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Nathan Jacobs

Publications and source records attributed to Nathan Jacobs.

At least 19 recordsLinked to original sources

GeoDIVE: Geospatial Descent Informed by Value Estimation

Finding specific objects, structures, and spatial patterns supports critical work in agriculture, infrastructure planning, environmental monitoring, and disaster response. These features, however, are often dispersed across very large regions and span dramatically different spatial scales, which defines a search space that is costly to embed, maintain, and search naively. We introduce GeoDIVE, a model that treats a multiresolution satellite image gallery as a forest and uses best-first traversal to determine which tiles to encode. At each visited node, a lightweight model then predicts an optimistic estimate of the best query similarity hidden among its descendants using the query and subtree representations. In evaluations with image and open-vocabulary text queries, GeoDIVE matches exhaustive search at 10% of the encoding cost for image queries and leads all tested baselines at every budget in both modalities. To support future evaluation of multiscale geospatial search, we also release object-level image and text queries for Git-10M, constructed from Microsoft building footprints and OpenStreetMap polygons with VLM-generated captions. Source code and models will be made publicly available.

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Not Where You Think: Protecting Location Privacy Against Reasoning-Based Geolocation

Recent large reasoning models can infer where ordinary photos were taken using only visual information, creating a serious location privacy risk even when metadata and obvious geographic identifiers are removed. To understand the mechanism behind such fine-grained localization, we develop GeoTrace, a structured reasoning attack that exposes how models extract location-relevant visual clues and compose them through coarse-to-fine geographic reasoning. We evaluate GeoTrace on a worldwide benchmark of 525 ordinary images spanning natural, urban, residential, and human-centered scenes while excluding famous landmarks and direct location indicators. Our results show that GeoTrace localizes 25.71% of images within 1 km with Gemini-3-Flash and 16.95% with GPT-5-mini. More importantly, our analysis reveals a key insight in the visual clue chain: broad scene properties mainly support coarse localization, whereas precise localization disproportionately relies on small, distinctive, and editable local clues. Building on this insight, we develop GeoShift, a proactive user-side defense that breaks the visual clue chain before image release. Rather than simply removing geographic evidence, GeoShift preserves stable scene properties, selects a visually compatible false target location, and strategically rewrites high-impact geo-revealing clues to construct a coherent alternative geographic hypothesis. Experiments show that GeoShift reduces street-level localization from 16.95% to 2.48% under GPT-5-mini and from 25.71% to 3.81% under Gemini-3-Flash, while preserving visual quality and remaining effective against adaptive attacks.

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deadtrees.earth-aerial: A Multi-Resolution Aerial Image Dataset for Tree Cover and Mortality Detection

Forests worldwide are increasingly threatened by climate change and disturbances such as fire, pests, and pathogens, creating a need for scalable monitoring of tree cover and tree mortality. Aerial imagery from drones and aircraft enables detailed mapping of tree crowns and mortality, but progress is limited by the lack of globally distributed, multi-biome, harmonized datasets for joint segmentation of tree cover and mortality. To address this, we introduce two open, machine-learning-ready datasets for joint segmentation of tree cover and tree mortality from centimeter-scale aerial imagery across globally distributed sites. Our training dataset, DTE-aerial-train, comprises 346K image patches of $1024 \times 1024$ pixels at spatial resolutions from 2.5 to 20\,cm, with audited pseudo-labels for tree cover and mortality and expert annotations for rare mortality sites. Our evaluation dataset, DTE-aerial-bench, is a multi-biome, multi-resolution benchmark of 25 globally distributed orthoimages (525 patches) with expert annotations for both tree cover and mortality. Both datasets span tropical, temperate, boreal, and dryland biomes and cover a wide range of forest structures and mortality patterns. Using the benchmark, we establish reference baselines for mortality and tree cover segmentation across biomes and spatial resolutions. Improvements over prior models vary by biome: they are largest in boreal and montane forests (F1 from 0.40 to 0.58) and smaller in tropical forests and drylands. For data, model and code, please visit our \href{https://ayushi-3536.github.io/deadtrees_aerial.github.io/}{project page}. An interactive visualization of the benchmark dataset is also available at \href{https://deadtrees.earth/releases/dte-aerial-bench}{our release page}.

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PRUE: A Practical Recipe for Field Boundary Segmentation at Scale

Large-scale maps of field boundaries are essential for agricultural monitoring tasks. Existing deep learning approaches for satellite-based field mapping are sensitive to illumination, spatial scale, and changes in geographic location. We conduct the first systematic evaluation of segmentation and geospatial foundation models (GFMs) for global field boundary delineation using the Fields of The World (FTW) benchmark. We evaluate 18 models under unified experimental settings, showing that a U-Net semantic segmentation model outperforms instance-based and GFM alternatives on a suite of performance and deployment metrics. We propose a new segmentation approach that combines a U-Net backbone, composite loss functions, and targeted data augmentations to enhance performance and robustness under real-world conditions. Our model achieves a 76% IoU and 47% object-F1 on FTW, an increase of 6% and 9% over the previous baseline. Our approach provides a practical framework for reliable, scalable, and reproducible field boundary delineation across model design, training, and inference. We release all models and model-derived field boundary datasets for five countries.

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Beyond Flat Labels: Level-Restricted Contrastive Learning for Hierarchical Fine-Grained Vision Classification

Multimodal contrastive learning has enabled zero-shot visual classification by aligning images with textual categories. However, in hierarchically structured label spaces, existing methods often produce predictions that are inconsistent across taxonomic levels. For example, a model may predict a fine-grained category whose parent category contradicts its simultaneously predicted higher-level label. By analysis, the issue originates from false negative labels when contrastive comparison involves multiple taxonomic levels. To this end, we propose to restrict contrastive comparisons to categories within the same taxonomic level. In addition, we adopt a group-balanced design, ensuring each taxonomic level receives adequate optimization. As a result, the proposed framework improves both hierarchical consistency and classification accuracy from coarse to fine granularity. We train our model with TreeOfLife-10M based on BioCLIP and evaluate it across multiple hierarchical classification benchmarks, where the model demonstrates significantly improved hierarchical consistency in both Euclidean and hyperbolic spaces. Notably, on iNaturalist 2021 (iNat21), our method improves average accuracy across levels by 30.47% over the baseline, highlighting its effectiveness for hierarchical zero-shot classification.

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MIND the Gap: A Geographic Implicit Neural Representation with Adjustable Spatial Scale

Geographic measurements are often sparse, leaving large areas without labels for the quantities we want to map. Geographic implicit neural representations (INRs) provide coordinate-based embeddings that can be combined with sparse labels to predict at unsampled locations without satellite imagery at inference. Yet existing INRs are largely evaluated with random holdouts, leaving their ability to generalize across larger geographic gaps unclear. We introduce Matryoshka Implicit Neural Distillation (MIND), a geographic INR whose spatial granularity can be adjusted after training. MIND distills several pretrained geospatial models using nested supervision at increasing embedding dimensions, dividing the representation into contiguous chunks. Early chunks capture broad spatial patterns, while later chunks add increasingly local variation. Downstream models can retain only the leading chunks or use our Chunked Penalty to reduce reliance on later chunks without retraining the INR. We also introduce CoordBench, comprising $52$ datasets and $78$ targets with both random and regional holdouts at multiple spatial scales. Across CoordBench, fine-scale features help most when labels are nearby, while smoother representations generalize better across larger geographic gaps. MIND with the Chunked Penalty achieves the highest aggregate regression and classification performance among tested INRs and the highest overall performance under regional holdout. These results show that geographic representations should be evaluated and adapted according to the spatial separation between labeled and prediction locations.

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Chronosphere: Space-Time Tessellation of Local Climate Experts

We introduce Chronosphere, a spatio-temporal neural field that learns representations of climate. A central challenge in geographic representation learning is modeling environmental processes whose spatial and temporal complexity varies widely. Yet existing location encoders typically fix a single level of detail everywhere. Global bases such as spherical harmonics spread capacity uniformly across space and time. Localized bases resolve only predefined regions. Learned tessellations adapt, but are inefficient at representing higher frequencies. Chronosphere unifies these approaches, pairing an adaptive tessellation of learnable sites on the spacetime torus $S^2\times S^1$ with a shared bank of local basis functions. Both where capacity is placed and how much detail each region carries adapt to the data, across space and time. Trained to reconstruct climatology, Chronosphere matches or leads state-of-the-art location encoders across spatial and temporal tasks, with the largest gains under spatial and temporal transfer.

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Genesis: A Generative Engine for Hierarchical Satellite Image Synthesis

Earth observation is fundamentally multi-scale; geospatial tasks span varied resolutions, and satellite imagery is organized into cascading tile pyramids that nest fine detail within wide coverage. Current generative models of satellite imagery, however, operate along a single axis: they either zoom to enhance a single tile's resolution or pan to extend imagery at a fixed scale. As a result, no existing method produces a complete pyramid that stays consistent across both scale and space, where a high-zoom tile must agree with the coarse context it refines and with the neighbors it meets. Motivated by this gap, we introduce a new task, multi-scale tile completion: given a sparse set of seed tiles at arbitrary zoom levels and positions, synthesize a complete, uniform quadtree that is globally consistent across both scale and space. We approach this task with Genesis, a generative engine that brings both axes together by composing two specialized operators over the quadtree: a vertical super-resolution model and a horizontal mask-based outpainting model, producing pyramids that are consistent across zoom levels and seamless across neighboring tiles. Each operator achieves state-of-the-art results on its subtask, and the engine propagates sparse seeds into seamless, multi-resolution maps from any initial configuration. To evaluate the task and benchmark Genesis, we introduce dense500, a fully observed multi-scale pyramid dataset spanning diverse geographic regions, together with a suite of pyramid-level metrics. Code, models, and our dataset are available at https://github.com/mvrl/genesis.

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Trajectory-aware Cross-view Geo-localization with Sequential Observations

Cross-view geo-localization matches ground-level observations against geo-tagged satellite imagery. Recent methods show that sequential queries such as video clips yield richer spatiotemporal cues than single images, yet they overlook a complementary sequential modality: route descriptions -- which capture the same trajectory at a higher level of abstraction and are often the only input available (e.g., a user directing an autonomous vehicle to a pickup point). To bridge this gap, we introduce SeqGeo-VL, a dataset of $\sim$39K video-text-satellite triplets, and TrajLoc, a unified framework capable of processing both video clips and route descriptions. By leveraging both dense visual and abstract linguistic semantics, TrajLoc enables these modalities to mutually reinforce cross-view matching. We further propose TrajMod, a lightweight module that conditions query embeddings on trajectory geometry, yielding spatially-aware representations. Experiments show that TrajLoc achieves substantial gains over state-of-the-art methods on both video and text geo-localization. The project page is available at https://humblegamer.github.io/trajloc/.

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UniDrive-WM: Unified Understanding, Planning and Generation World Model for Autonomous Driving

World models have become central to autonomous driving, where accurate scene understanding and future prediction are crucial for safe control. Recent work has explored using vision-language models (VLMs) for planning, yet existing approaches typically treat perception, prediction, and planning as separate modules. We propose UniDrive-WM, a unified VLM-based world model that jointly performs driving-scene understanding, trajectory planning, and trajectory-conditioned future image generation within a single architecture. UniDrive-WM's trajectory planner predicts a future trajectory, which conditions a VLM-based image generator to produce plausible future frames. These predictions provide additional supervisory signals that enhance scene understanding and iteratively refine trajectory generation. We further compare discrete and continuous output representations for future image prediction, analyzing their influence on downstream driving performance. Experiments on the challenging Bench2Drive benchmark show that UniDrive-WM produces high-fidelity future images and improves planning performance by 7.3% in L2 trajectory error and 10.4% in collision rate over the previous best method. These results demonstrate the advantages of tightly integrating VLM-driven reasoning, planning, and generative world modeling for autonomous driving. The project page is available at https://unidrive-wm.github.io/UniDrive-WM.

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TerraDiT-$Ω$: Unified Spatial Control for Satellite Image Synthesis with Any Geospatial Primitive

Generative models have achieved remarkable progress, yet applying them to satellite imagery remains challenging. Unlike natural imagery, satellite scenes are structured by spatially complex and semantically distinct geometries. Prior work addresses this complexity by adapting natural image frameworks using dense rasters or sparse prompts, trading off annotation cost and fidelity while breaking compatibility with vector primitives commonly used to represent geographic information. We introduce TerraDiT-$Ω$, a unified spatial control framework that generates satellite imagery directly from any native geospatial primitive. By jointly leveraging precise annotations (polygons, polylines) and coarser ones (bounding boxes, points), the model supports controllable layouts across varying annotation budgets, broadening applicability to design tasks such as urban planning while remaining naturally compatible with end-to-end GeoAI workflows. To effectively leverage these primitives during generation, we propose Geometry-Aware Local Attention, a conditioning mechanism that injects explicit geometric cues into the attention space. Across all conditioning formats, our approach consistently outperforms both dense-control and sparse-control baselines. Furthermore, this flexibility enables controllable synthetic data augmentation using a single generative model, improving downstream performance on land-cover segmentation, object detection, road graph extraction, and scene classification. Code, data, and weights are available at https://github.com/mvrl/TerraDiT.

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TerraDiT: Point-Conditioned Diffusion Transformer for Satellite Image Synthesis

We introduce TerraDiT, a diffusion transformer designed for text-to-satellite image generation with point-based control. Existing controlled satellite image generative models often require pixel-level maps that are time-consuming to acquire, yet semantically limited. To address this limitation, we introduce a novel point-based conditioning framework that controls the generation process through the spatial location of the points and the textual description associated with each point, providing semantically rich control signals. This approach enables flexible, annotation-friendly, and computationally simple inference for satellite image generation. To this end, we introduce an adaptive local attention mechanism that effectively regularizes the attention scores based on the input point queries. We systematically evaluate various domain-specific design choices for training TerraDiT, including the selection of satellite image representation for alignment and geolocation representation for conditioning. Our experiments demonstrate that TerraDiT achieves impressive generation performance, surpassing the state-of-the-art remote sensing generative models. Our models, dataset, and code are available at https://github.com/mvrl/TerraDiT.

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Tessellating The Earth

Geolocation encoders, which map geographic coordinates to learned representations, are emerging as an effective means of capturing visual and non-visual characteristics from a latitude-longitude pair alone. However, existing approaches project coordinates onto fixed bases (e.g., spherical harmonics), allocating representational capacity uniformly and devoting equal resources to the open ocean and to a developing city. We introduce Tessellating the Earth (TTE), a location encoder built from learnable Spherical Voronoi partitions that concentrates representational capacity where it is needed in a fully differentiable, end-to-end manner. Each Voronoi site carries its own embedding and migrates during training toward discriminative areas. To bridge the gap between local spatial structure and global semantic understanding, we introduce \emph{global semantic tokens}: a set of shared learnable concept tokens that distill semantic knowledge from the satellite imagery into a compact vocabulary the location encoder can reference at inference, enabling geographically distant sites covering similar environments to share semantics. TTE sets a new state of the art for location encoders across a suite of geospatial classification and regression tasks, and achieves the strongest results when used as a geographic prior for fine-grained species classification on iNaturalist-2018. Code, and weights are available at https://github.com/mvrl/TTE.

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ActWorld: From Explorable to Interactive World Model via Action-Aware Memory

Interactive world models aim to simulate environment dynamics under real-time user actions. However, their action vocabulary is largely confined to navigation: most actions correspond to motion (e.g., walk, turn, look around), while interaction with objects in the scene (e.g., pick up plates, open doors, or trigger physical responses) is either absent, restricted to game domains, or relegated to prompt-to-full-video scenarios. The resulting worlds are visually explorable but not truly actionable. In this work, we present ActWorld, an interactive world model that extends prior navigation-centric generators to support mid-rollout object interaction within a chunk-autoregressive framework. We argue that the navigation-interaction gap stems from two bottlenecks. First, a data bottleneck: the lack of human-object interaction data with accurate, dense labels. Second, a memory bottleneck: recency-biased history compression in existing world models discards the event-transition frames that causally determine subsequent object states, leading to an action-forgetting pathology. On the data side, we construct a 100K interaction video dataset, each annotated with per-chunk captions via chain-of-thought reasoning. On the model side, we introduce a hierarchical action-aware memory design that routes history compression by interaction importance, complemented by a persistent memory bank that maintains event-update and object-identity tokens across long rollouts. Experiments show that ActWorld supports both flexible navigation and rich object interaction within a single model, substantially improving interaction fidelity over navigation-only baselines without sacrificing viewpoint control. Project page is available at https://interactwm.github.io/ActWorld.

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Track2View: 4D-Consistent Camera-Controlled Video Generation via Paired 3D Point Tracks

Re-rendering an existing video from a novel camera viewpoint requires the output to follow the prescribed camera trajectory while preserving the appearance and dynamics of the original scene across every frame. Existing methods rely on per-frame pose embeddings, noisy point-cloud renderings, or implicit learned correspondences, none of which provides an explicit, temporally continuous link between source and target pixels. We propose Track2View, which conditions a video diffusion transformer on paired 3D point tracks: sparse trajectories of scene points projected into both the source and target camera views. These tracks provide explicit spatiotemporal correspondences that are temporally continuous by construction, encoding what content should appear where and when. At the core of Track2View is a dual-view track conditioner that transfers visual context from source to target view through parameter-free geometric operations and learned temporal aggregation, ensuring generalization to arbitrary camera trajectories without memorizing specific motions. We further introduce a data curation pipeline that extracts one-to-one track correspondences by running a 3D point tracker on temporally concatenated multi-camera view pairs. On a 400-video benchmark spanning static and dynamic scenes, Track2View achieves state-of-the-art results across visual quality, view synchronization, and camera accuracy, reducing rotation error by 30-65% and translation error by 61-72% relative to leading baselines. Project page is available at this https URL: https://qjizhi.github.io/track2view

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MCPDepth: Omnidirectional Depth Estimation via Stereo Matching from Multi-Cylindrical Panoramas

Omnidirectional depth estimation presents a significant challenge due to the inherent distortions in panoramic images. Despite notable advancements, the impact of projection methods remains underexplored. We introduce Multi-Cylindrical Panoramic Depth Estimation (MCPDepth), a novel two-stage framework designed to enhance omnidirectional depth estimation through stereo matching across multiple cylindrical panoramas. MCPDepth initially performs stereo matching using cylindrical panoramas, followed by a robust fusion of the resulting depth maps from different views. Unlike existing methods that rely on customized kernels to address distortions, MCPDepth utilizes standard network components, facilitating seamless deployment on embedded devices while delivering exceptional performance. To effectively address vertical distortions in cylindrical panoramas, MCPDepth incorporates a circular attention module, significantly expanding the receptive field beyond traditional convolutions. We provide a comprehensive theoretical and experimental analysis of common panoramic projections-spherical, cylindrical, and cubic-demonstrating the superior efficacy of cylindrical projection. Our method improves the mean absolute error (MAE) by 18.8% on the outdoor dataset Deep360 and by 19.9% on the real dataset 3D60. This work offers practical insights for other tasks and real-world applications, establishing a new paradigm in omnidirectional depth estimation. The code is available at https://github.com/Qjizhi/MCPDepth.

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StereoGenBench: A Synthetic Multi-Camera Benchmark for Stereo Generation under Controlled Baseline Regimes

Stereo image and video generation, stereo geometry estimation, and condition-controlled view synthesis require paired data in which the variables that determine binocular geometry -- camera baseline, intrinsics, scene depth, and camera motion -- are known and controllable. Existing stereo resources provide subsets of these variables, but resources commonly used for stereo generation evaluation do not, to our knowledge, provide scene-paired, calibrated multi-baseline right-view ground truth with jointly recorded intrinsics, dense metric depth, and per-frame poses in a single controlled source. We introduce StereoGenBench, a synthetic Unreal Engine benchmark designed to make baseline-regime sensitivity and target-camera consistency measurable under matched scene content. Each scene is rendered with a rigid six-camera lateral array, yielding up to 15 calibrated view pairs; adjacent baselines are sampled from inter-pupillary to wide-baseline regimes; focal length is sampled independently; and every view is released with RGB, metric depth, intrinsics, per-pair baselines, and per-frame poses. The splits include two evaluation families for narrow and wide baseline regimes and a train-only family for broader all-pairs coverage. We release the dataset, evaluation code, reference results, Croissant metadata, and generation code/configuration for extension with compatible assets. The dataset is available at https://huggingface.co/datasets/stereo-dataset/stereo-dataset

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DiffVAS: Diffusion-Guided Visual Active Search in Partially Observable Environments

Visual active search (VAS) has been introduced as a modeling framework that leverages visual cues to direct aerial (e.g., UAV-based) exploration and pinpoint areas of interest within extensive geospatial regions. Potential applications of VAS include detecting hotspots for rare wildlife poaching, aiding search-and-rescue missions, and uncovering illegal trafficking of weapons, among other uses. Previous VAS approaches assume that the entire search space is known upfront, which is often unrealistic due to constraints such as a restricted field of view and high acquisition costs, and they typically learn policies tailored to specific target objects, which limits their ability to search for multiple target categories simultaneously. In this work, we propose DiffVAS, a target-conditioned policy that searches for diverse objects simultaneously according to task requirements in partially observable environments, which advances the deployment of visual active search policies in real-world applications. DiffVAS leverages a diffusion model to reconstruct the entire geospatial area from sequentially observed partial glimpses, which enables a target-conditioned reinforcement learning-based planning module to effectively reason and guide subsequent search steps. Extensive experiments demonstrate that DiffVAS excels in searching diverse objects in partially observable environments, significantly surpassing state-of-the-art methods on several datasets.

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