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Matteo Abrate

Publications and source records attributed to Matteo Abrate.

2 recordsLinked to original sources

Open Platform Field Experiments: Expanding the Design Space of Experimental Research on Social Media

Despite a growing demand for causal evidence about social media, independent researchers remain severely constrained in their ability to conduct experiments directly on online platforms. To cope, multiple methodological workarounds have emerged - from controlled surveys and simulations to client-side overlays and platform partnerships - each requiring distinct trade-offs between desirable experimental properties. The recent emergence of open social media platforms offers a qualitatively different methodological opportunity. Here we propose a design space of social media experimentation and discuss Open Platform Field Experiments (OPFEs). OPFEs represent a distinct class of experimental approaches that enable independent researchers to directly intervene on functional platform components - such as clients, recommendation systems, and moderation services - within live social media environments. Through a comparative analysis of experimental archetypes, we show that OPFEs occupy a previously unexplored region of the design space. We then bridge theory and practice by characterizing the architectural and governance elements that enable OPFEs, mapping them onto Bluesky and the AT Protocol, and illustrating the end-to-end lifecycle of a complete OPFE design. Overall, this work establishes OPFEs as a practical methodological paradigm for independent, transparent, and ecologically grounded experimentation on open social media.

cs.CY

Dressed to Gamble: How Poker Drives the Dynamics of Wearables and Visits on Decentraland's Social Virtual World

Decentraland is a blockchain-based social virtual world where users can publish and sell wearables to customize avatars. In it, the third-party Decentral Games (DG) allows players of its flagship game ICE Poker to earn cryptocurrency only if they possess certain wearables. Herein, we present a comprehensive study on how DG and its game influence the dynamics of wearables and in-world visits in Decentraland. To this end, we analyzed 5.9 million wearable transfers made on the Polygon blockchain (and related sales) over a two-year period, and 677 million log events of in-world user positions in an overlapping 10-month period. We found that these activities are disproportionately related to DG, with its ICE Poker casinos (less than 0.1% of the world map) representing a remarkable average share of daily unique visitors (33%) and time spent in the virtual world (20%). Despite several alternative initiatives within Decentraland, ICE Poker appears to drive user activity on the platform. Our work thus contributes to the understanding of how play-to-earn games influence user behavior in social virtual worlds, and it is among the first to study the emerging phenomenon of virtual blockchain-based gambling.

cs.CY