Search arXiv⌕ Search

arXiv subjects

Michael Felsberg

Publications and source records attributed to Michael Felsberg.

At least 19 recordsLinked to original sources

SymADiT: Symmetry-Aware Crystal Generation with Latent Flow Matching

Tackling the task of crystal generation, we aim to enhance the previously proposed, symmetry-agnostic, All-atom Diffusion Transformer (ADiT) by introducing SymADiT, a symmetry-aware variant. To do so, we use a representation of crystals based on Wyckoff positions. We follow ADiT and perform generative modelling in latent space, adapted to our symmetry-aware representation. By forcing the output of the generative model to adhere to the symmetry restrictions imposed by the generated crystal's space group and each atom's Wyckoff position, the generated crystals exhibit more realistic symmetry properties. We benchmark our method against both symmetry-aware and symmetry-agnostic models for crystal generation and show competitive performance, generating stable, symmetric, and physically plausible crystals with only an off-the-shelf Transformer architecture. Our code is available at https://github.com/Karmush21/SymADiT.

cs.LG↗

A Probabilistic Perspective on Wasserstein-Based Evidential Uncertainty for Out-of-Distribution Segmentation

Semantic segmentation networks operate on a fixed set of classes and therefore fail when out-of-distribution (OOD) objects appear during deployment, a critical limitation for safety-critical applications such as autonomous driving. Reliably identifying OOD objects requires well-calibrated epistemic uncertainty, yet common softmax-based confidence scores remain overconfident, while Bayesian alternatives such as Monte Carlo dropout or deep ensembles require costly repeated forward passes. Evidential Deep Learning (EDL) offers an efficient alternative by modeling class probabilities as a Dirichlet distribution learned from a single deterministic forward pass. Existing EDL formulations rely on Euclidean objectives that push predictions towards the simplex vertices, encouraging overconfidence rather than preserving uncertainty for unfamiliar inputs. We instead employ Wasserstein-based objectives, which respect the geometry of the probability simplex, and study the influence of the Wasserstein order on segmentation accuracy and OOD detection within a unified evidential framework. We evaluate this framework on a convolutional (DeepLabV3+) and a transformer-based (SegFormer) architecture on the SegmentMeIfYouCan benchmark, including LostAndFound, RoadObstacle21, RoadAnomaly21, and Fishyscapes. Our results show the optimal Wasserstein order is architecture-dependent: second-order objectives dominate on the convolutional backbone, third-order objectives on the transformer backbone, and our framework surpasses comparable baselines on most metrics, with a single deterministic forward pass.

cs.CV↗

DisasterInsight: A Building-Centric Benchmark for Evaluating Vision--Language Models in Disaster Response

Vision--language models (VLMs) show promise for disaster-response remote sensing, but existing benchmarks mainly emphasize scene-level or damage-centric assessment. To study this building-centric gap, we introduce \method{}, a diagnostic benchmark built on xBD, a pre/post-disaster satellite dataset with building-level damage labels. \method{} enriches building instances with OpenStreetMap-derived functional labels and contains 134{,}108 task-specific instruction records across 15 task types, spanning instance-level assessment, scene-level counting, multi-instance reasoning, and structured report generation. The benchmark supports RGB pre/post-disaster imagery, single- and multi-view instance formulations, and scene-level RGB/SAR diagnostic inputs. Experiments with general-domain and remote-sensing VLMs show that models perform better on visible damage cues than on building-function understanding, multi-instance reasoning, counting, and grounded reporting. Instruction tuning improves performance on several tasks but does not close this building-centric gap.

cs.CV↗

Emergent Multi-View Geometry Through Self-Distillation

Over a century ago, Henri Poincaré argued that a motionless observer cannot acquire the notion of space. Yet, most visual representation learning methods operate on individual images, while those that leverage multiple views rely on RGB reconstruction, entangling geometry with appearance. We propose Poincar3, a self-supervised method that learns representations from multiple views through self-distillation instead of RGB reconstruction. We combine masked patch and image-level distillation with a teacher that observes additional views, enabling training from scratch without explicit 3D supervision. Poincar3 outperforms both previous single and multi-view self-supervised approaches such as DINOv3, MuM, and Muskie on correspondence estimation, camera pose estimation, and 3D reconstruction. Using a lightweight Poincaré adapter, we also find that our learned features encode camera motion more accurately than existing self-supervised representations.

cs.CV↗

VLM2GeoVec: Toward Universal Multimodal Embeddings for Remote Sensing

Satellite imagery differs from natural images in viewpoint, resolution, scale variation, and the prevalence of small objects -- demanding both region-level spatial reasoning and holistic scene understanding. Existing remote-sensing approaches are fragmented: dual-encoder retrieval models scale well but cannot interleave modalities, whereas generative assistants support grounding, yet are inefficient for retrieval. Benchmarks mirror this split: interleaved evaluations mainly target generative assistants, while cross-modal retrieval benchmarks target dual encoders. To bridge this gap, we introduce \textbf{RSMEB}, a unified remote sensing benchmark that evaluates cross-modal and interleaved retrieval across 21 tasks under a single ranking protocol, enabling comprehensive comparison of retrieval models on region- and geo-aware capabilities as well as conventional retrieval. As a strong reference baseline, we present \textbf{VLM2GeoVec}, an instruction-conditioned, single-encoder interleaving formulation tailored to remote sensing that packs image, text, bounding-box, and geo-coordinate tokens into one sequence and learns a unified embedding via contrastive training. Across RSMEB, VLM2GeoVec achieves $\textbf{26.6\%}$ P@1 in region-caption retrieval ($\textbf{+25}$ percentage points), $\textbf{32.5\%}$ in referring-expression retrieval ($\textbf{+19}$), and $\textbf{17.8\%}$ in semantic geo-aware retrieval ($\textbf{>3}$$\times$ prior best), while remaining competitive in conventional scene classification and text--image retrieval in zero-shot settings. Together, the proposed suite and reference baseline standardize evaluation and deliver a unified embedder for scalable retrieval and region-/geo-aware grounding. The code, the model checkpoints, and the data are available at https://github.com/emasa/VLM2GeoVec.

cs.CV↗

HorizonNet for visual terrain navigation

This paper investigates the problem of position estimation of unmanned surface vessels (USVs) operating in coastal areas or in the archipelago. We propose a position estimation method where the horizon line is extracted in a 360 degree panoramic image around the USV. We design a CNN architecture to determine an approximate horizon line in the image and implicitly determine the camera orientation (the pitch and roll angles). The panoramic image is warped to compensate for the camera orientation and to generate an image from an approximately level camera. A second CNN architecture is designed to extract the pixelwise horizon line in the warped image. The extracted horizon line is correlated with digital elevation model (DEM) data in the Fourier domain using a MOSSE correlation filter. Finally, we determine the location of the maximum correlation score over the search area to estimate the position of the USV. Comprehensive experiments are performed in a field trial in the archipelago. Our approach provides promising results by achieving position estimates with GPS-level accuracy.

cs.CV↗

A Tensor Variational Formulation of Gradient Energy Total Variation

We present a novel variational approach to a tensor-based total variation formulation which is called gradient energy total variation, GETV. We introduce the gradient energy tensor [6] into the GETV and show that the corresponding Euler-Lagrange (E-L) equation is a tensor-based partial differential equation of total variation type. Furthermore, we give a proof which shows that GETV is a convex functional. This approach, in contrast to the commonly used structure tensor, enables a formal derivation of the corresponding E-L equation. Experimental results suggest that GETV compares favourably to other state of the art variational denoising methods such as extended anisotropic diffusion (EAD)[1] and total variation (TV) [18] for gray-scale and colour images.

cs.CV↗

Mapping-Based Image Diffusion

In this work, we introduce a novel tensor-based functional for targeted image enhancement and denoising. Via explicit regularization, our formulation incorporates application dependent and contextual information using first principles. Few works in literature treat variational models that describe both application dependent information and contextual knowledge of the denoising problem. We prove the existence of a minimizer and present results on tensor symmetry constraints, convexity, and geometric interpretation of the proposed functional. We show that our framework excels in applications where nonlinear functions are present such as in gamma correction and targeted value range filtering. We also study general denoising performance where we show comparable results to dedicated PDE-based state of the art methods.

cs.CV↗

Using Channel Representations in Regularization Terms: A Case Study on Image Diffusion

In this work we propose a novel non-linear diffusion filtering approach for images based on their channel representation. To derive the diffusion update scheme we formulate a novel energy functional using a soft-histogram representation of image pixel neighborhoods obtained from the channel encoding. The resulting Euler-Lagrange equation yields a non-linear robust diffusion scheme with additional weighting terms stemming from the channel representation which steer the diffusion process. We apply this novel energy formulation to image reconstruction problems, showing good performance in the presence of mixtures of Gaussian and impulse-like noise, e.g. missing data. In denoising experiments of common scalar-valued images our approach performs competitive compared to other diffusion schemes as well as state-of-the-art denoising methods for the considered noise types.

cs.CV↗

On the Choice of Tensor Estimation for Corner Detection, Optical Flow and Denoising

Many image processing methods such as corner detection, optical flow and iterative enhancement make use of image tensors. Generally, these tensors are estimated using the structure tensor. In this work we show that the gradient energy tensor can be used as an alternative to the structure tensor in several cases. We apply the gradient energy tensor to common image problem applications such as corner detection, optical flow and image enhancement. Our experimental results suggest that the gradient energy tensor enables real-time tensor-based image enhancement using the graphical processing unit (GPU) and we obtain 40% increase of frame rate without loss of image quality.

cs.CV↗

On Tensor-Based PDEs and their Corresponding Variational Formulations with Application to Color Image Denoising

The case when a partial differential equation (PDE) can be considered as an Euler-Lagrange (E-L) equation of an energy functional, consisting of a data term and a smoothness term is investigated. We show the necessary conditions for a PDE to be the E-L equation for a corresponding functional. This energy functional is applied to a color image denoising problem and it is shown that the method compares favorably to current state-of-the-art color image denoising techniques.

cs.CV↗

Targeted Iterative Filtering

The assessment of image denoising results depends on the respective application area, i.e. image compression, still-image acquisition, and medical images require entirely different behavior of the applied denoising method. In this paper we propose a novel, nonlinear diffusion scheme that is derived from a linear diffusion process in a value space determined by the application. We show that application-driven linear diffusion in the transformed space compares favorably with existing nonlinear diffusion techniques.

cs.CV↗

Predicting Signed Distance Functions for Visual Instance Segmentation

Visual instance segmentation is a challenging problem and becomes even more difficult if objects of interest varies unconstrained in shape. Some objects are well described by a rectangle, however, this is hardly always the case. Consider for instance long, slender objects such as ropes. Anchor-based approaches classify predefined bounding boxes as either negative or positive and thus provide a limited set of shapes that can be handled. Defining anchor-boxes that fit well to all possible shapes leads to an infeasible number of prior boxes. We explore a different approach and propose to train a neural network to compute distance maps along different directions. The network is trained at each pixel to predict the distance to the closest object contour in a given direction. By pooling the distance maps we obtain an approximation to the signed distance function (SDF). The SDF may then be thresholded in order to obtain a foreground-background segmentation. We compare this segmentation to foreground segmentations obtained from the state-of-the-art instance segmentation method YOLACT. On the COCO dataset, our segmentation yields a higher performance in terms of foreground intersection over union (IoU). However, while the distance maps contain information on the individual instances, it is not straightforward to map them to the full instance segmentation. We still believe that this idea is a promising research direction for instance segmentation, as it better captures the different shapes found in the real world.

cs.CV↗

Online Learning of Correspondences between Images

We propose a novel method for iterative learning of point correspondences between image sequences. Points moving on surfaces in 3D space are projected into two images. Given a point in either view, the considered problem is to determine the corresponding location in the other view. The geometry and distortions of the projections are unknown as is the shape of the surface. Given several pairs of point-sets but no access to the 3D scene, correspondence mappings can be found by excessive global optimization or by the fundamental matrix if a perspective projective model is assumed. However, an iterative solution on sequences of point-set pairs with general imaging geometry is preferable. We derive such a method that optimizes the mapping based on Neyman's chi-square divergence between the densities representing the uncertainties of the estimated and the actual locations. The densities are represented as channel vectors computed with a basis function approach. The mapping between these vectors is updated with each new pair of images such that fast convergence and high accuracy are achieved. The resulting algorithm runs in real-time and is superior to state-of-the-art methods in terms of convergence and accuracy in a number of experiments.

cs.CV↗

Fast Iterative Five point Relative Pose Estimation

Robust estimation of the relative pose between two cameras is a fundamental part of Structure and Motion methods. For calibrated cameras, the five point method together with a robust estimator such as RANSAC gives the best result in most cases. The current state-of-the-art method for solving the relative pose problem from five points is due to Nister [9], because it is faster than other methods and in the RANSAC scheme one can improve precision by increasing the number of iterations. In this paper, we propose a new iterative method, which is based on Powell's Dog Leg algorithm. The new method has the same precision and is approximately twice as fast as Nister's algorithm. The proposed method is easily extended to more than five points while retaining a efficient error metrics. This makes it also very suitable as an refinement step. The proposed algorithm is systematically evaluated on three types of datasets with known ground truth.

cs.CV↗

Distractor-Aware Video Object Segmentation

Semi-supervised video object segmentation is a challenging task that aims to segment a target throughout a video sequence given an initial mask at the first frame. Discriminative approaches have demonstrated competitive performance on this task at a sensible complexity. These approaches typically formulate the problem as a one-versus-one classification between the target and the background. However, in reality, a video sequence usually encompasses a target, background, and possibly other distracting objects. Those objects increase the risk of introducing false positives, especially if they share visual similarities with the target. Therefore, it is more effective to separate distractors from the background, and handle them independently. We propose a one-versus-many scheme to address this situation by separating distractors into their own class. This separation allows imposing special attention to challenging regions that are most likely to degrade the performance. We demonstrate the prominence of this formulation by modifying the learning-what-to-learn (LWL) method to be distractor-aware. Our proposed approach sets a new state-of-the-art on the DAVIS 2017 val dataset, and improves over the baseline on the DAVIS 2017 test-dev benchmark by 4.6 percentage points.

cs.CV↗

Quantum Classification through Tournament Voting for Robust Single-Shot Inference

Quantum machine learning (QML) promises powerful classification capabilities, but suffers from fragile output encodings and high sampling demands -- especially in multiclass settings. Traditional schemes such as one-hot and binary encoding either produce interpretable outputs too rarely or require many shots to achieve reliable predictions. We propose a decision aggregation framework for quantum multiclass classification based on round-robin tournament scoring. Each output qubit represents a binary comparison between class pairs, and the final prediction is determined by majority wins. This structure improves both the resolvability and accuracy of single-shot predictions, outperforming standard encodings under fixed shot-count conditions. Our method retains global entanglement while localizing decision tasks, enabling interpretable inference that remains reliable under intrinsic quantum randomness, without sacrificing expressivity. Empirical results show that this approach achieves high accuracy and interpretability under fixed shot-count measurements, suggesting a promising direction for future quantum classifiers.

quant-ph↗

RoMa v2: Harder Better Faster Denser Feature Matching

Dense feature matching aims to estimate all correspondences between two images of a 3D scene and has recently been established as the gold standard due to its high accuracy and robustness. However, existing dense matchers still fail or perform poorly for many hard real-world scenarios, and high-precision models are often slow, limiting their applicability. In this paper, we attack these weaknesses on a wide front through a series of systematic improvements that together yield a significantly better model. In particular, we construct a novel matching architecture and loss, which, combined with a curated diverse training distribution, enables our model to solve many complex matching tasks. We further make training faster through a decoupled two-stage matching-then-refinement pipeline, and at the same time, significantly reduce refinement memory usage through a custom CUDA kernel. Finally, we leverage the recent DINOv3 foundation model along with multiple other insights to make the model more robust and unbiased. In our extensive set of experiments, we show that the resulting novel matcher sets a new state-of-the-art, being significantly more accurate than its predecessors. Code is available at https://github.com/Parskatt/romav2

cs.CV↗