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Mohit Bansal

Publications and source records attributed to Mohit Bansal.

At least 307 records · Page 17Linked to original sources

FixMyPose: Pose Correctional Captioning and Retrieval

Interest in physical therapy and individual exercises such as yoga/dance has increased alongside the well-being trend. However, such exercises are hard to follow without expert guidance (which is impossible to scale for personalized feedback to every trainee remotely). Thus, automated pose correction systems are required more than ever, and we introduce a new captioning dataset named FixMyPose to address this need. We collect descriptions of correcting a "current" pose to look like a "target" pose (in both English and Hindi). The collected descriptions have interesting linguistic properties such as egocentric relations to environment objects, analogous references, etc., requiring an understanding of spatial relations and commonsense knowledge about postures. Further, to avoid ML biases, we maintain a balance across characters with diverse demographics, who perform a variety of movements in several interior environments (e.g., homes, offices). From our dataset, we introduce the pose-correctional-captioning task and its reverse target-pose-retrieval task. During the correctional-captioning task, models must generate descriptions of how to move from the current to target pose image, whereas in the retrieval task, models should select the correct target pose given the initial pose and correctional description. We present strong cross-attention baseline models (uni/multimodal, RL, multilingual) and also show that our baselines are competitive with other models when evaluated on other image-difference datasets. We also propose new task-specific metrics (object-match, body-part-match, direction-match) and conduct human evaluation for more reliable evaluation, and we demonstrate a large human-model performance gap suggesting room for promising future work. To verify the sim-to-real transfer of our FixMyPose dataset, we collect a set of real images and show promising performance on these images.

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Data Augmentation for Abstractive Query-Focused Multi-Document Summarization

The progress in Query-focused Multi-Document Summarization (QMDS) has been limited by the lack of sufficient largescale high-quality training datasets. We present two QMDS training datasets, which we construct using two data augmentation methods: (1) transferring the commonly used single-document CNN/Daily Mail summarization dataset to create the QMDSCNN dataset, and (2) mining search-query logs to create the QMDSIR dataset. These two datasets have complementary properties, i.e., QMDSCNN has real summaries but queries are simulated, while QMDSIR has real queries but simulated summaries. To cover both these real summary and query aspects, we build abstractive end-to-end neural network models on the combined datasets that yield new state-of-the-art transfer results on DUC datasets. We also introduce new hierarchical encoders that enable a more efficient encoding of the query together with multiple documents. Empirical results demonstrate that our data augmentation and encoding methods outperform baseline models on automatic metrics, as well as on human evaluations along multiple attributes.

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Dual Reinforcement-Based Specification Generation for Image De-Rendering

Advances in deep learning have led to promising progress in inferring graphics programs by de-rendering computer-generated images. However, current methods do not explore which decoding methods lead to better inductive bias for inferring graphics programs. In our work, we first explore the effectiveness of LSTM-RNN versus Transformer networks as decoders for order-independent graphics programs. Since these are sequence models, we must choose an ordering of the objects in the graphics programs for likelihood training. We found that the LSTM performance was highly sensitive to the sequence ordering (random order vs. pattern-based order), while Transformer performance was roughly independent of the sequence ordering. Further, we present a policy gradient based reinforcement learning approach for better inductive bias in the decoder via multiple diverse rewards based both on the graphics program specification and the rendered image. We also explore the combination of these complementary rewards. We achieve state-of-the-art results on two graphics program generation datasets.

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Less is More: ClipBERT for Video-and-Language Learning via Sparse Sampling

The canonical approach to video-and-language learning (e.g., video question answering) dictates a neural model to learn from offline-extracted dense video features from vision models and text features from language models. These feature extractors are trained independently and usually on tasks different from the target domains, rendering these fixed features sub-optimal for downstream tasks. Moreover, due to the high computational overload of dense video features, it is often difficult (or infeasible) to plug feature extractors directly into existing approaches for easy finetuning. To provide a remedy to this dilemma, we propose a generic framework ClipBERT that enables affordable end-to-end learning for video-and-language tasks, by employing sparse sampling, where only a single or a few sparsely sampled short clips from a video are used at each training step. Experiments on text-to-video retrieval and video question answering on six datasets demonstrate that ClipBERT outperforms (or is on par with) existing methods that exploit full-length videos, suggesting that end-to-end learning with just a few sparsely sampled clips is often more accurate than using densely extracted offline features from full-length videos, proving the proverbial less-is-more principle. Videos in the datasets are from considerably different domains and lengths, ranging from 3-second generic domain GIF videos to 180-second YouTube human activity videos, showing the generalization ability of our approach. Comprehensive ablation studies and thorough analyses are provided to dissect what factors lead to this success. Our code is publicly available at https://github.com/jayleicn/ClipBERT

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When Can Models Learn From Explanations? A Formal Framework for Understanding the Roles of Explanation Data

Many methods now exist for conditioning model outputs on task instructions, retrieved documents, and user-provided explanations and feedback. Rather than relying solely on examples of task inputs and outputs, these approaches use valuable additional data for improving model correctness and aligning learned models with human priors. Meanwhile, a growing body of evidence suggests that some language models can (1) store a large amount of knowledge in their parameters, and (2) perform inference over tasks in textual inputs at test time. These results raise the possibility that, for some tasks, humans cannot explain to a model any more about the task than it already knows or could infer on its own. In this paper, we study the circumstances under which explanations of individual data points can (or cannot) improve modeling performance. In order to carefully control important properties of the data and explanations, we introduce a synthetic dataset for experiments, and we also make use of three existing datasets with explanations: e-SNLI, TACRED, and SemEval. We first give a formal framework for the available modeling approaches, in which explanation data can be used as model inputs, as targets, or as a prior. After arguing that the most promising role for explanation data is as model inputs, we propose to use a retrieval-based method and show that it solves our synthetic task with accuracies upwards of 95%, while baselines without explanation data achieve below 65% accuracy. We then identify properties of datasets for which retrieval-based modeling fails. With the three existing datasets, we find no improvements from explanation retrieval. Drawing on findings from our synthetic task, we suggest that at least one of six preconditions for successful modeling fails to hold with these datasets. Our code is publicly available at https://github.com/peterbhase/ExplanationRoles

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Robustness Gym: Unifying the NLP Evaluation Landscape

Despite impressive performance on standard benchmarks, deep neural networks are often brittle when deployed in real-world systems. Consequently, recent research has focused on testing the robustness of such models, resulting in a diverse set of evaluation methodologies ranging from adversarial attacks to rule-based data transformations. In this work, we identify challenges with evaluating NLP systems and propose a solution in the form of Robustness Gym (RG), a simple and extensible evaluation toolkit that unifies 4 standard evaluation paradigms: subpopulations, transformations, evaluation sets, and adversarial attacks. By providing a common platform for evaluation, Robustness Gym enables practitioners to compare results from all 4 evaluation paradigms with just a few clicks, and to easily develop and share novel evaluation methods using a built-in set of abstractions. To validate Robustness Gym's utility to practitioners, we conducted a real-world case study with a sentiment-modeling team, revealing performance degradations of 18%+. To verify that Robustness Gym can aid novel research analyses, we perform the first study of state-of-the-art commercial and academic named entity linking (NEL) systems, as well as a fine-grained analysis of state-of-the-art summarization models. For NEL, commercial systems struggle to link rare entities and lag their academic counterparts by 10%+, while state-of-the-art summarization models struggle on examples that require abstraction and distillation, degrading by 9%+. Robustness Gym can be found at https://robustnessgym.com/

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I like fish, especially dolphins: Addressing Contradictions in Dialogue Modeling

To quantify how well natural language understanding models can capture consistency in a general conversation, we introduce the DialoguE COntradiction DEtection task (DECODE) and a new conversational dataset containing both human-human and human-bot contradictory dialogues. We then compare a structured utterance-based approach of using pre-trained Transformer models for contradiction detection with the typical unstructured approach. Results reveal that: (i) our newly collected dataset is notably more effective at providing supervision for the dialogue contradiction detection task than existing NLI data including those aimed to cover the dialogue domain; (ii) the structured utterance-based approach is more robust and transferable on both analysis and out-of-distribution dialogues than its unstructured counterpart. We also show that our best contradiction detection model correlates well with human judgments and further provide evidence for its usage in both automatically evaluating and improving the consistency of state-of-the-art generative chatbots.

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Adversarial Augmentation Policy Search for Domain and Cross-Lingual Generalization in Reading Comprehension

Reading comprehension models often overfit to nuances of training datasets and fail at adversarial evaluation. Training with adversarially augmented dataset improves robustness against those adversarial attacks but hurts generalization of the models. In this work, we present several effective adversaries and automated data augmentation policy search methods with the goal of making reading comprehension models more robust to adversarial evaluation, but also improving generalization to the source domain as well as new domains and languages. We first propose three new methods for generating QA adversaries, that introduce multiple points of confusion within the context, show dependence on insertion location of the distractor, and reveal the compounding effect of mixing adversarial strategies with syntactic and semantic paraphrasing methods. Next, we find that augmenting the training datasets with uniformly sampled adversaries improves robustness to the adversarial attacks but leads to decline in performance on the original unaugmented dataset. We address this issue via RL and more efficient Bayesian policy search methods for automatically learning the best augmentation policy combinations of the transformation probability for each adversary in a large search space. Using these learned policies, we show that adversarial training can lead to significant improvements in in-domain, out-of-domain, and cross-lingual (German, Russian, Turkish) generalization.

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The Curse of Performance Instability in Analysis Datasets: Consequences, Source, and Suggestions

We find that the performance of state-of-the-art models on Natural Language Inference (NLI) and Reading Comprehension (RC) analysis/stress sets can be highly unstable. This raises three questions: (1) How will the instability affect the reliability of the conclusions drawn based on these analysis sets? (2) Where does this instability come from? (3) How should we handle this instability and what are some potential solutions? For the first question, we conduct a thorough empirical study over analysis sets and find that in addition to the unstable final performance, the instability exists all along the training curve. We also observe lower-than-expected correlations between the analysis validation set and standard validation set, questioning the effectiveness of the current model-selection routine. Next, to answer the second question, we give both theoretical explanations and empirical evidence regarding the source of the instability, demonstrating that the instability mainly comes from high inter-example correlations within analysis sets. Finally, for the third question, we discuss an initial attempt to mitigate the instability and suggest guidelines for future work such as reporting the decomposed variance for more interpretable results and fair comparison across models. Our code is publicly available at: https://github.com/owenzx/InstabilityAnalysis

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HoVer: A Dataset for Many-Hop Fact Extraction And Claim Verification

We introduce HoVer (HOppy VERification), a dataset for many-hop evidence extraction and fact verification. It challenges models to extract facts from several Wikipedia articles that are relevant to a claim and classify whether the claim is Supported or Not-Supported by the facts. In HoVer, the claims require evidence to be extracted from as many as four English Wikipedia articles and embody reasoning graphs of diverse shapes. Moreover, most of the 3/4-hop claims are written in multiple sentences, which adds to the complexity of understanding long-range dependency relations such as coreference. We show that the performance of an existing state-of-the-art semantic-matching model degrades significantly on our dataset as the number of reasoning hops increases, hence demonstrating the necessity of many-hop reasoning to achieve strong results. We hope that the introduction of this challenging dataset and the accompanying evaluation task will encourage research in many-hop fact retrieval and information verification. We make the HoVer dataset publicly available at https://hover-nlp.github.io

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DORB: Dynamically Optimizing Multiple Rewards with Bandits

Policy gradients-based reinforcement learning has proven to be a promising approach for directly optimizing non-differentiable evaluation metrics for language generation tasks. However, optimizing for a specific metric reward leads to improvements in mostly that metric only, suggesting that the model is gaming the formulation of that metric in a particular way without often achieving real qualitative improvements. Hence, it is more beneficial to make the model optimize multiple diverse metric rewards jointly. While appealing, this is challenging because one needs to manually decide the importance and scaling weights of these metric rewards. Further, it is important to consider using a dynamic combination and curriculum of metric rewards that flexibly changes over time. Considering the above aspects, in our work, we automate the optimization of multiple metric rewards simultaneously via a multi-armed bandit approach (DORB), where at each round, the bandit chooses which metric reward to optimize next, based on expected arm gains. We use the Exp3 algorithm for bandits and formulate two approaches for bandit rewards: (1) Single Multi-reward Bandit (SM-Bandit); (2) Hierarchical Multi-reward Bandit (HM-Bandit). We empirically show the effectiveness of our approaches via various automatic metrics and human evaluation on two important NLG tasks: question generation and data-to-text generation, including on an unseen-test transfer setup. Finally, we present interpretable analyses of the learned bandit curriculum over the optimized rewards.

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ArraMon: A Joint Navigation-Assembly Instruction Interpretation Task in Dynamic Environments

For embodied agents, navigation is an important ability but not an isolated goal. Agents are also expected to perform specific tasks after reaching the target location, such as picking up objects and assembling them into a particular arrangement. We combine Vision-and-Language Navigation, assembling of collected objects, and object referring expression comprehension, to create a novel joint navigation-and-assembly task, named ArraMon. During this task, the agent (similar to a PokeMON GO player) is asked to find and collect different target objects one-by-one by navigating based on natural language instructions in a complex, realistic outdoor environment, but then also ARRAnge the collected objects part-by-part in an egocentric grid-layout environment. To support this task, we implement a 3D dynamic environment simulator and collect a dataset (in English; and also extended to Hindi) with human-written navigation and assembling instructions, and the corresponding ground truth trajectories. We also filter the collected instructions via a verification stage, leading to a total of 7.7K task instances (30.8K instructions and paths). We present results for several baseline models (integrated and biased) and metrics (nDTW, CTC, rPOD, and PTC), and the large model-human performance gap demonstrates that our task is challenging and presents a wide scope for future work. Our dataset, simulator, and code are publicly available at: https://arramonunc.github.io

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ConjNLI: Natural Language Inference Over Conjunctive Sentences

Reasoning about conjuncts in conjunctive sentences is important for a deeper understanding of conjunctions in English and also how their usages and semantics differ from conjunctive and disjunctive boolean logic. Existing NLI stress tests do not consider non-boolean usages of conjunctions and use templates for testing such model knowledge. Hence, we introduce ConjNLI, a challenge stress-test for natural language inference over conjunctive sentences, where the premise differs from the hypothesis by conjuncts removed, added, or replaced. These sentences contain single and multiple instances of coordinating conjunctions ("and", "or", "but", "nor") with quantifiers, negations, and requiring diverse boolean and non-boolean inferences over conjuncts. We find that large-scale pre-trained language models like RoBERTa do not understand conjunctive semantics well and resort to shallow heuristics to make inferences over such sentences. As some initial solutions, we first present an iterative adversarial fine-tuning method that uses synthetically created training data based on boolean and non-boolean heuristics. We also propose a direct model advancement by making RoBERTa aware of predicate semantic roles. While we observe some performance gains, ConjNLI is still challenging for current methods, thus encouraging interesting future work for better understanding of conjunctions. Our data and code are publicly available at: https://github.com/swarnaHub/ConjNLI

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What is More Likely to Happen Next? Video-and-Language Future Event Prediction

Given a video with aligned dialogue, people can often infer what is more likely to happen next. Making such predictions requires not only a deep understanding of the rich dynamics underlying the video and dialogue, but also a significant amount of commonsense knowledge. In this work, we explore whether AI models are able to learn to make such multimodal commonsense next-event predictions. To support research in this direction, we collect a new dataset, named Video-and-Language Event Prediction (VLEP), with 28,726 future event prediction examples (along with their rationales) from 10,234 diverse TV Show and YouTube Lifestyle Vlog video clips. In order to promote the collection of non-trivial challenging examples, we employ an adversarial human-and-model-in-the-loop data collection procedure. We also present a strong baseline incorporating information from video, dialogue, and commonsense knowledge. Experiments show that each type of information is useful for this challenging task, and that compared to the high human performance on VLEP, our model provides a good starting point but leaves large room for future work. Our dataset and code are available at: https://github.com/jayleicn/VideoLanguageFuturePred

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Vokenization: Improving Language Understanding with Contextualized, Visual-Grounded Supervision

Humans learn language by listening, speaking, writing, reading, and also, via interaction with the multimodal real world. Existing language pre-training frameworks show the effectiveness of text-only self-supervision while we explore the idea of a visually-supervised language model in this paper. We find that the main reason hindering this exploration is the large divergence in magnitude and distributions between the visually-grounded language datasets and pure-language corpora. Therefore, we develop a technique named "vokenization" that extrapolates multimodal alignments to language-only data by contextually mapping language tokens to their related images (which we call "vokens"). The "vokenizer" is trained on relatively small image captioning datasets and we then apply it to generate vokens for large language corpora. Trained with these contextually generated vokens, our visually-supervised language models show consistent improvements over self-supervised alternatives on multiple pure-language tasks such as GLUE, SQuAD, and SWAG. Code and pre-trained models publicly available at https://github.com/airsplay/vokenization

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ChrEn: Cherokee-English Machine Translation for Endangered Language Revitalization

Cherokee is a highly endangered Native American language spoken by the Cherokee people. The Cherokee culture is deeply embedded in its language. However, there are approximately only 2,000 fluent first language Cherokee speakers remaining in the world, and the number is declining every year. To help save this endangered language, we introduce ChrEn, a Cherokee-English parallel dataset, to facilitate machine translation research between Cherokee and English. Compared to some popular machine translation language pairs, ChrEn is extremely low-resource, only containing 14k sentence pairs in total. We split our parallel data in ways that facilitate both in-domain and out-of-domain evaluation. We also collect 5k Cherokee monolingual data to enable semi-supervised learning. Besides these datasets, we propose several Cherokee-English and English-Cherokee machine translation systems. We compare SMT (phrase-based) versus NMT (RNN-based and Transformer-based) systems; supervised versus semi-supervised (via language model, back-translation, and BERT/Multilingual-BERT) methods; as well as transfer learning versus multilingual joint training with 4 other languages. Our best results are 15.8/12.7 BLEU for in-domain and 6.5/5.0 BLEU for out-of-domain Chr-En/EnChr translations, respectively, and we hope that our dataset and systems will encourage future work by the community for Cherokee language revitalization. Our data, code, and demo will be publicly available at https://github.com/ZhangShiyue/ChrEn

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What Can We Learn from Collective Human Opinions on Natural Language Inference Data?

Despite the subjective nature of many NLP tasks, most NLU evaluations have focused on using the majority label with presumably high agreement as the ground truth. Less attention has been paid to the distribution of human opinions. We collect ChaosNLI, a dataset with a total of 464,500 annotations to study Collective HumAn OpinionS in oft-used NLI evaluation sets. This dataset is created by collecting 100 annotations per example for 3,113 examples in SNLI and MNLI and 1,532 examples in Abductive-NLI. Analysis reveals that: (1) high human disagreement exists in a noticeable amount of examples in these datasets; (2) the state-of-the-art models lack the ability to recover the distribution over human labels; (3) models achieve near-perfect accuracy on the subset of data with a high level of human agreement, whereas they can barely beat a random guess on the data with low levels of human agreement, which compose most of the common errors made by state-of-the-art models on the evaluation sets. This questions the validity of improving model performance on old metrics for the low-agreement part of evaluation datasets. Hence, we argue for a detailed examination of human agreement in future data collection efforts, and evaluating model outputs against the distribution over collective human opinions. The ChaosNLI dataset and experimental scripts are available at https://github.com/easonnie/ChaosNLI

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Leakage-Adjusted Simulatability: Can Models Generate Non-Trivial Explanations of Their Behavior in Natural Language?

Data collection for natural language (NL) understanding tasks has increasingly included human explanations alongside data points, allowing past works to introduce models that both perform a task and generate NL explanations for their outputs. Yet to date, model-generated explanations have been evaluated on the basis of surface-level similarities to human explanations, both through automatic metrics like BLEU and human evaluations. We argue that these evaluations are insufficient, since they fail to indicate whether explanations support actual model behavior (faithfulness), rather than simply match what a human would say (plausibility). In this work, we address the problem of evaluating explanations from the model simulatability perspective. Our contributions are as follows: (1) We introduce a leakage-adjusted simulatability (LAS) metric for evaluating NL explanations, which measures how well explanations help an observer predict a model's output, while controlling for how explanations can directly leak the output. We use a model as a proxy for a human observer, and validate this choice with two human subject experiments. (2) Using the CoS-E and e-SNLI datasets, we evaluate two existing generative graphical models and two new approaches; one rationalizing method we introduce achieves roughly human-level LAS scores. (3) Lastly, we frame explanation generation as a multi-agent game and optimize explanations for simulatability while penalizing label leakage, which can improve LAS scores. We provide code for the experiments in this paper at https://github.com/peterbhase/LAS-NL-Explanations

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