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Lingpeng Kong

Publications and source records attributed to Lingpeng Kong.

At least 19 recordsLinked to original sources

VeriCUA: Verification as Agentic Exploration for Computer-Using Agents

Building and scaling computer-using agents (CUAs) across desktop, mobile, and web environments requires reliable task-completion verification for data curation, evaluation, and reinforcement learning. Typical automated approaches prompt vision-language models (VLMs) to judge trajectories or generate programs to inspect application state. However, both rely on partial views of complex digital environments. VLM judges are restricted to supplied observations, while generated programs depend on accessible state. These views can omit decisive evidence or leave completion judgments unsupported. Tailoring separate verifiers to different platforms and access settings adds further engineering cost. We present VeriCUA, a platform-agnostic framework for verification through agentic exploration. It treats verification as dynamic evidence gathering and assessment within a shared procedure for online and offline settings across platforms and observation modalities. After inspecting the available context to construct a task rubric, the verifier selects GUI or code checks for unresolved requirements and combines their findings under explicit evidence rules. Experiments show improved agreement with reference labels over the compared baselines across these settings, with the largest offline gains on hard cases and stronger rejection of false completion claims online. Further analyses connect these gains to complementary evidence and test-time exploration.

cs.AI↗

PrismaCoder: Pushing the Boundaries of Open Multimodal Code Intelligence through Decomposed Rubric Synthesis

Multimodal code intelligence connects the symbolic world of programs with the visual world their execution creates. Interest in this capability is burgeoning, as models are increasingly asked to produce charts, webpages, animations, and semi-structured documents. Recently, proprietary models have pushed far ahead, producing interactive artifacts even from a text description or a screenshot alone. Yet their data and training remain closed, and open progress is held back by the quantity and quality of available data and by the pipelines and methods for producing it. Quality is the harder of the two, since a sample must be correct as a program, well built, and above all visually right once rendered. No existing signal covers all three. Execution often returns just a pass or fail, code similarity does not map to the visual output, and task-specific verifiers do not generalize. To push open progress further, we start from the data side with PrismaForge, a hierarchical data pipeline centered on a synthesized rubric that decomposes these factors into checkable criteria. The same rubric serves as both filter and reward: it curates the supervised corpus, then drives reinforcement learning on visual-coding tasks. Leveraging PrismaForge for data synthesis and filtering, we build PrismaCoder-2M, the most diverse open dataset for multimodal code intelligence and the largest to date. On the model side, we train PrismaCoder-9B and PrismaCoder-35B on this data and release both. They lead the open state of the art by a wide margin and rival leading proprietary systems. Our analyses further show that the proposed rubric-based pipeline improves multimodal coding performance across model backbones. We release our code and data at https://qiushisun.github.io/PrismaCoder-Home/.

cs.CL↗

Visual Parallel Search: Learning to Search High-Resolution Images with Parallel Tile Inspection and Adaptive Zoom

High-resolution visual question answering often fails because a multimodal model does not acquire the small, spatially localized evidence needed to answer a question. Sequential zooming can recover detail, but it asks the main model to choose a region before obtaining a reliable overview. We introduce VPS, a visual parallel-search framework in which a main agent first invokes grid_search to inspect image tiles in parallel with question-conditioned sub-agents, and then adaptively invokes zoom_in on a precise or merged region. The same interface supports both training-free inference and post-training of the main and sub-agents. Across five benchmark splits and three model sizes, VPS improves mean accuracy over dedicated zoom-only search in 14 of 15 same-model comparisons, with gains up to 8.0 points and especially strong improvements for smaller main models. ZoomBench retains an approximately 3.2-point gain at every tested size. We further develop a supervision pipeline with hint-free verification and a paired role-specific GRPO surrogate for learning the controller and tile-reader roles. SFT improves observed accuracy on all five benchmark splits, including a 4.17-point gain on HR-Bench 4K. Role-specific RL further reshapes search behavior: main-only RL reduces mean tool use from 2.65 to 2.11 with similar pass@1 in an internal four-response evaluation, while external accuracy changes are mixed. Joint training reveals an asymmetry between local evidence reading and global search control. Together, these results support VPS as an effective inference-time scaffold and a trainable decomposition for visual evidence acquisition.

cs.CV↗

SoftSkill: Behavioral Compression for Contextual Adaptation

Natural-language skills let agents reuse task knowledge, yet deploying a long Markdown document makes the model interpret that knowledge anew on every call. We ask whether the behavior induced by a skill can be carried by a compact, trainable context. SoftSkill initializes virtual token embeddings from a skill document and optimizes a soft skill with next-token prediction while keeping the language model frozen. The resulting conditioning sequence can occupy the skill section or another supported prompt location. On Qwen3.5-4B, a 32-token soft skill improves over no skill by 7.6, 42.1, and 1.3 points on SearchQA, LiveMath, and DocVQA. It also exceeds the optimized textual skill on SearchQA and LiveMath by 4.5 and 12.5 points, respectively, while replacing skill documents of hundreds to thousands of tokens. The same approach improves multi-step agent execution: on Qwen3.6-35B-A3B, OfficeQA and ALFWorld rise by 8.2 and 14.1 points over no skill; on Qwen3.5-4B with aligned action decoding, ALFWorld success rises from 44/134 with the untrained initialization to 91/134 after training. These findings show that a skill document can serve as the starting point for a continuous control that improves both answers and actions without updating the backbone.

cs.AI↗

How Should Diffusion Language Models Edit Code?

Code editing requires a model to decide where to make changes, generate the new content, and preserve everything else. We study how masked diffusion language models divide these responsibilities across four editing interfaces: whole-file rewriting, search-and-replace, locate-then-infill, and token-level editing. Experiments on CanItEdit reveal a composition gap: diffusion models can generate coordinated changes when the correct edit locations are supplied, but much of this capability is lost when those locations must be predicted. Access to the intact original code helps the model fill multiple edit regions, yet does not resolve the difficulty of selecting those regions. By varying the editable regions while holding the generation model and decoding procedure fixed, we identify two distinct requirements for successful editing: covering every required change and placing precise boundaries around it. Missing a required region prevents the corresponding change, while widening regions to ensure coverage can sharply reduce success by requiring unchanged code to be regenerated. A sentence-level Wiki editing probe shows the same qualitative gap between supplied and predicted locations beyond code. These findings show why strong infilling capability alone does not ensure reliable editing: the interface must expose all required changes while limiting regeneration of unchanged code.

cs.SE↗

CodeMidas: Scaling Agentic Coding RL Environments from Code Itself

Training capable coding agents via reinforcement learning (RL) requires diverse tasks with reliable verifiers. Open-source codebases offer a rich source of such tasks, while existing methods typically rely on development artifacts such as issues and commits, limiting the range of tasks that can be extracted. To better scale RL environments, we present CodeMidas, an agentic pipeline that turns implemented functionality in existing codebases into executable RL environments using source code as its only task-specific input. CodeMidas allocates agentic compute to every stage of environment construction: agents explore implemented functionality to formulate behavioral specifications, construct tests grounded in execution of the original code, and validate and filter candidate tasks through execution checks and repeated solution rollouts. The resulting dataset has 5,545 training tasks from 3,185 open-source codebases spanning 23 programming languages and 15 technical domains. Training MiMo-V2.5 on these tasks with GRPO improves performance on all five diverse benchmarks, covering issue repair (DeepSWE + 11.7%), whole-program construction (ProgramBench +17%), and terminal work (Terminal-Bench v2.1 +8.5%). Ablations show that increasing the number of high-quality training tasks improves performance. Trajectory analysis shows the RL-trained agent demonstrates better behaviors like increasing codebase exploration and more diverse self-verification. These results establish source code as a scalable foundation for constructing RL environments that improve coding agents across diverse software tasks.

cs.AI↗

PersonaForge: Realistic Multi-Turn User Simulation for Agentic Systems

Large language models are increasingly used as agentic workflow executors, yet existing training data and benchmarks largely assume informationally complete, single-turn queries. Our analysis of 16K real-world sessions shows that 75.9% of interactions are multi-turn, revealing a substantial gap between how users interact with agents and how such systems are trained and evaluated. We introduce \textbf{PersonaForge}, a user simulation framework for synthesizing realistic multi-turn user--agent interactions. PersonaForge combines a four-dimensional persona space, SOUL-driven behavioral control calibrated to real-user statistics, and Reverse Deep Construction grounded in authentic seed queries. Using PersonaForge, we construct a 6.3K-record training dataset and \textbf{PersonaForge-Bench}, a manually annotated 138-task benchmark spanning over 20 professional domains with four-dimensional scoring. Experiments on Qwen3.5-27B show that PersonaForge training improves the composite score by +4.1%, with gains across all four dimensions and the largest improvements in Task Completion (+6.0%) and Response Quality (+6.8%). Further analyses show that PersonaForge-trained agents use fewer turns and tool calls, suggesting improved interaction efficiency, while ablations confirm the contribution of SOUL components and adaptive simulation. Together, PersonaForge and PersonaForge-Bench establish a foundation for training and evaluating agents under realistic multi-turn user interaction.

cs.CL↗

Semantic Head Specialization Guides Hybrid ViT Attention for Multimodal LLMs

Hybrid attention dominates frontier LLMs, yet Vision Transformers (ViTs) in multimodal LLMs lack a satisfactory hybrid design, with no consensus on why certain attention patterns work better. To fill this gap, we study ViT attention heads and find they differentiate into object- and background-specialist roles, a pattern most pronounced under full attention; we call this Semantic Head Specialization (SHS). We propose SHS-Index to quantify this specialization, show that it distinguishes full-attention from chunk-window ViTs, and find that it strongly tracks downstream benchmark performance. We then identify three structural factors that shape SHS---window interaction, token serialization, and local softmax allocation---and use them as design principles for hybrid attention. Guided by these factors, we design Ariadne Attention, a hybrid that matches full attention on 22 image and video tasks at 6.5x less attention compute. Our findings establish head specialization as a measurable property for diagnosing and designing principled hybrid ViT attention at the multimodal-LLM scale.

cs.CV↗

Structuring Semantic Embeddings for Principle Evaluation: A Prototype-Guided Contrastive Learning Approach

Reliable post-hoc evaluation asks whether already generated text satisfies a target criterion after generation. In this paper we study a focused frozen-embedding setting using principle-evaluation proxy tasks: toxicity detection, fine-grained emotion categorization, and ordinal review rating. General-purpose text embeddings are widely deployed for such tasks, but broad semantic similarity can place semantically similar yet task-distinct examples in overlapping regions of the representation space. We introduce Prototype-Guided Contrastive Learning (PGCL), a prototype-guided geometric regularization module built on top of frozen text embeddings. The module combines a semantic stream, a prototype-anchor attention stream, supervised contrastive learning, offset-based prototype-margin regularization, and stream regularization to produce a compact task-adapted representation without updating the base encoder. Controlled experiments show that PGCL improves over raw frozen embeddings on all three datasets and gives the clearest direct-baseline margin on AmazonReviews, while remaining competitive with strong direct frozen metric-learning baselines on GoEmotions and ToxicComment. We also add supervised residual-adapter, encoder-LoRA, full fine-tuning, objective ablation, sensitivity, and fully logged few-shot LLM protocol diagnostics to define the boundary of the claim. The theoretical analysis is revised as a sufficient-condition account for prototype-margin behavior under explicit assumptions in the prototype-mapping space, rather than as an unconditional training or final-embedding separation guarantee.

cs.LG↗

OSReward: Instituting Standardized Evaluation for Cross-Platform Computer-Use Reward Models

Computer-using agents (CUAs) are advancing rapidly across the digital world. A CUA trajectory records the agent's actions, states, and reasoning. Verifying whether it fulfilled the task instruction is central to CUA evaluation, data curation, and reinforcement learning. Neither human-written verifiers nor human annotators can provide such verification at scale, so the field increasingly turns to vision-language models (VLMs) as judges of CUA trajectories. But a fundamental question has long gone unexamined: are these VLM judges reliable enough? To study it systematically, we introduce OSReward, a realistic, high-quality benchmark that evaluates VLM judges on CUA trajectories. The trajectories come from diverse agent backbones executing human-verified instructions across platforms, and are then rigorously labeled with ground-truth verdicts through multi-stage human annotation. Building on it, we derive OSReward-Hard, a challenge set concentrating genuinely hard cases, and OSReward-Multi for fine-grained efficiency and alignment scoring. The most comprehensive evaluation of VLM judges to date finds even state-of-the-art models fall short of an ideal judge, sharing a systematic leniency bias that mislabels failed runs as successes. The few reliable enough to trust are too expensive to run at scale, while affordable open models trail far behind. To close this gap, we construct and release OS-Shepherd-100K, an open corpus of reasoning-annotated trajectory judgments for the CUA community. On it, we train OS-Shepherd (9B and 35B), open reward models that supply low-cost, stable, and reliable reward signals, matching commercial judges at 30-60x lower cost than the frontier. Extensive analyses further inform the design of reliable CUA reward at scale. Our code, benchmark, dataset, and model checkpoints are available at https://os-copilot.github.io/OSReward-Home/.

cs.AI↗

OS-Sentinel: Towards Safety-Enhanced Mobile GUI Agents via Hybrid Validation in Realistic Workflows

Computer-using agents powered by Vision-Language Models (VLMs) have demonstrated human-like capabilities in operating digital environments like mobile platforms. While these agents hold great promise for advancing digital automation, their potential for unsafe operations, such as system compromise and privacy leakage, is raising significant concerns. Detecting these safety concerns across the vast and complex operational space of mobile environments presents a formidable challenge that remains critically underexplored. To establish a foundation for mobile agent safety research, we introduce MobileRisk-Live, a dynamic sandbox environment accompanied by a safety detection benchmark comprising realistic trajectories with fine-grained annotations. Built upon this, we propose OS-Sentinel, a novel hybrid safety detection framework that synergistically combines a Formal Verifier for detecting explicit system-level violations with a VLM-based Contextual Judge for assessing contextual risks and agent actions. Experiments show that OS-Sentinel achieves 10%-30% improvements over existing approaches across multiple metrics. Further analysis provides critical insights that foster the development of safer and more reliable autonomous mobile agents. Our code and data are available at https://qiushisun.github.io/OS-Sentinel-Home/.

cs.AI↗

Reflective Recovery: A Self-Supervised Method for Reasoning by Learning from Mistakes

Data-driven fine-tuning is widely adopted to enhance reasoning in Large Language Models (LLMs) due to its simplicity and efficiency. However, mainstream imitation learning methods that rely exclusively on perfect reasoning trajectories suffer from a Scaling Collapse: when the problem set is limited, increasing positive examples fails to yield continuous improvement. However, during inference, an LLM can not guarantee that every intermediate step is correct and is therefore prone to errors. Once such errors arise, the LLM often struggles to recover and may be further misled by the accumulation of previous mistakes. To address this, we propose Reflective Recovery, a simple yet effective self-supervised approach that transforms failed reasoning attempts into recovery training data. Specifically, we extract initial segments of failed trajectories, concatenate them with prompts, and use them to guide the LLM toward valid solutions. Because these segments from failed trajectories are likely to contain errors, this process teaches models to recognize and correct mistakes during reasoning, enabling recovery from erroneous states without relying on external critics or reward models. Evaluated on extensive benchmarks, Reflective Recovery significantly improves performance. On DeepSeek-R1-Distill-Qwen-7B, it boosts accuracy from 30.0% to 37.5% on AIME 2025 and from 37.6% to 47.8% on Minerva. More importantly, analyses demonstrate that it breaks the scaling collapse barrier and enables models to develop emergent self-correction behaviors, representing a paradigm shift from outcome-oriented memorization to process-oriented reflective reasoning.

cs.CL↗

TimeChat-Captioner: Scripting Multi-Scene Videos with Time-Aware and Structural Audio-Visual Captions

This paper proposes Omni Dense Captioning, a novel task designed to generate continuous, fine-grained, and structured audio-visual narratives with explicit timestamps. To ensure dense semantic coverage, we introduce a six-dimensional structural schema to create "script-like" captions, enabling readers to vividly imagine the video content scene by scene, akin to a cinematographic screenplay. To facilitate research, we construct OmniDCBench, a high-quality, human-annotated benchmark, and propose SodaM, a unified metric that evaluates time-aware detailed descriptions while mitigating scene boundary ambiguity. Furthermore, we construct a training dataset, TimeChatCap-42K, and present TimeChat-Captioner-7B, a strong baseline trained via SFT and GRPO with task-specific rewards. Extensive experiments demonstrate that TimeChat-Captioner-7B achieves state-of-the-art performance, surpassing Gemini-2.5-Pro, while its generated dense descriptions significantly boost downstream capabilities in audio-visual reasoning (DailyOmni and WorldSense) and temporal grounding (Charades-STA). All datasets, models, and code are available at https://github.com/yaolinli/TimeChat-Captioner.

cs.CV↗

DreamReasoner-8B: Block-Size Curriculum Learning for Diffusion Reasoning Models

Block diffusion language models accelerate decoding through parallel block-wise denoising, yet whether they can be reliably scaled for long chain-of-thought (CoT) reasoning remains unresolved. To this end, we develop DreamReasoner-8B, an open-source block diffusion reasoning model, and conduct a systematic study of how training and inference block sizes affect long-CoT reasoning. Our analysis reveals a stark performance disparity: training with large block sizes yields remarkably poor reasoning, whereas small block sizes preserve effective reasoning. To bridge this granularity gap, we propose block-size curriculum learning, which gradually transitions training from fine-grained to coarse-grained block sizes, thereby overcoming this limitation and enabling strong reasoning performance that generalizes across diverse inference block sizes. On mathematical and code reasoning benchmarks, DreamReasoner-8B achieves results competitive with leading open autoregressive models such as Qwen3-8B. This work establishes a practical foundation for efficient, reasoning-capable diffusion language models. We release our model at https://github.com/DreamLM/DreamReasoner.

cs.CL↗

ToolSelf: Unifying Task Execution and Self-Reconfiguration via Tool-Driven Emergent Adaptation

LLM-powered agentic systems excel at complex long-horizon tasks, but remain constrained by static configurations fixed before execution. Such rigidity forces a trade-off between domain-specific performance and cross-task generalization: strong priors and compact tool spaces aid specialization but weaken transfer, while task-agnostic workflows and broad action spaces expand coverage but dilute guidance. Existing pre-execution optimization, planner-worker orchestration, and configuration patching fall short of resolving this tension, as they decouple adaptation from execution, causing information loss, fragmented optimization, and ambiguous credit assignment. We propose ToolSelf, a tool-driven runtime self-reconfiguration paradigm that abstracts configuration updates as a standardized tool interface and unifies execution and adaptation within one policy's action space. The execution agent can dynamically update sub-goals, strategies, toolboxes, context, and context-management modes based on task progress and feedback. We further introduce Configuration-Aware Two-stage Training (CAT), which combines rejection sampling fine-tuning with trajectory-level KTO reinforcement learning to internalize self-reconfiguration. Across diverse benchmarks, zero-shot ToolSelf rivals task-specialized agents; after CAT training, ToolSelf gains 28.8 points over the static-configuration baseline on average, illuminating a path toward emergent adaptivity that obviates manually injected guidance. The code is available at https://github.com/lian-tian-mo-zun/ToolSelf.

cs.AI↗

Self-Distilled Trajectory-Aware Boltzmann Modeling: Bridging the Training-Inference Discrepancy in Diffusion Language Models

Diffusion Language Models (DLMs) have recently emerged as a promising alternative to autoregressive language models, offering stronger global awareness and highly parallel generation. However, post-training DLMs with standard Negative Evidence Lower Bound (NELBO)-based supervised fine-tuning remains inefficient: training reconstructs randomly masked tokens in a single step, whereas inference follows a confidence-guided, multi-step easy-to-hard denoising trajectory. Recent trajectory-based self-distillation methods exploit such inference trajectories mainly for sampling-step compression and acceleration, often improving decoding efficiency without substantially enhancing the model's underlying capability, and may even degrade performance under full diffusion decoding. In this work, we ask whether self-distilled trajectories can be used not merely for faster inference, but for genuine knowledge acquisition. Although these trajectories lie on the pretrained DLM's own distributional manifold and thus offer a potentially lower optimization barrier, we find that naively fine-tuning on them with standard NELBO objectives yields only marginal gains. To address this limitation, we propose \textbf{T}rajectory-\textbf{A}ligned optimization via \textbf{Bo}ltzmann \textbf{M}odeling (\textbf{TABOM}), a self-distilled trajectory-based post-training framework that aligns training with the easy-to-hard structure of inference. TABOM models the inference unmasking preference as a Boltzmann distribution over predictive entropies and derives a tractable pairwise ranking objective to align the model's certainty ordering with the observed decoding trajectory. Empirically, TABOM achieves substantial gains in new domains, expands the effective knowledge boundary of DLMs, and significantly mitigates catastrophic forgetting compared with standard SFT.

cs.CL↗

Proxy Compression for Language Modeling

Modern language models are trained almost exclusively on token sequences produced by a fixed tokenizer, an external lossless compressor often over UTF-8 byte sequences, thereby coupling the model to that compressor. This work introduces proxy compression, an alternative training scheme that preserves the efficiency benefits of compressed inputs while providing an end-to-end, raw-byte interface at inference time. During training, a single language model is jointly trained on raw byte sequences and compressed views generated by external compressors; through the process, the model learns to internally align compressed sequences and raw bytes. This alignment enables strong transfer between the two formats, even when training predominantly on compressed inputs that are discarded at inference. Extensive experiments on code language modeling demonstrate that proxy compression substantially improves training efficiency and significantly outperforms pure byte-level baselines given fixed compute budgets. As model scale increases, these gains become more pronounced, and proxy-trained models eventually match or surpass tokenizer approaches, all while operating solely on raw bytes and retaining the inherent robustness of byte-level modeling. Our code is available at https://github.com/LZhengisme/proxy-compression.

cs.CL↗

Claw-Eval: Towards Trustworthy Evaluation of Autonomous Agents

Large language models are increasingly deployed as autonomous agents for multi-step workflows in real-world software environments. However, existing agent benchmarks are limited by trajectory-opaque grading, underspecified safety and robustness evaluation, and narrow coverage of modalities and interaction paradigms. We introduce Claw-Eval, an end-to-end evaluation suite addressing these gaps with 300 human-verified tasks spanning 9 categories across three groups: general service orchestration, multimodal perception and interaction, and multi-turn professional dialogue. To enable trajectory-aware grading, each run is recorded through three independent evidence channels: execution traces, audit logs, and environment snapshots, yielding 2,159 fine-grained rubric items. The scoring protocol evaluates Completion, Safety, and Robustness, with Average Score, Pass@k, and Pass^k across three trials to distinguish genuine capability from lucky outcomes. Experiments on 14 frontier models show that: (1) Trajectory-opaque evaluation is systematically unreliable, missing 44% of safety violations and 13% of robustness failures detected by our framework. (2) Capability does not imply consistency, with Pass@3 remaining stable under error injection while Pass^3 dropping by up to 24 percentage points. (3) Agent capability is strongly multi-dimensional, with model rankings varying across task groups and metrics, indicating that our heterogeneous evaluation coverage is essential. Claw-Eval highlights directions for developing agents that are not only capable but reliably deployable.

cs.AI↗