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Luc Van Gool

Publications and source records attributed to Luc Van Gool.

At least 307 records · Page 17Linked to original sources

I2MVFormer: Large Language Model Generated Multi-View Document Supervision for Zero-Shot Image Classification

Recent works have shown that unstructured text (documents) from online sources can serve as useful auxiliary information for zero-shot image classification. However, these methods require access to a high-quality source like Wikipedia and are limited to a single source of information. Large Language Models (LLM) trained on web-scale text show impressive abilities to repurpose their learned knowledge for a multitude of tasks. In this work, we provide a novel perspective on using an LLM to provide text supervision for a zero-shot image classification model. The LLM is provided with a few text descriptions from different annotators as examples. The LLM is conditioned on these examples to generate multiple text descriptions for each class(referred to as views). Our proposed model, I2MVFormer, learns multi-view semantic embeddings for zero-shot image classification with these class views. We show that each text view of a class provides complementary information allowing a model to learn a highly discriminative class embedding. Moreover, we show that I2MVFormer is better at consuming the multi-view text supervision from LLM compared to baseline models. I2MVFormer establishes a new state-of-the-art on three public benchmark datasets for zero-shot image classification with unsupervised semantic embeddings.

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A Survey on Deep Learning Technique for Video Segmentation

Video segmentation -- partitioning video frames into multiple segments or objects -- plays a critical role in a broad range of practical applications, from enhancing visual effects in movie, to understanding scenes in autonomous driving, to creating virtual background in video conferencing. Recently, with the renaissance of connectionism in computer vision, there has been an influx of deep learning based approaches for video segmentation that have delivered compelling performance. In this survey, we comprehensively review two basic lines of research -- generic object segmentation (of unknown categories) in videos, and video semantic segmentation -- by introducing their respective task settings, background concepts, perceived need, development history, and main challenges. We also offer a detailed overview of representative literature on both methods and datasets. We further benchmark the reviewed methods on several well-known datasets. Finally, we point out open issues in this field, and suggest opportunities for further research. We also provide a public website to continuously track developments in this fast advancing field: https://github.com/tfzhou/VS-Survey.

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Advancing Learned Video Compression with In-loop Frame Prediction

Recent years have witnessed an increasing interest in end-to-end learned video compression. Most previous works explore temporal redundancy by detecting and compressing a motion map to warp the reference frame towards the target frame. Yet, it failed to adequately take advantage of the historical priors in the sequential reference frames. In this paper, we propose an Advanced Learned Video Compression (ALVC) approach with the in-loop frame prediction module, which is able to effectively predict the target frame from the previously compressed frames, without consuming any bit-rate. The predicted frame can serve as a better reference than the previously compressed frame, and therefore it benefits the compression performance. The proposed in-loop prediction module is a part of the end-to-end video compression and is jointly optimized in the whole framework. We propose the recurrent and the bi-directional in-loop prediction modules for compressing P-frames and B-frames, respectively. The experiments show the state-of-the-art performance of our ALVC approach in learned video compression. We also outperform the default hierarchical B mode of x265 in terms of PSNR and beat the slowest mode of the SSIM-tuned x265 on MS-SSIM. The project page: https://github.com/RenYang-home/ALVC.

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A Continual Deepfake Detection Benchmark: Dataset, Methods, and Essentials

There have been emerging a number of benchmarks and techniques for the detection of deepfakes. However, very few works study the detection of incrementally appearing deepfakes in the real-world scenarios. To simulate the wild scenes, this paper suggests a continual deepfake detection benchmark (CDDB) over a new collection of deepfakes from both known and unknown generative models. The suggested CDDB designs multiple evaluations on the detection over easy, hard, and long sequence of deepfake tasks, with a set of appropriate measures. In addition, we exploit multiple approaches to adapt multiclass incremental learning methods, commonly used in the continual visual recognition, to the continual deepfake detection problem. We evaluate existing methods, including their adapted ones, on the proposed CDDB. Within the proposed benchmark, we explore some commonly known essentials of standard continual learning. Our study provides new insights on these essentials in the context of continual deepfake detection. The suggested CDDB is clearly more challenging than the existing benchmarks, which thus offers a suitable evaluation avenue to the future research. Both data and code are available at https://github.com/Coral79/CDDB.

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Piecewise Planar Hulls for Semi-Supervised Learning of 3D Shape and Pose from 2D Images

We study the problem of estimating 3D shape and pose of an object in terms of keypoints, from a single 2D image. The shape and pose are learned directly from images collected by categories and their partial 2D keypoint annotations.. In this work, we first propose an end-to-end training framework for intermediate 2D keypoints extraction and final 3D shape and pose estimation. The proposed framework is then trained using only the weak supervision of the intermediate 2D keypoints. Additionally, we devise a semi-supervised training framework that benefits from both labeled and unlabeled data. To leverage the unlabeled data, we introduce and exploit the \emph{piece-wise planar hull} prior of the canonical object shape. These planar hulls are defined manually once per object category, with the help of the keypoints. On the one hand, the proposed method learns to segment these planar hulls from the labeled data. On the other hand, it simultaneously enforces the consistency between predicted keypoints and the segmented hulls on the unlabeled data. The enforced consistency allows us to efficiently use the unlabeled data for the task at hand. The proposed method achieves comparable results with fully supervised state-of-the-art methods by using only half of the annotations. Our source code will be made publicly available.

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Recurrent Video Restoration Transformer with Guided Deformable Attention

Video restoration aims at restoring multiple high-quality frames from multiple low-quality frames. Existing video restoration methods generally fall into two extreme cases, i.e., they either restore all frames in parallel or restore the video frame by frame in a recurrent way, which would result in different merits and drawbacks. Typically, the former has the advantage of temporal information fusion. However, it suffers from large model size and intensive memory consumption; the latter has a relatively small model size as it shares parameters across frames; however, it lacks long-range dependency modeling ability and parallelizability. In this paper, we attempt to integrate the advantages of the two cases by proposing a recurrent video restoration transformer, namely RVRT. RVRT processes local neighboring frames in parallel within a globally recurrent framework which can achieve a good trade-off between model size, effectiveness, and efficiency. Specifically, RVRT divides the video into multiple clips and uses the previously inferred clip feature to estimate the subsequent clip feature. Within each clip, different frame features are jointly updated with implicit feature aggregation. Across different clips, the guided deformable attention is designed for clip-to-clip alignment, which predicts multiple relevant locations from the whole inferred clip and aggregates their features by the attention mechanism. Extensive experiments on video super-resolution, deblurring, and denoising show that the proposed RVRT achieves state-of-the-art performance on benchmark datasets with balanced model size, testing memory and runtime.

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PyNet-V2 Mobile: Efficient On-Device Photo Processing With Neural Networks

The increased importance of mobile photography created a need for fast and performant RAW image processing pipelines capable of producing good visual results in spite of the mobile camera sensor limitations. While deep learning-based approaches can efficiently solve this problem, their computational requirements usually remain too large for high-resolution on-device image processing. To address this limitation, we propose a novel PyNET-V2 Mobile CNN architecture designed specifically for edge devices, being able to process RAW 12MP photos directly on mobile phones under 1.5 second and producing high perceptual photo quality. To train and to evaluate the performance of the proposed solution, we use the real-world Fujifilm UltraISP dataset consisting on thousands of RAW-RGB image pairs captured with a professional medium-format 102MP Fujifilm camera and a popular Sony mobile camera sensor. The results demonstrate that the PyNET-V2 Mobile model can substantially surpass the quality of tradition ISP pipelines, while outperforming the previously introduced neural network-based solutions designed for fast image processing. Furthermore, we show that the proposed architecture is also compatible with the latest mobile AI accelerators such as NPUs or APUs that can be used to further reduce the latency of the model to as little as 0.5 second. The dataset, code and pre-trained models used in this paper are available on the project website: https://github.com/gmalivenko/PyNET-v2

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MicroISP: Processing 32MP Photos on Mobile Devices with Deep Learning

While neural networks-based photo processing solutions can provide a better image quality compared to the traditional ISP systems, their application to mobile devices is still very limited due to their very high computational complexity. In this paper, we present a novel MicroISP model designed specifically for edge devices, taking into account their computational and memory limitations. The proposed solution is capable of processing up to 32MP photos on recent smartphones using the standard mobile ML libraries and requiring less than 1 second to perform the inference, while for FullHD images it achieves real-time performance. The architecture of the model is flexible, allowing to adjust its complexity to devices of different computational power. To evaluate the performance of the model, we collected a novel Fujifilm UltraISP dataset consisting of thousands of paired photos captured with a normal mobile camera sensor and a professional 102MP medium-format FujiFilm GFX100 camera. The experiments demonstrated that, despite its compact size, the MicroISP model is able to provide comparable or better visual results than the traditional mobile ISP systems, while outperforming the previously proposed efficient deep learning based solutions. Finally, this model is also compatible with the latest mobile AI accelerators, achieving good runtime and low power consumption on smartphone NPUs and APUs. The code, dataset and pre-trained models are available on the project website: https://people.ee.ethz.ch/~ihnatova/microisp.html

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Towards Versatile Embodied Navigation

With the emergence of varied visual navigation tasks (e.g, image-/object-/audio-goal and vision-language navigation) that specify the target in different ways, the community has made appealing advances in training specialized agents capable of handling individual navigation tasks well. Given plenty of embodied navigation tasks and task-specific solutions, we address a more fundamental question: can we learn a single powerful agent that masters not one but multiple navigation tasks concurrently? First, we propose VXN, a large-scale 3D dataset that instantiates four classic navigation tasks in standardized, continuous, and audiovisual-rich environments. Second, we propose Vienna, a versatile embodied navigation agent that simultaneously learns to perform the four navigation tasks with one model. Building upon a full-attentive architecture, Vienna formulates various navigation tasks as a unified, parse-and-query procedure: the target description, augmented with four task embeddings, is comprehensively interpreted into a set of diversified goal vectors, which are refined as the navigation progresses, and used as queries to retrieve supportive context from episodic history for decision making. This enables the reuse of knowledge across navigation tasks with varying input domains/modalities. We empirically demonstrate that, compared with learning each visual navigation task individually, our multitask agent achieves comparable or even better performance with reduced complexity.

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TripletTrack: 3D Object Tracking using Triplet Embeddings and LSTM

3D object tracking is a critical task in autonomous driving systems. It plays an essential role for the system's awareness about the surrounding environment. At the same time there is an increasing interest in algorithms for autonomous cars that solely rely on inexpensive sensors, such as cameras. In this paper we investigate the use of triplet embeddings in combination with motion representations for 3D object tracking. We start from an off-the-shelf 3D object detector, and apply a tracking mechanism where objects are matched by an affinity score computed on local object feature embeddings and motion descriptors. The feature embeddings are trained to include information about the visual appearance and monocular 3D object characteristics, while motion descriptors provide a strong representation of object trajectories. We will show that our approach effectively re-identifies objects, and also behaves reliably and accurately in case of occlusions, missed detections and can detect re-appearance across different field of views. Experimental evaluation shows that our approach outperforms state-of-the-art on nuScenes by a large margin. We also obtain competitive results on KITTI.

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Masked Vision-Language Transformer in Fashion

We present a masked vision-language transformer (MVLT) for fashion-specific multi-modal representation. Technically, we simply utilize vision transformer architecture for replacing the BERT in the pre-training model, making MVLT the first end-to-end framework for the fashion domain. Besides, we designed masked image reconstruction (MIR) for a fine-grained understanding of fashion. MVLT is an extensible and convenient architecture that admits raw multi-modal inputs without extra pre-processing models (e.g., ResNet), implicitly modeling the vision-language alignments. More importantly, MVLT can easily generalize to various matching and generative tasks. Experimental results show obvious improvements in retrieval (rank@5: 17%) and recognition (accuracy: 3%) tasks over the Fashion-Gen 2018 winner Kaleido-BERT. Code is made available at https://github.com/GewelsJI/MVLT.

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Spatio-Temporal Action Detection Under Large Motion

Current methods for spatiotemporal action tube detection often extend a bounding box proposal at a given keyframe into a 3D temporal cuboid and pool features from nearby frames. However, such pooling fails to accumulate meaningful spatiotemporal features if the position or shape of the actor shows large 2D motion and variability through the frames, due to large camera motion, large actor shape deformation, fast actor action and so on. In this work, we aim to study the performance of cuboid-aware feature aggregation in action detection under large action. Further, we propose to enhance actor feature representation under large motion by tracking actors and performing temporal feature aggregation along the respective tracks. We define the actor motion with intersection-over-union (IoU) between the boxes of action tubes/tracks at various fixed time scales. The action having a large motion would result in lower IoU over time, and slower actions would maintain higher IoU. We find that track-aware feature aggregation consistently achieves a large improvement in action detection performance, especially for actions under large motion compared to the cuboid-aware baseline. As a result, we also report state-of-the-art on the large-scale MultiSports dataset. The Code is available at https://github.com/gurkirt/ActionTrackDetectron.

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Learning Attention Propagation for Compositional Zero-Shot Learning

Compositional zero-shot learning aims to recognize unseen compositions of seen visual primitives of object classes and their states. While all primitives (states and objects) are observable during training in some combination, their complex interaction makes this task especially hard. For example, wet changes the visual appearance of a dog very differently from a bicycle. Furthermore, we argue that relationships between compositions go beyond shared states or objects. A cluttered office can contain a busy table; even though these compositions don't share a state or object, the presence of a busy table can guide the presence of a cluttered office. We propose a novel method called Compositional Attention Propagated Embedding (CAPE) as a solution. The key intuition to our method is that a rich dependency structure exists between compositions arising from complex interactions of primitives in addition to other dependencies between compositions. CAPE learns to identify this structure and propagates knowledge between them to learn class embedding for all seen and unseen compositions. In the challenging generalized compositional zero-shot setting, we show that our method outperforms previous baselines to set a new state-of-the-art on three publicly available benchmarks.

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Degradation-Aware Unfolding Half-Shuffle Transformer for Spectral Compressive Imaging

In coded aperture snapshot spectral compressive imaging (CASSI) systems, hyperspectral image (HSI) reconstruction methods are employed to recover the spatial-spectral signal from a compressed measurement. Among these algorithms, deep unfolding methods demonstrate promising performance but suffer from two issues. Firstly, they do not estimate the degradation patterns and ill-posedness degree from the highly related CASSI to guide the iterative learning. Secondly, they are mainly CNN-based, showing limitations in capturing long-range dependencies. In this paper, we propose a principled Degradation-Aware Unfolding Framework (DAUF) that estimates parameters from the compressed image and physical mask, and then uses these parameters to control each iteration. Moreover, we customize a novel Half-Shuffle Transformer (HST) that simultaneously captures local contents and non-local dependencies. By plugging HST into DAUF, we establish the first Transformer-based deep unfolding method, Degradation-Aware Unfolding Half-Shuffle Transformer (DAUHST), for HSI reconstruction. Experiments show that DAUHST significantly surpasses state-of-the-art methods while requiring cheaper computational and memory costs. Code and models will be released at https://github.com/caiyuanhao1998/MST

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Multi-View Photometric Stereo Revisited

Multi-view photometric stereo (MVPS) is a preferred method for detailed and precise 3D acquisition of an object from images. Although popular methods for MVPS can provide outstanding results, they are often complex to execute and limited to isotropic material objects. To address such limitations, we present a simple, practical approach to MVPS, which works well for isotropic as well as other object material types such as anisotropic and glossy. The proposed approach in this paper exploits the benefit of uncertainty modeling in a deep neural network for a reliable fusion of photometric stereo (PS) and multi-view stereo (MVS) network predictions. Yet, contrary to the recently proposed state-of-the-art, we introduce neural volume rendering methodology for a trustworthy fusion of MVS and PS measurements. The advantage of introducing neural volume rendering is that it helps in the reliable modeling of objects with diverse material types, where existing MVS methods, PS methods, or both may fail. Furthermore, it allows us to work on neural 3D shape representation, which has recently shown outstanding results for many geometric processing tasks. Our suggested new loss function aims to fits the zero level set of the implicit neural function using the most certain MVS and PS network predictions coupled with weighted neural volume rendering cost. The proposed approach shows state-of-the-art results when tested extensively on several benchmark datasets.

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Composite Learning for Robust and Effective Dense Predictions

Multi-task learning promises better model generalization on a target task by jointly optimizing it with an auxiliary task. However, the current practice requires additional labeling efforts for the auxiliary task, while not guaranteeing better model performance. In this paper, we find that jointly training a dense prediction (target) task with a self-supervised (auxiliary) task can consistently improve the performance of the target task, while eliminating the need for labeling auxiliary tasks. We refer to this joint training as Composite Learning (CompL). Experiments of CompL on monocular depth estimation, semantic segmentation, and boundary detection show consistent performance improvements in fully and partially labeled datasets. Further analysis on depth estimation reveals that joint training with self-supervision outperforms most labeled auxiliary tasks. We also find that CompL can improve model robustness when the models are evaluated in new domains. These results demonstrate the benefits of self-supervision as an auxiliary task, and establish the design of novel task-specific self-supervised methods as a new axis of investigation for future multi-task learning research.

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SiNeRF: Sinusoidal Neural Radiance Fields for Joint Pose Estimation and Scene Reconstruction

NeRFmm is the Neural Radiance Fields (NeRF) that deal with Joint Optimization tasks, i.e., reconstructing real-world scenes and registering camera parameters simultaneously. Despite NeRFmm producing precise scene synthesis and pose estimations, it still struggles to outperform the full-annotated baseline on challenging scenes. In this work, we identify that there exists a systematic sub-optimality in joint optimization and further identify multiple potential sources for it. To diminish the impacts of potential sources, we propose Sinusoidal Neural Radiance Fields (SiNeRF) that leverage sinusoidal activations for radiance mapping and a novel Mixed Region Sampling (MRS) for selecting ray batch efficiently. Quantitative and qualitative results show that compared to NeRFmm, SiNeRF achieves comprehensive significant improvements in image synthesis quality and pose estimation accuracy. Codes are available at https://github.com/yitongx/sinerf.

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Robustifying the Multi-Scale Representation of Neural Radiance Fields

Neural Radiance Fields (NeRF) recently emerged as a new paradigm for object representation from multi-view (MV) images. Yet, it cannot handle multi-scale (MS) images and camera pose estimation errors, which generally is the case with multi-view images captured from a day-to-day commodity camera. Although recently proposed Mip-NeRF could handle multi-scale imaging problems with NeRF, it cannot handle camera pose estimation error. On the other hand, the newly proposed BARF can solve the camera pose problem with NeRF but fails if the images are multi-scale in nature. This paper presents a robust multi-scale neural radiance fields representation approach to simultaneously overcome both real-world imaging issues. Our method handles multi-scale imaging effects and camera-pose estimation problems with NeRF-inspired approaches by leveraging the fundamentals of scene rigidity. To reduce unpleasant aliasing artifacts due to multi-scale images in the ray space, we leverage Mip-NeRF multi-scale representation. For joint estimation of robust camera pose, we propose graph-neural network-based multiple motion averaging in the neural volume rendering framework. We demonstrate, with examples, that for an accurate neural representation of an object from day-to-day acquired multi-view images, it is crucial to have precise camera-pose estimates. Without considering robustness measures in the camera pose estimation, modeling for multi-scale aliasing artifacts via conical frustum can be counterproductive. We present extensive experiments on the benchmark datasets to demonstrate that our approach provides better results than the recent NeRF-inspired approaches for such realistic settings.

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