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Minjun Park

Publications and source records attributed to Minjun Park.

12 recordsLinked to original sources

Integrating Learned Priors through Prior-Space Reparameterization for Physically Based Inverse Rendering

Physically based inverse rendering decomposes appearance into materials and illumination, an ambiguous problem for which learned material predictions provide useful prior information. Most existing methods incorporate these cues through auxiliary regularization losses, which alter the optimization objective and require balancing their influence against photometric fitting. We propose a prior-guided material reparameterization that uses the predicted feature relationships to restrict the optimization space while leaving the objective unchanged. We fuse multi-view material predictions onto a mesh and construct a permutohedral lattice in the resulting prior feature space. Surface points with similar predictions share material variables, which are optimized jointly with geometry and illumination using a purely photometric objective. Experiments with two learned predictors on three synthetic benchmarks and Stanford-ORB demonstrate improved material decomposition and relighting. Our method improves relighting PSNR by 1.5-2.5 dB over the strongest evaluated mesh-based baseline on Synthetic4Relight and TensoIR-Synthetic, and outperforms a regularization loss using the same prior in controlled comparisons. We further show that our reparameterization pools noisy photometric gradients, producing updates that are more consistent across sampled views. This consistency enables a shortened joint optimization schedule that takes less than a minute while retaining relighting quality above all evaluated baselines on TensoIR-Synthetic.

cs.CV↗

ReSS: Residual-Restoring Sparse Attention for 3D Vision Transformers

3D vision transformers such as VGGT predict camera poses and scene geometry from multi-view images in a single forward pass, but their global attention over all concatenated view tokens dominates computation as the number of views grows. To reduce this cost, SparseVGGT and HeSS sparsify attention at the block level, and both retain blocks with high attention probability. However, we observe that attention probability poorly predicts how much the model's behavior actually changes when a block is removed, and we show that this mismatch is why performance collapses as sparsity increases. In this paper, we propose ReSS (ReSidual-ReStoring Sparse Attention), which recasts block selection from a problem of maximizing the retained attention mass to one of minimizing the drift that sparsification leaves in the residual stream. We introduce a drift score that quantifies how much each block shifts the residual, and, since the drift of a drop set depends on the directions of the contribution vectors rather than on their magnitudes alone, an iterative residual restoration procedure that refines the drop set as a whole. Across three backbones and five datasets, ReSS preserves dense performance better than prior methods at matched sparsity. Two further results support drift as the quantity that governs the cost of sparsification: maximizing drift degrades performance faster than random selection, and plotted against realized drift instead of sparsity, all methods fall approximately onto a single curve. Code is available at https://github.com/libary753/ReSS.

cs.CV↗

Gate-Reconfigurable Single- and Double-Dot Transport in Trilayer MoSe2

We report gate-controlled quantum-dot transport in a trilayer MoSe2 device that combines a graphite back gate beneath the active region, a separate global gate for conductive access regions, and local top finger gates. In the low-backgate regime, bias spectroscopy shows regular Coulomb-blockade diamonds characteristic of single-dot transport. As backgate is increased, additional low-bias structure develops beyond a simple single-dot pattern, indicating that the electrostatic landscape is reshaped and that a second dot becomes active in transport. In the higher-backgate regime, plunger-gate tuning and two-gate measurements establish a gate-reconfigurable double-dot configuration with two non-equivalent dots whose relative alignment and interdot coupling evolve with gate voltage. These results indicate that trilayer MoSe2 supports electrically reconfigurable single- and double-dot transport in the present device architecture.

cond-mat.mes-hall↗

FoMo: Forking Moment in Generative Trajectory as a Perceptual Distance

Reference-based image quality assessment (IQA) metrics aim to reflect how humans perceive the perceptual distance between a pair of images. To learn how the human visual system (HVS) operates, recent reference-based IQA metrics heavily rely on human-annotated data. Mean opinion score (MOS)-based pointwise scoring, which assigns a scalar quality value per image, is preferable for annotation but is prohibitively expensive to collect at scale and is known to be noisy due to inconsistent human judgments. As an alternative, two-alternative forced choice (2AFC) pairwise labels have gained popularity due to their reliability and efficiency, but they capture only relative comparisons between pairs. In this paper, we propose a fully automated data generation pipeline that generates pointwise perceptual distance labels between image pairs without any human annotation. Our approach exploits the generative dynamics of diffusion models as a perceptual distance proxy, where the coarse structure of an image is generated in the early timesteps and the fine details are generated in the later timesteps. Images that fork early in the generation process share only coarse structure and are perceptually far apart; images that fork late differ only in fine detail. We demonstrate that the diffusion trajectory aligns well with the human visual system, and use this forking moment, FoMo, as a reference-grounded distance label to supervise the training of a reference-based IQA metric. The pointwise labels, which support universal comparison between arbitrary image pairs, enable an information-rich training objective. Extensive experiments across diverse backbone architectures confirm the effectiveness of our generation pipeline, outperforming human-annotated datasets in multiple benchmarks.

cs.CV↗

Bounded Personas Match Retrieval on Classification but Not Regression for a Frozen Agent

A personalized language agent must convert a user's interaction history into behavior on each new request at inference time. Two strategies dominate. Retrieval pulls a few of the user's most relevant past items into the prompt, which is accurate but pays a per-query selection and context cost that grows with the history. Distillation instead compresses the history once into a compact natural-language persona, which is bounded, query-independent, and interpretable, but is widely assumed to sacrifice accuracy. Whether, and on which tasks, a distilled persona can match retrieval has not been characterized cleanly. We introduce PersonaLink, a training-free method that distills a user's history into a bounded three-field persona and recursively refines it: each pass self-evaluates the frozen agent on a held-out slice of the user's own labeled history, rewrites the persona from its errors, and keeps the result only when it does not regress on that slice. Because every comparison shares one frozen 7B backbone and differs only in what is placed in context, the design isolates the effect of representation from that of the model. The result is a clear task-type asymmetry. On 200 users of LaMP-2 (15-way news categorization), PersonaLink reaches 0.745-0.755 accuracy, statistically indistinguishable from BM25 retrieval (0.760-0.765).

cs.CL↗

On-chip superconducting GHz RF reflectometry of the capacitance response in bilayer graphene

In dual-gated bilayer graphene, a perpendicular displacement field opens a band gap that modifies both the channel conductance and the electronic compressibility, motivating measurements that resolve resistive and capacitive responses on the same device. We integrate an hBN-encapsulated bilayer graphene heterostructure with an on-chip superconducting Nb lumped-element LC resonator and carry out RF reflectometry near 4.25 GHz. DC transport and finite-bias spectroscopy on the same device provide a transport reference. Top and bottom gates independently set the carrier density and displacement field. The DC and RF gate maps share the same gate-dependent features, with finite-bias measurements revealing a region of suppressed conductance whose bias extent grows with the displacement field, consistent with a field-induced gap. The gate-dependent resonance-frequency shift is converted to the effective capacitance seen by the resonator using an equivalent-circuit model. The capacitance shows a minimum near the conductance-suppressed region, consistent with reduced electronic compressibility in the gapped bilayer graphene, and exhibits an electron-hole asymmetry. The on-chip configuration probes the gate-dependent admittance of a dual-gated van der Waals heterostructure, providing capacitance-sensitive information that complements DC transport within a single device.

cond-mat.mes-hall↗

PAC-BENCH: Evaluating Multi-Agent Collaboration under Privacy Constraints

We are entering an era in which individuals and organizations increasingly deploy dedicated AI agents that interact and collaborate with other agents. However, the dynamics of multi-agent collaboration under privacy constraints remain poorly understood. In this work, we present $PAC\text{-}Bench$, a benchmark for systematic evaluation of multi-agent collaboration under privacy constraints. Experiments on $PAC\text{-}Bench$ show that privacy constraints substantially degrade collaboration performance and make outcomes depend more on the initiating agent than the partner. Further analysis reveals that this degradation is driven by recurring coordination breakdowns, including early-stage privacy violations, overly conservative abstraction, and privacy-induced hallucinations. Together, our findings identify privacy-aware multi-agent collaboration as a distinct and unresolved challenge that requires new coordination mechanisms beyond existing agent capabilities.

cs.AI↗

STAG: Structural Test-time Alignment of Gradients for Online Adaptation

Test-Time Adaptation (TTA) adapts pre-trained models using only unlabeled test streams, requiring real-time inference and update without access to source data. We propose StructuralTest-time Alignment of Gradients (STAG), a lightweight plug-in enhancer that exploits an always-available structural signal: the classifier's intrinsic geometry. STAG derives class-wise structural anchors from classifier weights via self-structural entropy, and during adaptation analytically computes the predicted-class entropy gradient from forward-pass quantities, aligning it to the corresponding anchor with a cosine-similarity loss. This closed-form design incurs near-zero memory and latency overhead and requires no additional backpropagation beyond the underlying baseline. Across corrupted image classification and continual semantic segmentation, STAG provides broadly applicable performance gains for strong TTA baselines on both CNN and Transformer architectures regardless of the underlying normalization scheme, with particularly large gains under challenging online regimes such as imbalanced label shifts, single-sample adaptation, mixed corruption streams and long-horizon continual TTA.

cs.CV↗

LLM Meets Scene Graph: Can Large Language Models Understand and Generate Scene Graphs? A Benchmark and Empirical Study

The remarkable reasoning and generalization capabilities of Large Language Models (LLMs) have paved the way for their expanding applications in embodied AI, robotics, and other real-world tasks. To effectively support these applications, grounding in spatial and temporal understanding in multimodal environments is essential. To this end, recent works have leveraged scene graphs, a structured representation that encodes entities, attributes, and their relationships in a scene. However, a comprehensive evaluation of LLMs' ability to utilize scene graphs remains limited. In this work, we introduce Text-Scene Graph (TSG) Bench, a benchmark designed to systematically assess LLMs' ability to (1) understand scene graphs and (2) generate them from textual narratives. With TSG Bench we evaluate 11 LLMs and reveal that, while models perform well on scene graph understanding, they struggle with scene graph generation, particularly for complex narratives. Our analysis indicates that these models fail to effectively decompose discrete scenes from a complex narrative, leading to a bottleneck when generating scene graphs. These findings underscore the need for improved methodologies in scene graph generation and provide valuable insights for future research. The demonstration of our benchmark is available at https://tsg-bench.netlify.app. Additionally, our code and evaluation data are publicly available at https://github.com/docworlds/tsg-bench.

cs.CL↗

Rethinking Training for De-biasing Text-to-Image Generation: Unlocking the Potential of Stable Diffusion

Recent advancements in text-to-image models, such as Stable Diffusion, show significant demographic biases. Existing de-biasing techniques rely heavily on additional training, which imposes high computational costs and risks of compromising core image generation functionality. This hinders them from being widely adopted to real-world applications. In this paper, we explore Stable Diffusion's overlooked potential to reduce bias without requiring additional training. Through our analysis, we uncover that initial noises associated with minority attributes form "minority regions" rather than scattered. We view these "minority regions" as opportunities in SD to reduce bias. To unlock the potential, we propose a novel de-biasing method called 'weak guidance,' carefully designed to guide a random noise to the minority regions without compromising semantic integrity. Through analysis and experiments on various versions of SD, we demonstrate that our proposed approach effectively reduces bias without additional training, achieving both efficiency and preservation of core image generation functionality.

cs.AI↗

Improving Geometry in Sparse-View 3DGS via Reprojection-based DoF Separation

Recent learning-based Multi-View Stereo models have demonstrated state-of-the-art performance in sparse-view 3D reconstruction. However, directly applying 3D Gaussian Splatting (3DGS) as a refinement step following these models presents challenges. We hypothesize that the excessive positional degrees of freedom (DoFs) in Gaussians induce geometry distortion, fitting color patterns at the cost of structural fidelity. To address this, we propose reprojection-based DoF separation, a method distinguishing positional DoFs in terms of uncertainty: image-plane-parallel DoFs and ray-aligned DoF. To independently manage each DoF, we introduce a reprojection process along with tailored constraints for each DoF. Through experiments across various datasets, we confirm that separating the positional DoFs of Gaussians and applying targeted constraints effectively suppresses geometric artifacts, producing reconstruction results that are both visually and geometrically plausible.

cs.CV↗

ControlDreamer: Blending Geometry and Style in Text-to-3D

Recent advancements in text-to-3D generation have significantly contributed to the automation and democratization of 3D content creation. Building upon these developments, we aim to address the limitations of current methods in blending geometries and styles in text-to-3D generation. We introduce multi-view ControlNet, a novel depth-aware multi-view diffusion model trained on generated datasets from a carefully curated text corpus. Our multi-view ControlNet is then integrated into our two-stage pipeline, ControlDreamer, enabling text-guided generation of stylized 3D models. Additionally, we present a comprehensive benchmark for 3D style editing, encompassing a broad range of subjects, including objects, animals, and characters, to further facilitate research on diverse 3D generation. Our comparative analysis reveals that this new pipeline outperforms existing text-to-3D methods as evidenced by human evaluations and CLIP score metrics. Project page: https://controldreamer.github.io

cs.CV↗