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Mohit Bansal

Publications and source records attributed to Mohit Bansal.

At least 73 records · Page 4Linked to original sources

PhyMotion: Structured 3D Motion Reward for Physics-Grounded Human Video Generation

Generating realistic human motion is a central yet unsolved challenge in video generation. While reinforcement learning (RL)-based post-training has driven recent gains in general video quality, extending it to human motion remains bottlenecked by a reward signal that cannot reliably score motion realism. Existing video rewards primarily rely on 2D perceptual signals, without explicitly modeling the 3D body state, contact, and dynamics underlying articulated human motion, and often assign high scores to videos with floating bodies or physically implausible movements. To address this, we propose PhyMotion, a structured, fine-grained motion reward that grounds recovered 3D human trajectories in a physics simulator and evaluates motion quality along multiple dimensions of physical feasibility. Concretely, we recover SMPL body meshes from generated videos, retarget them onto a humanoid in the MuJoCo physics simulator, and evaluate the resulting motion along three axes: kinematic plausibility, contact and balance consistency, and dynamic feasibility. Each component provides a continuous and interpretable signal tied to a specific aspect of motion quality, allowing the reward to capture which aspects of motion are physically correct or violated. Experiments show that PhyMotion achieves stronger correlation with human judgments than existing reward formulations. These gains carry over to RL-based post-training, where optimizing PhyMotion leads to larger and more consistent improvements than optimizing existing rewards, improving motion realism across both autoregressive and bidirectional video generators under both automatic metrics and blind human evaluation (+68 Elo gain). Ablations show that the three axes provide complementary supervision signals, while the reward preserves overall video generation quality with only modest training overhead.

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StreamGaze: Gaze-Guided Temporal Reasoning and Proactive Understanding in Streaming Videos

Streaming video understanding requires models not only to process temporally incoming frames, but also to anticipate user intention for realistic applications such as Augmented Reality (AR) glasses. While prior streaming benchmarks evaluate temporal reasoning, none measure whether Multimodal Large Language Models (MLLMs) can interpret or leverage human gaze signals within a streaming setting. To fill this gap, we introduce StreamGaze, the first benchmark designed to evaluate how effectively MLLMs utilize gaze for temporal and proactive reasoning in streaming videos. StreamGaze introduces gaze-guided past, present, and proactive tasks that comprehensively assess streaming video understanding. These tasks evaluate whether models can use real-time gaze signals to follow shifting attention and infer user intentions based only on past and currently observed frames. To build StreamGaze, we develop a gaze-video Question Answering (QA) generation pipeline that aligns egocentric videos with raw gaze trajectories through fixation extraction, region-specific visual prompting, and scanpath construction. This pipeline produces spatio-temporally grounded QA pairs that reflect human perceptual dynamics. Across all StreamGaze tasks, we observe substantial performance gaps between state-of-the-art MLLMs and human performance, highlighting key limitations in gaze-based temporal reasoning, intention modeling, and proactive prediction. We further provide detailed analyses of gaze prompting strategies, reasoning behaviors, and task-specific failure modes, offering insights into current limitations and directions for future research. All data and code are publicly available to support continued research in gaze-guided streaming video understanding.

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Agent-BRACE: Decoupling Beliefs from Actions in Long-Horizon Tasks via Verbalized State Uncertainty

Large language models (LLMs) are increasingly deployed on long-horizon tasks in partially observable environments, where they must act while inferring and tracking a complex environment state over many steps. This leads to two challenges: partial observability requires maintaining uncertainty over unobserved world attributes, and long interaction history causes context to grow without bound, diluting task-relevant information. A principled solution to both challenges is a belief state: a posterior distribution over environment states given past observations and actions, which compactly encodes history for decision making regardless of episode length. In LLM agents, however, the open-ended nature of text makes it unclear how to represent such a distribution. Therefore, we introduce Agent-BRACE: Agent Belief state Representation via Abstraction and Confidence Estimation, a method that decouples an LLM agent into a belief state model and a policy model, jointly optimized via reinforcement learning. The belief state model produces a structured approximation of the belief distribution: a set of atomic natural language claims about the environment, each annotated with an ordinal verbalized certainty label ranging from certain to unknown. The policy model conditions on this compact, structured approximate belief rather than the full history, learning to select actions under explicit uncertainty. Across long-horizon, partially observable embodied language environments, Agent-BRACE achieves an average absolute improvement of +14.5% (Qwen2.5-3B-Instruct) and +5.3% (Qwen3-4B-Instruct), outperforming strong RL baselines while maintaining a near-constant context window independent of episode length. Further analysis shows that the learned belief becomes increasingly calibrated over the course of an episode as evidence accumulates.

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Multimodal Fact-Level Attribution for Verifiable Reasoning

Multimodal large language models (MLLMs) are increasingly used for real-world tasks involving multi-step reasoning and long-form generation, where reliability requires grounding model outputs in heterogeneous input sources and verifying individual factual claims. However, existing multimodal grounding benchmarks and evaluation methods focus on simplified, observation-based scenarios or limited modalities and fail to assess attribution in complex multimodal reasoning. We introduce MuRGAt (Multimodal Reasoning with Grounded Attribution), a benchmark for evaluating fact-level multimodal attribution in settings that require reasoning beyond direct observation. Given inputs spanning video, audio, and other modalities, MuRGAt requires models to generate answers with explicit reasoning and precise citations, where each citation specifies both modality and temporal segments. To enable reliable assessment, we introduce an automatic evaluation framework that strongly correlates with human judgments. Benchmarking with human and automated scores reveals that even strong MLLMs frequently hallucinate citations despite correct reasoning. Moreover, we observe a key trade-off: increasing reasoning depth or enforcing structured grounding often degrades accuracy, highlighting a significant gap between internal reasoning and verifiable attribution.

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The Master Key Hypothesis: Unlocking Cross-Model Capability Transfer via Linear Subspace Alignment

We investigate whether post-trained capabilities can be transferred across models without retraining, with a focus on transfer across different model scales. We propose the Master Key Hypothesis, which states that model capabilities correspond to directions in a low-dimensional latent subspace that induce specific behaviors and are transferable across models through linear alignment. Based on this hypothesis, we introduce UNLOCK, a training-free and label-free framework that extracts a capability direction by contrasting activations between capability-present and capability-absent Source variants, aligns it with a Target model through a low-rank linear transformation, and applies it at inference time to elicit the behavior. Experiments on reasoning behaviors, including Chain-of-Thought (CoT) and mathematical reasoning, demonstrate substantial improvements across model scales without training. For example, transferring CoT reasoning from Qwen1.5-14B to Qwen1.5-7B yields an accuracy gain of 12.1% on MATH, and transferring a mathematical reasoning direction from Qwen3-4B-Base to Qwen3-14B-Base improves AGIEval Math accuracy from 61.1% to 71.3%, surpassing the 67.8% achieved by the 14B post-trained model. Our analysis shows that the success of transfer depends on the capabilities learned during pre-training, and that our intervention amplifies latent capabilities by sharpening the output distribution toward successful reasoning trajectories.

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Stabilizing Efficient Reasoning with Step-Level Advantage Selection

Large language models (LLMs) achieve strong reasoning performance by allocating substantial computation at inference time, often generating long and verbose reasoning traces. While recent work on efficient reasoning reduces this overhead through length-based rewards or pruning, many approaches are post-trained under a much shorter context window than base-model training, a factor whose effect has not been systematically isolated. We first show that short-context post-training alone, using standard GRPO without any length-aware objective, already induces substantial reasoning compression-but at the cost of increasingly unstable training dynamics and accuracy degradation. To address this, we propose Step-level Advantage Selection (SAS), which operates at the reasoning-step level and assigns a zero advantage to low-confidence steps in correct rollouts and to high-confidence steps in verifier-failed rollouts, where failures often arise from truncation or verifier issues rather than incorrect reasoning. Across diverse mathematical and general reasoning benchmarks, SAS improves average Pass@1 accuracy by 0.86 points over the strongest length-aware baseline while reducing average reasoning length by 16.3%, yielding a better accuracy-efficiency trade-off.

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Self-Correcting Text-to-Video Generation with Misalignment Detection and Localized Refinement

Recent text-to-video (T2V) diffusion models have made remarkable progress in generating high-quality videos. However, they often struggle to align with complex text prompts, particularly when multiple objects, attributes, or spatial relations are specified. We introduce VideoRepair, the first self-correcting, training-free, and model-agnostic video refinement framework that automatically detects fine-grained text-video misalignments and performs targeted, localized corrections. Our key insight is that even misaligned videos usually contain correctly generated regions that should be preserved rather than regenerated. Building on this observation, VideoRepair proposes a novel region-preserving refinement strategy with three stages: (i) misalignment detection, where MLLM-based evaluation with automatically generated evaluation questions identifies misaligned regions; (ii) refinement planning, which preserves correctly generated entities, segments their regions across frames, and constructs targeted prompts for misaligned areas; and (iii) localized refinement, which selectively regenerates problematic regions while preserving faithful content through joint optimization of preserved and newly generated areas. On two benchmarks, EvalCrafter and T2V-CompBench with four recent T2V backbones, VideoRepair achieves substantial improvements over recent baselines across diverse alignment metrics. Comprehensive ablations further demonstrate the efficiency, robustness, and interpretability of our framework.

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SiLVR: A Simple Language-based Video Reasoning Framework

Recent advances in test-time optimization have led to remarkable reasoning capabilities in Large Language Models (LLMs), enabling them to solve highly complex problems in math and coding. However, the reasoning capabilities of multimodal LLMs (MLLMs) still significantly lag, especially for complex video-language tasks. To address this issue, we present SILVR, a Simple Language-based Video Reasoning framework that decomposes complex video understanding into two stages. In the first stage, SILVR transforms raw video into language-based representations using multisensory inputs, such as short clip captions and audio/speech subtitles. In the second stage, language descriptions are fed into a powerful reasoning LLM to solve complex video-language understanding tasks. To handle long-context multisensory inputs, we use an Adaptive Context Reduction scheme, which dynamically determines the temporal granularity with which to sample the tokens. Our simple, modular, and training-free video reasoning framework achieves the best-reported results on Video-MME (long), Video-MMMU (comprehension), Video-MMLU, CGBench, and EgoLife. Furthermore, our empirical study focused on video reasoning capabilities shows that, despite not being explicitly trained on video, strong reasoning LLMs can effectively aggregate multisensory input information from video, speech, and audio for complex temporal, causal, long-context, and knowledge acquisition reasoning tasks in video. More details can be found at https://sites.google.com/cs.unc.edu/silvr.

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MERRIN: A Benchmark for Multimodal Evidence Retrieval and Reasoning in Noisy Web Environments

Motivated by the underspecified, multi-hop nature of search queries and the multimodal, heterogeneous, and often conflicting nature of real-world web results, we introduce MERRIN (Multimodal Evidence Retrieval and Reasoning in Noisy Web Environments), a human-annotated benchmark for evaluating search-augmented agents. MERRIN measures AI agents' ability to identify relevant modalities, retrieve multimodal evidence, and perform multi-hop reasoning over noisy web sources. It differs from prior work in three important aspects: (1) using natural language queries without explicit modality cues, (2) incorporating underexplored modalities such as video and audio, and (3) requiring the retrieval of complex, often noisy or conflicting multimodal evidence during web search. We evaluate diverse search agents powered by ten models, including strong closed-source models (e.g., GPT-5.4-mini, Gemini 3/3.1 Flash/Pro) and open-weight models (Qwen3-4B/30B/235B), across three search settings (no search, native search, and agentic search). Our results show that MERRIN is highly challenging: the average accuracy across all agents is 22.3%, with the best-performing agent reaching only 40.1%. We further observe that while stronger agents like Gemini Deep Research achieve higher performance, gains are modest due to over-exploration; they take more steps and use more tools, but are often distracted by conflicting or partially relevant web content, leading to incorrect answers. Compared to humans, these agents consume more resources yet achieve lower accuracy, largely due to inefficient source selection and an overreliance on text modalities. These findings highlight the need for search agents capable of robust search and reasoning across diverse modalities in noisy web environments, making MERRIN a valuable testbed for evaluating such capabilities.

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One Life to Learn: Inferring Symbolic World Models for Stochastic Environments from Unguided Exploration

Symbolic world modeling requires inferring and representing an environment's transitional dynamics as an executable program. Prior work has focused on largely deterministic environments with abundant interaction data, simple mechanics, and human guidance. We address a more realistic and challenging setting, learning in a complex, stochastic environment where the agent has only "one life" to explore a hostile environment without human guidance. We introduce OneLife, a framework that models world dynamics through conditionally-activated programmatic laws within a probabilistic programming framework. Each law operates through a precondition-effect structure, activating in relevant world states. This creates a dynamic computation graph that routes inference and optimization only through relevant laws, avoiding scaling challenges when all laws contribute to predictions about a complex, hierarchical state, and enabling the learning of stochastic dynamics even with sparse rule activation. To evaluate our approach under these demanding constraints, we introduce a new evaluation protocol that measures (a) state ranking, the ability to distinguish plausible future states from implausible ones, and (b) state fidelity, the ability to generate future states that closely resemble reality. We develop and evaluate our framework on Crafter-OO, our reimplementation of the Crafter environment that exposes a structured, object-oriented symbolic state and a pure transition function that operates on that state alone. OneLife can successfully learn key environment dynamics from minimal, unguided interaction, outperforming a strong baseline on 16 out of 23 scenarios tested. We also test OneLife's planning ability, with simulated rollouts successfully identifying superior strategies. Our work establishes a foundation for autonomously constructing programmatic world models of unknown, complex environments.

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Cog-DRIFT: Exploration on Adaptively Reformulated Instances Enables Learning from Hard Reasoning Problems

Reinforcement learning from verifiable rewards (RLVR) has improved the reasoning abilities of LLMs, yet a fundamental limitation remains: models cannot learn from problems that are too difficult to solve under their current policy, as these yield no meaningful reward signal. We propose a simple yet effective solution based on task reformulation. We transform challenging open-ended problems into cognitively simpler variants -- such as multiple-choice and cloze formats -- that preserve the original answer while reducing the effective search space and providing denser learning signals. These reformulations span a spectrum from discriminative to generative tasks, which we exploit to bootstrap learning: models first learn from structured, easier formats, and this knowledge transfers back to improve performance on the original open-ended problems. Building on this insight, we introduce Cog-DRIFT, a framework that constructs reformulated variants and organizes them into an adaptive curriculum based on difficulty. Training progresses from easier to harder formats, enabling the model to learn from problems that previously yielded zero signal under standard RL post-training. Cog-DRIFT not only improves on the originally unsolvable hard problems (absolute +10.11% for Qwen and +8.64% for Llama) but also generalizes well to other held-out datasets. Across 2 models and 6 reasoning benchmarks, our method consistently outperforms standard GRPO and strong guided-exploration baselines. On average, Cog-DRIFT shows +4.72% (Qwen) and +3.23% (Llama) improvements over the second-best baseline. We further show that Cog-DRIFT improves pass@k at test time, and the curriculum improves sample efficiency. Overall, our results highlight task reformulation and curriculum learning as an effective paradigm for overcoming the exploration barrier in LLM post-training.

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Ego2Web: A Web Agent Benchmark Grounded in Egocentric Videos

Multimodal AI agents are increasingly automating complex real-world workflows that involve online web execution. However, current web-agent benchmarks suffer from a critical limitation: they focus entirely on web-based interaction and perception, lacking grounding in the user's real-world physical surroundings. This limitation prevents evaluation in crucial scenarios, such as when an agent must use egocentric visual perception (e.g., via AR glasses) to recognize an object in the user's surroundings and then complete a related task online. To address this gap, we introduce Ego2Web, the first benchmark designed to bridge egocentric video perception and web agent execution. Ego2Web pairs real-world first-person video recordings with web tasks that require visual understanding, web task planning, and interaction in an online environment for successful completion. We utilize an automatic data-generation pipeline combined with human verification and refinement to curate well-constructed, high-quality video-task pairs across diverse web task types, including e-commerce, media retrieval, knowledge lookup, etc. To facilitate accurate and scalable evaluation for our benchmark, we also develop a novel LLM-as-a-Judge automatic evaluation method, Ego2WebJudge, which achieves approximately 84% agreement with human judgment, substantially higher than existing evaluation methods. Experiments with diverse SoTA agents on our Ego2Web show that their performance is weak, with substantial headroom across all task categories. We also conduct a comprehensive ablation study on task design, highlighting the necessity of accurate video understanding in the proposed task and the limitations of current agents. We hope Ego2Web can be a critical new resource for developing truly capable AI assistants that can seamlessly see, understand, and act across the physical and digital worlds.

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Learning Goal-Oriented Vision-and-Language Navigation with Self-Improving Demonstrations at Scale

Goal-oriented vision-language navigation requires robust exploration capabilities for agents to navigate to specified goals in unknown environments without step-by-step instructions. Existing methods tend to exclusively utilize shortest-path trajectories, lacking effective exploration priors for training navigation agents. To address the above challenges, we present SID, a goal-oriented vision-and-language navigation learning approach with Self-Improving Demonstrations. Specifically, SID learns an initial agent on the shortest-path data sampled from environments and then leverages this agent to generate novel exploration trajectories. The novel rollouts provide demonstrations with stronger exploration strategies to train a better agent, which in turn produces higher-quality agent demonstrations for the next round of training. We show that this iterative self-improving pipeline readily scales to new environments, and the resulting demonstrations are highly transferable, elevating the performance ceiling across a variety of vision-and-language navigation tasks. Extensive experiments demonstrate that SID significantly boosts the exploration capabilities and generalization of navigation agents. The resulting agent achieves new state-of-the-art performance on goal-oriented vision-and-language navigation benchmarks, including REVERIE, SOON as well as strong transferability to object-goal navigation and VLN-CE. It notably achieves a 50.9% success rate on the unseen validation splits of SOON, surpassing prior leading approaches by a margin of 13.9%.

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PoSh: Using Scene Graphs To Guide LLMs-as-a-Judge For Detailed Image Descriptions

While vision-language models (VLMs) have advanced into detailed image description, evaluation remains a challenge. Standard metrics (e.g. CIDEr, SPICE) were designed for short texts and tuned to recognize errors that are now uncommon, such as object misidentification. In contrast, long texts require sensitivity to attribute and relation attachments and scores that localize errors to particular text spans. In this work, we introduce PoSh, a metric for detailed image description that uses scene graphs as structured rubrics to guide LLMs-as-a-Judge, producing aggregate scores grounded in fine-grained errors (e.g. mistakes in compositional understanding). PoSh is replicable, interpretable and a better proxy for human raters than existing metrics (including GPT4o-as-a-Judge). To validate PoSh, we introduce a challenging new dataset, DOCENT. This novel benchmark contains artwork, paired with expert-written references, and model-generated descriptions, augmented with granular and coarse judgments of their quality from art history students. Thus, DOCENT enables evaluating both detailed image description metrics and detailed image description itself in a challenging new domain. We show that PoSh achieves stronger correlations (+0.05 Spearman $ρ$) with the human judgments in DOCENT than the best open-weight alternatives, is robust to image type (using CapArena, an existing dataset of web imagery) and is a capable reward function, outperforming standard supervised fine-tuning. Then, using PoSh, we characterize the performance of open and closed models in describing the paintings, sketches and statues in DOCENT and find that foundation models struggle to achieve full, error-free coverage of images with rich scene dynamics, establishing a demanding new task to gauge VLM progress. Through both PoSh and DOCENT, we hope to enable advances in important areas such as assistive text generation.

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Balancing Faithfulness and Performance in Reasoning via Multi-Listener Soft Execution

Chain-of-thought (CoT) reasoning sometimes fails to faithfully reflect the true computation of a large language model (LLM), hampering its utility in explaining how LLMs arrive at their answers. Moreover, optimizing for faithfulness and interpretability in reasoning often degrades task performance. To address this tradeoff and improve CoT faithfulness, we propose Reasoning Execution by Multiple Listeners (REMUL), a multi-party reinforcement learning approach. REMUL builds on the hypothesis that reasoning traces which other parties can follow will be more faithful. A speaker model generates a reasoning trace, which is truncated and passed to a pool of listener models who "execute" the trace, continuing the trace to an answer. Speakers are rewarded for producing reasoning that is clear to listeners, with additional correctness regularization via masked supervised finetuning to counter the tradeoff between faithfulness and performance. On multiple reasoning benchmarks (BIG-Bench Extra Hard, MuSR, ZebraLogicBench, and FOLIO), REMUL consistently and substantially improves three measures of faithfulness -- hint attribution, early answering area over the curve (AOC), and mistake injection AOC -- while also improving accuracy. Our analysis finds that these gains are robust across training domains, translate to legibility gains, and are associated with shorter and more direct CoTs.

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Alignment Tipping Process: How Self-Evolution Pushes LLM Agents Off the Rails

As Large Language Model (LLM) agents increasingly gain self-evolutionary capabilities to adapt and refine their strategies through real-world interaction, their long-term reliability becomes a critical concern. We identify the Alignment Tipping Process (ATP), a critical post-deployment risk unique to self-evolving LLM agents. Unlike training-time failures, ATP arises when continual interaction drives agents to abandon alignment constraints established during training in favor of reinforced, self-interested strategies. We formalize and analyze ATP through two complementary paradigms: Self-Interested Exploration, where repeated high-reward deviations induce individual behavioral drift, and Imitative Strategy Diffusion, where deviant behaviors spread across multi-agent systems. Building on these paradigms, we construct controllable testbeds and benchmark both open and closed-source LLMs. Our experiments show that alignment benefits erode rapidly under self-evolution, with initially aligned models converging toward unaligned states. In multi-agent settings, successful violations diffuse quickly, leading to collective misalignment. Moreover, current reinforcement learning-based alignment methods provide limited defenses against alignment tipping. These findings demonstrate that alignment of LLM agents is not a static property but a fragile and dynamic one, vulnerable to feedback-driven decay during deployment. Our data and code are available at https://github.com/aiming-lab/ATP.

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Nudging the Boundaries of LLM Reasoning

Current online reinforcement learning (RL) algorithms like GRPO share a key limitation in LLM reasoning: they cannot learn from problems that are "unsolvable" to the model. In other words, they can only improve performance on problems where the model is capable of exploring the correct answer. Consequently, the model's "upper limit" remains unchanged after RL training, even though the likelihood of solving easier, solvable problems may increase. These hard samples cannot contribute to training, as no rollouts yield rewards and thus no gradients are produced. To unlock learning from these hard samples, we propose NuRL, a "nudging" method that aims to push the upper bound of LLM reasoning using self-generated hints, i.e., abstract cues that help reduce the problem difficulty for the model. Given a question and its gold answer, the model generates a CoT and then produces a hint containing the core knowledge needed to solve the problem. During training, we generate G rollouts from the base policy and use the pass rate to decide whether the hint should be injected. For hard samples with a 0% pass rate, we inject the hint and regenerate a new batch of trajectories. This yields two benefits: (1) the hint boosts pass rates (from 0% to non-zero), thereby introducing training signals for previously unsolvable samples, and (2) the hints are self-generated, avoiding distributional shift and do not rely on external models. NuRL achieves consistent improvements across 6 benchmarks and 3 models, while remaining complementary to test-time scaling. Notably, NuRL can raise the model's upper limit, whereas GRPO leaves pass@1024 unchanged from the base model. Furthermore, we present a systematic study of what makes an effective hint and when hints are most useful. Interestingly, the best hints are abstract and high-level, and are most beneficial when applied necessarily and after GRPO has converged.

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Reliable and Responsible Foundation Models: A Comprehensive Survey

Foundation models, including Large Language Models (LLMs), Multimodal Large Language Models (MLLMs), Image Generative Models (i.e, Text-to-Image Models and Image-Editing Models), and Video Generative Models, have become essential tools with broad applications across various domains such as law, medicine, education, finance, science, and beyond. As these models see increasing real-world deployment, ensuring their reliability and responsibility has become critical for academia, industry, and government. This survey addresses the reliable and responsible development of foundation models. We explore critical issues, including bias and fairness, security and privacy, uncertainty, explainability, and distribution shift. Our research also covers model limitations, such as hallucinations, as well as methods like alignment and Artificial Intelligence-Generated Content (AIGC) detection. For each area, we review the current state of the field and outline concrete future research directions. Additionally, we discuss the intersections between these areas, highlighting their connections and shared challenges. We hope our survey fosters the development of foundation models that are not only powerful but also ethical, trustworthy, reliable, and socially responsible.

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