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Mike Zheng Shou

Publications and source records attributed to Mike Zheng Shou.

At least 217 records · Page 12Linked to original sources

ICDAR 2023 Video Text Reading Competition for Dense and Small Text

Recently, video text detection, tracking, and recognition in natural scenes are becoming very popular in the computer vision community. However, most existing algorithms and benchmarks focus on common text cases (e.g., normal size, density) and single scenarios, while ignoring extreme video text challenges, i.e., dense and small text in various scenarios. In this competition report, we establish a video text reading benchmark, DSText, which focuses on dense and small text reading challenges in the video with various scenarios. Compared with the previous datasets, the proposed dataset mainly include three new challenges: 1) Dense video texts, a new challenge for video text spotter. 2) High-proportioned small texts. 3) Various new scenarios, e.g., Game, sports, etc. The proposed DSText includes 100 video clips from 12 open scenarios, supporting two tasks (i.e., video text tracking (Task 1) and end-to-end video text spotting (Task 2)). During the competition period (opened on 15th February 2023 and closed on 20th March 2023), a total of 24 teams participated in the three proposed tasks with around 30 valid submissions, respectively. In this article, we describe detailed statistical information of the dataset, tasks, evaluation protocols and the results summaries of the ICDAR 2023 on DSText competition. Moreover, we hope the benchmark will promise video text research in the community.

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SparseFormer: Sparse Visual Recognition via Limited Latent Tokens

Human visual recognition is a sparse process, where only a few salient visual cues are attended to rather than traversing every detail uniformly. However, most current vision networks follow a dense paradigm, processing every single visual unit (e.g,, pixel or patch) in a uniform manner. In this paper, we challenge this dense paradigm and present a new method, coined SparseFormer, to imitate human's sparse visual recognition in an end-to-end manner. SparseFormer learns to represent images using a highly limited number of tokens (down to 49) in the latent space with sparse feature sampling procedure instead of processing dense units in the original pixel space. Therefore, SparseFormer circumvents most of dense operations on the image space and has much lower computational costs. Experiments on the ImageNet classification benchmark dataset show that SparseFormer achieves performance on par with canonical or well-established models while offering better accuracy-throughput tradeoff. Moreover, the design of our network can be easily extended to the video classification with promising performance at lower computational costs. We hope that our work can provide an alternative way for visual modeling and inspire further research on sparse neural architectures. The code will be publicly available at https://github.com/showlab/sparseformer

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Making Vision Transformers Efficient from A Token Sparsification View

The quadratic computational complexity to the number of tokens limits the practical applications of Vision Transformers (ViTs). Several works propose to prune redundant tokens to achieve efficient ViTs. However, these methods generally suffer from (i) dramatic accuracy drops, (ii) application difficulty in the local vision transformer, and (iii) non-general-purpose networks for downstream tasks. In this work, we propose a novel Semantic Token ViT (STViT), for efficient global and local vision transformers, which can also be revised to serve as backbone for downstream tasks. The semantic tokens represent cluster centers, and they are initialized by pooling image tokens in space and recovered by attention, which can adaptively represent global or local semantic information. Due to the cluster properties, a few semantic tokens can attain the same effect as vast image tokens, for both global and local vision transformers. For instance, only 16 semantic tokens on DeiT-(Tiny,Small,Base) can achieve the same accuracy with more than 100% inference speed improvement and nearly 60% FLOPs reduction; on Swin-(Tiny,Small,Base), we can employ 16 semantic tokens in each window to further speed it up by around 20% with slight accuracy increase. Besides great success in image classification, we also extend our method to video recognition. In addition, we design a STViT-R(ecover) network to restore the detailed spatial information based on the STViT, making it work for downstream tasks, which is powerless for previous token sparsification methods. Experiments demonstrate that our method can achieve competitive results compared to the original networks in object detection and instance segmentation, with over 30% FLOPs reduction for backbone. Code is available at http://github.com/changsn/STViT-R

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Affordance Grounding from Demonstration Video to Target Image

Humans excel at learning from expert demonstrations and solving their own problems. To equip intelligent robots and assistants, such as AR glasses, with this ability, it is essential to ground human hand interactions (i.e., affordances) from demonstration videos and apply them to a target image like a user's AR glass view. The video-to-image affordance grounding task is challenging due to (1) the need to predict fine-grained affordances, and (2) the limited training data, which inadequately covers video-image discrepancies and negatively impacts grounding. To tackle them, we propose Affordance Transformer (Afformer), which has a fine-grained transformer-based decoder that gradually refines affordance grounding. Moreover, we introduce Mask Affordance Hand (MaskAHand), a self-supervised pre-training technique for synthesizing video-image data and simulating context changes, enhancing affordance grounding across video-image discrepancies. Afformer with MaskAHand pre-training achieves state-of-the-art performance on multiple benchmarks, including a substantial 37% improvement on the OPRA dataset. Code is made available at https://github.com/showlab/afformer.

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Tune-A-Video: One-Shot Tuning of Image Diffusion Models for Text-to-Video Generation

To replicate the success of text-to-image (T2I) generation, recent works employ large-scale video datasets to train a text-to-video (T2V) generator. Despite their promising results, such paradigm is computationally expensive. In this work, we propose a new T2V generation setting$\unicode{x2014}$One-Shot Video Tuning, where only one text-video pair is presented. Our model is built on state-of-the-art T2I diffusion models pre-trained on massive image data. We make two key observations: 1) T2I models can generate still images that represent verb terms; 2) extending T2I models to generate multiple images concurrently exhibits surprisingly good content consistency. To further learn continuous motion, we introduce Tune-A-Video, which involves a tailored spatio-temporal attention mechanism and an efficient one-shot tuning strategy. At inference, we employ DDIM inversion to provide structure guidance for sampling. Extensive qualitative and numerical experiments demonstrate the remarkable ability of our method across various applications.

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Revisit Parameter-Efficient Transfer Learning: A Two-Stage Paradigm

Parameter-Efficient Transfer Learning (PETL) aims at efficiently adapting large models pre-trained on massive data to downstream tasks with limited task-specific data. In view of the practicality of PETL, previous works focus on tuning a small set of parameters for each downstream task in an end-to-end manner while rarely considering the task distribution shift issue between the pre-training task and the downstream task. This paper proposes a novel two-stage paradigm, where the pre-trained model is first aligned to the target distribution. Then the task-relevant information is leveraged for effective adaptation. Specifically, the first stage narrows the task distribution shift by tuning the scale and shift in the LayerNorm layers. In the second stage, to efficiently learn the task-relevant information, we propose a Taylor expansion-based importance score to identify task-relevant channels for the downstream task and then only tune such a small portion of channels, making the adaptation to be parameter-efficient. Overall, we present a promising new direction for PETL, and the proposed paradigm achieves state-of-the-art performance on the average accuracy of 19 downstream tasks.

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STPrivacy: Spatio-Temporal Privacy-Preserving Action Recognition

Existing methods of privacy-preserving action recognition (PPAR) mainly focus on frame-level (spatial) privacy removal through 2D CNNs. Unfortunately, they have two major drawbacks. First, they may compromise temporal dynamics in input videos, which are critical for accurate action recognition. Second, they are vulnerable to practical attacking scenarios where attackers probe for privacy from an entire video rather than individual frames. To address these issues, we propose a novel framework STPrivacy to perform video-level PPAR. For the first time, we introduce vision Transformers into PPAR by treating a video as a tubelet sequence, and accordingly design two complementary mechanisms, i.e., sparsification and anonymization, to remove privacy from a spatio-temporal perspective. In specific, our privacy sparsification mechanism applies adaptive token selection to abandon action-irrelevant tubelets. Then, our anonymization mechanism implicitly manipulates the remaining action-tubelets to erase privacy in the embedding space through adversarial learning. These mechanisms provide significant advantages in terms of privacy preservation for human eyes and action-privacy trade-off adjustment during deployment. We additionally contribute the first two large-scale PPAR benchmarks, VP-HMDB51 and VP-UCF101, to the community. Extensive evaluations on them, as well as two other tasks, validate the effectiveness and generalization capability of our framework.

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Rethinking the Objectives of Vector-Quantized Tokenizers for Image Synthesis

Vector-Quantized (VQ-based) generative models usually consist of two basic components, i.e., VQ tokenizers and generative transformers. Prior research focuses on improving the reconstruction fidelity of VQ tokenizers but rarely examines how the improvement in reconstruction affects the generation ability of generative transformers. In this paper, we surprisingly find that improving the reconstruction fidelity of VQ tokenizers does not necessarily improve the generation. Instead, learning to compress semantic features within VQ tokenizers significantly improves generative transformers' ability to capture textures and structures. We thus highlight two competing objectives of VQ tokenizers for image synthesis: semantic compression and details preservation. Different from previous work that only pursues better details preservation, we propose Semantic-Quantized GAN (SeQ-GAN) with two learning phases to balance the two objectives. In the first phase, we propose a semantic-enhanced perceptual loss for better semantic compression. In the second phase, we fix the encoder and codebook, but enhance and finetune the decoder to achieve better details preservation. The proposed SeQ-GAN greatly improves VQ-based generative models and surpasses the GAN and Diffusion Models on both unconditional and conditional image generation. Our SeQ-GAN (364M) achieves Frechet Inception Distance (FID) of 6.25 and Inception Score (IS) of 140.9 on 256x256 ImageNet generation, a remarkable improvement over VIT-VQGAN (714M), which obtains 11.2 FID and 97.2 IS.

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Revitalize Region Feature for Democratizing Video-Language Pre-training of Retrieval

Recent dominant methods for video-language pre-training (VLP) learn transferable representations from the raw pixels in an end-to-end manner to achieve advanced performance on downstream video-language retrieval. Despite the impressive results, VLP research becomes extremely expensive with the need for massive data and a long training time, preventing further explorations. In this work, we revitalize region features of sparsely sampled video clips to significantly reduce both spatial and temporal visual redundancy towards democratizing VLP research at the same time achieving state-of-the-art results. Specifically, to fully explore the potential of region features, we introduce a novel bidirectional region-word alignment regularization that properly optimizes the fine-grained relations between regions and certain words in sentences, eliminating the domain/modality disconnections between pre-extracted region features and text. Extensive results of downstream video-language retrieval tasks on four datasets demonstrate the superiority of our method on both effectiveness and efficiency, \textit{e.g.}, our method achieves competing results with 80\% fewer data and 85\% less pre-training time compared to the most efficient VLP method so far \cite{lei2021less}. The code will be available at \url{https://github.com/showlab/DemoVLP}.

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MIST: Multi-modal Iterative Spatial-Temporal Transformer for Long-form Video Question Answering

To build Video Question Answering (VideoQA) systems capable of assisting humans in daily activities, seeking answers from long-form videos with diverse and complex events is a must. Existing multi-modal VQA models achieve promising performance on images or short video clips, especially with the recent success of large-scale multi-modal pre-training. However, when extending these methods to long-form videos, new challenges arise. On the one hand, using a dense video sampling strategy is computationally prohibitive. On the other hand, methods relying on sparse sampling struggle in scenarios where multi-event and multi-granularity visual reasoning are required. In this work, we introduce a new model named Multi-modal Iterative Spatial-temporal Transformer (MIST) to better adapt pre-trained models for long-form VideoQA. Specifically, MIST decomposes traditional dense spatial-temporal self-attention into cascaded segment and region selection modules that adaptively select frames and image regions that are closely relevant to the question itself. Visual concepts at different granularities are then processed efficiently through an attention module. In addition, MIST iteratively conducts selection and attention over multiple layers to support reasoning over multiple events. The experimental results on four VideoQA datasets, including AGQA, NExT-QA, STAR, and Env-QA, show that MIST achieves state-of-the-art performance and is superior at computation efficiency and interpretability.

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The Metaverse Data Deluge: What Can We Do About It?

In the Metaverse, the physical space and the virtual space co-exist, and interact simultaneously. While the physical space is virtually enhanced with information, the virtual space is continuously refreshed with real-time, real-world information. To allow users to process and manipulate information seamlessly between the real and digital spaces, novel technologies must be developed. These include smart interfaces, new augmented realities, efficient storage and data management and dissemination techniques. In this paper, we first discuss some promising co-space applications. These applications offer opportunities that neither of the spaces can realize on its own. We then discuss challenges. Finally, we discuss and envision what are likely to be required from the database and system perspectives.

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Single-Stage Open-world Instance Segmentation with Cross-task Consistency Regularization

Open-World Instance Segmentation (OWIS) is an emerging research topic that aims to segment class-agnostic object instances from images. The mainstream approaches use a two-stage segmentation framework, which first locates the candidate object bounding boxes and then performs instance segmentation. In this work, we instead promote a single-stage framework for OWIS. We argue that the end-to-end training process in the single-stage framework can be more convenient for directly regularizing the localization of class-agnostic object pixels. Based on the single-stage instance segmentation framework, we propose a regularization model to predict foreground pixels and use its relation to instance segmentation to construct a cross-task consistency loss. We show that such a consistency loss could alleviate the problem of incomplete instance annotation -- a common problem in the existing OWIS datasets. We also show that the proposed loss lends itself to an effective solution to semi-supervised OWIS that could be considered an extreme case that all object annotations are absent for some images. Our extensive experiments demonstrate that the proposed method achieves impressive results in both fully-supervised and semi-supervised settings. Compared to SOTA methods, the proposed method significantly improves the $AP_{100}$ score by 4.75\% in UVO$\rightarrow$UVO setting and 4.05\% in COCO$\rightarrow$UVO setting. In the case of semi-supervised learning, our model learned with only 30\% labeled data, even outperforms its fully-supervised counterpart with 50\% labeled data. The code will be released soon.

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Egocentric Video-Language Pretraining

Video-Language Pretraining (VLP), which aims to learn transferable representation to advance a wide range of video-text downstream tasks, has recently received increasing attention. Best performing works rely on large-scale, 3rd-person video-text datasets, such as HowTo100M. In this work, we exploit the recently released Ego4D dataset to pioneer Egocentric VLP along three directions. (i) We create EgoClip, a 1st-person video-text pretraining dataset comprising 3.8M clip-text pairs well-chosen from Ego4D, covering a large variety of human daily activities. (ii) We propose a novel pretraining objective, dubbed EgoNCE, which adapts video-text contrastive learning to the egocentric domain by mining egocentric-aware positive and negative samples. (iii) We introduce EgoMCQ, a development benchmark that is close to EgoClip and hence can support effective validation and fast exploration of our design decisions in EgoClip and EgoNCE. Furthermore, we demonstrate strong performance on five egocentric downstream tasks across three datasets: video-text retrieval on EPIC-KITCHENS-100; action recognition on Charades-Ego; natural language query, moment query, and object state change classification on Ego4D challenge benchmarks. The dataset and code are available at https://github.com/showlab/EgoVLP.

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Darwinian Model Upgrades: Model Evolving with Selective Compatibility

The traditional model upgrading paradigm for retrieval requires recomputing all gallery embeddings before deploying the new model (dubbed as "backfilling"), which is quite expensive and time-consuming considering billions of instances in industrial applications. BCT presents the first step towards backward-compatible model upgrades to get rid of backfilling. It is workable but leaves the new model in a dilemma between new feature discriminativeness and new-to-old compatibility due to the undifferentiated compatibility constraints. In this work, we propose Darwinian Model Upgrades (DMU), which disentangle the inheritance and variation in the model evolving with selective backward compatibility and forward adaptation, respectively. The old-to-new heritable knowledge is measured by old feature discriminativeness, and the gallery features, especially those of poor quality, are evolved in a lightweight manner to become more adaptive in the new latent space. We demonstrate the superiority of DMU through comprehensive experiments on large-scale landmark retrieval and face recognition benchmarks. DMU effectively alleviates the new-to-new degradation and improves new-to-old compatibility, rendering a more proper model upgrading paradigm in large-scale retrieval systems.

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AssistSR: Task-oriented Video Segment Retrieval for Personal AI Assistant

It is still a pipe dream that personal AI assistants on the phone and AR glasses can assist our daily life in addressing our questions like ``how to adjust the date for this watch?'' and ``how to set its heating duration? (while pointing at an oven)''. The queries used in conventional tasks (i.e. Video Question Answering, Video Retrieval, Moment Localization) are often factoid and based on pure text. In contrast, we present a new task called Task-oriented Question-driven Video Segment Retrieval (TQVSR). Each of our questions is an image-box-text query that focuses on affordance of items in our daily life and expects relevant answer segments to be retrieved from a corpus of instructional video-transcript segments. To support the study of this TQVSR task, we construct a new dataset called AssistSR. We design novel guidelines to create high-quality samples. This dataset contains 3.2k multimodal questions on 1.6k video segments from instructional videos on diverse daily-used items. To address TQVSR, we develop a simple yet effective model called Dual Multimodal Encoders (DME) that significantly outperforms several baseline methods while still having large room for improvement in the future. Moreover, we present detailed ablation analyses. Code and data are available at \url{https://github.com/StanLei52/TQVSR}.

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Symbolic Replay: Scene Graph as Prompt for Continual Learning on VQA Task

VQA is an ambitious task aiming to answer any image-related question. However, in reality, it is hard to build such a system once for all since the needs of users are continuously updated, and the system has to implement new functions. Thus, Continual Learning (CL) ability is a must in developing advanced VQA systems. Recently, a pioneer work split a VQA dataset into disjoint answer sets to study this topic. However, CL on VQA involves not only the expansion of label sets (new Answer sets). It is crucial to study how to answer questions when deploying VQA systems to new environments (new Visual scenes) and how to answer questions requiring new functions (new Question types). Thus, we propose CLOVE, a benchmark for Continual Learning On Visual quEstion answering, which contains scene- and function-incremental settings for the two aforementioned CL scenarios. In terms of methodology, the main difference between CL on VQA and classification is that the former additionally involves expanding and preventing forgetting of reasoning mechanisms, while the latter focusing on class representation. Thus, we propose a real-data-free replay-based method tailored for CL on VQA, named Scene Graph as Prompt for Symbolic Replay. Using a piece of scene graph as a prompt, it replays pseudo scene graphs to represent the past images, along with correlated QA pairs. A unified VQA model is also proposed to utilize the current and replayed data to enhance its QA ability. Finally, experimental results reveal challenges in CLOVE and demonstrate the effectiveness of our method. The dataset and code will be available at https://github.com/showlab/CLVQA.

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MorphMLP: An Efficient MLP-Like Backbone for Spatial-Temporal Representation Learning

Recently, MLP-Like networks have been revived for image recognition. However, whether it is possible to build a generic MLP-Like architecture on video domain has not been explored, due to complex spatial-temporal modeling with large computation burden. To fill this gap, we present an efficient self-attention free backbone, namely MorphMLP, which flexibly leverages the concise Fully-Connected (FC) layer for video representation learning. Specifically, a MorphMLP block consists of two key layers in sequence, i.e., MorphFC_s and MorphFC_t, for spatial and temporal modeling respectively. MorphFC_s can effectively capture core semantics in each frame, by progressive token interaction along both height and width dimensions. Alternatively, MorphFC_t can adaptively learn long-term dependency over frames, by temporal token aggregation on each spatial location. With such multi-dimension and multi-scale factorization, our MorphMLP block can achieve a great accuracy-computation balance. Finally, we evaluate our MorphMLP on a number of popular video benchmarks. Compared with the recent state-of-the-art models, MorphMLP significantly reduces computation but with better accuracy, e.g., MorphMLP-S only uses 50% GFLOPs of VideoSwin-T but achieves 0.9% top-1 improvement on Kinetics400, under ImageNet1K pretraining. MorphMLP-B only uses 43% GFLOPs of MViT-B but achieves 2.4% top-1 improvement on SSV2, even though MorphMLP-B is pretrained on ImageNet1K while MViT-B is pretrained on Kinetics400. Moreover, our method adapted to the image domain outperforms previous SOTA MLP-Like architectures. Code is available at https://github.com/MTLab/MorphMLP.

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Contrastive Learning of Semantic and Visual Representations for Text Tracking

Semantic representation is of great benefit to the video text tracking(VTT) task that requires simultaneously classifying, detecting, and tracking texts in the video. Most existing approaches tackle this task by appearance similarity in continuous frames, while ignoring the abundant semantic features. In this paper, we explore to robustly track video text with contrastive learning of semantic and visual representations. Correspondingly, we present an end-to-end video text tracker with Semantic and Visual Representations(SVRep), which detects and tracks texts by exploiting the visual and semantic relationships between different texts in a video sequence. Besides, with a light-weight architecture, SVRep achieves state-of-the-art performance while maintaining competitive inference speed. Specifically, with a backbone of ResNet-18, SVRep achieves an ${\rm ID_{F1}}$ of $\textbf{65.9\%}$, running at $\textbf{16.7}$ FPS, on the ICDAR2015(video) dataset with $\textbf{8.6\%}$ improvement than the previous state-of-the-art methods.

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