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Mathieu Grossard

Publications and source records attributed to Mathieu Grossard.

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GOAG: Generative and Object-Agnostic Grasp Planner for Dexterous Robotic Manipulation

Multifingered grasping is a crucial robotic skill, but current deep-learning grasp planners often struggle to generalize to new objects because they are trained on limited, object-specific datasets. We introduce a fundamentally different approach, grounded in the observation that the gripper and the object share identical surface geometry at their mutual contact points. We propose GOAG: Generative and Object-Agnostic Grasp Planner for Dexterous Robotic Manipulation, a novel deep generative model that learns a compact latent representation of a specific gripper's contact surface distribution, enabling the efficient sampling of valid grasp configurations without relying on object-specific training data. We show that by introducing object features only at inference time, our model can effectively retrieve admissible contact areas that are compatible with the gripper's capabilities. We validate our approach through extensive experiments on established grasp protocols in both simulated and real-world scenarios, demonstrating its effectiveness with different grippers from the literature. Our method delivers state-of-the-art results on the objects from the MultiDex dataset, achieving an average success rate of 86.93%. It offers significantly faster processing when generating numerous grasps, while matching the performance of leading approaches specifically trained on this dataset. Unlike these methods, our approach does not rely on object-specific training data, highlighting the advantages of object-agnostic learning. It effectively addresses the generalization challenges faced by traditional data-driven grasp planners. Code and videos are available on our project website https://cea-list.github.io/goagweb/ .

cs.RO

CoToGrasp: Contact-Topology-Conditioned Dexterous Grasp Synthesis via Canonical Workspace Learning

Current dexterous grasp planners primarily optimize for physical stability, focusing on whether an object can be grasped rather than how it should be grasped to support downstream functional tasks. However, conditioning grasp synthesis on specific human grasp taxonomies typically requires prohibitively expensive, object-annotated datasets. To address these limitations, we propose CoToGrasp, a novel generative framework that synthesizes diverse, stable grasps strictly conditioned on specific contact topologies. To bypass the data collection bottleneck, CoToGrasp is trained entirely in an object-agnostic manner. We introduce a feature-based canonical workspace that projects local object features into a unified gripper-centric domain, effectively decoupling the semantic functional intent from the arbitrary object geometry. By learning the intrinsic contact manifold of the gripper within this workspace, our model achieves zero-shot generalization to unseen objects at inference. Extensive evaluations on the large-scale DexGraspNet dataset demonstrate that CoToGrasp achieves state-of-the-art performance, outperforming existing taxonomy-guided planners. Finally, we demonstrate the physical viability and kinematic feasibility of our synthesized contact topologies on a physical robot platform. Code is available on our project website at https://cea-list.github.io/cotograspweb/ .

cs.RO

Reactive Slip Control in Multifingered Grasping: Hybrid Tactile Sensing and Internal-Force Optimization

We build a low-level reflex control layer driven by fast tactile feedback for multifinger grasp stabilization. Our hybrid approach combines learned tactile slip detection with model-based internal-force control to halt in-hand slip while preserving the object-level wrench. The multimodal tactile stack integrates piezoelectric sensing (PzE) for fast slip cues and piezoresistive arrays (PzR) for contact localization, enabling online construction of a contact-centric grasp representation without prior object knowledge. Experiments demonstrate reactive stabilization of multifingered grasps under external perturbations, without explicit friction models or direct force sensing. In controlled trials, slip onset is detected after 20.4 +/- 6 ms. The framework yields a theoretical grasp response latency on the order of 30 ms, with grasp-model updates in less than 5 ms and internal-force selection in about 4 ms. The analysis supports the feasibility of sub-50 ms tactile-driven grasp responses, aligned with human reflex baselines.

cs.RO

Leveraging CVAE for Joint Configuration Estimation of Multifingered Grippers from Point Cloud Data

This paper presents an efficient approach for determining the joint configuration of a multifingered gripper solely from the point cloud data of its poly-articulated chain, as generated by visual sensors, simulations or even generative neural networks. Well-known inverse kinematics (IK) techniques can provide mathematically exact solutions (when they exist) for joint configuration determination based solely on the fingertip pose, but often require post-hoc decision-making by considering the positions of all intermediate phalanges in the gripper's fingers, or rely on algorithms to numerically approximate solutions for more complex kinematics. In contrast, our method leverages machine learning to implicitly overcome these challenges. This is achieved through a Conditional Variational Auto-Encoder (CVAE), which takes point cloud data of key structural elements as input and reconstructs the corresponding joint configurations. We validate our approach on the MultiDex grasping dataset using the Allegro Hand, operating within 0.05 milliseconds and achieving accuracy comparable to state-of-the-art methods. This highlights the effectiveness of our pipeline for joint configuration estimation within the broader context of AI-driven techniques for grasp planning.

cs.RO

Human Initiated Grasp Space Exploration Algorithm for an Underactuated Robot Gripper Using Variational Autoencoder

Grasp planning and most specifically the grasp space exploration is still an open issue in robotics. This article presents an efficient procedure for exploring the grasp space of a multifingered adaptive gripper for generating reliable grasps given a known object pose. This procedure relies on a limited dataset of manually specified expert grasps, and use a mixed analytic and data-driven approach based on the use of a grasp quality metric and variational autoencoders. The performances of this method are assessed by generating grasps in simulation for three different objects. On this grasp planning task, this method reaches a grasp success rate of 99.91% on 7000 trials.

cs.RO

Learning to Model the Grasp Space of an Underactuated Robot Gripper Using Variational Autoencoder

Grasp planning and most specifically the grasp space exploration is still an open issue in robotics. This article presents a data-driven oriented methodology to model the grasp space of a multi-fingered adaptive gripper for known objects. This method relies on a limited dataset of manually specified expert grasps, and uses variational autoencoder to learn grasp intrinsic features in a compact way from a computational point of view. The learnt model can then be used to generate new non-learnt gripper configurations to explore the grasp space.

cs.RO