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Mengwei Xu

Publications and source records attributed to Mengwei Xu.

80 records · Page 5Linked to original sources

DeepWear: Adaptive Local Offloading for On-Wearable Deep Learning

Due to their on-body and ubiquitous nature, wearables can generate a wide range of unique sensor data creating countless opportunities for deep learning tasks. We propose DeepWear, a deep learning (DL) framework for wearable devices to improve the performance and reduce the energy footprint. DeepWear strategically offloads DL tasks from a wearable device to its paired handheld device through local network. Compared to the remote-cloud-based offloading, DeepWear requires no Internet connectivity, consumes less energy, and is robust to privacy breach. DeepWear provides various novel techniques such as context-aware offloading, strategic model partition, and pipelining support to efficiently utilize the processing capacity from nearby paired handhelds. Deployed as a user-space library, DeepWear offers developer-friendly APIs that are as simple as those in traditional DL libraries such as TensorFlow. We have implemented DeepWear on the Android OS and evaluated it on COTS smartphones and smartwatches with real DL models. DeepWear brings up to 5.08X and 23.0X execution speedup, as well as 53.5% and 85.5% energy saving compared to wearable-only and handheld-only strategies, respectively.

cs.CY↗

A First Look at Deep Learning Apps on Smartphones

We are in the dawn of deep learning explosion for smartphones. To bridge the gap between research and practice, we present the first empirical study on 16,500 the most popular Android apps, demystifying how smartphone apps exploit deep learning in the wild. To this end, we build a new static tool that dissects apps and analyzes their deep learning functions. Our study answers threefold questions: what are the early adopter apps of deep learning, what do they use deep learning for, and how do their deep learning models look like. Our study has strong implications for app developers, smartphone vendors, and deep learning R\&D. On one hand, our findings paint a promising picture of deep learning for smartphones, showing the prosperity of mobile deep learning frameworks as well as the prosperity of apps building their cores atop deep learning. On the other hand, our findings urge optimizations on deep learning models deployed on smartphones, the protection of these models, and validation of research ideas on these models.

cs.LG↗

Hierarchical Federated Learning through LAN-WAN Orchestration

Federated learning (FL) was designed to enable mobile phones to collaboratively learn a global model without uploading their private data to a cloud server. However, exiting FL protocols has a critical communication bottleneck in a federated network coupled with privacy concerns, usually powered by a wide-area network (WAN). Such a WAN-driven FL design leads to significantly high cost and much slower model convergence. In this work, we propose an efficient FL protocol, which involves a hierarchical aggregation mechanism in the local-area network (LAN) due to its abundant bandwidth and almost negligible monetary cost than WAN. Our proposed FL can accelerate the learning process and reduce the monetary cost with frequent local aggregation in the same LAN and infrequent global aggregation on a cloud across WAN. We further design a concrete FL platform, namely LanFL, that incorporates several key techniques to handle those challenges introduced by LAN: cloud-device aggregation architecture, intra-LAN peer-to-peer (p2p) topology generation, inter-LAN bandwidth capacity heterogeneity. We evaluate LanFL on 2 typical Non-IID datasets, which reveals that LanFL can significantly accelerate FL training (1.5x-6.0x), save WAN traffic (18.3x-75.6x), and reduce monetary cost (3.8x-27.2x) while preserving the model accuracy.

cs.LG↗

Approximate Query Service on Autonomous IoT Cameras

Elf is a runtime for an energy-constrained camera to continuously summarize video scenes as approximate object counts. Elf's novelty centers on planning the camera's count actions under energy constraint. (1) Elf explores the rich action space spanned by the number of sample image frames and the choice of per-frame object counters; it unifies errors from both sources into one single bounded error. (2) To decide count actions at run time, Elf employs a learning-based planner, jointly optimizing for past and future videos without delaying result materialization. Tested with more than 1,000 hours of videos and under realistic energy constraints, Elf continuously generates object counts within only 11% of the true counts on average. Alongside the counts, Elf presents narrow errors shown to be bounded and up to 3.4x smaller than competitive baselines. At a higher level, Elf makes a case for advancing the geographic frontier of video analytics.

cs.DB↗

DeepCache: Principled Cache for Mobile Deep Vision

We present DeepCache, a principled cache design for deep learning inference in continuous mobile vision. DeepCache benefits model execution efficiency by exploiting temporal locality in input video streams. It addresses a key challenge raised by mobile vision: the cache must operate under video scene variation, while trading off among cacheability, overhead, and loss in model accuracy. At the input of a model, DeepCache discovers video temporal locality by exploiting the video's internal structure, for which it borrows proven heuristics from video compression; into the model, DeepCache propagates regions of reusable results by exploiting the model's internal structure. Notably, DeepCache eschews applying video heuristics to model internals which are not pixels but high-dimensional, difficult-to-interpret data. Our implementation of DeepCache works with unmodified deep learning models, requires zero developer's manual effort, and is therefore immediately deployable on off-the-shelf mobile devices. Our experiments show that DeepCache saves inference execution time by 18% on average and up to 47%. DeepCache reduces system energy consumption by 20% on average.

cs.CV↗

Relaxed constant positive linear dependence constraint qualification and its application to bilevel programs

Relaxed constant positive linear dependence constraint qualification (RCPLD) for a system of smooth equalities and inequalities is a constraint qualification that is weaker than the usual constraint qualifications such as Mangasarian Fromovitz constraint qualification and the linear constraint qualification. Moreover RCPLD is known to induce an error bound property. In this paper we extend RCPLD to a very general feasibility system which may include Lipschitz continuous inequality constraints, complementarity constraints and abstract constraints. We show that this RCPLD for the general system is a constraint qualification for the optimality condition in terms of limiting subdifferential and limiting normal cone and it is a sufficient condition for the error bound property under the strict complementarity condition for the complementarity system and Clarke regularity conditions for the inequality constraints and the abstract constraint set. Moreover we introduce and study some sufficient conditions for RCPLD including the relaxed constant rank constraint qualification (RCRCQ). Finally we apply our results to the bilevel program.

math.OC↗

MUIT: A Middleware for Adaptive Mobile Web-based User Interfaces in WS-BPEL

In enterprise organizations, the Bring-Your-Own-Device (BYOD) requirement has become prevalent as employees use their own mobile devices to process the workflow-oriented tasks. Consequently, it calls for approaches that can quickly develop and integrate mobile user interactions into existing business processes, and adapt to various contexts. However, designing, developing and deploying adaptive and mobile-oriented user interfaces for existing process engines are non-trivial, and require significant systematic efforts. To address this issue, we present a novel middleware-based approach, called MUIT, to developing and deploying the Mobility, User Interactions and Tasks into WS-BPEL engines. MUIT can be seamlessly into WS-BPEL without intrusions of existing process instances. MUIT provides a Domain-Specific Language (DSL) that provides some intuitive APIs to support the declarative development of adaptive, mobile-oriented, and Web-based user interfaces in WS-BPEL. The DSL can significantly improve the development of user interactions by preventing arbitrarily mixed codes, and its runtime supports satisfactory user experiences. We implement a proof- of-concept prototype by integrating MUIT into the commodity WS-BPEL-based Apusic Platform, and evaluate the performance and usability of MUIT platform.

cs.SE↗

Smoothing SQP methods for solving degenerate nonsmooth constrained optimization problems with applications to bilevel programs

We consider a degenerate nonsmooth and nonconvex optimization problem for which the standard constraint qualification such as the generalized Mangasarian Fromovitz constraint qualification (GMFCQ) may not hold. We use smoothing functions with the gradient consistency property to approximate the nonsmooth functions and introduce a smoothing sequential quadratic programming (SQP) algorithm under the exact penalty framework. We show that any accumulation point of a selected subsequence of the iteration sequence generated by the smoothing SQP algorithm is a Clarke stationary point, provided that the sequence of multipliers and the sequence of exact penalty parameters are bounded. Furthermore, we propose a new condition called the weakly generalized Mangasarian Fromovitz constraint qualification (WGMFCQ) that is weaker than the GMFCQ. We show that the extended version of the WGMFCQ guarantees the boundedness of the sequence of multipliers and the sequence of exact penalty parameters and thus guarantees the global convergence of the smoothing SQP algorithm. We demonstrate that the WGMFCQ can be satisfied by bilevel programs for which the GMFCQ never holds. Preliminary numerical experiments show that the algorithm is efficient for solving degenerate nonsmooth optimization problem such as the simple bilevel program.

math.OC↗