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Luke Zettlemoyer

Publications and source records attributed to Luke Zettlemoyer.

3 recordsLinked to original sources

Knowledge Distillation During Mid-Training Favors Reasoning over Factual Recall

Logit-based knowledge distillation (KD) is used to train smaller language models (LMs) via supervision from stronger teachers, but whether its benefits are consistent across training stages remains unclear. Through controlled experiments, we find that forward Kullback-Leibler (KL) distillation--the standard KD formulation--with post-trained teachers behaves fundamentally differently during mid-training, an intermediate phase of self-supervised learning on curated corpora. Surprisingly, while forward KD simultaneously improves reasoning and factual recall during pre-training relative to standard next-token prediction (NTP), it instead slows factual recall acquisition during mid-training despite continued reasoning gains. We trace this stage dependence to an asymmetry in teacher confidence across data domains and the student's evolving knowledge state: teachers are more confident on procedural than knowledge-intensive data, while students acquire low-entropy factual knowledge earlier in training. To mitigate this imbalance, we propose Switch Distillation, a simple mid-training objective that distills on tokens where the teacher is confident, using teacher predictive entropy as a lightweight routing signal, and otherwise falls back to cross-entropy. Switch Distillation consistently outperforms existing distillation objectives across teacher sizes. Relative to standard NTP, it achieves 1.61-1.71x the reasoning performance and 1.13-1.19x the knowledge and commonsense performance while preserving 96.7-96.8% of factual recall. Crucially, these benefits persist after post-training: Switch Distillation closes the factual recall gap while maintaining 1.25-1.32x and 1.13-1.20x gains in reasoning and knowledge and commonsense, respectively.

cs.CL

Anchored Decoding: Provably Reducing Copyright Risk for Any Language Model

Language models (LMs) tend to memorize portions of their training data and emit verbatim spans. When the underlying sources are sensitive or copyright-protected, such reproduction raises issues of consent and compensation for creators and compliance risks for developers. We propose Anchored Decoding, a plug-and-play inference-time method for suppressing verbatim copying: it enables decoding from any risky LM trained on mixed-license data by keeping generation in bounded proximity to a permissively trained safe LM. Anchored Decoding adaptively allocates a user-chosen information budget over the generation trajectory and enforces per-step constraints that yield a sequence-level guarantee, enabling a tunable risk-utility trade-off. To make Anchored Decoding practically useful, we introduce a new permissively trained safe model (TinyComma 1.8B), as well as Anchored$_{\mathrm{Byte}}$ Decoding, a byte-level variant of our method that enables cross-vocabulary fusion via the ByteSampler framework (Hayase et al., 2025). Across six model pairs on long-form metrics for copying risk and utility, Anchored and Anchored$_{\mathrm{Byte}}$ Decoding define a new Pareto frontier, preserving near-original fluency and factuality while closing up to 75% of the measurable copying gap between the risky baseline and a safe reference, at a modest inference overhead.

cs.CL

SPADE: Self-Play in Adaptive Synthetic Executable Environments

Continuous self-improvement requires an ever-expanding pool of self-generated, diverse, adaptive goals. For language agents, existing training environment pools (hand-curated, statically synthesized, or frozen-verifier) keep the goal distribution fixed as the learner scales. We introduce SPADE (Self-Play in Adaptive Synthetic Executable Environments), a self-play RL framework in which a single LLM plays two roles: an Environment Designer that writes complete, long-horizon training environments as executable code with an OpenAI Gym-style reset()/step() interface, and a Reasoning Agent that learns to act in them. Each is a stateful, multi-turn environment (state transitions, reward functions, and verification code), so one interface spans reasoning problems and multi-step agentic tool use. The Reasoning Agent's regret is estimated using the gap between its reward with and without privileged hints; in optimizing this regret signal the Environment Designer learns to target environments at the edge of the agent's capabilities while keeping them feasible. Through extensive experimentation, we find several components critical to success: grounding the Environment Designer on documents sampled from a large pretraining corpus, and giving it an accumulated environment memory. Scaling to 30B-parameter models, SPADE improves over the strongest fixed-environment baseline by +5.3 on average across eight held-out math, science, code, and reasoning benchmarks, and lifts the tool-use setting by +5.7 on BFCL-v4 multi-turn and +13.9 on ACEBench-Agent; on the games setting, the margin over the strongest baseline grows with model scale. By making environment design itself a learnable component, SPADE takes a concrete step toward open-ended self-improvement.

cs.CL