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Mengyu Wang

Publications and source records attributed to Mengyu Wang.

At least 19 recordsLinked to original sources

T-WLA: Bridging Slow Vision and Fast Touch

In contact-rich manipulation, contact conditions can change before a visual policy updates its action plan. Recomputing the plan through the visual policy adds latency, while tactile feedback alone does not specify how the ongoing motion should be revised for the task. We introduce T-WLA, a world-language-action architecture that uses shared visual memory to guide both action generation and tactile correction. At each visual update, the visual branch integrates the current image, task instruction, and retrieved history into a visual memory that conditions base-action generation. The same memory is cached for a lightweight tactile editor, which combines it with the active action chunk and incoming touch to predict residual corrections to unexecuted actions without rerunning the visual branch. Future-image and future-pressure prediction provide training-only supervision, encouraging the visual memory and tactile features to capture interaction dynamics relevant to action generation and correction. We evaluate T-WLA on tactile-conditioned hand-motion prediction using EgoTouch and Tachin, and on four real-world dexterous manipulation tasks. T-WLA reduces finger-joint MPJPE by 30% relative to the strongest reported baseline and achieves an average success rate of approximately 50.0% across real-robot manipulation tasks. Videos and code are available at https://anonymous-submission-20.github.io/T-WLA.github.io/.

cs.RO↗

SteerAct: Unlocking Action Models through Few-Shot Temporal Steering

Improving pretrained robot action models at test time from only a few rollouts remains challenging. Activation steering offers a lightweight approach by modifying feature activations while keeping model weights fixed. However, effective steering requires identifying which features to modify and determining the timing and strength of modification. We introduce SteerAct, a few-shot temporal steering framework that uses a shared temporal descriptor of sparse-feature dynamics for offline feature selection and online control. A pretrained sparse autoencoder provides candidate features, and our temporal descriptor summarizes the distribution of local activation-order patterns for each feature, enabling comparisons across rollouts without requiring timestep alignment. Before steering begins (offline), we use successful and failed reference rollouts to select a single task-specific feature whose temporal descriptors best distinguish the two outcomes and construct its reference banks. During each new execution (online), we compare the feature's evolving temporal descriptor with these references to determine when to intervene and how strongly to increase or decrease its activation via a steering coefficient. Using only 24 outcome-labeled rollouts per task, SteerAct improves task success by approximately 10% relative to unsteered models in evaluations spanning $π_{0.5}$, Fast-WAM, RoboTwin 2.0, DexJoCo, and real-world manipulation, without updating action-model weights. Code and demos are available at: https://steeract.github.io/.

cs.RO↗

VISTA: A Multimodal Egocentric Benchmark for Goal-Oriented Perception and Assistance to Blind and Low-Vision Users

Blindness and low vision limit many people's ability to complete daily tasks, motivating AI assistants that provide useful guidance. Yet, existing benchmarks do not adequately test whether vision models can provide effective everyday assistance. In particular, i) existing benchmarks primarily rely on visual and textual inputs, with limited support for other modalities that are increasingly available in egocentric wearable devices such as gaze, inertial measurements, spatial trajectories, and others; and ii) existing evaluations emphasize scene understanding and question answering, with limited coverage of goal-conditioned guidance for blind and low-vision users across everyday tasks. To bridge this gap, we introduce VISTA (Visually Impaired Scene and Task Annotations), a multimodal egocentric benchmark for goal-oriented assistance for blind and low-vision users. VISTA contains $\sim$1,000 egocentric recordings captured with Project Aria glasses; each recording provides synchronized sensor streams, six of which serve as model inputs, and three different types of annotation, covering ten task categories (TC), from object localization to hazard detection. We evaluate 14 representative vision-language models zero-shot on VISTA and design a lightweight multimodal model baseline that integrates all six modalities. Experimental results show that, although existing models can often describe egocentric scenes, they remain limited in generating goal-directed assistive guidance. VISTA thus provides a benchmark for evaluating multimodal models that could improve everyday accessibility.

cs.CV↗

REWIND: Uncertainty-Guided Trajectory Repair for Test-Time Reasoning

An early mistake in the generated reasoning can constrain all subsequent reasoning. Repeated-generation methods, like MCMC-based approaches, attempt to improve output quality by sampling multiple generations, but their effectiveness can be limited by randomly selecting where to regenerate. On MATH500 with Qwen2.5-Math-7B, we find that incorrect responses have substantially higher mean token entropy than correct responses, with an average within-question relative increase of approximately 112%, suggesting that entropy can signal reasoning errors. Motivated by this finding, we introduce REWIND, a training-free controller that uses entropy dynamics to propose targeted suffix regenerations. Across three model families and five benchmarks, REWIND outperforms all baselines, with gains of 0.51-10.00 percentage points over the strongest baseline. These results demonstrate the effectiveness of targeted, uncertainty-guided trajectory repair across models and tasks. Our code is available at https://anonymous.4open.science/r/rewind-D310.

cs.CL↗

ReMAP: Restoring the Perceptual Cycle with Reasoning-Time Latent Visual Memory

As multimodal large language models (MLLMs) reason for longer, attention to the initial visual input diminishes, weakening visual grounding. Visual memory reintroduces visual evidence during reasoning. We conduct a controlled analysis of visual memory along three axes: curation, organization, and access. We find that local evidence benefits from global context, compact latent representations balance accuracy and visual-context cost, and the utility of memory access depends on the reasoning state. Guided by these findings, we propose ReMAP (Reasoning-Time Memory-Augmented Perception), which couples two complementary latent memories: a static, question-conditioned Global memory that preserves scene and cross-image context, and a dynamic Local memory that uses this context as an anchor while selecting and re-encoding region-level evidence according to the current reasoning state. Both memories return compact latent tokens inserted into the reasoning sequence, and a reinforcement-learning access policy trained with branched rollouts decides when to continue reasoning or invoke Global or Local memory. On ten benchmark families, ReMAP outperforms prior visual-memory methods on all four multi-image benchmarks, exceeding the strongest prior results on MuirBench and MIMIC by 8.38 and 14.84 percentage points. Across four backbone families, enabling memory access improves over the same trained model with memory disabled, and on shared V*Bench, CV-Bench-2D, and MuirBench questions ReMAP reduces the visual tokens entering the reasoning sequence by 51.0-76.8% relative to the native-resolution backbone. Further analyses show that Global and Local memory form distinct yet complementary latent representations. Together, these components restore the perceptual cycle by letting the reasoning state trigger targeted visual retrieval, with the retrieved evidence guiding subsequent reasoning.

cs.CV↗

Revision-Aware Independent Agent Graphs for Dynamic Reasoning

Conventional reasoning protocols present a fixed, preselected task, so they cannot test whether an agent propagates relevant updates, preserves unaffected work, or reconstructs a historical task binding. We therefore study \emph{dynamic task routing}, in which an event stream revises task bindings and a system must select the document version valid at each query time before solving it. To study this problem, we repurpose six widely used benchmarks: MMLU, MMLU-Pro, MedMCQA, MATH, GPQA, and HumanEval into 31{,}119 dynamic episodes comprising 373{,}428 temporally categorized queries. This setting exposes a central trade-off: recomputing after every event wastes work, whereas unguarded reuse returns stale conclusions. We introduce the Revision-Aware Independent Agent Graph (RIAG), a bounded multi-agent policy that separates deterministic temporal resolution from task reasoning. RIAG caches solutions by immutable document identity, starts each fresh task with two unexposed attempts, and conditionally invokes audit and repair, using at most four calls per document version. On this collection, homogeneous RIAG achieves 54.24\% joint routing-and-answer accuracy at 0.62 calls/query, compared with 32.22\% at 18.00 calls/query for the strongest comparison method; heterogeneous RIAG reaches 49.78\% at 0.63 calls/query.

cs.AI↗

Honeycomb: Constant-Size Scene Memory Representation for Video World Models

Video world models require persistent scene memory to maintain consistency during long-horizon video generation. Existing spatial memories accumulate RGB observations or latent features, increasing storage requirements as generation proceeds. We introduce Honeycomb, a video world model built on HexMemory, our proposed low-rank representation for storing scene features in a fixed-size memory with a total of six spatial and spatiotemporal planes. A feed-forward writer maps each generated chunk into new plane features. As the spatial coverage or temporal range expands, we warp the previous planes while preserving their dimensions, then fuse them with the new features through confidence-weighted pooling and a learned residual correction. A reader retrieves latents from HexMemory to condition subsequent video generation. The writer processes only observations from the new chunk, avoiding per-scene optimization and repeated processing of the full history. Experiments on WorldScore and RealEstate10K demonstrate strong video generation quality and robust revisit consistency while keeping HexMemory feature storage constant throughout generation. Code and additional visualizations are available on our project page at https://jackswl.github.io/honeycomb/.

cs.CV↗

Representation-guided in-context learning for medical image interpretation with multimodal large language models

Medical image interpretation is central to diagnosis and care, yet adapting general-purpose multimodal large language models (MLLMs) often requires resource-intensive domain-specific fine-tuning. Here we introduce representation-guided in-context learning (RG-ICL), a training-free inference framework that retrieves query-aligned demonstrations using frozen encoders, without task-specific parameter updates. Across eight datasets spanning histopathology, radiology and retinal fundoscopy, RG-ICL improved classification (mean gain 20 percentage points) and visual question answering (VQA) (mean gain 13 percentage points) over no-context and conventional ICL, approaching or exceeding training-based comparators. Which cases were retrieved mattered more than how many: 6 query-aligned cases outperformed up to 32 randomly selected ones, whereas fixed or random cases often reduced accuracy below baseline. For VQA, aligning reference cases with both image content and question intent produced further gains. These findings indicate that for medical image interpretation, curating which reference cases an MLLM sees is a practical alternative to retraining it.

cs.AI↗

Diagnostic-Guided Longitudinal Modeling for Forecasting Retinal Atrophy Progression

Stochastic generative models are increasingly used for longitudinal imaging, but their added complexity may provide limited benefit when predictable disease-related change is small relative to technical variability. We treat model-class selection (stochastic vs deterministic) as an empirical step determined by a task-adaptive diagnostic. For a longitudinal image prediction task complicated by irregular follow-up, acquisition variability, and device heterogeneity, the diagnostic asks whether inter-visit image change is driven by time-dependent disease progression signals or time-independent acquisition variability. If a stochastic approach fails to yield useful predictive diversity, a more parsimonious, deterministic model class is selected. We applied this strategy to fundus autofluorescence (FAF) future image prediction. Applied to a heterogeneous Optos FAF archive (24,335 images from 9,708 eyes), the diagnostic indicated that global inter-visit FAF change was weakly associated with elapsed time, and source-anchored stochastic configurations produced little endpoint-resolvable sample variation. Guided by the diagnostic, we developed Temporal Retinal U-Net (TRU), a deterministic single-pass predictor conditioned on irregular imaging history and prediction horizon. Evaluated on a held-out cohort and two independent zero-shot transfer cohorts spanning rare-disease and cross-vendor shift, TRU achieved the strongest overall performance among the evaluated classical and deep-learning comparators on image-level and eye-specific progression measures, with lower precision in the smaller cross-vendor cohort. These findings support a diagnostic-guided strategy for longitudinal image prediction and demonstrate an example where deterministic predictions outperform stochastic models.

cs.CV↗

Summoning the Oracle to Slay It: Mitigating Look-Ahead Bias in Financial Backtesting with Large Language Models

Backtesting large language models (LLMs) on historical financial data is unreliable when their pre-training data include the evaluated events. An LLM trained in 2024 may already encode how stocks moved during 2018-2020. We name this failure parametric look-ahead bias and propose FinCAD, an inference-time adaptation of Context-Aware Decoding that attenuates contributions from memorised historical outcomes without retraining. FinCAD pairs an adversarial bias-discovery pipeline that learns a model-specific memory-activating prior prompt with an entity- and date-adaptive rule that scales the CAD strength using a per-(entity, date) confidence signal. Across five 7-14B LLMs and five mega-cap equities, the largest model-level mean in-sample return correction is -67.1%. For the three larger models, 2025 out-of-sample returns remain within $8K and mean Sharpe within $\pm$0.10 of baseline; mean general-benchmark accuracy remains positive or within -1.7 points for four of five models. On an eleven-model leaderboard, FinCAD raises the subset-averaged in-sample/out-of-sample Spearman correlation from +0.779 to +0.846, yielding rankings that are more closely aligned with post-cutoff performance.

cs.AI↗

Focus Where It Counts: A Salience-Driven Vision-Language Model for Low Vision Assistance

Vision-language models (VLMs) are rapidly progressing and offer promising capabilities for assistive technologies supporting persons with blindness or low vision. However, existing VLMs are primarily designed for general-purpose captioning and do not explicitly model human perceptual priorities, thereby limiting their ability to emphasize the most relevant information in a scene. To address this gap, we propose a salience-driven captioning framework that prioritizes scene elements according to their importance for human-centered assistance. We curate three salience-aware datasets, namely, Salience COCO, Salience Flickr, and Salience VizWiz, with object-level salience annotations designed to reflect the visual information most relevant to low vision users across different environments. Building on these datasets, we introduce Salience-LLaVA, a salience-aware VLM that incorporates salience cues to generate captions in which important elements are mentioned in the order of importance. Our work makes four main contributions. We build salience-aware datasets verified by low vision participants, propose Salience-LLaVA to describe objects in the order of importance, introduce SCMI to evaluate ordering accuracy, and deploy the system on assistive glasses to demonstrate real-world practicality. Code and datasets are available at: https://github.com/topo-focus/Topofocus

cs.CV↗

Graph-Based Pseudo-multimodal Contrastive Learning for 12-Lead ECG Representations

12-lead electrocardiogram (ECG) is a standard, non-invasive examination widely used for diagnosing coronary artery disease, where clinical interpretation relies on comparing waveform patterns across multiple leads. However, most existing ECG analysis methods focus on single-lead signals or treat each lead independently, and typically process ECG signals as one-dimensional time-series data using CNNs or RNNs. While effective in modeling local waveform changes, such approaches have difficulty capturing inter-lead dependency and global waveform patterns essential for clinical diagnosis. To address this limitation, we propose a graph-based pseudo-multimodal contrastive learning framework called Graph-CMMC. ECG waveforms are transformed into Gramian Angular Difference Field (GADF) images to construct complementary representations of the same cardiac activity, enabling a pseudo-multimodal learning setting. Using all 12 leads, Graph-CMMC aligns waveform and GADF representations in a self-supervised manner, while a graph-based relational module is employed to model inter-lead dependency and enforce structural consistency across leads during contrastive learning. Experimental results on a multi-label coronary artery occlusion classification task demonstrate that the proposed framework achieves competitive performance compared to supervised learning methods. These results further suggest the effectiveness of using GADF as a complementary representation and incorporating explicit graph-based modeling of inter-lead dependency for learning robust 12-lead ECG representations.

cs.LG↗

RingMo-Agent: A Unified Remote Sensing Foundation Model for Multi-Platform and Multi-Modal Reasoning

Remote sensing (RS) images from multiple modalities and platforms exhibit diverse details due to differences in sensor characteristics and imaging perspectives. Existing vision-language research in RS largely relies on relatively homogeneous data sources. Moreover, they still remain limited to conventional visual perception tasks such as classification or captioning. As a result, these methods fail to serve as a unified and standalone framework capable of effectively handling RS imagery from diverse sources in real-world applications. To address these issues, we propose RingMo-Agent, a model designed to handle multi-modal and multi-platform data that performs perception and reasoning tasks based on user textual instructions. Compared with existing models, RingMo-Agent 1) is supported by a large-scale vision-language dataset named RS-VL3M, comprising over 3 million image-text pairs, spanning optical, SAR, and infrared (IR) modalities collected from both satellite and UAV platforms, covering perception and challenging reasoning tasks; 2) learns modality adaptive representations by incorporating separated embedding layers to construct isolated features for heterogeneous modalities and reduce cross-modal interference; 3) unifies task modeling by introducing task-specific tokens and employing a token-based high-dimensional hidden state decoding mechanism designed for long-horizon spatial tasks. Extensive experiments on various RS vision-language tasks demonstrate that RingMo-Agent not only proves effective in both visual understanding and sophisticated analytical tasks, but also exhibits strong generalizability across different platforms and sensing modalities.

cs.CV↗

StateFlow: Building, Evolving, and Accessing 3D World States for Previsualization

Previsualization is an intermediate layer between ideas and production in film, games, architecture, and urban design. It lets creators iteratively refine scenes, actions, cameras, and spatial-temporal dynamics. Yet existing generative methods rely on simple prompts to jointly control all of these factors through one-shot image or video synthesis, offering weak controllability and limited support for iterative editing. Fundamentally, a world comprises multiple elements with geometry, appearance, and other attributes, together with cameras. Different frames are produced through local modifications or recombinations of this shared state, which is otherwise largely reused. Therefore, we argue that the missing component is an explicit and persistent working state. To address this, we present StateFlow, a state-centric framework for generative previsualization. Rather than generating videos in one shot, StateFlow uses an editable 3D world to organize scene structure, evolution, and cameras, while off-the-shelf video models enhance visual quality when higher fidelity is desired. This world is maintained as a persistent structured 3D state of scene elements and camera configurations, serving as the core working representation for previsualization. Built on this insight, StateFlow has three stages to construct, evolve, and access the world state. State construction lifts generated 2D content into a coherent 3D world through prior-guided, conflict-aware dual-view initialization, while State evolution translates user intent into structured state transitions while preserving world memory, avoiding full-scene regeneration for each edit. State access uses render-feedback reflection to refine camera plans into visually feasible trajectories, avoiding reliance on VLM semantics alone. Experiments show that StateFlow produces high-quality 3D worlds for video creation and game-like prototyping.

cs.CV↗

PAGE-4D: Disentangled pose and geometry estimation for vggt-4d perception

Recent 3D feed-forward models, such as the Visual Geometry Grounded Transformer (VGGT), have shown strong capability in inferring 3D attributes of static scenes. However, since they are typically trained on static datasets, these models often struggle in real-world scenarios involving complex dynamic elements, such as moving humans or deformable objects like umbrellas. To address this limitation, we introduce PAGE-4D, a feedforward model that extends VGGT to dynamic scenes, enabling camera pose estimation, depth prediction and point cloud reconstruction - all without post-processing. A central challenge in multitask 4D reconstruction is the inherent conflict between tasks: accurate camera pose estimation requires suppressing dynamic regions, while geometry reconstruction requires modeling them. To resolve this tension, we propose a dynamics aware aggregator that disentangles static and dynamic information by predicting a dynamics-aware mask - suppressing motion cues for pose estimation while amplifying them for geometry reconstruction. Extensive experiments show that PAGE-4D consistently outperforms the original VGGT in dynamic scenarios, achieving superior results in camera pose estimation, monocular and video depth estimation, and dense point map reconstruction. Necessary code and additional demos are available at Link: https://page4d.github.io/, including both the training-and-inference masking variant and the training-only masking variant (= VGGT architecture at inference). Keywords: VGGT-4D, 4D Perception, Dynamic Scene Reconstruction.

cs.CV↗

Stream3D: Sequential Multi-View 3D Generation via Evidential Memory

View-conditioned 3D generators such as SAM 3D, TRELLIS, and Hunyuan3D produce high-quality object reconstructions from a single view, but real-world visual observation often arrives as long monocular streams. Naively applying these generators to each streaming frame independently leads to severe temporal inconsistency in the generated results. To address this problem, we propose Stream3D, the first training-free streaming mechanism that turns a frozen view-conditioned 3D generator into a streaming generator with constant cross-chunk memory. Stream3D achieves this by maintaining a compact evidential memory, which selectively caches the most informative historical frames based on a proposed evidence score mechanism. As the stream progresses, the memory dynamically updates to retain a fixed number of informative frames, preventing the memory footprint from growing linearly with sequence length. This also prevents degradation over long sequences and keeps the underlying generator completely unchanged without retraining, architectural modifications, or auxiliary losses. Evaluated on both realistic and synthetic streaming benchmarks, Stream3D outperforms latent-transport baselines, including KV-cache reuse and flow-based feature editing, across both photometric and geometric metrics. More details can be found at: https://stream-3d.github.io/stream3d.github.io/.

cs.CV↗

GEM-4D: Geometry-Enhanced Video World Models for Robot Manipulation

Video world models can generate realistic futures from a single instruction, but they often fail to track the same physical points consistently across time. As a result, the generated videos appear plausible, yet lack the physical grounding required for reliable action execution, such as robot manipulation. We present GEM-4D, a geometry-grounded video world model that resolves this limitation by injecting dense 4D correspondence supervision distilled from a pretrained geometry foundation model into the video generative backbone during training. This supervision enables the model to jointly capture appearance and geometric structure while retaining a single-stream architecture with no additional inference cost. We further introduce an inverse dynamics module that converts correspondence-consistent video rollouts into executable robot trajectories, enabling direct deployment in both real-world and simulated manipulation. GEM-4D achieves state-of-the-art performance on both video prediction and geometric consistency across both simulation and realistic scenarios and improves real-world manipulation success from 61% to 81%. Additional results are available at https://gem-4d.github.io/.

cs.CV↗

StructGen: Disambiguating Multi-Reference Image Generation via Structured Context Modeling

Multi-reference image generation aims to synthesize images by integrating attributes from multiple reference images under textual instructions. As the number of references increases, the task necessitates complex semantic comprehension, such as correctly associating attributes with the intended subjects and planing out coherent spatial arrangement between subjects and their environments. Existing approaches, which rely solely on natural language instruction, often fail to capture these complex intentions precisely, leading to semantic misalignment and inconsistent generation. We identify two key factors behind these limitations: natural language instructions are often verbose and ambiguous, and high-quality multi-reference data is scarce. To address these issues, we propose StructGen, which employs a structured, dictionary-like format to encode multiple reference images, thereby enabling explicit and unambiguous specification of generation intentions. To support this design, we construct a structured dataset based on high-quality real images and develop a corresponding training framework, along with a dedicated benchmark for challenging multi-reference scenarios. Extensive experiments on both public benchmarks and our proposed benchmark demonstrate that StructGen consistently outperforms existing methods on both semantic alignment and detailed reference-generation consistency, especially under complex instructions with multiple references. The code is available at https://jianingpeng0382.github.io/StructGen/

cs.CV↗