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Mengdi Wang

Publications and source records attributed to Mengdi Wang.

At least 199 records · Page 11Linked to original sources

Tree Search-Based Evolutionary Bandits for Protein Sequence Optimization

While modern biotechnologies allow synthesizing new proteins and function measurements at scale, efficiently exploring a protein sequence space and engineering it remains a daunting task due to the vast sequence space of any given protein. Protein engineering is typically conducted through an iterative process of adding mutations to the wild-type or lead sequences, recombination of mutations, and running new rounds of screening. To enhance the efficiency of such a process, we propose a tree search-based bandit learning method, which expands a tree starting from the initial sequence with the guidance of a bandit machine learning model. Under simplified assumptions and a Gaussian Process prior, we provide theoretical analysis and a Bayesian regret bound, demonstrating that the combination of local search and bandit learning method can efficiently discover a near-optimal design. The full algorithm is compatible with a suite of randomized tree search heuristics, machine learning models, pre-trained embeddings, and bandit techniques. We test various instances of the algorithm across benchmark protein datasets using simulated screens. Experiment results demonstrate that the algorithm is both sample-efficient and able to find top designs using reasonably small mutation counts.

q-bio.BM↗

Posterior Sampling with Delayed Feedback for Reinforcement Learning with Linear Function Approximation

Recent studies in reinforcement learning (RL) have made significant progress by leveraging function approximation to alleviate the sample complexity hurdle for better performance. Despite the success, existing provably efficient algorithms typically rely on the accessibility of immediate feedback upon taking actions. The failure to account for the impact of delay in observations can significantly degrade the performance of real-world systems due to the regret blow-up. In this work, we tackle the challenge of delayed feedback in RL with linear function approximation by employing posterior sampling, which has been shown to empirically outperform the popular UCB algorithms in a wide range of regimes. We first introduce Delayed-PSVI, an optimistic value-based algorithm that effectively explores the value function space via noise perturbation with posterior sampling. We provide the first analysis for posterior sampling algorithms with delayed feedback in RL and show our algorithm achieves $\widetilde{O}(\sqrt{d^3H^3 T} + d^2H^2 E[τ])$ worst-case regret in the presence of unknown stochastic delays. Here $E[τ]$ is the expected delay. To further improve its computational efficiency and to expand its applicability in high-dimensional RL problems, we incorporate a gradient-based approximate sampling scheme via Langevin dynamics for Delayed-LPSVI, which maintains the same order-optimal regret guarantee with $\widetilde{O}(dHK)$ computational cost. Empirical evaluations are performed to demonstrate the statistical and computational efficacy of our algorithms.

cs.LG↗

Unified Off-Policy Learning to Rank: a Reinforcement Learning Perspective

Off-policy Learning to Rank (LTR) aims to optimize a ranker from data collected by a deployed logging policy. However, existing off-policy learning to rank methods often make strong assumptions about how users generate the click data, i.e., the click model, and hence need to tailor their methods specifically under different click models. In this paper, we unified the ranking process under general stochastic click models as a Markov Decision Process (MDP), and the optimal ranking could be learned with offline reinforcement learning (RL) directly. Building upon this, we leverage offline RL techniques for off-policy LTR and propose the Click Model-Agnostic Unified Off-policy Learning to Rank (CUOLR) method, which could be easily applied to a wide range of click models. Through a dedicated formulation of the MDP, we show that offline RL algorithms can adapt to various click models without complex debiasing techniques and prior knowledge of the model. Results on various large-scale datasets demonstrate that CUOLR consistently outperforms the state-of-the-art off-policy learning to rank algorithms while maintaining consistency and robustness under different click models.

cs.LG↗

Provable Benefits of Policy Learning from Human Preferences in Contextual Bandit Problems

For a real-world decision-making problem, the reward function often needs to be engineered or learned. A popular approach is to utilize human feedback to learn a reward function for training. The most straightforward way to do so is to ask humans to provide ratings for state-action pairs on an absolute scale and take these ratings as reward samples directly. Another popular way is to ask humans to rank a small set of state-action pairs by preference and learn a reward function from these preference data. Recently, preference-based methods have demonstrated substantial success in empirical applications such as InstructGPT. In this work, we develop a theoretical comparison between these human feedback approaches in offline contextual bandits and show how human bias and uncertainty in feedback modelings can affect the theoretical guarantees of these approaches. Through this, our results seek to provide a theoretical explanation for the empirical successes of preference-based methods from a modeling perspective.

cs.LG↗

Efficient Reinforcement Learning with Impaired Observability: Learning to Act with Delayed and Missing State Observations

In real-world reinforcement learning (RL) systems, various forms of {\it impaired observability} can complicate matters. These situations arise when an agent is unable to observe the most recent state of the system due to latency or lossy channels, yet the agent must still make real-time decisions. This paper introduces a theoretical investigation into efficient RL in control systems where agents must act with delayed and missing state observations. We present algorithms and establish near-optimal regret upper and lower bounds, of the form $\tilde{\mathcal{O}}(\sqrt{{\rm poly}(H) SAK})$, for RL in the delayed and missing observation settings. Here $S$ and $A$ are the sizes of state and action spaces, $H$ is the time horizon and $K$ is the number of episodes. Despite impaired observability posing significant challenges to the policy class and planning, our results demonstrate that learning remains efficient, with the regret bound optimally depending on the state-action size of the original system. Additionally, we provide a characterization of the performance of the optimal policy under impaired observability, comparing it to the optimal value obtained with full observability. Numerical results are provided to support our theory.

cs.LG↗

Federated Multi-Level Optimization over Decentralized Networks

Multi-level optimization has gained increasing attention in recent years, as it provides a powerful framework for solving complex optimization problems that arise in many fields, such as meta-learning, multi-player games, reinforcement learning, and nested composition optimization. In this paper, we study the problem of distributed multi-level optimization over a network, where agents can only communicate with their immediate neighbors. This setting is motivated by the need for distributed optimization in large-scale systems, where centralized optimization may not be practical or feasible. To address this problem, we propose a novel gossip-based distributed multi-level optimization algorithm that enables networked agents to solve optimization problems at different levels in a single timescale and share information through network propagation. Our algorithm achieves optimal sample complexity, scaling linearly with the network size, and demonstrates state-of-the-art performance on various applications, including hyper-parameter tuning, decentralized reinforcement learning, and risk-averse optimization.

cs.LG↗

A 5' UTR Language Model for Decoding Untranslated Regions of mRNA and Function Predictions

The 5' UTR, a regulatory region at the beginning of an mRNA molecule, plays a crucial role in regulating the translation process and impacts the protein expression level. Language models have showcased their effectiveness in decoding the functions of protein and genome sequences. Here, we introduced a language model for 5' UTR, which we refer to as the UTR-LM. The UTR-LM is pre-trained on endogenous 5' UTRs from multiple species and is further augmented with supervised information including secondary structure and minimum free energy. We fine-tuned the UTR-LM in a variety of downstream tasks. The model outperformed the best-known benchmark by up to 42% for predicting the Mean Ribosome Loading, and by up to 60% for predicting the Translation Efficiency and the mRNA Expression Level. The model also applies to identifying unannotated Internal Ribosome Entry Sites within the untranslated region and improves the AUPR from 0.37 to 0.52 compared to the best baseline. Further, we designed a library of 211 novel 5' UTRs with high predicted values of translation efficiency and evaluated them via a wet-lab assay. Experiment results confirmed that our top designs achieved a 32.5% increase in protein production level relative to well-established 5' UTR optimized for therapeutics.

cs.LG↗

STEERING: Stein Information Directed Exploration for Model-Based Reinforcement Learning

Directed Exploration is a crucial challenge in reinforcement learning (RL), especially when rewards are sparse. Information-directed sampling (IDS), which optimizes the information ratio, seeks to do so by augmenting regret with information gain. However, estimating information gain is computationally intractable or relies on restrictive assumptions which prohibit its use in many practical instances. In this work, we posit an alternative exploration incentive in terms of the integral probability metric (IPM) between a current estimate of the transition model and the unknown optimal, which under suitable conditions, can be computed in closed form with the kernelized Stein discrepancy (KSD). Based on KSD, we develop a novel algorithm \algo: \textbf{STE}in information dir\textbf{E}cted exploration for model-based \textbf{R}einforcement Learn\textbf{ING}. To enable its derivation, we develop fundamentally new variants of KSD for discrete conditional distributions. {We further establish that {\algo} archives sublinear Bayesian regret, improving upon prior learning rates of information-augmented MBRL.} Experimentally, we show that the proposed algorithm is computationally affordable and outperforms several prior approaches.

cs.LG↗

Visual Adversarial Examples Jailbreak Aligned Large Language Models

Recently, there has been a surge of interest in integrating vision into Large Language Models (LLMs), exemplified by Visual Language Models (VLMs) such as Flamingo and GPT-4. This paper sheds light on the security and safety implications of this trend. First, we underscore that the continuous and high-dimensional nature of the visual input makes it a weak link against adversarial attacks, representing an expanded attack surface of vision-integrated LLMs. Second, we highlight that the versatility of LLMs also presents visual attackers with a wider array of achievable adversarial objectives, extending the implications of security failures beyond mere misclassification. As an illustration, we present a case study in which we exploit visual adversarial examples to circumvent the safety guardrail of aligned LLMs with integrated vision. Intriguingly, we discover that a single visual adversarial example can universally jailbreak an aligned LLM, compelling it to heed a wide range of harmful instructions that it otherwise would not) and generate harmful content that transcends the narrow scope of a `few-shot' derogatory corpus initially employed to optimize the adversarial example. Our study underscores the escalating adversarial risks associated with the pursuit of multimodality. Our findings also connect the long-studied adversarial vulnerabilities of neural networks to the nascent field of AI alignment. The presented attack suggests a fundamental adversarial challenge for AI alignment, especially in light of the emerging trend toward multimodality in frontier foundation models.

cs.CR↗

Actions Speak What You Want: Provably Sample-Efficient Reinforcement Learning of the Quantal Stackelberg Equilibrium from Strategic Feedbacks

We study reinforcement learning (RL) for learning a Quantal Stackelberg Equilibrium (QSE) in an episodic Markov game with a leader-follower structure. In specific, at the outset of the game, the leader announces her policy to the follower and commits to it. The follower observes the leader's policy and, in turn, adopts a quantal response policy by solving an entropy-regularized policy optimization problem induced by leader's policy. The goal of the leader is to find her optimal policy, which yields the optimal expected total return, by interacting with the follower and learning from data. A key challenge of this problem is that the leader cannot observe the follower's reward, and needs to infer the follower's quantal response model from his actions against leader's policies. We propose sample-efficient algorithms for both the online and offline settings, in the context of function approximation. Our algorithms are based on (i) learning the quantal response model via maximum likelihood estimation and (ii) model-free or model-based RL for solving the leader's decision making problem, and we show that they achieve sublinear regret upper bounds. Moreover, we quantify the uncertainty of these estimators and leverage the uncertainty to implement optimistic and pessimistic algorithms for online and offline settings. Besides, when specialized to the linear and myopic setting, our algorithms are also computationally efficient. Our theoretical analysis features a novel performance-difference lemma which incorporates the error of quantal response model, which might be of independent interest.

cs.LG↗

Reward-Directed Conditional Diffusion: Provable Distribution Estimation and Reward Improvement

We explore the methodology and theory of reward-directed generation via conditional diffusion models. Directed generation aims to generate samples with desired properties as measured by a reward function, which has broad applications in generative AI, reinforcement learning, and computational biology. We consider the common learning scenario where the data set consists of unlabeled data along with a smaller set of data with noisy reward labels. Our approach leverages a learned reward function on the smaller data set as a pseudolabeler. From a theoretical standpoint, we show that this directed generator can effectively learn and sample from the reward-conditioned data distribution. Additionally, our model is capable of recovering the latent subspace representation of data. Moreover, we establish that the model generates a new population that moves closer to a user-specified target reward value, where the optimality gap aligns with the off-policy bandit regret in the feature subspace. The improvement in rewards obtained is influenced by the interplay between the strength of the reward signal, the distribution shift, and the cost of off-support extrapolation. We provide empirical results to validate our theory and highlight the relationship between the strength of extrapolation and the quality of generated samples.

cs.LG↗

Sample-Efficient Learning of POMDPs with Multiple Observations In Hindsight

This paper studies the sample-efficiency of learning in Partially Observable Markov Decision Processes (POMDPs), a challenging problem in reinforcement learning that is known to be exponentially hard in the worst-case. Motivated by real-world settings such as loading in game playing, we propose an enhanced feedback model called ``multiple observations in hindsight'', where after each episode of interaction with the POMDP, the learner may collect multiple additional observations emitted from the encountered latent states, but may not observe the latent states themselves. We show that sample-efficient learning under this feedback model is possible for two new subclasses of POMDPs: \emph{multi-observation revealing POMDPs} and \emph{distinguishable POMDPs}. Both subclasses generalize and substantially relax \emph{revealing POMDPs} -- a widely studied subclass for which sample-efficient learning is possible under standard trajectory feedback. Notably, distinguishable POMDPs only require the emission distributions from different latent states to be \emph{different} instead of \emph{linearly independent} as required in revealing POMDPs.

cs.LG↗

Scaling In-Context Demonstrations with Structured Attention

The recent surge of large language models (LLMs) highlights their ability to perform in-context learning, i.e., "learning" to perform a task from a few demonstrations in the context without any parameter updates. However, their capabilities of in-context learning are limited by the model architecture: 1) the use of demonstrations is constrained by a maximum sentence length due to positional embeddings; 2) the quadratic complexity of attention hinders users from using more demonstrations efficiently; 3) LLMs are shown to be sensitive to the order of the demonstrations. In this work, we tackle these challenges by proposing a better architectural design for in-context learning. We propose SAICL (Structured Attention for In-Context Learning), which replaces the full-attention by a structured attention mechanism designed for in-context learning, and removes unnecessary dependencies between individual demonstrations, while making the model invariant to the permutation of demonstrations. We evaluate SAICL in a meta-training framework and show that SAICL achieves comparable or better performance than full attention while obtaining up to 3.4x inference speed-up. SAICL also consistently outperforms a strong Fusion-in-Decoder (FiD) baseline which processes each demonstration independently. Finally, thanks to its linear nature, we demonstrate that SAICL can easily scale to hundreds of demonstrations with continuous performance gains with scaling.

cs.CL↗

Reinforcement Learning with Human Feedback: Learning Dynamic Choices via Pessimism

In this paper, we study offline Reinforcement Learning with Human Feedback (RLHF) where we aim to learn the human's underlying reward and the MDP's optimal policy from a set of trajectories induced by human choices. RLHF is challenging for multiple reasons: large state space but limited human feedback, the bounded rationality of human decisions, and the off-policy distribution shift. In this paper, we focus on the Dynamic Discrete Choice (DDC) model for modeling and understanding human choices. DCC, rooted in econometrics and decision theory, is widely used to model a human decision-making process with forward-looking and bounded rationality. We propose a \underline{D}ynamic-\underline{C}hoice-\underline{P}essimistic-\underline{P}olicy-\underline{O}ptimization (DCPPO) method. \ The method involves a three-stage process: The first step is to estimate the human behavior policy and the state-action value function via maximum likelihood estimation (MLE); the second step recovers the human reward function via minimizing Bellman mean squared error using the learned value functions; the third step is to plug in the learned reward and invoke pessimistic value iteration for finding a near-optimal policy. With only single-policy coverage (i.e., optimal policy) of the dataset, we prove that the suboptimality of DCPPO almost matches the classical pessimistic offline RL algorithm in terms of suboptimality's dependency on distribution shift and dimension. To the best of our knowledge, this paper presents the first theoretical guarantees for off-policy offline RLHF with dynamic discrete choice model.

cs.LG↗

Effective Minkowski Dimension of Deep Nonparametric Regression: Function Approximation and Statistical Theories

Existing theories on deep nonparametric regression have shown that when the input data lie on a low-dimensional manifold, deep neural networks can adapt to the intrinsic data structures. In real world applications, such an assumption of data lying exactly on a low dimensional manifold is stringent. This paper introduces a relaxed assumption that the input data are concentrated around a subset of $\mathbb{R}^d$ denoted by $\mathcal{S}$, and the intrinsic dimension of $\mathcal{S}$ can be characterized by a new complexity notation -- effective Minkowski dimension. We prove that, the sample complexity of deep nonparametric regression only depends on the effective Minkowski dimension of $\mathcal{S}$ denoted by $p$. We further illustrate our theoretical findings by considering nonparametric regression with an anisotropic Gaussian random design $N(0,Σ)$, where $Σ$ is full rank. When the eigenvalues of $Σ$ have an exponential or polynomial decay, the effective Minkowski dimension of such an Gaussian random design is $p=\mathcal{O}(\sqrt{\log n})$ or $p=\mathcal{O}(n^γ)$, respectively, where $n$ is the sample size and $γ\in(0,1)$ is a small constant depending on the polynomial decay rate. Our theory shows that, when the manifold assumption does not hold, deep neural networks can still adapt to the effective Minkowski dimension of the data, and circumvent the curse of the ambient dimensionality for moderate sample sizes.

cs.LG↗

Provably Efficient Representation Learning with Tractable Planning in Low-Rank POMDP

In this paper, we study representation learning in partially observable Markov Decision Processes (POMDPs), where the agent learns a decoder function that maps a series of high-dimensional raw observations to a compact representation and uses it for more efficient exploration and planning. We focus our attention on the sub-classes of \textit{$γ$-observable} and \textit{decodable POMDPs}, for which it has been shown that statistically tractable learning is possible, but there has not been any computationally efficient algorithm. We first present an algorithm for decodable POMDPs that combines maximum likelihood estimation (MLE) and optimism in the face of uncertainty (OFU) to perform representation learning and achieve efficient sample complexity, while only calling supervised learning computational oracles. We then show how to adapt this algorithm to also work in the broader class of $γ$-observable POMDPs.

cs.LG↗

Adversarial Attacks on Online Learning to Rank with Stochastic Click Models

We propose the first study of adversarial attacks on online learning to rank. The goal of the adversary is to misguide the online learning to rank algorithm to place the target item on top of the ranking list linear times to time horizon $T$ with a sublinear attack cost. We propose generalized list poisoning attacks that perturb the ranking list presented to the user. This strategy can efficiently attack any no-regret ranker in general stochastic click models. Furthermore, we propose a click poisoning-based strategy named attack-then-quit that can efficiently attack two representative OLTR algorithms for stochastic click models. We theoretically analyze the success and cost upper bound of the two proposed methods. Experimental results based on synthetic and real-world data further validate the effectiveness and cost-efficiency of the proposed attack strategies.

cs.LG↗

Primal-Dual First-Order Methods for Affinely Constrained Multi-Block Saddle Point Problems

We consider the convex-concave saddle point problem $\min_{\mathbf{x}}\max_{\mathbf{y}}Φ(\mathbf{x},\mathbf{y})$, where the decision variables $\mathbf{x}$ and/or $\mathbf{y}$ subject to a multi-block structure and affine coupling constraints, and $Φ(\mathbf{x},\mathbf{y})$ possesses certain separable structure. Although the minimization counterpart of such problem has been widely studied under the topics of ADMM, this minimax problem is rarely investigated. In this paper, a convenient notion of $ε$-saddle point is proposed, under which the convergence rate of several proposed algorithms are analyzed. When only one of $\mathbf{x}$ and $\mathbf{y}$ has multiple blocks and affine constraint, several natural extensions of ADMM are proposed to solve the problem. Depending on the number of blocks and the level of smoothness, $\mathcal{O}(1/T)$ or $\mathcal{O}(1/\sqrt{T})$ convergence rates are derived for our algorithms. When both $\mathbf{x}$ and $\mathbf{y}$ have multiple blocks and affine constraints, a new algorithm called ExtraGradient Method of Multipliers (EGMM) is proposed. Under desirable smoothness condition, an $\mathcal{O}(1/T)$ rate of convergence can be guaranteed regardless of the number of blocks in $\mathbf{x}$ and $\mathbf{y}$. In depth comparison between EGMM (fully primal-dual method) and ADMM (approximate dual method) is made over the multi-block optimization problems to illustrate the advantage of the EGMM.

math.OC↗