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Meng Wei

Publications and source records attributed to Meng Wei.

At least 19 recordsLinked to original sources

VL-LN Bench: Towards Long-horizon Goal-oriented Navigation with Active Dialogs

In most existing embodied navigation tasks, instructions are well-defined and unambiguous, such as instruction following and object searching. Under this idealized setting, agents are required solely to produce effective navigation outputs conditioned on vision and language (VL) inputs. Real-world instructions, however, are often underspecified and require interaction to resolve ambiguity and infer user intent. To bridge this gap, we propose Interactive Instance Goal Navigation (IIGN), which extends Instance Goal Navigation (IGN) by allowing agents to freely consult an oracle in natural language while searching for a specific instance. IIGN requires agents to produce both Language and Navigation (LN) outputs, enabling interaction while moving in the environment. To support this task, we introduce VL-LN Bench, a benchmark with an automated data collection pipeline and over 41k collected long-horizon dialog-augmented trajectories for training, alongside an automatic evaluation protocol paired with a dedicated oracle for answering agent queries. Experiments reveal two core bottlenecks of IIGN: long-horizon exploration and fine-grained grounding of textual information to the correct instance among same-category distractors. Although active dialog partially alleviates these challenges, current models still lag far behind human performance. Further ablations validate the value of the data generated by our pipeline and show that the proposed oracle provides scalable assistance comparable to human support, proving VL-LN Bench as a practical testbed for dialog-enabled embodied navigation.

cs.RO

Open-Vocabulary Object-Goal Navigation by Generalizing Semantic Mapping with Dense CLIP

Object-oriented embodied navigation tasks require agents to locate specific objects, either defined by category or images, in unseen environments. While recent methods have made progress in extending closed-set models to open-vocabulary scenarios with foundation models, they typically rely on training-free large language models (LLMs) or finetuning with end-to-end reinforcement learning (RL). However, they face challenges in efficiency (e.g., the overhead and cost of LLM inference) and limited generalization from intensive RL training. In this paper, we propose OVExp, a training-efficient framework for open-vocabulary exploration. We make the first effort to demonstrate the generalization capabilities of semantic map-based goal prediction networks using Dense CLIP models. A major challenge is that preserving both precise point-wise object locations and generalizable visual representations in the semantic map leads to unaffordable training costs. To address this, we design a Cross-Modal Transfer on Semantic Mapping strategy which adapts an intriguing text-only training and transfer to multi-model semantic mapping and goals in test-time. Despite relying on text-based spatial layouts with limited objects, OVExp demonstrates robust generalization to unseentargets on established ObjectNav benchmarks.

cs.RO

StreamVLN: Streaming Vision-and-Language Navigation via SlowFast Context Modeling

Vision-and-Language Navigation (VLN) in real-world settings requires agents to process continuous visual streams and generate actions with low latency grounded in language instructions. While Video-based Large Language Models (Video-LLMs) have driven recent progress, current VLN methods based on Video-LLM often face trade-offs among fine-grained visual understanding, long-term context modeling and computational efficiency. We introduce StreamVLN, a streaming VLN framework that employs a hybrid slow-fast context modeling strategy to support multi-modal reasoning over interleaved vision, language and action inputs. The fast-streaming dialogue context facilitates responsive action generation through a sliding-window of multi-turn dialogues, while the slow-updating memory context compresses historical visual states using a 3D-aware token pruning strategy. With this slow-fast design, StreamVLN achieves real-time dialogues through KV cache reuse, supporting long video streams with bounded context size and inference cost. Experiments on VLN-CE benchmarks show state-of-the-art performance with low latency, ensuring robustness and efficiency in real-world deployment. The project page is: https://streamvln.github.io/.

cs.RO

End-to-End Training for Autoregressive Video Diffusion via Self-Resampling

Autoregressive video diffusion models hold promise for world simulation but are vulnerable to exposure bias arising from the train-test mismatch. While recent works address this via post-training, they typically rely on a bidirectional teacher model or discriminator. To achieve an end-to-end solution, we introduce Resampling Forcing, a teacher-free framework that enables training autoregressive video models from scratch and at scale. Central to our approach is a self-resampling scheme that simulates inference-time model errors on history frames during training. Conditioned on these degraded histories, a sparse causal mask enforces temporal causality while enabling parallel training with frame-level diffusion loss. To facilitate efficient long-horizon generation, we further introduce history routing, a parameter-free mechanism that dynamically retrieves the top-k most relevant history frames for each query. Experiments demonstrate that our approach achieves performance comparable to distillation-based baselines while exhibiting superior temporal consistency on longer videos owing to native-length training.

cs.CV

Multimodal Large Language Model driven Radiology Report Generation with Clinical Knowledge Enhancement

Radiology report generation (RRG) has attracted significant attention due to its potential to reduce the workload of radiologists. The performance of current RRG approaches remains unsatisfactory against clinical standards. This paper introduces a novel RRG method, MLLM-RRG, that integrates multimodal large language models (MLLMs) with various types of clinical knowledge to generate accurate and comprehensive chest X-ray reports. Our method first designs a referring anatomical feature extractor that leverages anatomical knowledge to analyze different regions of the chest X-ray image and extract visual features without explicitly detecting regions. Next, based on the MLLM's decoder, we develop a multimodal report generator that leverages multimodal prompts constructed from dedicated visual features and textual instructions to produce the radiology report in an auto-regressive way. Finally, we introduce a disease-oriented clinical classification and alignment scheme in a multi-task learning manner to leverage disease knowledge to better preserve the clinical relevance among the generated reports. Once the model is trained, we also introduce a novel clinical quality reinforcement learning strategy to enhance the MLLM with report knowledge, further refining the tones of the generated reports towards radiologists. Extensive experiments on the MIMIC-CXR and IU X-Ray datasets demonstrate the superiority of our method over the state of the art. Our codes will be available at https://github.com/viscom-tongji/MLLM-RRG.

cs.CV

EntityBench: Towards Entity-Consistent Long-Range Multi-Shot Video Generation

Multi-shot video generation extends single-shot generation to coherent visual narratives, yet maintaining consistent characters, objects, and locations across shots remains a challenge over long sequences. Existing evaluations typically use independently generated prompt sets with limited entity coverage and simple consistency metrics, making standardized comparison difficult. We introduce EntityBench, a benchmark of 140 episodes (2,491 shots) derived from real narrative media, with explicit per-shot entity schedules tracking characters, objects, and locations simultaneously across easy / medium / hard tiers of up to 50 shots, 13 cross-shot characters, 8 cross-shot locations, 22 cross-shot objects, and recurrence gaps spanning up to 48 shots. It is paired with a three-pillar evaluation suite that disentangles intra-shot quality, prompt-following alignment, and cross-shot consistency, with a fidelity gate that admits only accurate entity appearances into cross-shot scoring. As a baseline, we propose EntityMem, a memory-augmented generation system that stores verified per-entity visual references in a persistent memory bank before generation begins. Experiments show that cross-shot entity consistency degrades sharply with recurrence distance in existing methods, and that explicit per-entity memory yields the highest character fidelity (Cohen's d = +2.33) and presence among methods evaluated. Code and data are available at https://github.com/Catherine-R-He/EntityBench/.

cs.CV

Unified Camera Positional Encoding for Controlled Video Generation

Transformers have emerged as a universal backbone across 3D perception, video generation, and world models for autonomous driving and embodied AI, where understanding camera geometry is essential for grounding visual observations in three-dimensional space. However, existing camera encoding methods often rely on simplified pinhole assumptions, restricting generalization across the diverse intrinsics and lens distortions in real-world cameras. We introduce Relative Ray Encoding, a geometry-consistent representation that unifies complete camera information, including 6-DoF poses, intrinsics, and lens distortions. To evaluate its capability under diverse controllability demands, we adopt camera-controlled text-to-video generation as a testbed task. Within this setting, we further identify pitch and roll as two components effective for Absolute Orientation Encoding, enabling full control over the initial camera orientation. Together, these designs form UCPE (Unified Camera Positional Encoding), which integrates into a pretrained video Diffusion Transformer through a lightweight spatial attention adapter, adding less than 1% trainable parameters while achieving state-of-the-art camera controllability and visual fidelity. To facilitate systematic training and evaluation, we construct a large video dataset covering a wide range of camera motions and lens types. Extensive experiments validate the effectiveness of UCPE in camera-controllable video generation and highlight its potential as a general camera representation for Transformers across future multi-view, video, and 3D tasks. Code will be available at https://github.com/chengzhag/UCPE.

cs.CV

SeedVR2: One-Step Video Restoration via Diffusion Adversarial Post-Training

Recent advances in diffusion-based video restoration (VR) demonstrate significant improvement in visual quality, yet yield a prohibitive computational cost during inference. While several distillation-based approaches have exhibited the potential of one-step image restoration, extending existing approaches to VR remains challenging and underexplored, particularly when dealing with high-resolution video in real-world settings. In this work, we propose a one-step diffusion-based VR model, termed as SeedVR2, which performs adversarial VR training against real data. To handle the challenging high-resolution VR within a single step, we introduce several enhancements to both model architecture and training procedures. Specifically, an adaptive window attention mechanism is proposed, where the window size is dynamically adjusted to fit the output resolutions, avoiding window inconsistency observed under high-resolution VR using window attention with a predefined window size. To stabilize and improve the adversarial post-training towards VR, we further verify the effectiveness of a series of losses, including a proposed feature matching loss without significantly sacrificing training efficiency. Extensive experiments show that SeedVR2 can achieve comparable or even better performance compared with existing VR approaches in a single step.

cs.CV

Comparative validation of surgical phase recognition, instrument keypoint estimation, and instrument instance segmentation in endoscopy: Results of the PhaKIR 2024 challenge

Reliable recognition and localization of surgical instruments in endoscopic video recordings are foundational for a wide range of applications in computer- and robot-assisted minimally invasive surgery (RAMIS), including surgical training, skill assessment, and autonomous assistance. However, robust performance under real-world conditions remains a significant challenge. Incorporating surgical context - such as the current procedural phase - has emerged as a promising strategy to improve robustness and interpretability. To address these challenges, we organized the Surgical Procedure Phase, Keypoint, and Instrument Recognition (PhaKIR) sub-challenge as part of the Endoscopic Vision (EndoVis) challenge at MICCAI 2024. We introduced a novel, multi-center dataset comprising thirteen full-length laparoscopic cholecystectomy videos collected from three distinct medical institutions, with unified annotations for three interrelated tasks: surgical phase recognition, instrument keypoint estimation, and instrument instance segmentation. Unlike existing datasets, ours enables joint investigation of instrument localization and procedural context within the same data while supporting the integration of temporal information across entire procedures. We report results and findings in accordance with the BIAS guidelines for biomedical image analysis challenges. The PhaKIR sub-challenge advances the field by providing a unique benchmark for developing temporally aware, context-driven methods in RAMIS and offers a high-quality resource to support future research in surgical scene understanding.

cs.CV

Where It Moves, It Matters: Referring Surgical Instrument Segmentation via Motion

Enabling intuitive, language-driven interaction with surgical scenes is a critical step toward intelligent operating rooms and autonomous surgical robotic assistance. However, the task of referring segmentation, localizing surgical instruments based on natural language descriptions, remains underexplored in surgical videos, with existing approaches struggling to generalize due to reliance on static visual cues and predefined instrument names. In this work, we introduce SurgRef, a novel motion-guided framework that grounds free-form language expressions in instrument motion, capturing how tools move and interact across time, rather than what they look like. This allows models to understand and segment instruments even under occlusion, ambiguity, or unfamiliar terminology. To train and evaluate SurgRef, we present Ref-IMotion, a diverse, multi-institutional video dataset with dense spatiotemporal masks and rich motion-centric expressions. SurgRef achieves state-of-the-art accuracy and generalization across surgical procedures, setting a new benchmark for robust, language-driven surgical video segmentation.

cs.CV

NavDP: Learning Sim-to-Real Navigation Diffusion Policy with Privileged Information Guidance

Learning to navigate in dynamic and complex open-world environments is a critical yet challenging capability for autonomous robots. Existing approaches often rely on cascaded modular frameworks, which require extensive hyperparameter tuning or learning from limited real-world demonstration data. In this paper, we propose Navigation Diffusion Policy (NavDP), an end-to-end network trained solely in simulation that enables zero-shot sim-to-real transfer across diverse environments and robot embodiments. The core of NavDP is a unified transformer-based architecture that jointly learns trajectory generation and trajectory evaluation, both conditioned solely on local RGB-D observation. By learning to predict critic values for contrastive trajectory samples, our proposed approach effectively leverages supervision from privileged information available in simulation, thereby fostering accurate spatial understanding and enabling the distinction between safe and dangerous behaviors. To support this, we develop an efficient data generation pipeline in simulation and construct a large-scale dataset encompassing over one million meters of navigation experience across 3,000 scenes. Empirical experiments in both simulated and real-world environments demonstrate that NavDP significantly outperforms prior state-of-the-art methods. Furthermore, we identify key factors influencing the generalization performance of NavDP. The dataset and code are publicly available at https://wzcai99.github.io/navigation-diffusion-policy.github.io.

cs.RO

ASAP-Textured Gaussians: Enhancing Textured Gaussians with Adaptive Sampling and Anisotropic Parameterization

Recent advances have equipped 3D Gaussian Splatting with texture parameterizations to capture spatially varying attributes, improving the performance of both appearance modeling and downstream tasks. However, the added texture parameters introduce significant memory efficiency challenges. Rather than proposing new texture formulations, we take a step back to examine the characteristics of existing textured Gaussian methods and identify two key limitations in common: (1) Textures are typically defined in canonical space, leading to inefficient sampling that wastes textures' capacity on low-contribution regions; and (2) texture parameterization is uniformly assigned across all Gaussians, regardless of their visual complexity, resulting in over-parameterization. In this work, we address these issues through two simple yet effective strategies: adaptive sampling based on the Gaussian density distribution and error-driven anisotropic parameterization that allocates texture resources according to rendering error. Our proposed ASAP Textured Gaussians, short for Adaptive Sampling and Anisotropic Parameterization, significantly improve the quality efficiency tradeoff, achieving high-fidelity rendering with far fewer texture parameters.

cs.CV

Ground Slow, Move Fast: A Dual-System Foundation Model for Generalizable Vision-and-Language Navigation

While recent large vision-language models (VLMs) have improved generalization in vision-language navigation (VLN), existing methods typically rely on end-to-end pipelines that map vision-language inputs directly to short-horizon discrete actions. Such designs often produce fragmented motions, incur high latency, and struggle with real-world challenges like dynamic obstacle avoidance. We propose DualVLN, the first dual-system VLN foundation model that synergistically integrates high-level reasoning with low-level action execution. System 2, a VLM-based global planner, "grounds slowly" by predicting mid-term waypoint goals via image-grounded reasoning. System 1, a lightweight, multi-modal conditioning Diffusion Transformer policy, "moves fast" by leveraging both explicit pixel goals and latent features from System 2 to generate smooth and accurate trajectories. The dual-system design enables robust real-time control and adaptive local decision-making in complex, dynamic environments. By decoupling training, the VLM retains its generalization, while System 1 achieves interpretable and effective local navigation. DualVLN outperforms prior methods across all VLN benchmarks and real-world experiments demonstrate robust long-horizon planning and real-time adaptability in dynamic environments.

cs.RO

Grounding Surgical Action Triplets with Instrument Instance Segmentation: A Dataset and Target-Aware Fusion Approach

Understanding surgical instrument-tissue interactions requires not only identifying which instrument performs which action on which anatomical target, but also grounding these interactions spatially within the surgical scene. Existing surgical action triplet recognition methods are limited to learning from frame-level classification, failing to reliably link actions to specific instrument instances.Previous attempts at spatial grounding have primarily relied on class activation maps, which lack the precision and robustness required for detailed instrument-tissue interaction analysis.To address this gap, we propose grounding surgical action triplets with instrument instance segmentation, or triplet segmentation for short, a new unified task which produces spatially grounded outputs.We start by presenting CholecTriplet-Seg, a large-scale dataset containing over 30,000 annotated frames, linking instrument instance masks with action verb and anatomical target annotations, and establishing the first benchmark for strongly supervised, instance-level triplet grounding and evaluation.To learn triplet segmentation, we propose TargetFusionNet, a novel architecture that extends Mask2Former with a target-aware fusion mechanism to address the challenge of accurate anatomical target prediction by fusing weak anatomy priors with instrument instance queries.Evaluated across recognition, detection, and triplet segmentation metrics, TargetFusionNet consistently improves performance over existing baselines, demonstrating that strong instance supervision combined with weak target priors significantly enhances the accuracy and robustness of surgical action understanding.Triplet segmentation establishes a unified framework for spatially grounding surgical action triplets. The proposed benchmark and architecture pave the way for more interpretable, surgical scene understanding.

cs.CV

Learning from Uncertain Similarity and Unlabeled Data

Existing similarity-based weakly supervised learning approaches often rely on precise similarity annotations between data pairs, which may inadvertently expose sensitive label information and raise privacy risks. To mitigate this issue, we propose Uncertain Similarity and Unlabeled Learning (USimUL), a novel framework where each similarity pair is embedded with an uncertainty component to reduce label leakage. In this paper, we propose an unbiased risk estimator that learns from uncertain similarity and unlabeled data. Additionally, we theoretically prove that the estimator achieves statistically optimal parametric convergence rates. Extensive experiments on both benchmark and real-world datasets show that our method achieves superior classification performance compared to conventional similarity-based approaches.

cs.LG

Seeing the Undefined: Chain-of-Action for Generative Semantic Labels

Recent advances in vision-language models (VLMs) have demonstrated remarkable capabilities in image classification by leveraging predefined sets of labels to construct text prompts for zero-shot reasoning. However, these approaches face significant limitations in undefined domains, where the label space is vocabulary-unknown and composite. We thus introduce Generative Semantic Labels (GSLs), a novel task that aims to predict a comprehensive set of semantic labels for an image without being constrained by a predefined labels set. Unlike traditional zero-shot classification, GSLs generates multiple semantic-level labels, encompassing objects, scenes, attributes, and relationships, thereby providing a richer and more accurate representation of image content. In this paper, we propose Chain-of-Action (CoA), an innovative method designed to tackle the GSLs task. CoA is motivated by the observation that enriched contextual information significantly improves generative performance during inference. Specifically, CoA decomposes the GSLs task into a sequence of detailed actions. Each action extracts and merges key information from the previous step, passing enriched context to the next, ultimately guiding the VLM to generate comprehensive and accurate semantic labels. We evaluate the effectiveness of CoA through extensive experiments on widely-used benchmark datasets. The results demonstrate significant improvements across key performance metrics, validating the capability of CoA to generate accurate and contextually rich semantic labels. Our work not only advances the state-of-the-art in generative semantic labels but also opens new avenues for applying VLMs in open-ended and dynamic real-world scenarios.

cs.CV

SurgPIS: Surgical-instrument-level Instances and Part-level Semantics for Weakly-supervised Part-aware Instance Segmentation

Consistent surgical instrument segmentation is critical for automation in robot-assisted surgery. Yet, existing methods only treat instrument-level instance segmentation (IIS) or part-level semantic segmentation (PSS) separately, without interaction between these tasks. In this work, we formulate a surgical tool segmentation as a unified part-aware instance segmentation (PIS) problem and introduce SurgPIS, the first PIS model for surgical instruments. Our method adopts a transformer-based mask classification approach and introduces part-specific queries derived from instrument-level object queries, explicitly linking parts to their parent instrument instances. In order to address the lack of large-scale datasets with both instance- and part-level labels, we propose a weakly-supervised learning strategy for SurgPIS to learn from disjoint datasets labelled for either IIS or PSS purposes. During training, we aggregate our PIS predictions into IIS or PSS masks, thereby allowing us to compute a loss against partially labelled datasets. A student-teacher approach is developed to maintain prediction consistency for missing PIS information in the partially labelled data, e.g., parts of the IIS labelled data. Extensive experiments across multiple datasets validate the effectiveness of SurgPIS, achieving state-of-the-art performance in PIS as well as IIS, PSS, and instrument-level semantic segmentation.

cs.CV

Learning from True-False Labels via Multi-modal Prompt Retrieving

Pre-trained Vision-Language Models (VLMs) exhibit strong zero-shot classification abilities, demonstrating great potential for generating weakly supervised labels. Unfortunately, existing weakly supervised learning methods are short of ability in generating accurate labels via VLMs. In this paper, we propose a novel weakly supervised labeling setting, namely True-False Labels (TFLs) which can achieve high accuracy when generated by VLMs. The TFL indicates whether an instance belongs to the label, which is randomly and uniformly sampled from the candidate label set. Specifically, we theoretically derive a risk-consistent estimator to explore and utilize the conditional probability distribution information of TFLs. Besides, we propose a convolutional-based Multi-modal Prompt Retrieving (MRP) method to bridge the gap between the knowledge of VLMs and target learning tasks. Experimental results demonstrate the effectiveness of the proposed TFL setting and MRP learning method. The code to reproduce the experiments is at https://github.com/Tranquilxu/TMP.

cs.LG