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Matthieu Cord

Publications and source records attributed to Matthieu Cord.

At least 19 recordsLinked to original sources

Pixel-space video generation with U-JiT

Latent diffusion and flow matching models are ubiquitous in state-of-the-art generative video models. While highly effective, relying on pretrained autoencoders to compress the data into a lower-dimensional latent space also comes with drawbacks. First, training proceeds in two stages: autoencoder pretraining, with compression and reconstruction objectives, followed by latent generative model training, precluding fully end-to-end training. Second, autoencoders also lead to an inherent loss of signal, and the trade-off between reconstruction quality and generative performance in the latent space is still an active area of research. In this paper we explore the viability of generative video models directly in pixel space. We analyze recent approaches in pixel-space generative modeling of images that rely on basic transformer designs, and identify several shortcomings that limit their effectiveness for the high-dimensional pixel-space video generation. To overcome these limitations, we propose a UNet-like transformer architecture along with improvements to the training recipe and sampling strategy. We conduct controlled experiments, training latent and pixel-space models from scratch on Kinetics-600. For the standard frames-to-video task at 128 resolution, our U-JiT model improves generative FVD by 27% over prior state-of-the-art results, and by 14% against the JiT pixel-space baseline. Scaling to higher 256 resolution, we find the improvement over pixel-space and latent-based models grows as we increase the spatiotemporal compression rate up to $64 \times 64 \times 8$. Finally, we find that U-JiT improves per-frame FID by 27% over latent models and 61% over pixel-space models on class-to-video generation, with respectively 9% and 56% reduction in FVD.

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Test-Time Trajectory Optimization for Autonomous Driving

End-to-end planners for autonomous driving typically generate a set of candidate trajectories, score each one, and return the highest-scoring candidate. However, the scorer is applied only after the proposals are generated and cannot influence the set of trajectories: a weak set of candidates limits planning performance regardless of the scorer's quality. We instead treat the scorer as a learned trajectory-level reward function and search for trajectories that maximize it. Our method, TOAD, runs the Cross-Entropy Method at test time, warm-started from the planner's proposals. It requires no retraining and is plug-and-play for existing planners. Across seven base planners, TOAD improves results on NAVSIM-v1 (94.7 PDMS), NAVSIM-v2 (56.3 EPDMS), and the closed-loop HUGSIM benchmark. The code is made publicly available via the project page: https://valeoai.github.io/TOAD/.

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How Far Can 5,500 Hours of Driving Take You? A Scaling Law Analysis of Video Diffusion Models

Video generation for autonomous driving cannot follow the web-scale route: driving data is expensive to collect, bound by privacy requirements, and cannot be scraped at will, so models must make the most of a fixed corpus. We present a systematic scaling-law study of video diffusion models trained from scratch on driving data: a family of models from 1M to 9B parameters, trained at different exposures on up to 5,500 hours of driving. Validation loss follows consistent power laws in both model size and training exposure, answering the questions that shape a training budget: whether compute is better spent on longer training or on a larger model, and whether more data is needed. Loss improves much faster with training exposure than with model size, making longer training the most effective way to improve a fixed model under limited compute. However, larger models continue to achieve lower asymptotic loss, so compute-optimal scaling still favors increasing model size when sufficient compute and data are available. Guided by these laws, we train a 9B-parameter model, to our knowledge the largest video diffusion model trained from scratch on driving data: it sets a new open-source state of the art for driving video generation, as measured on nuScenes. Our code and pretrained models are available at https://github.com/valeoai/VATIX. NATIX is separately releasing the underlying driving data in stages.

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Spot-the-shift: Evaluating Grounded Image Difference Captioning of Long-term Changes

Long-term change understanding from images of the same place revisited over time is a challenging task with applications in map maintenance and urban infrastructure monitoring. Prior work addresses it either through pixel-level prediction or difference captioning, neither of which is sufficient to reliably measure how well models detect and describe such changes. We introduce SPOT-THE-SHIFT, a human-verified benchmark for grounded image difference captioning of long-term changes in real-world driving scenes. Our benchmark provides natural language captions and spatial masks for structural changes across each image pair. We further propose an evaluation protocol that reliably assesses models' captioning ability, validated through human studies. Benchmarking state-of-the-art MLLMs, we find that models struggle with the fine-grained multi-image spatial capability required for this task. Finally, we develop a synthetic data generation pipeline that improves an off-the-shelf MLLM without sacrificing general capabilities.

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FrescoDiffusion: 4K Image-to-Video with Prior-Regularized Tiled Diffusion

Diffusion-based image-to-video (I2V) models are increasingly effective, yet they struggle to scale to ultra-high-resolution inputs (e.g., 4K). Generating videos at the model's native resolution often loses fine-grained structure, whereas high-resolution tiled denoising preserves local detail but breaks global layout consistency. This failure mode is particularly severe in the fresco animation setting: monumental artworks containing many distinct characters, objects, and semantically different sub-scenes that must remain spatially coherent over time. We introduce FrescoDiffusion, a training-free method for coherent large-format I2V generation from a single complex image. The key idea is to augment tiled denoising with a precomputed latent prior: we first generate a low-resolution video at the underlying model resolution and upsample its latent trajectory to obtain a global reference that captures long-range temporal and spatial structure. For 4K generation, we compute per-tile noise predictions and fuse them with this reference at every diffusion timestep by minimizing a single weighted least-squares objective in model-output space. The objective combines a standard tile-merging criterion with our regularization term, yielding a closed-form fusion update that strengthens global coherence while retaining fine detail. We additionally provide a spatial regularization variable that enables region-level control over where motion is allowed. Experiments on the VBench-I2V dataset and our proposed fresco I2V dataset show improved global consistency and fidelity over tiled baselines, while being computationally efficient. Our regularization enables explicit controllability of the trade-off between creativity and consistency.

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JoLT: Joint Latent Trajectories for Context-Guided High-Resolution Tiled Generation

Although text-to-image generative models produce impressive results, they struggle to generate densely detailed, high-resolution (HR) images. Current literature addresses this issue with a low-to-high-resolution approach. First, a low-resolution (LR) image is generated. Then, an upsampled version is generated using the LR image as an additional cue. In this paper, we present Joint Latent Trajectories (JoLT). To generate an image, JoLT uses two streams that jointly denoise LR and HR latent images at each sampling step. The LR latent controls the overall layout, while the HR latent controls the details. We interconnect both branches to jointly integrate their information. We extensively validate our method, demonstrating its advantages over competing baselines. The resulting images are not only richly detailed but also visually pleasing, opening new avenues for artistic creation.

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Spatially-Grounded Text-to-Video Generation via Inference-Time Gradient-Free Optimization

Diffusion Transformer Text-to-Video models have achieved remarkable synthesis quality, yet fine-grained spatial controllability remains a significant challenge. While existing training-free methods produce solid overall results in spatially grounded generation, \ie, placing a specific object in a designated location, they rely on gradient-based optimization techniques that incur prohibitive computational overhead, a bottleneck amplified in modern large-scale architectures. To address this limitation, we present Gradient-free Analytical Trajectory Optimization Video Generation (GATO-Vid), a novel training-free and gradient-free approach for precise spatial guidance. Rather than relying on costly backward passes, we introduce an alternative cross-attention score and solve it analytically to obtain an exact, closed-form solution. To use our analytical solution, we propose an on-the-fly injection mechanism tailored to the topological manifold of the transformer's latent space. Our experiments demonstrate that GATO-Vid significantly outperforms existing baselines in localization accuracy while introducing minimal computational overhead.

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Pictura: Perspective-View Self-Play at Scale for Driving

Self-play in simulation produces robust driving policies at scale. Demonstrations of such behavior have been made using privileged vectorized observations such as exact poses and velocities, even for occluded agents. This assumes that perception is solved and introduces a representation gap with the partial observation of a deployed agent driving from the perspective view of egocentric cameras. A common fix, distilling the privileged policy into a camera-input student, leaves the student imitating decisions its own view cannot justify. Instead, we establish perspective-view self-play as a practical training regime. We introduce Pictura, a GPU-accelerated multi-agent driving simulator that renders each agent's egocentric view at every step, mitigating the representation gap at its source. Pictura sustains up to 500K agent-steps/s (2M images/s) on a single H100. Using Pictura, we train Alberti by self-play with plain PPO. It is the first large-scale driving self-play policy trained directly from perspective images, without privileged observations. Training spans 50B agent steps for ~35M km of driving. It approaches the driving performance of its privileged vectorized counterpart, and transfers zero-shot to Waymo Open Motion Dataset layouts re-rendered in Pictura, where it outperforms privileged vectorized agents. Project page: https://valeoai.github.io/Pictura/

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DiMaS: Distribution Matching for Steering Vision-Language-Action Models

Flow-matching-based vision-language-action (VLA) models have emerged as powerful policies for robotic manipulation, yet a critical capability remains underexplored: fine-grained behavioral control, the ability to govern how a robot performs a task by intervening on its internal representations. Representation steering is a well-established interpretability tool for language and vision-language models, where behavioral features are typically encoded as linear directions, but we show that these classic methods fall short in VLAs. We propose DiMaS, a Distribution-Matching Steering strategy tailored to flow-matching VLAs, which transports between representation distributions rather than shifting along a fixed direction, and show that it effectively controls behavior across two state-of-the-art VLAs. We further examine the generalizability of this strategy as the tasks it is learned from and evaluated on grow increasingly dissimilar, characterizing where behavioral control transfers and where it weakens. Finally, through an analysis of the representation structure of the action expert, we explain why classical linear steering falls short in the visuomotor setting: behavioral features are linearly decodable but not linearly steerable, which motivates the distribution-matching design of DiMaS. Our code is publicly available at https://github.com/pegah-kh/dimas, with additional results and videos at https://pegah-kh.github.io/dimas/

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Representation Distribution Matching for One-Step Visual Generation

We elucidate the design space of Representation Distribution Matching (RDM), our name for the paradigm that trains a one-step image generator by matching generated and reference feature distributions under frozen pretrained encoders. We identify two design axes, how the distributions are compared and the representations they are compared in, and controlled studies along them yield three findings. First, the classical MMD, which could not train convincing generators a decade ago, becomes a strong and scalable objective once estimated right. Second, the generated batch is then the operative variable, with an optimum above 2048, far beyond customary batch sizes. Third, any single representation can be gamed, driven below the real score while images stay visibly fake, so we match against a balanced battery of encoders and evaluate with SW_r14, a Sliced-Wasserstein distance over 14 encoders that is independent of the training loss and resists gaming. Combining the preferred choices yields improved RDM (iRDM): it sets the one-step state of the art on ImageNet at SW_r14 1.30, corroborated by PickScore, a human-preference proxy our objective never optimizes, which prefers it over the prior best one-step generator on 71.2% of matched samples. The same recipe post-trains the four-step FLUX.2 [klein] into a one-step generator, surpassing the four-step version on GenEval, 0.826 to 0.794, and on PickScore, 22.76 to 22.58, in 90 H200 GPU-hours. Project page: https://alan-lanfeng.github.io/rdm/.

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SSDD: Single-Step Diffusion Decoder for Efficient Image Tokenization

Tokenizers are a key component of state-of-the-art generative image models, extracting the most important features from the signal while reducing data dimension and redundancy. Most current tokenizers are based on KL-regularized variational autoencoders (KL-VAE), trained with reconstruction, perceptual and adversarial losses. Diffusion decoders have been proposed as a more principled alternative to model the distribution over images conditioned on the latent. However, matching the performance of KL-VAE still requires adversarial losses, as well as a higher decoding time due to iterative sampling. To address these limitations, we introduce a new pixel diffusion decoder architecture for improved scaling and training stability, benefiting from transformer components and GAN-free training. We use distillation to replicate the performance of the diffusion decoder in an efficient single-step decoder. This makes SSDD the first diffusion decoder optimized for single-step reconstruction trained without adversarial losses, reaching higher reconstruction quality and faster sampling than KL-VAE. In particular, SSDD improves reconstruction FID from $0.87$ to $0.46$ with $1.4\times$ higher throughput and preserve generation quality of DiTs with $3.8\times$ faster sampling. As such, SSDD can be used as a drop-in replacement for KL-VAE, and for building higher-quality and faster generative models.

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When Prompts Override Vision: Prompt-Induced Hallucinations in LVLMs

Despite impressive progress in capabilities of large vision-language models (LVLMs), these systems remain vulnerable to hallucinations, i.e., outputs that are not grounded in the visual input. Prior work has attributed hallucinations in LVLMs to factors such as limitations of the vision backbone or the dominance of the language component, yet the relative importance of these factors remains unclear. To resolve this ambiguity, We propose HalluScope, a benchmark to better understand the extent to which different factors induce hallucinations. Our analysis indicates that hallucinations largely stem from excessive reliance on textual priors and background knowledge, especially information introduced through textual instructions. To mitigate hallucinations induced by textual instruction priors, we propose HalluVL-DPO, a framework for fine-tuning off-the-shelf LVLMs towards more visually grounded responses. HalluVL-DPO leverages preference optimization using a curated training dataset that we construct, guiding the model to prefer grounded responses over hallucinated ones. We demonstrate that our optimized model effectively mitigates the targeted hallucination failure mode, while preserving or improving performance on other hallucination benchmarks and visual capability evaluations. To support reproducibility and further research, we will publicly release our evaluation benchmark, preference training dataset, and code at https://pegah-kh.github.io/projects/prompts-override-vision/ .

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PPT: Pretraining with Pseudo-Labeled Trajectories for Motion Forecasting

Accurately predicting how agents move in dynamic scenes is essential for safe autonomous driving. State-of-the-art motion forecasting models rely on datasets with manually annotated or post-processed trajectories. However, building these datasets is costly, generally manual, hard to scale, and lacks reproducibility. They also introduce domain gaps that limit generalization across environments. We introduce PPT (Pretraining with Pseudo-labeled Trajectories), a simple and scalable pretraining framework that uses unprocessed and diverse trajectories automatically generated from off-the-shelf 3D detectors and tracking. Unlike data annotation pipelines aiming for clean, single-label annotations, PPT is a pretraining framework embracing off-the-shelf trajectories as useful signals for learning robust representations. With optional finetuning on a small amount of labeled data, models pretrained with PPT achieve strong performance across standard benchmarks, particularly in low-data regimes, and in cross-domain, end-to-end, and multi-class settings. PPT is easy to implement and improves generalization in motion forecasting.

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GIFT: A Framework Towards Global Interpretable Faithful Textual Explanations of Vision Classifiers

Understanding the decision processes of deep vision models is essential for their safe and trustworthy deployment in real-world settings. Existing explainability approaches, such as saliency maps or concept-based analyses, often suffer from limited faithfulness, local scope, or ambiguous semantics. We introduce GIFT, a post-hoc framework that aims to derive Global, Interpretable, Faithful, and Textual explanations for vision classifiers. GIFT begins by generating a large set of faithful, local visual counterfactuals, then employs vision-language models to translate these counterfactuals into natural-language descriptions of visual changes. These local explanations are aggregated by a large language model into concise, human-readable hypotheses about the model's global decision rules. Crucially, GIFT includes a verification stage that quantitatively assesses the causal effect of each proposed explanation by performing image-based interventions, ensuring that the final textual explanations remain faithful to the model's true reasoning process. Across diverse datasets, including the synthetic CLEVR benchmark, the real-world CelebA faces, and the complex BDD driving scenes, GIFT reveals not only meaningful classification rules but also unexpected biases and latent concepts driving model behavior. Altogether, GIFT bridges the gap between local counterfactual reasoning and global interpretability, offering a principled approach to causally grounded textual explanations for vision models.

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RAP: 3D Rasterization Augmented End-to-End Planning

Imitation learning for end-to-end driving trains policies only on expert demonstrations. Once deployed in a closed loop, such policies lack recovery data: small mistakes cannot be corrected and quickly compound into failures. A promising direction is to generate alternative viewpoints and trajectories beyond the logged path. Prior work explores photorealistic digital twins via neural rendering or game engines, but these methods are prohibitively slow and costly, and thus mainly used for evaluation. In this work, we argue that photorealism is unnecessary for training end-to-end planners. What matters is semantic fidelity and scalability: driving depends on geometry and dynamics, not textures or lighting. Motivated by this, we propose 3D Rasterization, which replaces costly rendering with lightweight rasterization of annotated primitives, enabling augmentations such as counterfactual recovery maneuvers and cross-agent view synthesis. To transfer these synthetic views effectively to real-world deployment, we introduce a Raster-to-Real feature-space alignment that bridges the sim-to-real gap. Together, these components form Rasterization Augmented Planning (RAP), a scalable data augmentation pipeline for planning. RAP achieves state-of-the-art closed-loop robustness and long-tail generalization, ranking first on four major benchmarks: NAVSIM v1/v2, Waymo Open Dataset Vision-based E2E Driving, and Bench2Drive. Our results show that lightweight rasterization with feature alignment suffices to scale E2E training, offering a practical alternative to photorealistic rendering. Project page: https://alan-lanfeng.github.io/RAP/.

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Driving on Registers

We present DrivoR, a simple and efficient transformer-based architecture for end-to-end autonomous driving. Our approach builds on pretrained Vision Transformers (ViTs) and introduces camera-aware register tokens that compress multi-camera features into a compact scene representation, significantly reducing downstream computation without sacrificing accuracy. These tokens drive two lightweight transformer decoders that generate and then score candidate trajectories. The scoring decoder learns to mimic an oracle and predicts interpretable sub-scores representing aspects such as safety, comfort, and efficiency, enabling behavior-conditioned driving at inference. Despite its minimal design, DrivoR outperforms or matches strong contemporary baselines across NAVSIM-v1, NAVSIM-v2, and the photorealistic closed-loop HUGSIM benchmark. Our results show that a pure-transformer architecture, combined with targeted token compression, is sufficient for accurate, efficient, and adaptive end-to-end driving. Code and checkpoints will be made available via the project page.

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JAFAR: Jack up Any Feature at Any Resolution

Foundation Vision Encoders have become essential for a wide range of dense vision tasks. However, their low-resolution spatial feature outputs necessitate feature upsampling to produce the high-resolution modalities required for downstream tasks. In this work, we introduce JAFAR, a lightweight and flexible feature upsampler that enhances the spatial resolution of visual features from any Foundation Vision Encoder to an arbitrary target resolution. JAFAR employs an attention-based module designed to promote semantic alignment between high-resolution queries, derived from low-level image features, and semantically enriched low-resolution keys, using Spatial Feature Transform (SFT) modulation. Notably, despite the absence of high-resolution supervision, we demonstrate that learning at low upsampling ratios and resolutions generalizes remarkably well to significantly higher output scales. Extensive experiments show that JAFAR effectively recovers fine-grained spatial details and consistently outperforms existing feature upsampling methods across a diverse set of downstream tasks. Project page at https://jafar-upsampler.github.io

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MAD: Motion Appearance Decoupling for efficient Driving World Models

Recent video diffusion models generate photorealistic, temporally coherent videos, yet they fall short as reliable world models for autonomous driving, where structured motion and physically consistent interactions are essential. Adapting these generalist video models to driving domains has shown promise but typically requires massive domain-specific data and costly fine-tuning. We propose an efficient adaptation framework that converts generalist video diffusion models into controllable driving world models with minimal supervision. The key idea is to decouple motion learning from appearance synthesis. First, the model is adapted to predict structured motion in a simplified form: videos of skeletonized agents and scene elements, focusing learning on physical and social plausibility. Then, the same backbone is reused to synthesize realistic RGB videos conditioned on these motion sequences, effectively "dressing" the motion with texture and lighting. This two-stage process mirrors a reasoning-rendering paradigm: first infer dynamics, then render appearance. Our experiments show this decoupled approach is exceptionally efficient: adapting SVD, we match prior SOTA models with less than 6% of their compute. Scaling to LTX, our MAD-LTX model outperforms all open-source competitors, and supports a comprehensive suite of text, ego, and object controls. Project page: https://vita-epfl.github.io/MAD-World-Model/

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