Search arXiv⌕ Search

arXiv subjects

Muyang Li

Publications and source records attributed to Muyang Li.

At least 19 recordsLinked to original sources

Are Human-Aligned Models Models of Humans? A Turing-Test Gap in Preference Alignment

Human-feedback alignment has made language models useful assistants and is commonly described as aligning them with humans. However, the responses people prefer from an AI need not be the responses they themselves would give. We distinguish alignment with human preferences from alignment with human behavior, and show that alignment with human preferences can make model behavior less human-like even when both preferences and responses come entirely from humans. We call this the Turing-test gap. We show that preference alignment preserves the human response distribution only under a restrictive condition, and find no consistent evidence that real human preferences satisfy it. Empirically, the loss of human-response likelihood increases with the strength of preference weighting, regardless of its direction, and the gap also appears under standard DPO. These results establish human-likeness as an explicit dimension of alignment rather than something assumed to follow from preference alignment.

cs.AI↗

VC-Attention: Value Smoothing and Softmax Casting for Low-bit Attention

Diffusion Transformers deliver state-of-the-art video generation, but their long spatiotemporal sequences make attention the dominant deployment cost, and a deployable low-bit kernel must be accurate and fast. Accuracy is limited by outliers: a block's quantization scale is set by its largest entries, leaving typical entries confined to a narrow range of representable values. Prior work smooths queries and keys, but value outliers follow no fixed channel or spatiotemporal structure and remain the dominant source of output error. Speed is limited by softmax: low-bit Tensor Cores accelerate only the two matrix multiplications, so the high-precision exponential between them becomes the longest pipeline stage on datacenter GPUs. We propose VC-Attention, a training-free low-bit attention framework that addresses both by pairing Value smoothing with a fused probability Cast. V-Smooth reorders value tokens by lightweight online clustering, so the tokens in a hardware block quantize well together. It quantizes only the residual after subtracting the block mean, and restores that mean from the row sum the online softmax already maintains. ExpCast-FP8 maps log-domain scores directly to E4M3 probability codes with one fused multiply-add, eliminating the FP32 exponential and the format conversion. We implement VC-Attention for B200, B300, H200, RTX PRO 6000, and RTX 5090. Across Wan2.2, LongCat-Video, HunyuanVideo-1.5, and MiniMax-H3, VC-Attention improves fidelity over low-bit baselines, speeds up the attention kernel over BF16 FlashAttention-4 by 1.46-1.59x on datacenter Blackwell and Hopper and by 2.3-3.6x on workstation cards, and generates a clip 1.13-1.19x and 1.36-1.70x faster end to end.

cs.CV↗

Multi-Level Narrative Evaluation Outperforms Lexical Features for Mental Health

How people narrate their experiences offers a window into how the mind organizes them. Computational approaches to therapeutic writing have evolved from lexical counting to neural methods, yet remain fragmented: dictionary tools miss discourse structure, while embeddings conflate local coherence with global organization. No existing framework maps these techniques onto the hierarchical processes through which narratives are constructed. Here we introduce a three-level framework - micro-level lexical features, meso-level semantic embeddings, and macro-level LLM narrative evaluation - and show, across 830 Chinese therapeutic texts spanning depression, anxiety, and trauma, that macro-level evaluation substantially outperforms lexical and embedding features for mental health prediction. This challenges the field's emphasis on word-counting: formal structural features (Labov's story grammar, RST coherence, propositional composition) demonstrate that narrative organization per se carries predictive signal, while clinically-grounded narrative dimensions capture how psychological states are expressed through discourse. Semantic embeddings add minimal independent value but yield incremental gains in multi-level classification. By grounding computational levels in discourse processing theory, this framework identifies macro-structural organization as the primary locus of clinical signal and generates testable hypotheses for intervention design and longitudinal research.

cs.CL↗

DC-Gen: Post-Training Diffusion Acceleration with Deeply Compressed Latent Space

Existing text-to-image diffusion models excel at generating high-quality images, but face significant efficiency challenges when scaled to high resolutions, like 4K image generation. While previous research accelerates diffusion models in various aspects, it seldom handles the inherent redundancy within the latent space. To bridge this gap, this paper introduces DC-Gen, a general framework that accelerates text-to-image diffusion models by leveraging a deeply compressed latent space. Rather than a costly training-from-scratch approach, DC-Gen uses an efficient post-training pipeline to preserve the quality of the base model. A key challenge in this paradigm is the representation gap between the base model's latent space and a deeply compressed latent space, which can lead to instability during direct fine-tuning. To overcome this, DC-Gen first bridges the representation gap with a lightweight embedding alignment training. Once the latent embeddings are aligned, only a small amount of LoRA fine-tuning is needed to unlock the base model's inherent generation quality. We verify DC-Gen's effectiveness on SANA and FLUX.1-Krea. The resulting DC-Gen-SANA and DC-Gen-FLUX models achieve quality comparable to their base models but with a significant speedup. Specifically, DC-Gen-FLUX reduces the latency of 4K image generation by 53x on the NVIDIA H100 GPU. When combined with NVFP4 SVDQuant, DC-Gen-FLUX generates a 4K image in just 3.5 seconds on a single NVIDIA 5090 GPU, achieving a total latency reduction of 138x compared to the base FLUX.1-Krea model. Code: https://github.com/dc-ai-projects/DC-Gen.

cs.CV↗

FourTune: Towards Fully 4-Bit Efficient Post-Training for Diffusion Models

Diffusion models have become a dominant paradigm for high-quality generative modeling, while post-training is essential for adapting them to diverse downstream applications. However, post-training of large diffusion models is still challenging due to the prohibitive memory footprints and slow training speed, which existing parameter-efficient fine-tuning methods only partially address. To overcome these limitations, we propose FourTune, an efficient post-training framework for diffusion models based on an end-to-end W4A4G4 paradigm. FourTune introduces a triple-branch hybrid pipeline that augments the standard LoRA architecture with a frozen numerical stabilizer to isolate quantization-sensitive outliers, enabling stable training under native 4-bit computation. In addition, FourTune employs hardware-efficient block-wise quantization and customized fused kernels to support efficient quantized backpropagation and reduce memory bandwidth overhead. Across customization, reinforcement learning, and distillation tasks, FourTune matches the quality of full-precision fine-tuning. On FLUX.1-dev (12B), FourTune reduces memory overhead by 2.25$\times$ and increases end-to-end training throughput by 2.27$\times$ compared to BF16 LoRA.

cs.LG↗

TinyHistory: Lightweight Video History Embeddings via Two-Stage Context Learning

History context is central to autoregressive video generation, driving consistency and storytelling for both commercial models and personal use cases. For example, personal users, offline workflows, and individual-scale finetuning need to encode longer video histories under tight compute and memory budgets. We observe that content and identity consistency is an essential requirement, and that complete, uninterrupted history coverage together with content query and interpretation capabilities is broadly desired. We present TinyHistory, a lightweight history embedding learned through two-stage context learning. In the first stage, we pretrain the encoder on large-scale video data with a randomized frame query objective; in the second stage, we repurpose the pretrained encoder within an autoregressive video diffusion model to learn content-level consistency. As a result, we show that the learned lightweight embeddings achieve consistency comparable (by VLM, VBench, ELO, etc) to heavier alternatives, while reducing training overhead and extending the encodable history length within a given memory budget. We conduct ablation studies to analyze the influence and trade-offs of each component.

cs.CV↗

Understanding Diversity Collapse in RLVR via the Lens of Overtraining

Reinforcement learning with verifiable rewards (RLVR) has become a key approach for enhancing the reasoning abilities of large language models. However, RLVR often suffers from \emph{diversity collapse}: Pass@$1$ improves while high-$k$ Pass@$k$ degrades, which is viewed as a narrowing of the model's reasoning boundary. We formalize this diversity collapse through the lens of \emph{overtraining}: once a problem's contribution to the reference metric has effectively saturated, further updates no longer expand what the model can solve but still concentrate probability mass on the trajectories favored by on-policy sampling. Under a standard setup with few rollouts per problem, even a single observed success places a problem in a nearly saturated regime for high-$k$ Pass@$k$, so most updates in standard RLVR are overtraining from the boundary perspective. This perspective also suggests a reading of whether RLVR can expand the model's reasoning abilities beyond the base model: since RLVR is structurally biased against high-$k$ Pass@$k$, its aggregate decline does not by itself mean that no new reasoning gains occurred. Interventionally, restricting updates to problems with zero observed success lifts Pass@$256$ above the base model on difficult benchmarks; observationally, a non-trivial fraction of initially unsolvable problems become solvable during standard RLVR training. Building on these findings, we propose \emph{Bayesian Boundary Gating} (BBG), which redirects optimization away from overtraining by estimating each problem's marginal contribution to the reasoning boundary. Across multiple reasoning benchmarks, BBG improves average Pass@$k$ across a wide range of $k$.

cs.LG↗

Sparse VideoGen2: Accelerate Video Generation with Sparse Attention via Semantic-Aware Permutation

Diffusion Transformers (DiTs) are essential for video generation but suffer from significant latency due to the quadratic complexity of attention. By computing only critical tokens, sparse attention reduces computational costs and offers a promising acceleration approach. However, we identify that existing methods fail to approach optimal generation quality under the same computation budget for two reasons: (1) Inaccurate critical token identification: current methods cluster tokens based on position rather than semantics, leading to imprecise aggregated representations. (2) Excessive computation waste: critical tokens are scattered among non-critical ones, leading to wasted computation on GPUs, which are optimized for processing contiguous tokens. In this paper, we propose SVG2, a training-free framework that maximizes identification accuracy and minimizes computation waste, achieving a Pareto frontier trade-off between generation quality and efficiency. The core of SVG2 is semantic-aware permutation, which clusters and reorders tokens based on semantic similarity using k-means. This approach ensures both a precise cluster representation, improving identification accuracy, and a densified layout of critical tokens, enabling efficient computation without padding. Additionally, SVG2 integrates top-p dynamic budget control and customized kernel implementations, achieving up to 2.30x and 1.89x speedup while maintaining a PSNR of up to 30 and 26 on HunyuanVideo and Wan 2.1, respectively. Our code is open-sourced at \href{https://github.com/svg-project/Sparse-VideoGen}{https://github.com/svg-project/Sparse-VideoGen}.

cs.CV↗

Quant VideoGen: Auto-Regressive Long Video Generation via 2-Bit KV-Cache Quantization

Despite rapid progress in autoregressive video diffusion, an emerging system algorithm bottleneck limits both deployability and generation capability: KV cache memory. In autoregressive video generation models, the KV cache grows with generation history and quickly dominates GPU memory, often exceeding 30 GB, preventing deployment on widely available hardware. More critically, constrained KV cache budgets restrict the effective working memory, directly degrading long horizon consistency in identity, layout, and motion. To address this challenge, we present Quant VideoGen (QVG), a training free KV cache quantization framework for autoregressive video diffusion models. QVG leverages video spatiotemporal redundancy through Semantic Aware Smoothing, producing low magnitude, quantization friendly residuals. It further introduces Progressive Residual Quantization, a coarse to fine multi stage scheme that reduces quantization error while enabling a smooth quality memory trade off. Across LongCat Video, HY WorldPlay, and Self Forcing benchmarks, QVG establishes a new Pareto frontier between quality and memory efficiency, reducing KV cache memory by up to 7.0 times with less than 4% end to end latency overhead while consistently outperforming existing baselines in generation quality. Code is available at: https://github.com/svg-project/Quant-VideoGen

cs.LG↗

Rethinking Model Selection in VLM Through the Lens of Gromov-Wasserstein Distance

Vision-Language Models (VLMs) have enhanced traditional LLMs with visual capabilities through the integration of vision encoders. While recent works have explored various combinations of vision encoders and LLMs, there still lacks a principled understanding of what makes a vision encoder suitable for VLM alignment. In this paper, we systematically investigate this question via comprehensive experiments on a curated collection of 19 pre-trained vision encoders from diverse sources. We first demonstrate that common practices, such as choosing encoders with the largest size or highest zero-shot accuracy, consistently fail to identify optimal models. In fact, these metrics show only weak to moderate correlation with VLM performance. This intriguing finding begs a fundamental question: What factors of vision-encoders matter in VLM? Through comprehensive analysis, we identify that the structural similarity across modalities plays a crucial but previously overlooked role in vision-encoder selection, which we measure using the Gromov-Wasserstein distance as a proxy. From a theoretical perspective, we show that the learnability of cross-modality mapping can be provably associated with the Gromov-Wasserstein distance. Empirical verification on 60+ full VLM training runs shows that our proposed inference-only metric performs significantly better than alternative model selection strategies and exhibits a much stronger correlation with final VLM performance, thereby enabling efficient and effective prediction of VLM performance before full training.

cs.CV↗

Flash-KMeans: Fast and Memory-Efficient Exact K-Means

$k$-means has historically been positioned primarily as an offline processing primitive, typically used for dataset organization or embedding preprocessing rather than as a first-class component in online systems. In this work, we revisit this classical algorithm under the lens of modern AI system design and enable $k$-means as an online primitive. We point out that existing GPU implementations of $k$-means remain fundamentally bottlenecked by low-level system constraints rather than theoretical algorithmic complexity. Specifically, the assignment stage suffers from a severe IO bottleneck due to the massive explicit materialization of the $N \times K$ distance matrix in High Bandwidth Memory (HBM). Simultaneously, the centroid update stage is heavily penalized by hardware-level atomic write contention caused by irregular, scatter-style token aggregations. To bridge this performance gap, we propose flash-kmeans, an IO-aware and contention-free $k$-means implementation for modern GPU workloads. Flash-kmeans introduces two core kernel-level innovations: (1) FlashAssign, which fuses distance computation with an online argmin to completely bypass intermediate memory materialization; (2) sort-inverse update, which explicitly constructs an inverse mapping to transform high-contention atomic scatters into high-bandwidth, segment-level localized reductions. Furthermore, we integrate algorithm-system co-designs, including chunked-stream overlap and cache-aware compile heuristics, to ensure practical deployability. Extensive evaluations on NVIDIA H200 GPUs demonstrate that flash-kmeans achieves up to 17.9$\times$ end-to-end speedup over best baselines, while outperforming industry-standard libraries like cuML and FAISS by 33$\times$ and over 200$\times$, respectively. Our code is open-sourced at https://github.com/svg-project/flash-kmeans.

cs.DC↗

FORCE: Transferable Visual Jailbreaking Attacks via Feature Over-Reliance CorrEction

The integration of new modalities enhances the capabilities of multimodal large language models (MLLMs) but also introduces additional vulnerabilities. In particular, simple visual jailbreaking attacks can manipulate open-source MLLMs more readily than sophisticated textual attacks. However, these underdeveloped attacks exhibit extremely limited cross-model transferability, failing to reliably identify vulnerabilities in closed-source MLLMs. In this work, we analyse the loss landscape of these jailbreaking attacks and find that the generated attacks tend to reside in high-sharpness regions, whose effectiveness is highly sensitive to even minor parameter changes during transfer. To further explain the high-sharpness localisations, we analyse their feature representations in both the intermediate layers and the spectral domain, revealing an improper reliance on narrow layer representations and semantically poor frequency components. Building on this, we propose a Feature Over-Reliance CorrEction (FORCE) method, which guides the attack to explore broader feasible regions across layer features and rescales the influence of frequency features according to their semantic content. By eliminating non-generalizable reliance on both layer and spectral features, our method discovers flattened feasible regions for visual jailbreaking attacks, thereby improving cross-model transferability. Extensive experiments demonstrate that our approach effectively facilitates visual red-teaming evaluations against closed-source MLLMs.

cs.LG↗

StreamDiffusionV2: A Streaming System for Dynamic and Interactive Video Generation

Generative models are reshaping the live-streaming industry by redefining how content is created, styled, and delivered. Previous image-based streaming diffusion models have powered efficient and creative live streaming products but have hit limits on temporal consistency due to the foundation of image-based designs. Recent advances in video diffusion have markedly improved temporal consistency and sampling efficiency for offline generation. However, offline generation systems primarily optimize throughput by batching large workloads. In contrast, live online streaming operates under strict service-level objectives (SLOs): time-to-first-frame must be minimal, and every frame must meet a per-frame deadline with low jitter. Besides, scalable multi-GPU serving for real-time streams remains largely unresolved so far. To address this, we present StreamDiffusionV2, a training-free pipeline for interactive live streaming with video diffusion models. StreamDiffusionV2 integrates an SLO-aware batching scheduler and a block scheduler, together with a sink-token--guided rolling KV cache, a motion-aware noise controller, and other system-level optimizations. Moreover, we introduce a scalable pipeline orchestration that parallelizes the diffusion process across denoising steps and network layers, achieving near-linear FPS scaling without violating latency guarantees. The system scales seamlessly across heterogeneous GPU environments and supports flexible denoising steps (e.g., 1--4), enabling both ultra-low-latency and higher-quality modes. Without TensorRT or quantization, StreamDiffusionV2 renders the first frame within 0.5s and attains 58.28 FPS with a 14B-parameter model and 64.52 FPS with a 1.3B-parameter model on four H100 GPUs, making state-of-the-art generative live streaming practical and accessible--from individual creators to enterprise-scale platforms.

cs.CV↗

VNU-Bench: A Benchmarking Dataset for Multi-Source Multimodal News Video Understanding

News videos are carefully edited multimodal narratives that combine narration, visuals, and external quotations into coherent storylines. In recent years, there have been significant advances in evaluating multimodal large language models (MLLMs) for news video understanding. However, existing benchmarks largely focus on single-source, intra-video reasoning, where each report is processed in isolation. In contrast, real-world news consumption is inherently multi-sourced: the same event is reported by different outlets with complementary details, distinct narrative choices, and sometimes conflicting claims that unfold over time. Robust news understanding, therefore, requires models to compare perspectives from different sources, align multimodal evidence across sources, and synthesize multi-source information. To fill this gap, we introduce VNU-Bench, the first benchmark for multi-source, cross-video understanding in the news domain. We design a set of new question types that are unique in testing models' ability of understanding multi-source multimodal news from a variety of different angles. We design a novel hybrid human-model QA generation process that addresses the issues of scalability and quality control in building a large dataset for cross-source news understanding. The dataset comprises 429 news groups, 1,405 videos, and 2,501 high-quality questions. Comprehensive evaluation of both closed- and open-source multimodal models shows that VNU-Bench poses substantial challenges for current MLLMs.

cs.LG↗

Radial Attention: $O(n\log n)$ Sparse Attention with Energy Decay for Long Video Generation

Recent advances in diffusion models have enabled high-quality video generation, but the additional temporal dimension significantly increases computational costs, making training and inference on long videos prohibitively expensive. In this paper, we identify a phenomenon we term Spatiotemporal Energy Decay in video diffusion models: post-softmax attention scores diminish as spatial and temporal distance between tokens increase, akin to the physical decay of signal or waves over space and time in nature. Motivated by this, we propose Radial Attention, a scalable sparse attention mechanism with $\mathcal{O}(n \log n)$ complexity that translates energy decay into exponentially decaying compute density, which is significantly more efficient than standard $\mathcal{O}(n^2)$ dense attention and more expressive than linear attention. Specifically, Radial Attention employs a simple, static attention mask where each token attends to spatially nearby tokens, with the attention window size shrinking with temporal distance. Moreover, it allows pre-trained video diffusion models to extend their generation length with efficient LoRA-based fine-tuning. Extensive experiments show that Radial Attention maintains video quality across Wan2.1-14B, HunyuanVideo, and Mochi 1, achieving up to a 1.9$\times$ speedup over the original dense attention. With minimal tuning, it enables video generation up to 4$\times$ longer while reducing training costs by up to 4.4$\times$ compared to direct fine-tuning and accelerating inference by up to 3.7$\times$ compared to dense attention inference. Code is released at \href{https://github.com/mit-han-lab/radial-attention}{https://github.com/mit-han-lab/radial-attention}.

cs.CV↗

SVDQuant: Absorbing Outliers by Low-Rank Components for 4-Bit Diffusion Models

Diffusion models can effectively generate high-quality images. However, as they scale, rising memory demands and higher latency pose substantial deployment challenges. In this work, we aim to accelerate diffusion models by quantizing their weights and activations to 4 bits. At such an aggressive level, both weights and activations are highly sensitive, where existing post-training quantization methods like smoothing become insufficient. To overcome this limitation, we propose SVDQuant, a new 4-bit quantization paradigm. Different from smoothing, which redistributes outliers between weights and activations, our approach absorbs these outliers using a low-rank branch. We first consolidate the outliers by shifting them from activations to weights. Then, we use a high-precision, low-rank branch to take in the weight outliers with Singular Value Decomposition (SVD), while a low-bit quantized branch handles the residuals. This process eases the quantization on both sides. However, naively running the low-rank branch independently incurs significant overhead due to extra data movement of activations, negating the quantization speedup. To address this, we co-design an inference engine Nunchaku that fuses the kernels of the low-rank branch into those of the low-bit branch to cut off redundant memory access. It can also seamlessly support off-the-shelf low-rank adapters (LoRAs) without re-quantization. Extensive experiments on SDXL, PixArt-$Σ$, and FLUX.1 validate the effectiveness of SVDQuant in preserving image quality. We reduce the memory usage for the 12B FLUX.1 models by 3.5$\times$, achieving 3.0$\times$ speedup over the 4-bit weight-only quantization (W4A16) baseline on the 16GB laptop 4090 GPU with INT4 precision. On the latest RTX 5090 desktop with Blackwell architecture, we achieve a 3.1$\times$ speedup compared to the W4A16 model using NVFP4 precision.

cs.CV↗

Frame Context Packing and Drift Prevention in Next-Frame-Prediction Video Diffusion Models

We present a neural network structure, FramePack, to train next-frame (or next-frame-section) prediction models for video generation. FramePack compresses input frame contexts with frame-wise importance so that more frames can be encoded within a fixed context length, with more important frames having longer contexts. The frame importance can be measured using time proximity, feature similarity, or hybrid metrics. The packing method allows for inference with thousands of frames and training with relatively large batch sizes. We also present drift prevention methods to address observation bias (error accumulation), including early-established endpoints, adjusted sampling orders, and discrete history representation. Ablation studies validate the effectiveness of the anti-drifting methods in both single-directional video streaming and bi-directional video generation. Finally, we show that existing video diffusion models can be finetuned with FramePack, and analyze the differences between different packing schedules.

cs.CV↗

LongLive: Real-time Interactive Long Video Generation

We present LongLive, a frame-level autoregressive (AR) framework for real-time and interactive long video generation. Long video generation presents challenges in both efficiency and quality. Diffusion and Diffusion-Forcing models can produce high-quality videos but suffer from low efficiency due to bidirectional attention. Causal attention AR models support KV caching for faster inference, but often degrade in quality on long videos due to memory challenges during long-video training. In addition, beyond static prompt-based generation, interactive capabilities, such as streaming prompt inputs, are critical for dynamic content creation, enabling users to guide narratives in real time. This interactive requirement significantly increases complexity, especially in ensuring visual consistency and semantic coherence during prompt transitions. To address these challenges, LongLive adopts a causal, frame-level AR design that integrates a KV-recache mechanism that refreshes cached states with new prompts for smooth, adherent switches; streaming long tuning to enable long video training and to align training and inference (train-long-test-long); and short window attention paired with a frame-level attention sink, shorten as frame sink, preserving long-range consistency while enabling faster generation. With these key designs, LongLive fine-tunes a 1.3B-parameter short-clip model to minute-long generation in just 32 GPU-days. At inference, LongLive sustains 20.7 FPS on a single NVIDIA H100, achieves strong performance on VBench in both short and long videos. LongLive supports up to 240-second videos on a single H100 GPU. LongLive further supports INT8-quantized inference with only marginal quality loss.

cs.CV↗