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Matthew James Sargent

Publications and source records attributed to Matthew James Sargent.

4 recordsLinked to original sources

GlyphBench: A Playground for Language-Model Reinforcement Learning

We introduce GlyphBench, an environment suite for reinforcement learning (RL) post-training of language-model agents, with over 360 tasks spanning diverse games. GlyphBench renders spatial observations as two-dimensional Unicode grids and connects training, evaluation, and trajectory replay through a unified interface designed to support efficient and reproducible research. We use GlyphBench to study how observation interfaces, reasoning effort, and agent harnesses affect performance, and how RL configurations shape learning dynamics. Our results show that glyph observations outperform native text and pixels in our Craftax experiments, with further gains on several BALROG environments. RL on 100 GlyphBench tasks improves Qwen3.5-4B on held-out Reasoning Gym problems, reaching 63.48% accuracy and outperforming the base model, a math-trained baseline, and a code-trained baseline. These experiments provide empirical evidence that reasoning gains from gameplay can yield stronger transfer than math or code. Together, these results highlight GlyphBench's value as a testbed for systematic research on how language-model agents learn, interact, and generalize.

cs.AI↗

KV-streams for Efficient Compaction in Agentic Reinforcement Learning

Scaling the horizon of agentic LLMs is bottlenecked by the need to fit ever longer context traces in GPU memory. Context compaction has been the most popular mechanism to alleviate this issue, keeping GPU memory constant for a given trace. Unfortunately, most compaction strategies rely on prefilling the LLM context many times over, hindering training throughput. To alleviate this bottleneck and enable efficient trainable compaction, we propose KV-streams, a plug-and-play strategy compatible with any compaction strategy that substantially increases throughput while showing no evidence of hindering performance. KV-streams enable scalable compaction by streaming the KV cache forward rather than flushing it after each compaction. We show that KV-streams enable three different compaction strategies, achieving a 2.6 to 5x wall-clock speedup in training. Beyond efficiency, we find that the streamed KV cache can act as a recurrent state, carrying forward information that has long since disappeared from the context. Specifically, in a controlled setting we show that, contrary to prior work, RL alone is all that is needed for this behavior to emerge. Overall, we show KV-streams to be an efficient and lightweight plug-and-play addition to any post-training pipeline.

cs.LG↗

unix-ctf: Procedural Environments for Unix-Competence Reinforcement Learning

Unix competence is the ability to use shell and operating-system primitives as first-class tools, not merely to write programs through a terminal. Current terminal benchmarks tend to blur this distinction: a solver fluent in Python but weak in Unix can pass a substantial fraction of Terminal-Bench 2.0, while the reverse skill profile is rarely exercised. We make the distinction operational and build a training surface for the Unix component. unix-ctf is a procedural generator of capture-the-flag tasks for shell agents. Each task hides a short token (a flag of the form flag(a3b1c9...)) inside a fresh Linux container using a single Unix feature, and the agent must recover it. Tasks are produced by an LLM-assisted synthesis pipeline that generates candidate hiding techniques, rewrites them into parameterized hide-and-find script pairs, and filters them with a bidirectional contract: the hide script must leave no plaintext trace of the flag on disk, and the find script must recover the flag in a fresh directory. Because the LLM only writes the planting and recovery steps (the container, layout, and grading harness are fixed), the pipeline lands 656 of 750 raw attempts as portable, reusable variants (87.5\%). Our reproduction of Endless Terminals' full-container-generation approach lands only 17.4\% under the same checks. The 656 variants canonicalize to 155 distinct techniques. Fine-tuning Qwen3-8B with LoRA using GRPO on this surface lifts solve rate from 11.6\% to 43.6\% on a 15-skill multi-family holdout (n=225), redistributes which InterCode-CTF tasks the model solves, and produces a +33 pp gain in Forensics while reaching 32/100 on InterCode-CTF. These results suggest that Unix competence is separable, trainable, and best evaluated directly rather than folded into programming-through-a-shell.

cs.CR↗

PopuLoRA: Co-Evolving LLM Populations for Reasoning Self-Play

We introduce PopuLoRA, a population-based asymmetric self-play framework for reinforcement learning with verifiable rewards (RLVR) post-training of LLMs. Teachers and students are specialised LoRA adapters on a shared frozen base: teachers propose problems, matched students solve them under a programmatic verifier, and cross-evaluation between sub-populations replaces the self-calibration that limits single-agent self-play. A family of LoRA weight-space evolution operators (mutations and crossovers that produce same-rank population members in seconds) serves as the replacement step of a population-based training loop at 7B scale. We instantiate PopuLoRA on top of Absolute Zero Reasoner and compare it against a per-adapter compute-matched single-agent baseline. Where the single agent self-calibrates to generating easy problems it can reliably solve, the population enters a co-evolutionary arms race: teachers produce increasingly complex problems, student solve rates oscillate, and problem-space coverage keeps expanding throughout training. Despite lower training-time reward, the population mean outperforms the baseline on three code benchmarks (HumanEval+, MBPP+, LiveCodeBench) and seven math benchmarks (AIME 24/25, AMC 23, MATH-500, Minerva, GSM8K, OlympiadBench), and even the weakest member of the population beats the baseline on aggregate.

cs.AI↗