the complex input space during the hand-object interaction. In this paper, we propose DexRep, a novel hand-object interaction representation to capture object surface features and spatial relations between hands and objects for dexterous manipulation skill learning. Based on DexRep, policies are learned for three dexterous manipulation tasks, i.e. grasping, in-hand reorientation, bimanual handover, and extensive experiments are conducted to verify the effectiveness. In simulation, for grasping, the policy learned with 40 objects achieves a success rate of 87.9% on more than 5000 unseen objects of diverse categories, significantly surpassing existing work trained with thousands of objects; for the in-hand reorientation and handover tasks, the policies also boost the success rates and other metrics of existing hand-object representations by 20% to 40%. The grasp policies with DexRep are deployed to the real world under multi-camera and single-camera setups and demonstrate a small sim-to-real gap.

cs.RO↗

Bi-Adapt: Few-shot Bimanual Adaptation for Novel Categories of 3D Objects via Semantic Correspondence

Bimanual manipulation is imperative yet challenging for robots to execute complex tasks, requiring coordinated collaboration between two arms. However, existing methods for bimanual manipulation often rely on costly data collection and training, struggling to generalize to unseen objects in novel categories efficiently. In this paper, we present Bi-Adapt, a novel framework designed for efficient generalization for bimanual manipulation via semantic correspondence. Bi-Adapt achieves cross-category affordance mapping by leveraging the strong capability of vision foundation models. Fine-tuning with restricted data on novel categories, Bi-Adapt exhibits notable generalization to out-of-category objects in a zero-shot manner. Extensive experiments conducted in both simulation and real-world environments validate the effectiveness of our approach and demonstrate its high efficiency, achieving a high success rate on different benchmark tasks across novel categories with limited data. Project website: https://biadapt-project.github.io/

cs.RO↗