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Lin Wang

Publications and source records attributed to Lin Wang.

At least 199 records · Page 11Linked to original sources

Efficient subsampling for high-dimensional data

In the field of big data analytics, the search for efficient subdata selection methods that enable robust statistical inferences with minimal computational resources is of high importance. A procedure prior to subdata selection could perform variable selection, as only a subset of a large number of variables is active. We propose an approach when both the size of the full dataset and the number of variables are large. This approach firstly identifies the active variables by applying a procedure inspired by random LASSO (Least Absolute Shrinkage and Selection Operator) and then selects subdata based on leverage scores to build a predictive model. Our proposed approach outperforms approaches that already exists in the current literature, including the usage of the full dataset, in both variable selection and prediction, while also exhibiting significant improvements in computing time. Simulation experiments as well as a real data application are provided.

stat.ME↗

eMoE-Tracker: Environmental MoE-based Transformer for Robust Event-guided Object Tracking

The unique complementarity of frame-based and event cameras for high frame rate object tracking has recently inspired some research attempts to develop multi-modal fusion approaches. However, these methods directly fuse both modalities and thus ignore the environmental attributes, e.g., motion blur, illumination variance, occlusion, scale variation, etc. Meanwhile, insufficient interaction between search and template features makes distinguishing target objects and backgrounds difficult. As a result, performance degradation is induced especially in challenging conditions. This paper proposes a novel and effective Transformer-based event-guided tracking framework, called eMoE-Tracker, which achieves new SOTA performance under various conditions. Our key idea is to disentangle the environment into several learnable attributes to dynamically learn the attribute-specific features and strengthen the target information by improving the interaction between the target template and search regions. To achieve the goal, we first propose an environmental Mix-of-Experts (eMoE) module that is built upon the environmental Attributes Disentanglement to learn attribute-specific features and environmental Attributes Assembling to assemble the attribute-specific features by the learnable attribute scores dynamically. The eMoE module is a subtle router that prompt-tunes the transformer backbone more efficiently. We then introduce a contrastive relation modeling (CRM) module to emphasize target information by leveraging a contrastive learning strategy between the target template and search regions. Extensive experiments on diverse event-based benchmark datasets showcase the superior performance of our eMoE-Tracker compared to the prior arts.

cs.CV↗

Understanding Sarcoidosis Using Large Language Models and Social Media Data

Sarcoidosis is a rare inflammatory disease characterized by the formation of granulomas in various organs. The disease presents diagnostic and treatment challenges due to its diverse manifestations and unpredictable nature. In this study, we employed a Large Language Model (LLM) to analyze sarcoidosis-related discussions on the social media platform Reddit. Our findings underscore the efficacy of LLMs in accurately identifying sarcoidosis-related content. We discovered a wide array of symptoms reported by patients, with fatigue, swollen lymph nodes, and shortness of breath as the most prevalent. Prednisone was the most prescribed medication, while infliximab showed the highest effectiveness in improving prognoses. Notably, our analysis revealed disparities in prognosis based on age and gender, with women and younger patients experiencing good and polarized outcomes, respectively. Furthermore, unsupervised clustering identified three distinct patient subgroups (phenotypes) with unique symptom profiles, prognostic outcomes, and demographic distributions. Finally, sentiment analysis revealed a moderate negative impact on patients' mental health post-diagnosis, particularly among women and younger individuals. Our study represents the first application of LLMs to understand sarcoidosis through social media data. It contributes to understanding the disease by providing data-driven insights into its manifestations, treatments, prognoses, and impact on patients' lives. Our findings have direct implications for improving personalized treatment strategies and enhancing the quality of care for individuals living with sarcoidosis.

cs.CL↗

FedMABA: Towards Fair Federated Learning through Multi-Armed Bandits Allocation

The increasing concern for data privacy has driven the rapid development of federated learning (FL), a privacy-preserving collaborative paradigm. However, the statistical heterogeneity among clients in FL results in inconsistent performance of the server model across various clients. Server model may show favoritism towards certain clients while performing poorly for others, heightening the challenge of fairness. In this paper, we reconsider the inconsistency in client performance distribution and introduce the concept of adversarial multi-armed bandit to optimize the proposed objective with explicit constraints on performance disparities. Practically, we propose a novel multi-armed bandit-based allocation FL algorithm (FedMABA) to mitigate performance unfairness among diverse clients with different data distributions. Extensive experiments, in different Non-I.I.D. scenarios, demonstrate the exceptional performance of FedMABA in enhancing fairness.

cs.LG↗

Quantitative Destruction and Persistence of Lagrangian Torus in Hamiltonian Systems

For an integrable Hamiltonian systems with $d$ degrees of freedom ($d\geq 2$), we consider quantitatively the existence and non-existence of the flow-invariant Lagrangian torus with given frequency under the perturbation beyond the scope of the classical KAM method in the $C^r$ topology. As applications, the non-existence result gives a partial answer to an open problem on non-existence of invariant circles by Mather from 1988. The existence result sheds a light on another open problem on the existence of invariant circles with lower regularity by Mather from 1998.

math.DS↗

CUBE360: Learning Cubic Field Representation for Monocular 360 Depth Estimation for Virtual Reality

Panoramic images provide comprehensive scene information and are suitable for VR applications. Obtaining corresponding depth maps is essential for achieving immersive and interactive experiences. However, panoramic depth estimation presents significant challenges due to the severe distortion caused by equirectangular projection (ERP) and the limited availability of panoramic RGB-D datasets. Inspired by the recent success of neural rendering, we propose a novel method, named $\mathbf{CUBE360}$, that learns a cubic field composed of multiple MPIs from a single panoramic image for $\mathbf{continuous}$ depth estimation at any view direction. Our CUBE360 employs cubemap projection to transform an ERP image into six faces and extract the MPIs for each, thereby reducing the memory consumption required for MPI processing of high-resolution data. Additionally, this approach avoids the computational complexity of handling the uneven pixel distribution inherent to equirectangular projectio. An attention-based blending module is then employed to learn correlations among the MPIs of cubic faces, constructing a cubic field representation with color and density information at various depth levels. Furthermore, a novel sampling strategy is introduced for rendering novel views from the cubic field at both cubic and planar scales. The entire pipeline is trained using photometric loss calculated from rendered views within a self-supervised learning approach, enabling training on 360 videos without depth annotations. Experiments on both synthetic and real-world datasets demonstrate the superior performance of CUBE360 compared to prior SSL methods. We also highlight its effectiveness in downstream applications, such as VR roaming and visual effects, underscoring CUBE360's potential to enhance immersive experiences.

cs.CV↗

CompoNeRF: Text-guided Multi-object Compositional NeRF with Editable 3D Scene Layout

Text-to-3D form plays a crucial role in creating editable 3D scenes for AR/VR. Recent advances have shown promise in merging neural radiance fields (NeRFs) with pre-trained diffusion models for text-to-3D object generation. However, one enduring challenge is their inadequate capability to accurately parse and regenerate consistent multi-object environments. Specifically, these models encounter difficulties in accurately representing quantity and style prompted by multi-object texts, often resulting in a collapse of the rendering fidelity that fails to match the semantic intricacies. Moreover, amalgamating these elements into a coherent 3D scene is a substantial challenge, stemming from generic distribution inherent in diffusion models. To tackle the issue of 'guidance collapse' and further enhance scene consistency, we propose a novel framework, dubbed CompoNeRF, by integrating an editable 3D scene layout with object-specific and scene-wide guidance mechanisms. It initiates by interpreting a complex text into the layout populated with multiple NeRFs, each paired with a corresponding subtext prompt for precise object depiction. Next, a tailored composition module seamlessly blends these NeRFs, promoting consistency, while the dual-level text guidance reduces ambiguity and boosts accuracy. Noticeably, our composition design permits decomposition. This enables flexible scene editing and recomposition into new scenes based on the edited layout or text prompts. Utilizing the open-source Stable Diffusion model, CompoNeRF generates multi-object scenes with high fidelity. Remarkably, our framework achieves up to a \textbf{54\%} improvement by the multi-view CLIP score metric. Our user study indicates that our method has significantly improved semantic accuracy, multi-view consistency, and individual recognizability for multi-object scene generation.

cs.CV↗

EventDance++: Language-guided Unsupervised Source-free Cross-modal Adaptation for Event-based Object Recognition

In this paper, we address the challenging problem of cross-modal (image-to-events) adaptation for event-based recognition without accessing any labeled source image data. This task is arduous due to the substantial modality gap between images and events. With only a pre-trained source model available, the key challenge lies in extracting knowledge from this model and effectively transferring knowledge to the event-based domain. Inspired by the natural ability of language to convey semantics across different modalities, we propose EventDance++, a novel framework that tackles this unsupervised source-free cross-modal adaptation problem from a language-guided perspective. We introduce a language-guided reconstruction-based modality bridging (L-RMB) module, which reconstructs intensity frames from events in a self-supervised manner. Importantly, it leverages a vision-language model to provide further supervision, enriching the surrogate images and enhancing modality bridging. This enables the creation of surrogate images to extract knowledge (i.e., labels) from the source model. On top, we propose a multi-representation knowledge adaptation (MKA) module to transfer knowledge to target models, utilizing multiple event representations to capture the spatiotemporal characteristics of events fully. The L-RMB and MKA modules are jointly optimized to achieve optimal performance in bridging the modality gap. Experiments on three benchmark datasets demonstrate that EventDance++ performs on par with methods that utilize source data, validating the effectiveness of our language-guided approach in event-based recognition.

cs.CV↗

BrainDreamer: Reasoning-Coherent and Controllable Image Generation from EEG Brain Signals via Language Guidance

Can we directly visualize what we imagine in our brain together with what we describe? The inherent nature of human perception reveals that, when we think, our body can combine language description and build a vivid picture in our brain. Intuitively, generative models should also hold such versatility. In this paper, we introduce BrainDreamer, a novel end-to-end language-guided generative framework that can mimic human reasoning and generate high-quality images from electroencephalogram (EEG) brain signals. Our method is superior in its capacity to eliminate the noise introduced by non-invasive EEG data acquisition and meanwhile achieve a more precise mapping between the EEG and image modality, thus leading to significantly better-generated images. Specifically, BrainDreamer consists of two key learning stages: 1) modality alignment and 2) image generation. In the alignment stage, we propose a novel mask-based triple contrastive learning strategy to effectively align EEG, text, and image embeddings to learn a unified representation. In the generation stage, we inject the EEG embeddings into the pre-trained Stable Diffusion model by designing a learnable EEG adapter to generate high-quality reasoning-coherent images. Moreover, BrainDreamer can accept textual descriptions (e.g., color, position, etc.) to achieve controllable image generation. Extensive experiments show that our method significantly outperforms prior arts in terms of generating quality and quantitative performance.

cs.CV↗

ExFMan: Rendering 3D Dynamic Humans with Hybrid Monocular Blurry Frames and Events

Recent years have witnessed tremendous progress in the 3D reconstruction of dynamic humans from a monocular video with the advent of neural rendering techniques. This task has a wide range of applications, including the creation of virtual characters for virtual reality (VR) environments. However, it is still challenging to reconstruct clear humans when the monocular video is affected by motion blur, particularly caused by rapid human motion (e.g., running, dancing), as often occurs in the wild. This leads to distinct inconsistency of shape and appearance for the rendered 3D humans, especially in the blurry regions with rapid motion, e.g., hands and legs. In this paper, we propose ExFMan, the first neural rendering framework that unveils the possibility of rendering high-quality humans in rapid motion with a hybrid frame-based RGB and bio-inspired event camera. The ``out-of-the-box'' insight is to leverage the high temporal information of event data in a complementary manner and adaptively reweight the effect of losses for both RGB frames and events in the local regions, according to the velocity of the rendered human. This significantly mitigates the inconsistency associated with motion blur in the RGB frames. Specifically, we first formulate a velocity field of the 3D body in the canonical space and render it to image space to identify the body parts with motion blur. We then propose two novel losses, i.e., velocity-aware photometric loss and velocity-relative event loss, to optimize the neural human for both modalities under the guidance of the estimated velocity. In addition, we incorporate novel pose regularization and alpha losses to facilitate continuous pose and clear boundary. Extensive experiments on synthetic and real-world datasets demonstrate that ExFMan can reconstruct sharper and higher quality humans.

cs.CV↗

High-Fidelity Mask-free Neural Surface Reconstruction for Virtual Reality

Object-centric surface reconstruction from multi-view images is crucial in creating editable digital assets for AR/VR. Due to the lack of geometric constraints, existing methods, e.g., NeuS necessitate annotating the object masks to reconstruct compact surfaces in mesh processing. Mask annotation, however, incurs considerable labor costs due to its cumbersome nature. This paper presents Hi-NeuS, a novel rendering-based framework for neural implicit surface reconstruction, aiming to recover compact and precise surfaces without multi-view object masks. Our key insight is that the overlapping regions in the object-centric views naturally highlight the object of interest as the camera orbits around objects. The object of interest can be specified by estimating the distribution of the rendering weights accumulated from multiple views, which implicitly identifies the surface that a user intends to capture. This inspires us to design a geometric refinement approach, which takes multi-view rendering weights to guide the signed distance functions (SDF) of neural surfaces in a self-supervised manner. Specifically, it retains these weights to resample a pseudo surface based on their distribution. This facilitates the alignment of the SDF to the object of interest. We then regularize the SDF's bias for geometric consistency. Moreover, we propose to use unmasked Chamfer Distance(CD) to measure the extracted mesh without post-processing for more precise evaluation. Our approach has been validated through NeuS and its variant Neuralangelo, demonstrating its adaptability across different NeuS backbones. Extensive benchmark on the DTU dataset shows that our method reduces surface noise by about 20%, and improves the unmasked CD by around 30%, achieving better surface details. The superiority of Hi-NeuS is further validated on BlendedMVS and handheld camera captures for content creation.

cs.CV↗

Elite-EvGS: Learning Event-based 3D Gaussian Splatting by Distilling Event-to-Video Priors

Event cameras are bio-inspired sensors that output asynchronous and sparse event streams, instead of fixed frames. Benefiting from their distinct advantages, such as high dynamic range and high temporal resolution, event cameras have been applied to address 3D reconstruction, important for robotic mapping. Recently, neural rendering techniques, such as 3D Gaussian splatting (3DGS), have been shown successful in 3D reconstruction. However, it still remains under-explored how to develop an effective event-based 3DGS pipeline. In particular, as 3DGS typically depends on high-quality initialization and dense multiview constraints, a potential problem appears for the 3DGS optimization with events given its inherent sparse property. To this end, we propose a novel event-based 3DGS framework, named Elite-EvGS. Our key idea is to distill the prior knowledge from the off-the-shelf event-to-video (E2V) models to effectively reconstruct 3D scenes from events in a coarse-to-fine optimization manner. Specifically, to address the complexity of 3DGS initialization from events, we introduce a novel warm-up initialization strategy that optimizes a coarse 3DGS from the frames generated by E2V models and then incorporates events to refine the details. Then, we propose a progressive event supervision strategy that employs the window-slicing operation to progressively reduce the number of events used for supervision. This subtly relives the temporal randomness of the event frames, benefiting the optimization of local textural and global structural details. Experiments on the benchmark datasets demonstrate that Elite-EvGS can reconstruct 3D scenes with better textural and structural details. Meanwhile, our method yields plausible performance on the captured real-world data, including diverse challenging conditions, such as fast motion and low light scenes.

cs.CV↗

DAP-LED: Learning Degradation-Aware Priors with CLIP for Joint Low-light Enhancement and Deblurring

Autonomous vehicles and robots often struggle with reliable visual perception at night due to the low illumination and motion blur caused by the long exposure time of RGB cameras. Existing methods address this challenge by sequentially connecting the off-the-shelf pretrained low-light enhancement and deblurring models. Unfortunately, these methods often lead to noticeable artifacts (\eg, color distortions) in the over-exposed regions or make it hardly possible to learn the motion cues of the dark regions. In this paper, we interestingly find vision-language models, \eg, Contrastive Language-Image Pretraining (CLIP), can comprehensively perceive diverse degradation levels at night. In light of this, we propose a novel transformer-based joint learning framework, named DAP-LED, which can jointly achieve low-light enhancement and deblurring, benefiting downstream tasks, such as depth estimation, segmentation, and detection in the dark. The key insight is to leverage CLIP to adaptively learn the degradation levels from images at night. This subtly enables learning rich semantic information and visual representation for optimization of the joint tasks. To achieve this, we first introduce a CLIP-guided cross-fusion module to obtain multi-scale patch-wise degradation heatmaps from the image embeddings. Then, the heatmaps are fused via the designed CLIP-enhanced transformer blocks to retain useful degradation information for effective model optimization. Experimental results show that, compared to existing methods, our DAP-LED achieves state-of-the-art performance in the dark. Meanwhile, the enhanced results are demonstrated to be effective for three downstream tasks. For demo and more results, please check the project page: \url{https://vlislab22.github.io/dap-led/}.

cs.CV↗

Robo-GS: A Physics Consistent Spatial-Temporal Model for Robotic Arm with Hybrid Representation

Real2Sim2Real plays a critical role in robotic arm control and reinforcement learning, yet bridging this gap remains a significant challenge due to the complex physical properties of robots and the objects they manipulate. Existing methods lack a comprehensive solution to accurately reconstruct real-world objects with spatial representations and their associated physics attributes. We propose a Real2Sim pipeline with a hybrid representation model that integrates mesh geometry, 3D Gaussian kernels, and physics attributes to enhance the digital asset representation of robotic arms. This hybrid representation is implemented through a Gaussian-Mesh-Pixel binding technique, which establishes an isomorphic mapping between mesh vertices and Gaussian models. This enables a fully differentiable rendering pipeline that can be optimized through numerical solvers, achieves high-fidelity rendering via Gaussian Splatting, and facilitates physically plausible simulation of the robotic arm's interaction with its environment using mesh-based methods. The code,full presentation and datasets will be made publicly available at our website https://robostudioapp.com

cs.RO↗

G-NeLF: Memory- and Data-Efficient Hybrid Neural Light Field for Novel View Synthesis

Following the burgeoning interest in implicit neural representation, Neural Light Field (NeLF) has been introduced to predict the color of a ray directly. Unlike Neural Radiance Field (NeRF), NeLF does not create a point-wise representation by predicting color and volume density for each point in space. However, the current NeLF methods face a challenge as they need to train a NeRF model first and then synthesize over 10K views to train NeLF for improved performance. Additionally, the rendering quality of NeLF methods is lower compared to NeRF methods. In this paper, we propose G-NeLF, a versatile grid-based NeLF approach that utilizes spatial-aware features to unleash the potential of the neural network's inference capability, and consequently overcome the difficulties of NeLF training. Specifically, we employ a spatial-aware feature sequence derived from a meticulously crafted grid as the ray's representation. Drawing from our empirical studies on the adaptability of multi-resolution hash tables, we introduce a novel grid-based ray representation for NeLF that can represent the entire space with a very limited number of parameters. To better utilize the sequence feature, we design a lightweight ray color decoder that simulates the ray propagation process, enabling a more efficient inference of the ray's color. G-NeLF can be trained without necessitating significant storage overhead and with the model size of only 0.95 MB to surpass previous state-of-the-art NeLF. Moreover, compared with grid-based NeRF methods, e.g., Instant-NGP, we only utilize one-tenth of its parameters to achieve higher performance. Our code will be released upon acceptance.

cs.CV↗

Quantum Effects on Cosmic Scales as an Alternative to Dark Matter and Dark Energy

The spin-torsion theory is a gauge theory approach to gravity that expands upon Einstein's general relativity (GR) by incorporating the spin of microparticles. In this study, we further develop the spin-torsion theory to examine spherically symmetric and static gravitational systems that involve free-falling macroscopic particles. We posit that the quantum spin of macroscopic matter becomes noteworthy at cosmic scales. We further assume that the Dirac spinor and Dirac equation adequately capture all essential physical characteristics of the particles and their associated processes. A crucial aspect of our approach involves substituting the constant mass in the Dirac equation with a scale function, allowing us to establish a connection between quantum effects and the scale of gravitational systems. This mechanism ensures that the quantum effect of macroscopic matter is scale-dependent and diminishes locally, a phenomenon not observed in microparticles. For any given matter density distribution, our theory predicts an additional quantum term, the quantum potential energy (QPE), within the mass expression. The QPE induces time dilation and distance contraction, and thus mimics a gravitational well. When applied to cosmology, the QPE serves as a counterpart to the cosmological constant introduced by Einstein to balance gravity in his static cosmological model. The QPE also offers a plausible explanation for the origin of Hubble redshift (traditionally attributed to the universe's expansion). The predicted luminosity distance--redshift relation aligns remarkably well with SNe Ia data from the cosmological sample of SNe Ia. In the context of galaxies, the QPE functions as the equivalent of dark matter. The predicted circular velocities align well with rotation curve data from the SPARC (Spitzer Photometry and Accurate Rotation Curves database) sample.

gr-qc↗

EvLight++: Low-Light Video Enhancement with an Event Camera: A Large-Scale Real-World Dataset, Novel Method, and More

Event cameras offer significant advantages for low-light video enhancement, primarily due to their high dynamic range. Current research, however, is severely limited by the absence of large-scale, real-world, and spatio-temporally aligned event-video datasets. To address this, we introduce a large-scale dataset with over 30,000 pairs of frames and events captured under varying illumination. This dataset was curated using a robotic arm that traces a consistent non-linear trajectory, achieving spatial alignment precision under 0.03mm and temporal alignment with errors under 0.01s for 90% of the dataset. Based on the dataset, we propose \textbf{EvLight++}, a novel event-guided low-light video enhancement approach designed for robust performance in real-world scenarios. Firstly, we design a multi-scale holistic fusion branch to integrate structural and textural information from both images and events. To counteract variations in regional illumination and noise, we introduce Signal-to-Noise Ratio (SNR)-guided regional feature selection, enhancing features from high SNR regions and augmenting those from low SNR regions by extracting structural information from events. To incorporate temporal information and ensure temporal coherence, we further introduce a recurrent module and temporal loss in the whole pipeline. Extensive experiments on our and the synthetic SDSD dataset demonstrate that EvLight++ significantly outperforms both single image- and video-based methods by 1.37 dB and 3.71 dB, respectively. To further explore its potential in downstream tasks like semantic segmentation and monocular depth estimation, we extend our datasets by adding pseudo segmentation and depth labels via meticulous annotation efforts with foundation models. Experiments under diverse low-light scenes show that the enhanced results achieve a 15.97% improvement in mIoU for semantic segmentation.

cs.CV↗

Centering the Value of Every Modality: Towards Efficient and Resilient Modality-agnostic Semantic Segmentation

Fusing an arbitrary number of modalities is vital for achieving robust multi-modal fusion of semantic segmentation yet remains less explored to date. Recent endeavors regard RGB modality as the center and the others as the auxiliary, yielding an asymmetric architecture with two branches. However, the RGB modality may struggle in certain circumstances, e.g., nighttime, while others, e.g., event data, own their merits; thus, it is imperative for the fusion model to discern robust and fragile modalities, and incorporate the most robust and fragile ones to learn a resilient multi-modal framework. To this end, we propose a novel method, named MAGIC, that can be flexibly paired with various backbones, ranging from compact to high-performance models. Our method comprises two key plug-and-play modules. Firstly, we introduce a multi-modal aggregation module to efficiently process features from multi-modal batches and extract complementary scene information. On top, a unified arbitrary-modal selection module is proposed to utilize the aggregated features as the benchmark to rank the multi-modal features based on the similarity scores. This way, our method can eliminate the dependence on RGB modality and better overcome sensor failures while ensuring the segmentation performance. Under the commonly considered multi-modal setting, our method achieves state-of-the-art performance while reducing the model parameters by 60%. Moreover, our method is superior in the novel modality-agnostic setting, where it outperforms prior arts by a large margin of +19.41% mIoU

cs.CV↗