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Lu Liu

Publications and source records attributed to Lu Liu.

4 recordsLinked to original sources

Traffic Congestion Control for ARZ Model with an Arbitrarily Large Input Delay

This paper addresses the stabilization problem for Aw-Rascle-Zhang (ARZ) traffic model in the presence of an arbitrarily large input delay. The linearized ARZ model is a $2 \times 2$ hyperbolic partial differential equation (PDE) system with proximal reflection, which introduces significant analytical challenges when combined with input delays. To tackle this problem, we propose a backstepping-based boundary controller capable of stabilizing the linearized ARZ model under these conditions. The input delay is modeled as a transport PDE, which reformulates the entire system into a $3 \times 3$ hyperbolic PDE system. A backstepping transformation is designed to map the original system into a stable target system, enabling the design of a delay-compensated controller. A key technical contribution of this work is that for hyperbolic PDEs with delays, we develop a characteristic-region-wise construction for kernel functions subject to two boundary constraints and close the proof via successive approximation. Another contribution is that we utilize the small-gain theorem for input-to-state stability (ISS) of hyperbolic PDEs. Two simulations are provided to illustrate the effectiveness of the proposed delay-compensated controller: one compares it with a controller without compensation, and the other employs real traffic vehicle data to validate its effectiveness.

eess.SY

GraFT: A Training-Free Framework for Spatial Reasoning in Multimodal Large Language Models via 3D Scene Graphs

3D spatial reasoning underpins understanding and acting in the physical world, yet it remains unreliable in current multimodal large language models (MLLMs). These models falter at precise geometric measurement, at transforming between egocentric and allocentric viewpoints, and at grounding fine-grained appearance. The most common remedies fine-tune the model on large-scale curated spatial-reasoning datasets or attach dedicated encoders for 3D geometry, which typically couples the solution to costly supervision and a specific backbone. We instead introduce GraFT, a training-free framework that supplies the missing 3D structure through a compact, easily maintained 3D scene graph (3DSG). From this 3DSG, GraFT provides three spatial reasoning capabilities: (1) deterministic geometry through symbolic tools, (2) allocentric layout through a bird's-eye-view (BEV) rendering, and (3) visual-attribute grounding through task-relevant egocentric frames. On ScanQA, GraFT improves every metric over the same-backbone baseline, raising CIDEr by 27%. On VSI-Bench, GraFT improves frozen MLLMs by up to 65%, surpassing every proprietary and general-purpose open-source baseline, and several prominent fine-tuned spatial models.

cs.CV

Projection-Free Bandit Online Optimization for Multi-Agent Systems with Dynamic Regret

This paper investigates distributed online optimization for multi-agent dynamical systems with constrained inputs and time-varying cost functions. While online convex optimization offers a principal framework for sequential decision-making, existing online learning and optimization algorithms typically require accurate system models, limiting their applicability in practical settings. To overcome this challenge, we propose a distributed bandit online feedback optimization algorithm that relies solely on real-time input-output data. The algorithm employs a smoothing zeroth-order one-point estimator to construct local gradient approximations directly from cost evaluations. Additionally, to enforce input constraints effectively, we integrate a projection-free conditional gradient update, making the algorithm well-suited for online and large-scale settings. Furthermore, we establish a sublinear dynamic regret bound that depends on a temporal variation measure of system non-stationarity. Finally, numerical simulations demonstrate the effectiveness of the proposed algorithm.

cs.DC

Every Activation Boosted: Scaling General Reasoner to 1 Trillion Open Language Foundation

We introduce Ling 2.0, a series reasoning-oriented language foundation built upon the principle that every activation boosts reasoning capability. Designed to scale from tens of billions to one trillion parameters under a unified Mixture-of-Experts (MoE) paradigm, Ling 2.0 emphasizes high sparsity, cross-scale consistency, and efficiency guided by empirical scaling laws. The series includes three non-thinking (instruct) models - Ling-mini-2.0, Ling-flash-2.0, and Ling-1T - ranging from 16B to 1T total parameters and achieving up to 7-fold active-compute efficiency compared with dense counterparts. Ling 2.0 integrates coordinated innovations across model architecture, pre-training, post-training, and infrastructure: a high-sparsity MoE with MTP for efficient reasoning, reasoning-oriented data and mid-training CoT activation, reinforcement-based fine-tuning (DFT, Evo-CoT), and full-scale FP8 training with fine-grained heterogeneous pipelines. At the trillion scale, Ling-1T establishes a new Pareto frontier of reasoning accuracy versus computational efficiency, demonstrating that sparse activation, when properly aligned with reasoning objectives, enables scalable and efficient intelligence. Collectively, Ling 2.0 provides a coherent, open, and efficient foundation for advancing future reasoning and thinking models, including the Ring series built upon the same base.

cs.CL