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Marco Hutter

Publications and source records attributed to Marco Hutter.

At least 109 records · Page 6Linked to original sources

Isaac Lab: A GPU-Accelerated Simulation Framework for Multi-Modal Robot Learning

We present Isaac Lab, the natural successor to Isaac Gym, which extends the paradigm of GPU-native robotics simulation into the era of large-scale multi-modal learning. Isaac Lab combines high-fidelity GPU parallel physics, photorealistic rendering, and a modular, composable architecture for designing environments and training robot policies. Beyond physics and rendering, the framework integrates actuator models, multi-frequency sensor simulation, data collection pipelines, and domain randomization tools, unifying best practices for reinforcement and imitation learning at scale within a single extensible platform. We highlight its application to a diverse set of challenges, including whole-body control, cross-embodiment mobility, contact-rich and dexterous manipulation, and the integration of human demonstrations for skill acquisition. Finally, we discuss upcoming integration with the differentiable, GPU-accelerated Newton physics engine, which promises new opportunities for scalable, data-efficient, and gradient-based approaches to robot learning. We believe Isaac Lab's combination of advanced simulation capabilities, rich sensing, and data-center scale execution will help unlock the next generation of breakthroughs in robotics research.

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Dynamic object goal pushing with mobile manipulators through model-free constrained reinforcement learning

Non-prehensile pushing to move and reorient objects to a goal is a versatile loco-manipulation skill. In the real world, the object's physical properties and friction with the floor contain significant uncertainties, which makes the task challenging for a mobile manipulator. In this paper, we develop a learning-based controller for a mobile manipulator to move an unknown object to a desired position and yaw orientation through a sequence of pushing actions. The proposed controller for the robotic arm and the mobile base motion is trained using a constrained Reinforcement Learning (RL) formulation. We demonstrate its capability in experiments with a quadrupedal robot equipped with an arm. The learned policy achieves a success rate of 91.35% in simulation and at least 80% on hardware in challenging scenarios. Through our extensive hardware experiments, we show that the approach demonstrates high robustness against unknown objects of different masses, materials, sizes, and shapes. It reactively discovers the pushing location and direction, thus achieving contact-rich behavior while observing only the pose of the object. Additionally, we demonstrate the adaptive behavior of the learned policy towards preventing the object from toppling.

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Calibrated Dynamic Modeling for Force and Payload Estimation in Hydraulic Machinery

Accurate real-time estimation of end effector interaction forces in hydraulic excavators is a key enabler for advanced automation in heavy machinery. Accurate knowledge of these forces allows improved, precise grading and digging maneuvers. To address these challenges, we introduce a high-accuracy, retrofittable 2D force- and payload estimation algorithm that does not impose additional requirements on the operator regarding trajectory, acceleration or the use of the slew joint. The approach is designed for retrofittability, requires minimal calibration and no prior knowledge of machine-specific dynamic characteristics. Specifically, we propose a method for identifying a dynamic model, necessary to estimate both end effector interaction forces and bucket payload during normal operation. Our optimization-based payload estimation achieves a full-scale payload accuracy of 1%. On a standard 25 t excavator, the online force measurement from pressure and inertial measurements achieves a direction accuracy of 13 degree and a magnitude accuracy of 383 N. The method's accuracy and generalization capability are validated on two excavator platforms of different type and weight classes. We benchmark our payload estimation against a classical quasistatic method and a commercially available system. Our system outperforms both in accuracy and precision.

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LLM-Handover:Exploiting LLMs for Task-Oriented Robot-Human Handovers

Effective human-robot collaboration depends on task-oriented handovers, where robots present objects in ways that support the partners intended use. However, many existing approaches neglect the humans post-handover action, relying on assumptions that limit generalizability. To address this gap, we propose LLM-Handover, a novel framework that integrates large language model (LLM)-based reasoning with part segmentation to enable context-aware grasp selection and execution. Given an RGB-D image and a task description, our system infers relevant object parts and selects grasps that optimize post-handover usability. To support evaluation, we introduce a new dataset of 60 household objects spanning 12 categories, each annotated with detailed part labels. We first demonstrate that our approach improves the performance of the used state-of-the-art part segmentation method, in the context of robot-human handovers. Next, we show that LLM-Handover achieves higher grasp success rates and adapts better to post-handover task constraints. During hardware experiments, we achieve a success rate of 83% in a zero-shot setting over conventional and unconventional post-handover tasks. Finally, our user study underlines that our method enables more intuitive, context-aware handovers, with participants preferring it in 86% of cases.

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Representation Convergence: Mutual Distillation is Secretly a Form of Regularization

In this paper, we argue that mutual distillation between reinforcement learning policies serves as an implicit regularization, preventing them from overfitting to irrelevant features. We highlight two separate contributions: (i) Theoretically, for the first time, we prove that enhancing the policy robustness to irrelevant features leads to improved generalization performance. (ii) Empirically, we demonstrate that mutual distillation between policies contributes to such robustness, enabling the spontaneous emergence of invariant representations over pixel inputs. Ultimately, we do not claim to achieve state-of-the-art performance but rather focus on uncovering the underlying principles of generalization and deepening our understanding of its mechanisms.

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Constrained Style Learning from Imperfect Demonstrations under Task Optimality

Learning from demonstration has proven effective in robotics for acquiring natural behaviors, such as stylistic motions and lifelike agility, particularly when explicitly defining style-oriented reward functions is challenging. Synthesizing stylistic motions for real-world tasks usually requires balancing task performance and imitation quality. Existing methods generally depend on expert demonstrations closely aligned with task objectives. However, practical demonstrations are often incomplete or unrealistic, causing current methods to boost style at the expense of task performance. To address this issue, we propose formulating the problem as a constrained Markov Decision Process (CMDP). Specifically, we optimize a style-imitation objective with constraints to maintain near-optimal task performance. We introduce an adaptively adjustable Lagrangian multiplier to guide the agent to imitate demonstrations selectively, capturing stylistic nuances without compromising task performance. We validate our approach across multiple robotic platforms and tasks, demonstrating both robust task performance and high-fidelity style learning. On ANYmal-D hardware we show a 14.5% drop in mechanical energy and a more agile gait pattern, showcasing real-world benefits.

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Learning coordinated badminton skills for legged manipulators

Coordinating the motion between lower and upper limbs and aligning limb control with perception are substantial challenges in robotics, particularly in dynamic environments. To this end, we introduce an approach for enabling legged mobile manipulators to play badminton, a task that requires precise coordination of perception, locomotion, and arm swinging. We propose a unified reinforcement learning-based control policy for whole-body visuomotor skills involving all degrees of freedom to achieve effective shuttlecock tracking and striking. This policy is informed by a perception noise model that utilizes real-world camera data, allowing for consistent perception error levels between simulation and deployment and encouraging learned active perception behaviors. Our method includes a shuttlecock prediction model, constrained reinforcement learning for robust motion control, and integrated system identification techniques to enhance deployment readiness. Extensive experimental results in a variety of environments validate the robot's capability to predict shuttlecock trajectories, navigate the service area effectively, and execute precise strikes against human players, demonstrating the feasibility of using legged mobile manipulators in complex and dynamic sports scenarios.

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ExT: Towards Scalable Autonomous Excavation via Large-Scale Multi-Task Pretraining and Fine-Tuning

Scaling up the deployment of autonomous excavators is of great economic and societal importance. Yet it remains a challenging problem, as effective systems must robustly handle unseen worksite conditions and new hardware configurations. Current state-of-the-art approaches rely on highly engineered, task-specific controllers, which require extensive manual tuning for each new scenario. In contrast, recent advances in large-scale pretrained models have shown remarkable adaptability across tasks and embodiments in domains such as manipulation and navigation, but their applicability to heavy construction machinery remains largely unexplored. In this work, we introduce ExT, a unified open-source framework for large-scale demonstration collection, pretraining, and fine-tuning of multitask excavation policies. ExT policies are first trained on large-scale demonstrations collected from a mix of experts, then fine-tuned either with supervised fine-tuning (SFT) or reinforcement learning fine-tuning (RLFT) to specialize to new tasks or operating conditions. Through both simulation and real-world experiments, we show that pretrained ExT policies can execute complete excavation cycles with centimeter-level accuracy, successfully transferring from simulation to real machine with performance comparable to specialized single-task controllers. Furthermore, in simulation, we demonstrate that ExT's fine-tuning pipelines allow rapid adaptation to new tasks, out-of-distribution conditions, and machine configurations, while maintaining strong performance on previously learned tasks. These results highlight the potential of ExT to serve as a foundation for scalable and generalizable autonomous excavation.

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Towards Learning Boulder Excavation with Hydraulic Excavators

Construction sites frequently require removing large rocks before excavation or grading can proceed. Human operators typically extract these boulders using only standard digging buckets, avoiding time-consuming tool changes to specialized grippers. This task demands manipulating irregular objects with unknown geometries in harsh outdoor environments where dust, variable lighting, and occlusions hinder perception. The excavator must adapt to varying soil resistance--dragging along hard-packed surfaces or penetrating soft ground--while coordinating multiple hydraulic joints to secure rocks using a shovel. Current autonomous excavation focuses on continuous media (soil, gravel) or uses specialized grippers with detailed geometric planning for discrete objects. These approaches either cannot handle large irregular rocks or require impractical tool changes that interrupt workflow. We train a reinforcement learning policy in simulation using rigid-body dynamics and analytical soil models. The policy processes sparse LiDAR points (just 20 per rock) from vision-based segmentation and proprioceptive feedback to control standard excavator buckets. The learned agent discovers different strategies based on soil resistance: dragging along the surface in hard soil and penetrating directly in soft conditions. Field tests on a 12-ton excavator achieved 70% success across varied rocks (0.4-0.7m) and soil types, compared to 83% for human operators. This demonstrates that standard construction equipment can learn complex manipulation despite sparse perception and challenging outdoor conditions.

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Collaborative Loco-Manipulation for Pick-and-Place Tasks with Dynamic Reward Curriculum

We present a hierarchical RL pipeline for training one-armed legged robots to perform pick-and-place (P&P) tasks end-to-end -- from approaching the payload to releasing it at a target area -- in both single-robot and cooperative dual-robot settings. We introduce a novel dynamic reward curriculum that enables a single policy to efficiently learn long-horizon P&P operations by progressively guiding the agents through payload-centered sub-objectives. Compared to state-of-the-art approaches for long-horizon RL tasks, our method improves training efficiency by 55% and reduces execution time by 18.6% in simulation experiments. In the dual-robot case, we show that our policy enables each robot to attend to different components of its observation space at distinct task stages, promoting effective coordination via autonomous attention shifts. We validate our method through real-world experiments using ANYmal D platforms in both single- and dual-robot scenarios. To our knowledge, this is the first RL pipeline that tackles the full scope of collaborative P&P with two legged manipulators.

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RSL-RL: A Learning Library for Robotics Research

RSL-RL is an open-source Reinforcement Learning library tailored to the specific needs of the robotics community. Unlike broad general-purpose frameworks, its design philosophy prioritizes a compact and easily modifiable codebase, allowing researchers to adapt and extend algorithms with minimal overhead. The library focuses on algorithms most widely adopted in robotics, together with auxiliary techniques that address robotics-specific challenges. Optimized for GPU-only training, RSL-RL achieves high-throughput performance in large-scale simulation environments. Its effectiveness has been validated in both simulation benchmarks and in real-world robotic experiments, demonstrating its utility as a lightweight, extensible, and practical framework to develop learning-based robotic controllers. The library is open-sourced at: https://github.com/leggedrobotics/rsl_rl.

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Spatially-Enhanced Recurrent Memory for Long-Range Mapless Navigation via End-to-End Reinforcement Learning

Recent advancements in robot navigation, particularly with end-to-end learning approaches such as reinforcement learning (RL), have demonstrated strong performance. However, successful navigation still depends on two key capabilities: mapping and planning (explicitly or implicitly). Classical approaches rely on explicit mapping pipelines to register egocentric observations into a coherent map. In contrast, end-to-end learning often achieves this implicitly -- through recurrent neural networks (RNNs) that fuse current and historical observations into a latent space for planning. While existing architectures, such as LSTM and GRU, can capture temporal dependencies, our findings reveal a critical limitation: their inability to effectively perform spatial memorization. This capability is essential for integrating sequential observations from varying perspectives to build spatial representations that support planning. To address this, we propose Spatially-Enhanced Recurrent Units (SRUs) -- a simple yet effective modification to existing RNNs -- that enhance spatial memorization. We further introduce an attention-based network architecture integrated with SRUs, enabling long-range mapless navigation using a single forward-facing stereo camera. We also employ regularization techniques to facilitate robust end-to-end recurrent training via RL. Experimental results show 23.5% overall improvement in long-range navigation compared to existing RNNs. With SRU memory, our method outperforms RL baselines -- one relying on explicit mapping and the other on stacked historical observations -- by 29.6% and 105.0%, respectively, across diverse environments requiring long-horizon mapping and memorization. Finally, we address the sim-to-real gap by leveraging large-scale pretraining on synthetic depth data, enabling zero-shot transfer for deployment across diverse and complex real-world environments.

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Motion Priors Reimagined: Adapting Flat-Terrain Skills for Complex Quadruped Mobility

Reinforcement learning (RL)-based motion imitation methods trained on demonstration data can effectively learn natural and expressive motions with minimal reward engineering but often struggle to generalize to novel environments. We address this by proposing a hierarchical RL framework in which a low-level policy is first pre-trained to imitate animal motions on flat ground, thereby establishing motion priors. A subsequent high-level, goal-conditioned policy then builds on these priors, learning residual corrections that enable perceptive locomotion, local obstacle avoidance, and goal-directed navigation across diverse and rugged terrains. Simulation experiments illustrate the effectiveness of learned residuals in adapting to progressively challenging uneven terrains while still preserving the locomotion characteristics provided by the motion priors. Furthermore, our results demonstrate improvements in motion regularization over baseline models trained without motion priors under similar reward setups. Real-world experiments with an ANYmal-D quadruped robot confirm our policy's capability to generalize animal-like locomotion skills to complex terrains, demonstrating smooth and efficient locomotion and local navigation performance amidst challenging terrains with obstacles.

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Multi-critic Learning for Whole-body End-effector Twist Tracking

Learning whole-body control for locomotion and arm motions in a single policy has challenges, as the two tasks have conflicting goals. For instance, efficient locomotion typically favors a horizontal base orientation, while end-effector tracking may benefit from base tilting to extend reachability. Additionally, current Reinforcement Learning (RL) approaches using a pose-based task specification lack the ability to directly control the end-effector velocity, making smoothly executing trajectories very challenging. To address these limitations, we propose an RL-based framework that allows for dynamic, velocity-aware whole-body end-effector control. Our method introduces a multi-critic actor architecture that decouples the reward signals for locomotion and manipulation, simplifying reward tuning and allowing the policy to resolve task conflicts more effectively. Furthermore, we design a twist-based end-effector task formulation that can track both discrete poses and motion trajectories. We validate our approach through a set of simulation and hardware experiments using a quadruped robot equipped with a robotic arm. The resulting controller can simultaneously walk and move its end-effector and shows emergent whole-body behaviors, where the base assists the arm in extending the workspace, despite a lack of explicit formulations. Videos and supplementary material can be found at multi-critic-locomanipulation.github.io.

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Divide, Discover, Deploy: Factorized Skill Learning with Symmetry and Style Priors

Unsupervised Skill Discovery (USD) allows agents to autonomously learn diverse behaviors without task-specific rewards. While recent USD methods have shown promise, their application to real-world robotics remains underexplored. In this paper, we propose a modular USD framework to address the challenges in the safety, interpretability, and deployability of the learned skills. Our approach employs user-defined factorization of the state space to learn disentangled skill representations. It assigns different skill discovery algorithms to each factor based on the desired intrinsic reward function. To encourage structured morphology-aware skills, we introduce symmetry-based inductive biases tailored to individual factors. We also incorporate a style factor and regularization penalties to promote safe and robust behaviors. We evaluate our framework in simulation using a quadrupedal robot and demonstrate zero-shot transfer of the learned skills to real hardware. Our results show that factorization and symmetry lead to the discovery of structured human-interpretable behaviors, while the style factor and penalties enhance safety and diversity. Additionally, we show that the learned skills can be used for downstream tasks and perform on par with oracle policies trained with hand-crafted rewards.

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Learning Deployable Locomotion Control via Differentiable Simulation

Differentiable simulators promise to improve sample efficiency in robot learning by providing analytic gradients of the system dynamics. Yet, their application to contact-rich tasks like locomotion is complicated by the inherently non-smooth nature of contact, impeding effective gradient-based optimization. Existing works thus often rely on soft contact models that provide smooth gradients but lack physical accuracy, constraining results to simulation. To address this limitation, we propose a differentiable contact model designed to provide informative gradients while maintaining high physical fidelity. We demonstrate the efficacy of our approach by training a quadrupedal locomotion policy within our differentiable simulator leveraging analytic gradients and successfully transferring the learned policy zero-shot to the real world. To the best of our knowledge, this represents the first successful sim-to-real transfer of a legged locomotion policy learned entirely within a differentiable simulator, establishing the feasibility of using differentiable simulation for real-world locomotion control.

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GraspQP: Differentiable Optimization of Force Closure for Diverse and Robust Dexterous Grasping

Dexterous robotic hands enable versatile interactions due to the flexibility and adaptability of multi-fingered designs, allowing for a wide range of task-specific grasp configurations in diverse environments. However, to fully exploit the capabilities of dexterous hands, access to diverse and high-quality grasp data is essential -- whether for developing grasp prediction models from point clouds, training manipulation policies, or supporting high-level task planning with broader action options. Existing approaches for dataset generation typically rely on sampling-based algorithms or simplified force-closure analysis, which tend to converge to power grasps and often exhibit limited diversity. In this work, we propose a method to synthesize large-scale, diverse, and physically feasible grasps that extend beyond simple power grasps to include refined manipulations, such as pinches and tri-finger precision grasps. We introduce a rigorous, differentiable energy formulation of force closure, implicitly defined through a Quadratic Program (QP). Additionally, we present an adjusted optimization method (MALA*) that improves performance by dynamically rejecting gradient steps based on the distribution of energy values across all samples. We extensively evaluate our approach and demonstrate significant improvements in both grasp diversity and the stability of final grasp predictions. Finally, we provide a new, large-scale grasp dataset for 5,700 objects from DexGraspNet, comprising five different grippers and three distinct grasp types. Dataset and Code:https://graspqp.github.io/

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FOCI: Trajectory Optimization on Gaussian Splats

3D Gaussian Splatting (3DGS) has recently gained popularity as a faster alternative to Neural Radiance Fields (NeRFs) in 3D reconstruction and view synthesis methods. Leveraging the spatial information encoded in 3DGS, this work proposes FOCI (Field Overlap Collision Integral), an algorithm that is able to optimize trajectories directly on the Gaussians themselves. FOCI leverages a novel and interpretable collision formulation for 3DGS using the notion of the overlap integral between Gaussians. Contrary to other approaches, which represent the robot with conservative bounding boxes that underestimate the traversability of the environment, we propose to represent the environment and the robot as Gaussian Splats. This not only has desirable computational properties, but also allows for orientation-aware planning, allowing the robot to pass through very tight and narrow spaces. We extensively test our algorithm in both synthetic and real Gaussian Splats, showcasing that collision-free trajectories for the ANYmal legged robot that can be computed in a few seconds, even with hundreds of thousands of Gaussians making up the environment. The project page and code are available at https://rffr.leggedrobotics.com/works/foci/

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