Search arXiv⌕ Search

arXiv subjects

Masayoshi Tomizuka

Publications and source records attributed to Masayoshi Tomizuka.

At least 19 recordsLinked to original sources

One from Infinity: Actualizing Futures from Pretrained World Models into Robot Actions

A pretrained video world model admits many plausible futures for a scene, but a robot must realize the exact task-conditioned one. To turn world models into executable robot policies, existing methods fine-tune the heavy world model backbone using large-scale robot data and computational resources. Challenging this status quo, we argue that the expensive part has already been paid in the world model pretraining since the representation space of a video world model lays out the diverse potential futures. In this case, what remains is to select the future that accomplishes the task and to read out the actions that realize it. We formalize this task as actualization, which learns a task-conditioned selection and realization on top of a prior supplied by a frozen world model. This can be solved by a tiny actualizer model. We implement RoboActualizer with as few as 60M parameters on top of a frozen world model encoder. The actualizer is composed of two lightweight DiT experts that jointly predict future latents and actions by flow matching. The model can be trained entirely on a single GPU with 32 GB peak memory. With up to 100x fewer trainable parameters than existing WAMs and VLAs, RoboActualizer reaches great performance on simulation benchmarks including LIBERO, LIBERO-Plus, RoboTwin 2.0 and five tasks on two real-world platforms, with a low latency of 39 ms that allows real-time control.

cs.RO↗

TacGooseBumps (TacGB): Retrofitting Normal-Only Tactile Sensors with Shear Encoding for Learning Contact-Rich Manipulation

Contact-rich policies often fail because distinct physical states look alike yet require different actions. Cameras may not reveal whether a connector is aligned or fully seated, while many normal-only tactile sensors can miss the tangential interactions perpendicular to the grasping direction that distinguish these states. We ask whether a learning policy needs calibrated shear measurements, or only a repeatable observation that separates shear-dependent contact states. We introduce TacGooseBumps (TacGB), a passive domed film that mechanically encodes tangential loading as pattern changes in an existing sensor's pressure map. Tangential loading tilts each dome and redistributes pressure across its footprint; an end-to-end policy consumes the resulting maps without added electronics, force reconstruction, or taxel-level dome alignment. Across four imitation-learning tasks and two data-collection pipelines, TacGB improves goal attainment, efficiency, and contact quality: insertion success increases by up to 36 percentage points, and successful insertions are completed faster, while fragile-object placement becomes gentler and drawing becomes more continuous and straight. Signal, stage-wise, failure-mode, and trajectory analyses link these gains to contact regimes in which task-relevant tangential interactions are poorly resolved by vision and normal pressure alone. Together, these results show that shear need not be measured metrically to benefit robot learning; it can instead be mechanically encoded without changing the underlying tactile sensor or the policy's pressure-map input format.

cs.RO↗

RoboSTAR: Next-Scale Autoregressive Sign Language Translation for Humanoid Robots

Sign-language interpretation in public communication relies on qualified professional interpreters and can be difficult to scale, motivating robotic signing as a complementary accessibility interface. We present RoBoSTAR, a text-conditioned sign language production (SLP) framework for generating human-centric sign motion that can be retargeted for robotic execution, with speech supported optionally through an external ASR front end. Conventional autoregressive approaches flatten motion into a single full-resolution token sequence, forcing long-range and local dependencies to be modeled at a uniform temporal granularity. RoBoSTAR instead combines part-wise Finite Scalar Quantization with next-scale autoregression, generating motion over progressively finer temporal resolutions while predicting synchronized body and hand tokens in parallel within each step. This coarse-to-fine formulation provides compact long-range context before progressively refining motion details, while self-conditioning and context corruption improve robustness to cross-scale prediction errors. The generated motion is subsequently retargeted for physical humanoid execution. Extensive qualitative and quantitative evaluations are conducted to demonstrate the effectiveness of RoBoSTAR.

cs.CV↗

Frequency-Modulated Piezoelectric Haptic Display

We present a frequency-modulated (FM) haptic display based on piezoelectric vibrating actuators. Existing haptic displays commonly encode haptic intensity through the deformation amplitude of individual haptic pixels. Although amplitude-modulated (AM) approaches have enabled compact haptic pixels, independently controlling the deformation amplitude of a large number of pixels can require increasingly complex and bulky driving systems, posing challenges for scaling toward high-density, large-area wearable displays. To address this scaling challenge, we investigate an FM design principle in which haptic intensity is encoded through vibration frequency. We further develop a \textit{Shared-Source Frequency Modulation} (SSFM) structure in which multiple haptic pixels are powered by a common power amplifier while their vibration spectrum are controlled individually, reducing the need for independent high-power amplification at each pixel. A proof-of-concept piezoelectric haptic display was built and evaluated on rendering spatial and temporal haptic patterns through volunteer tests. The results show that participants reliably distinguished spatial and temporal patterns encoded using FM principles within the investigated operating range. These findings demonstrate the feasibility of FM-based distributed haptic rendering and suggest a potential pathway toward more compact driving architectures for future high-density, large-area wearable haptic displays.

cs.RO↗

A Deployable Four-Finger Payload for Teleoperated Free-Flying Manipulation with Astrobee

This article presents a bimanual teleoperation pipeline and conceptual design of a deployable four-finger payload for intra-vehicular free-flyers. Future habitats in low-Earth orbit (LEO) will require systems to perform mundane tasks like cargo handling and maintenance during crewed and uncrewed periods. The gripper payload provides 17 manipulation degrees-of-freedom (DoF) through four independently actuated fingers on a linear rail system. To control it, a virtual reality (VR) device interface maps the human ground operator's hand motions to the finger pairs, their separation to the rail, and common wrist motion to Astrobee translation. We present the preliminary results of teleoperating Astrobee in a custom zero-gravity MuJoCo-based International Space Station (ISS) simulator through ten repeated trials of transporting a rigid ISS Cargo Transfer Bag (CTB). We measure task success, continuous contact retention, completion time, and cargo motion.

cs.RO↗

RopeFormer: Cross-Trial Adaptation from Interaction History for Dynamic Rope Manipulation

Dynamic rope manipulation is highly sensitive to unknown object dynamics: the same robot motion can produce substantially different responses across ropes, while explicitly identifying the relevant physical properties is difficult. We present RopeFormer, a history-conditioned framework that uses prior task interaction as context for subsequent control. The policy retains cross-trial action-response history while keeping its weights fixed and requires no explicit online rope-parameter estimation. In matched simulation evaluations across sustained single-arm rotation, bimanual rotation, and transient whipping, retaining context improves subsequent control relative to resetting the same checkpoint, with the benefit varying across rope dynamics and observation settings. We further deploy the frozen policies on a Unitree H1-2 with previously unseen physical ropes. From T1 to T3, target-acquisition time decreases by 30.9% for Rope Swing and 33.9% for Rope Twirl, while mean Rope Whip target hits increase from 0.2 to 2.3 out of three. These results show that prior interaction can provide effective control context for dynamic deformable-object manipulation. Robot videos, code, and data are available at https://ropeformer.github.io/.

cs.RO↗

A Reconfigurable Dual-Opposition Architecture for Single-Hand Assembly and Manipulation

In-hand assembly is constrained by the need to maintain grasps on two separate parts while controlling their relative motion within a single hand. To enable both in-hand assembly and manipulation, we present a reconfigurable dual-opposition architecture. Specifically, to support simultaneous grasping of two parts and coordinated in-hand manipulation, four independently actuated fingers are organized into two virtual finger (VF) oppositions, with their relative configuration controlled by a reconfigurable palm. To describe hand motion and simultaneous two-object grasping configurations, a kinematic model of the fingers and palm and an object-size-conditioned workspace formulation are built. To further evaluate motion performance and assembly capability, finger-joint motion and palm tracking are characterized, and in-hand assembly is demonstrated through tasks involving grasping, alignment, fastening, and pressing. Ablation experiments further demonstrate the importance of finger abduction/adduction and palm reconfiguration for successful in-hand assembly. In simulation, the proposed hand achieves a mean continuous sphere rotation success rate of 98.6% over diameters of 40-230 mm, compared with 73.8% for the LEAP Hand. After policy fine-tuning with external disturbances, the proposed hand achieves 92.8% success under disturbances from multiple directions, compared with 45.2% for the LEAP Hand. Hardware demonstrations further show in-hand rotation of objects of different sizes using policies trained in simulation. Together, these results show that the proposed architecture supports both assembly of two separately held parts and coordinated manipulation of a single object within one hand.

cs.RO↗

CARF: Contrastive Attraction-Repulsion of Failure-Guided Flow Matching

Robot demonstration collection often produces imperfect or failed trajectories in addition to successful demonstrations. Existing methods typically exploit failed trajectories by identifying segments that still make progress toward task completion, but largely overlook \textit{failure-critical behaviors} that directly lead to task failure. Here we argue that these two types of segments provide fundamentally asymmetric supervision: progressive segments should be imitated, whereas failure-critical segments should be explicitly avoided. Based on this observation, we propose CARF, a Contrastive Attraction-Repulsion of Failure-guided framework for learning from imperfect robot data. CARF introduces a progress-based importance scorer, trained solely on successful expert demonstrations and its perturbation results, to estimate step-wise contributions toward task completion and identify informative regions in failed trajectories. These scores guide a unified flow-matching objective that attracts the policy toward progressive behaviors and repels it from failure-critical ones, while excluding ambiguous segments. This enables more comprehensive utilization of imperfect data and avoids unreliable supervision from ambiguous failure segments. Extensive experiments in simulation and the real world demonstrate consistent improvements over competing baselines across diverse failure scenarios, with ablations further validating the effectiveness of the proposed scoring and attraction-repulsion mechanisms. Our website is https://zhao-sq.github.io/carf/#.

cs.RO↗

Grounding Generated Video Plans in Simulation Towards Versatile Dexterous Controllers

Generated hand-object interaction (HOI) videos provide a controllable way to propose manipulation motions. Simulation-based HOI tracking can translate such kinematic references into feasible low-level control, but its scalability is limited by the lack of reliable reference motions. We therefore combine generated videos with simulation-based HOI grounding: during training, generated videos provide diverse motion references for learning a multi-object, multi-trajectory HOI tracker, and at deployment, the video model produces motion plans that are executed by the learned tracker. In particular, we propose a method that enables scalable reference generation by HOI reconstruction with minimal manual intervention and successfully grounds more than 1,500 generated videos in simulation, achieving success rates over 25 percentage points higher than those of baselines during simulation-based training. In real-world closed-loop experiments, it achieves diverse grasps, including functional grasps, non-prehensile manipulation, and post-grasp object-pose tracking. Videos and code are available at https://boyuan-an.github.io/GALATEA/.

cs.RO↗

3DWay: Generalizing Robot Manipulation via 3D Consistent Waypoints

Intermediate representations are key to bridging the modality gap between generalizable manipulation policies and large-scale pretrained vision-language models (VLMs). Among these, trajectory-based representations compactly represent motion-relevant cues, yet most existing approaches predict trajectories in 2D image space, resulting in intrinsic 3D ambiguity. Moreover, using 2D trajectories with depth still leaves the free-space waypoints ambiguous, limiting reliable 3D reasoning. To address this, we propose predicting 3D consistent waypoints (3DWay) from multi-view images. By reformulating 3D waypoints prediction as generating multi-view consistent 2D waypoints followed by geometric triangulation, we enable explicit 3D motion specification while preserving the strong priors of pretrained VLMs. The predicted waypoints can guide existing VLA models for better generalization or be directly executed on simple tasks. Extensive experiments show that 3DWay substantially improves 3D spatial grounding and vision-language reasoning, demonstrating strong potential for generalizable robot manipulation. Codes will be released at https://github.com/ziqin-h/3DWay.

cs.RO↗

TANGO: Humanoid Navigation in Cluttered Environments with a Whole-Body Vision-Language-Action Model

We study the problem of navigating cluttered indoor environments with a humanoid robot. Unlike conventional methods that model navigation as a 2D path planning problem, humanoid traversal in cluttered environments requires continuous geometry-aware whole-body adaptation, including coordinated arm placement, torso adjustment, and gait modulation for collision-free movement through complex 3D spaces. We introduce TANGO, the first whole-body vision-language navigation framework for language-conditioned humanoid traversal in cluttered environments. Given a natural-language instruction and egocentric RGB observations, TANGO directly predicts 29-DoF joint-space actions for downstream whole-body control. We train TANGO entirely in simulation by synthesizing diverse collision-free traversal behaviors via global path planning, kinematic whole-body motion generation, obstacle-aware motion editing, and RL-based tracking. This pipeline provides dynamically feasible action supervision for learning language-conditioned whole-body policies. In extensive simulation experiments, TANGO demonstrates state-of-the-art performance in vision-language navigation, while outperforming strong modular baselines in navigating challenging scenes requiring obstacle negotiation. Lastly, we deploy TANGO zero-shot on a Unitree G1 humanoid robot, and observe robust language-guided traversal in cluttered real-world scenes without training on any real-world navigation data.

cs.RO↗

UniQueR: Unified Query-based Feedforward 3D Reconstruction

We present UniQueR, a unified query-based feedforward framework for efficient and accurate 3D reconstruction from unposed images. Existing feedforward models such as DUSt3R, VGGT, and AnySplat typically predict per-pixel point maps or pixel-aligned Gaussians, which remain fundamentally 2.5D and limited to visible surfaces. In contrast, UniQueR formulates reconstruction as a sparse 3D query inference problem. Our model learns a compact set of 3D anchor points that act as explicit geometric queries, enabling the network to infer scene structure, including geometry in occluded regions--in a single forward pass. Each query encodes spatial and appearance priors directly in global 3D space (instead of per-frame camera space) and spawns a set of 3D Gaussians for differentiable rendering. By leveraging unified query interactions across multi-view features and a decoupled cross-attention design, UniQueR achieves strong geometric expressiveness while substantially reducing memory and computational cost. Experiments on Mip-NeRF 360 and VR-NeRF demonstrate that UniQueR surpasses state-of-the-art feedforward methods in both rendering quality and geometric accuracy, using an order of magnitude fewer primitives than dense alternatives.

cs.CV↗

REMAC: Self-Reflective and Self-Evolving Multi-Agent Collaboration for Long-Horizon Robot Manipulation

Vision-language models (VLMs) have demonstrated remarkable capabilities in robotic planning, particularly for long-horizon tasks that require a holistic understanding of the environment for task decomposition. Existing methods typically rely on prior environmental knowledge or carefully designed task-specific prompts, making them struggle with dynamic scene changes or unexpected task conditions, e.g., a robot attempting to put a carrot in the microwave but finds the door was closed. Such challenges underscore two critical issues: adaptability and efficiency. To address them, in this work, we propose an adaptive multi-agent planning framework, termed REMAC, that enables efficient, scene-agnostic multi-robot long-horizon task planning and execution through continuous reflection and self-evolution. REMAC incorporates two key modules: a self-reflection module performing pre-condition and post-condition checks in the loop to evaluate progress and refine plans, and a self-evolvement module dynamically adapting plans based on scene-specific reasoning. It offers several appealing benefits: 1) Robots can initially explore and reason about the environment without complex prompt design. 2) Robots can keep reflecting on potential planning errors and adapting the plan based on task-specific insights. 3) After iterations, a robot can call another one to coordinate tasks in parallel, maximizing the task execution efficiency. To validate REMAC's effectiveness, we build a multi-agent environment for long-horizon robot manipulation and navigation based on RoboCasa, featuring 4 task categories with 27 task styles and 50+ different objects. Based on it, we further benchmark state-of-the-art reasoning models, including DeepSeek-R1, o3-mini, QwQ, and Grok3, demonstrating REMAC's superiority by boosting average success rates by 40% and execution efficiency by 52.7% over the single robot baseline.

cs.RO↗

AdaDexGrasp: Adaptive Dexterous Grasping via 3D Visuo-Tactile Representation Fusion

Humans achieve stable and adaptive grasps by seamlessly integrating visual perception and tactile feedback, a capability that remains challenging to replicate in robotic systems. Existing robotic grasping approaches predominantly rely on visual inputs and lack mechanisms for tactile-guided adaptation after contact, limiting robustness and generalization. To address this challenge, we propose a unified visuo-tactile-fusion grasping framework that integrates grasp generation, feasibility prediction, and adaptive refinement. At its core, our method introduces an efficient visuo-tactile representation that tightly fuses object geometry with tactile feedback by associating tactile signals with finger identities. This unified representation supports contact-aware grasp pose generation during planning and tactile-guided refinement after contact, enabling the system to reason about fine-grained finger-object interactions and adjust grasps dynamically. Comprehensive experiments in both simulation and real-world environments demonstrate that our approach significantly enhances grasp success rates and generalization across diverse objects.

cs.RO↗

Learning Physical Interaction: A Survey of Tactile- and Force-aware Robot Learning

Physically grounded robot intelligence requires robots to perceive, reason about, and regulate their interactions with the physical world. This capability is particularly critical in contact-sensitive manipulation, where successful task execution depends not only on visual perception and motion generation, but also on force regulation and adaptive control. In this context, recent robot learning methods have made substantial progress by integrating force, tactile, vision, language, and proprioceptive sensing into learned manipulation policies. In parallel, many systems adopt multi-phase architectures that combine high-level policies, action-refinement modules, and low-level controllers to bridge semantic task understanding with reactive physical execution. Despite these advances, existing surveys have not explicitly reviewed force- and tactile-aware robot learning from a unified perspective that jointly captures multimodal sensing and multi-phase system design. This survey addresses this gap by proposing TF-ART, a Tactile/Force-Aware Robot learning Taxonomy for multimodal and multi-phase frameworks, which maps individual methods into a unified hierarchical structure. The framework characterizes how recent works organize observation modalities, encode and fuse heterogeneous sensory inputs, generate and refine actions across multiple phases, and connect learned policies to reactive robot-end control. Building on this methodological view, we further examine the task settings and infrastructure requirements of physical interaction, thereby integrating both algorithmic and practical perspectives on force- and tactile-aware robot learning.

cs.RO↗

CLIFT: Turning Gemini Robotics On-Device into Humanoid Specialists via Non-Invasive Closed-Loop Iterative Fine-Tuning

While robot foundation models are growing increasingly capable, the strongest models are typically trained on proprietary data and remain closed-source, limiting downstream users' ability to adapt them to new tasks, embodiments, and deployment settings. Following the LLM community, an emerging access paradigm for closed-weight robot foundation models is the managed supervised fine-tuning (SFT) API, where users submit training data and receive a tuned policy without access to model weights, gradients, or training internals. While such APIs let downstream users leverage powerful proprietary foundation models, they restrict policy improvement to pure imitation, ruling out reinforcement learning and other closed-loop methods that rely on internal training signals. This limitation is particularly acute for agile, contact-rich humanoid manipulation, where the gap between policy outputs and deployed behavior is large due to novel states, action tracking dynamics, latency, and controller-specific failure modes. We study how effective this managed-API regime is for humanoid adaptation, and how closed-loop improvement can be realized within it to push policies toward task mastery. We conduct one of the first empirical studies of managed-API adaptation on a real humanoid, instantiated on Gemini Robotics On-Device (GROD). We find that direct SFT through the API substantially outperforms a leading open-weight VLA trained on the same demonstrations, yet still falls short of deployment-level mastery on agile, contact-rich tasks. To close this gap, we introduce CLIFT: Closed-Loop Iterative Fine-Tuning, which turns deployment-time reward feedback into API-compatible supervised data and enables closed-loop policy improvement without accessing weights, gradients, likelihoods, or losses-pushing GROD to near-perfect success after two flywheel cycles, all without "opening the model box."

cs.RO↗

Diagnosing Compositional Generalization in Sequential Robot Tasks

Sequential robot manipulation requires policies to execute novel combinations of familiar instruction components. However, collecting demonstrations for all possible instruction tuples is combinatorially expensive, while sparsely covered datasets often fail under out-of-distribution recombination. This paper studies compositional generalization through the lens of instruction-space coverage. We decompose the generalization gap into three sources: \textit{marginal instruction shift}, \textit{instruction-compositional shift}, and \textit{context--action shift}. This decomposition allows us to diagnose when sparse training coverage is sufficient, and what structure the training set must preserve for reliable action prediction. Our results show that exhaustive tuple enumeration is unnecessary: a structured subset, as small as one quarter of the full task space, can recover strong out-of-distribution performance when it covers action-relevant dependencies. We further find that sparse training often fails due to instruction steering rather than missing low-level skills; finetuning only one demonstration per task improves OOD success from \(0.4\%\) to \(54.7\%\). For semantically dependent tasks, effective coverage must capture relational structure rather than only factor diversity. These findings suggest that efficient robot data collection should prioritize dependency coverage in instruction space over exhaustive task expansion. More results are available in the supplementary material. Project website: https://yixiaowang7.github.io/Diagnosing_Compositional_Generalization_Robot_Page/.

cs.RO↗

Mitigating Compiler Fusion-Induced Power Bursts in Mobile NPU Inference as the Battery Depletes

Mobile devices increasingly rely on real-time NPU inference for camera and perception workloads. Under low-voltage conditions, however, a single inference can induce an instantaneous voltage droop in the power-delivery network, causing the power management integrated circuit to invoke dynamic voltage and frequency scaling (DVFS) and increase latency. We present a measurement study of this effect on a commercial smartphone. We show that aggressive operator fusion in a mobile NPU compiler can create monolithic superlayers whose concentrated execution produces large peak-current bursts. These bursts shift the DVFS-onset voltage upward and reduce the low-voltage operating margin. We further evaluate a practical black-box mitigation: a measurement-guided, pre-compilation graph rewrite that inserts barriers at selected peak-to-average power ratio hot spots to prevent harmful superlayer merging in the vendor NPU compiler. On Snapdragon 8 Gen 3 with MobileNetV4 at 768 x 768 resolution on ImageNet-1k, this method reduces peak current from 3.12 A to 1.94 A with 3.76% latency overhead, preserves stable latency deeper into the low-voltage regime, and shifts the inferred DVFS margin by approximately 173 mV.

cs.AR↗