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Lingwei Dang

Publications and source records attributed to Lingwei Dang.

12 recordsLinked to original sources

CoER: Defending against Adaptive Indirect Prompt Injection via Adversarial Co-Evolution and Refinement

Language-model agents are vulnerable to indirect prompt injection (IPI) during tool use: adversarial instructions hidden in untrusted tool outputs can covertly redirect legitimate task execution. Existing work often trains and evaluates defenses against fixed attacks that do not adapt to the defender's behavior, so the resulting defenses may struggle against adaptive attacks. We combine adaptive attacker-defender co-training with subsequent refinement: continued interaction improves both roles, while learned attackers provide training challenges for further gains in defender safety and task utility. We therefore model adaptive IPI as a general-sum Markov game: the defender advances the task through successive tool calls, while the attacker can inject multiple times within the same task and adapt subsequent attacks to the defender's responses. Building on this formulation, we propose CoER, a verifier-grounded co-evolution and refinement framework. After initializing the attacker from successful trajectories, Co-PPO retains historical policies from both roles as opponent populations and mixes current and historical opponents for bilateral reinforcement learning, extending training beyond the latest matchup. Attackers from these populations are then reused to challenge teacher agents, and only demonstrations verified for both safety and task completion are used to fine-tune the co-evolved defender. In our main seven-domain evaluation, CoER reduces observed overall attack success from 38.5% to 0.2% and raises task utility from 63.2% to 76.3%, with improved attack resistance on external benchmarks.

cs.LG↗

HarmoHOI: Harmonizing Appearance and 3D Motion for Multi-view Hand-Object Interaction Synthesis

Hand-Object Interaction (HOI) synthesis is a cornerstone for animation production and embodied AI. Despite the strong priors of video foundation models, multi-view consistent HOI synthesis remains challenging due to complex hand motions and occlusions. We present HarmoHOI, a unified diffusion framework that jointly and harmoniously generates synchronized multi-view HOI videos and globally aligned 3D point tracks. Our core insight is that robust multi-view consistency fundamentally requires globally aligned 3D geometry and motion. To this end, we propose a Mixture of Multi-view Diffusion Transformer that co-models RGB videos and 3D point tracks. By representing point tracks as pseudo-videos, we align 3D geometric signals with the 2D latent space of foundation models, thereby minimizing the domain gap and easing adaptation of priors. To further ensure geometry consistency, we introduce Global Motion Aligning Diffusion, which refines coarse point tracks into metric-scale, globally aligned 3D trajectories. HarmoHOI enables on-the-fly co-evolution of 2D appearance and 3D motion during denoising. To overcome the scarcity of multi-view HOI data, we employ a hybrid data curriculum learning strategy that successfully transfers generic priors from single-view data to synchronized multi-view generation. Experimental results show that HarmoHOI achieves state-of-the-art performance in visual quality, motion plausibility, and multi-view geometric consistency. Project page available at https://droliven.github.io/HarmoHOI_project.

cs.CV↗

RCShift: Certifying When Partial Linkage Suffices for Finite-Sample Decisions

Systems with costly gold outcomes and cheaper auxiliary observations must decide how much record linkage to retain. Complete pairing retains every joint counter, while separate margins retain none. Neither endpoint is calibrated to a declared finite-sample decision. Universal reconstruction can retain cycle directions invisible to the likelihood-ratio family. Family-exact storage can exceed what the decision requires because certified residual loss may fit within finite-sample slack. We introduce RCShift, which certifies two routes to sufficiency under a declared observation contract. Its exact mode characterizes minimum-cost family-exact storage through LR-visible cycle directions. Its approximate mode bounds reverse Le Cam deficiency. Its integer mode certifies whether a chosen set preserves the full experiment's minimum integer record count at specified size and power. In a rank-two witness, one aligned counter preserves a four-record minimum. An equal-cost misaligned counter and the margins require eleven records, while universal reconstruction requires two counters. A local perturbation has positive reverse deficiency yet retains the four-record minimum. Proof-checked scheduling bounds instantiate the contract before gold computation and yield exact reconstruction on the admitted tree support. RCShift turns partial-linkage storage into decision-calibrated measurement design for the declared family, costs, target, and common strictly positive support.

cs.AI↗

When Unpaired Sets Support Shared-Corruption Calibration: Moment Geometry and Two-Sample Precision

Collections of diverse observations often share one acquisition, processing, geometric, or channel corruption, while only an unpaired clean reference set is available. For a prescribed low-dimensional correction shared across observations, the observed and clean reference sets support inference only through the response of fixed moments. We formulate this problem as two-sample moment calibration and report a rank-aware information state combining local rank, scaled moment sensitivity, source-separated covariance, and a moment compatibility residual. Full rank gives local moment identifiability, whereas kernel directions remain unresolved to first order. A unified linearization separates observed-set and reference-set uncertainty. Under covariance weighting, the weakest scaled singular value determines worst-direction asymptotic amplification. For an orientation-preserving planar-similarity correction shared across observations, ensemble centroids and a nonzero third-order complex moment yield closed-form global population identification of translation, rotation, and isotropic scale under matched-population and no-clipping assumptions. Controlled validation tests the predicted $N^{-1}$ and $σ_{\min}^{-2}$ laws, Gaussian efficiency, and interval coverage. Bounded applications report color corrected-output quality, channel magnitude-response calibration, and a separate paired geometric de-beautification result. The framework therefore reports missing or weak information instead of treating every fitted correction as identified.

stat.ME↗

StyleForge: Indoor Furniture Styling by Counterfactual Reasoning in a Hypergraph Field

Fixed-layout indoor furniture styling requires selecting assets that form a coherent room without changing the prescribed furniture categories, positions, orientations, or scales. Existing approaches typically retrieve each asset independently or rely on static local relations, making them prone to shape, material, and color conflicts after scene composition. We introduce StyleForge, a scene-level structured selection framework built on a dynamic hypergraph style field. A frozen multimodal large language model extracts structured style priors from an open-ended style request and the fixed layout, while StyleForge maintains a learnable candidate distribution for each furniture slot. Conditioned on the target style, the dynamic hypergraph style field adaptively activates and weights layout-induced hyperedges to capture higher-order dependencies among furniture. Counterfactual style preference learning then treats each candidate as a local substitution in the current style field and evaluates its contextual compatibility using Mahalanobis energies. Training alternates between optimizing the style field and the candidate logits. At inference, the model remains frozen and test-time training updates only room-specific candidate logits, progressively correcting cross-slot style conflicts as the global scene context evolves. Experiments on 3D-FRONT demonstrate state-of-the-art furniture retrieval and scene-level style coherence, producing more coherent fixed-layout furniture arrangements than object- and scene-level retrieval baselines.

cs.CV↗

Roomer: Reflective Object-Grounded Model Editing and Repair for 3D Indoor Layout Synthesis

Existing indoor layout generators produce globally plausible layouts yet may retain local violations such as collisions, out-of-bounds placements, obstructed openings, and blocked circulation. Most prior work focuses on full-scene synthesis or scene-level optimization, with limited support for identifying responsible objects and locally repairing affected regions. We present Roomer, a reflective repair framework that casts these violations as sparse, object-grounded repair problems. Roomer encodes layouts as ``RoState'' and uses ``RoReview'' to bind measured violations to implicated objects. A geometry-conditioned vision-language model planner proposes a structured local edit, while a deterministic solver validates it and generates a finite set of candidate edits when needed. Each candidate is committed only if full-scene verification confirms that it resolves the target violation without new hard violations or broken protected constraints. We train the planner on Roomer-CC, a controlled-corruption dataset that pairs faulty layouts with object-grounded violation evidence and known-feasible inverse StatePatches. Since existing benchmarks rarely assess whether physically valid layouts are usable, we introduce Roomer-Eval to assess distributional quality, physical validity, and practical usability. Experiments show that Roomer repairs residual violations while preserving valid regions, improves physical validity and usability, and transfers across external generators.

cs.RO↗

Not Blind but Silenced: Rebalancing Vision and Language via Adversarial Counter-Commonsense Equilibrium

During MLLM decoding, attention often abnormally concentrates on irrelevant image tokens. While existing research dismisses this as invalid noise and forcibly redirects attention to compel focusing on key image information, we argue these tokens are critical carriers of visual and narrative logic, and such coercive corrections exacerbate visual-language imbalance. Adopting a "decoding-as-game" perspective, we reveal that hallucinations stem from an equilibrium imbalance between linguistic priors and visual information. We propose Adversarial Counter-Commonsense Equilibrium (ACE), a training-free framework that perturbs visual context via counter-commonsense patches. Leveraging the fact that authentic visual features remain stable under perturbation while hallucinations fluctuate, ACE implements a dynamic game decoding strategy. This approach precisely suppresses perturbation-sensitive priors while compensating for stable visual signals to restore balance. Extensive experiments demonstrate that ACE, as a plug-and-play strategy, enhances model trustworthiness with negligible inference overhead.

cs.CV↗

Video Anomaly Detection with Semantics-Aware Information Bottleneck

Semi-supervised video anomaly detection methods face two critical challenges: (1) Strong generalization blurs the boundary between normal and abnormal patterns. Although existing approaches attempt to alleviate this issue using memory modules, their rigid prototype-matching process limits adaptability to diverse scenarios; (2) Relying solely on low-level appearance and motion cues makes it difficult to perceive high-level semantic anomalies in complex scenes. To address these limitations, we propose SIB-VAD, a novel framework based on adaptive information bottleneck filtering and semantic-aware enhancement. We propose the Sparse Feature Filtering Module (SFFM) to replace traditional memory modules. It compresses normal features directly into a low-dimensional manifold based on the information bottleneck principle and uses an adaptive routing mechanism to dynamically select the most suitable normal bottleneck subspace. Trained only on normal data, SFFMs only learn normal low-dimensional manifolds, while abnormal features deviate and are effectively filtered. Unlike memory modules, SFFM directly removes abnormal information and adaptively handles scene variations. To improve semantic awareness, we further design a multimodal prediction framework that jointly models appearance, motion, and semantics. Through multimodal consistency constraints and joint error computation, it achieves more robust VAD performance. Experimental results validate the effectiveness of our feature filtering paradigm based on semantics-aware information bottleneck. Project page at https://qzfm.github.io/sib_vad_project_page/

cs.CV↗

SyncMV4D: Synchronized Multi-view Joint Diffusion of Appearance and Motion for Hand-Object Interaction Synthesis

Hand-Object Interaction (HOI) generation plays a critical role in advancing applications across animation and robotics. Current video-based methods are predominantly single-view, which impedes comprehensive 3D geometry perception and often results in geometric distortions or unrealistic motion patterns. While 3D HOI approaches can generate dynamically plausible motions, their dependence on high-quality 3D data captured in controlled laboratory settings severely limits their generalization to real-world scenarios. To overcome these limitations, we introduce SyncMV4D, the first model that jointly generates synchronized multi-view HOI videos and 4D motions by unifying visual prior, motion dynamics, and multi-view geometry. Our framework features two core innovations: (1) a Multi-view Joint Diffusion (MJD) model that co-generates HOI videos and intermediate motions, and (2) a Diffusion Points Aligner (DPA) that refines the coarse intermediate motion into globally aligned 4D metric point tracks. To tightly couple 2D appearance with 4D dynamics, we establish a closed-loop, mutually enhancing cycle. During the diffusion denoising process, the generated video conditions the refinement of the 4D motion, while the aligned 4D point tracks are reprojected to guide next-step joint generation. Experimentally, our method demonstrates superior performance to state-of-the-art alternatives in visual realism, motion plausibility, and multi-view consistency.

cs.CV↗

SViMo: Synchronized Diffusion for Video and Motion Generation in Hand-object Interaction Scenarios

Hand-Object Interaction (HOI) generation has significant application potential. However, current 3D HOI motion generation approaches heavily rely on predefined 3D object models and lab-captured motion data, limiting generalization capabilities. Meanwhile, HOI video generation methods prioritize pixel-level visual fidelity, often sacrificing physical plausibility. Recognizing that visual appearance and motion patterns share fundamental physical laws in the real world, we propose a novel framework that combines visual priors and dynamic constraints within a synchronized diffusion process to generate the HOI video and motion simultaneously. To integrate the heterogeneous semantics, appearance, and motion features, our method implements tri-modal adaptive modulation for feature aligning, coupled with 3D full-attention for modeling inter- and intra-modal dependencies. Furthermore, we introduce a vision-aware 3D interaction diffusion model that generates explicit 3D interaction sequences directly from the synchronized diffusion outputs, then feeds them back to establish a closed-loop feedback cycle. This architecture eliminates dependencies on predefined object models or explicit pose guidance while significantly enhancing video-motion consistency. Experimental results demonstrate our method's superiority over state-of-the-art approaches in generating high-fidelity, dynamically plausible HOI sequences, with notable generalization capabilities in unseen real-world scenarios. Project page at https://github.com/Droliven/SViMo_project.

cs.CV↗

Diverse Human Motion Prediction via Gumbel-Softmax Sampling from an Auxiliary Space

Diverse human motion prediction aims at predicting multiple possible future pose sequences from a sequence of observed poses. Previous approaches usually employ deep generative networks to model the conditional distribution of data, and then randomly sample outcomes from the distribution. While different results can be obtained, they are usually the most likely ones which are not diverse enough. Recent work explicitly learns multiple modes of the conditional distribution via a deterministic network, which however can only cover a fixed number of modes within a limited range. In this paper, we propose a novel sampling strategy for sampling very diverse results from an imbalanced multimodal distribution learned by a deep generative model. Our method works by generating an auxiliary space and smartly making randomly sampling from the auxiliary space equivalent to the diverse sampling from the target distribution. We propose a simple yet effective network architecture that implements this novel sampling strategy, which incorporates a Gumbel-Softmax coefficient matrix sampling method and an aggressive diversity promoting hinge loss function. Extensive experiments demonstrate that our method significantly improves both the diversity and accuracy of the samplings compared with previous state-of-the-art sampling approaches. Code and pre-trained models are available at https://github.com/Droliven/diverse_sampling.

cs.CV↗

MSR-GCN: Multi-Scale Residual Graph Convolution Networks for Human Motion Prediction

Human motion prediction is a challenging task due to the stochasticity and aperiodicity of future poses. Recently, graph convolutional network has been proven to be very effective to learn dynamic relations among pose joints, which is helpful for pose prediction. On the other hand, one can abstract a human pose recursively to obtain a set of poses at multiple scales. With the increase of the abstraction level, the motion of the pose becomes more stable, which benefits pose prediction too. In this paper, we propose a novel Multi-Scale Residual Graph Convolution Network (MSR-GCN) for human pose prediction task in the manner of end-to-end. The GCNs are used to extract features from fine to coarse scale and then from coarse to fine scale. The extracted features at each scale are then combined and decoded to obtain the residuals between the input and target poses. Intermediate supervisions are imposed on all the predicted poses, which enforces the network to learn more representative features. Our proposed approach is evaluated on two standard benchmark datasets, i.e., the Human3.6M dataset and the CMU Mocap dataset. Experimental results demonstrate that our method outperforms the state-of-the-art approaches. Code and pre-trained models are available at https://github.com/Droliven/MSRGCN.

cs.CV↗