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Nicolas Leins

Publications and source records attributed to Nicolas Leins.

9 recordsLinked to original sources

Robot Programming with Augmented Reality: The Role of Spatial Ability

Programming a robot arm requires users to interpret coordinate frames, joint rotations, and trajectories that are not directly visible. Augmented reality (AR) can make these spatial relations visible, but its benefits may depend on users' spatial ability. We conducted a randomized between-subjects experiment ($N=71$) in which participants learned to program a physical UR5e robot using either conventional teach-pendant controls with PDF instructions or a head-mounted AR interface that displayed joints, coordinate frames, and waypoints. We measured users' spatial ability with the Mental Rotation Test and assessed subjective cognitive load and system usability. Overall, AR did not significantly improve cognitive load or usability compared with conventional instruction. However, exploratory analyses revealed a compensatory effect: spatial ability predicted higher usability and lower extraneous cognitive load in the control group, but not in the AR condition, suggesting AR mitigated the disadvantage typically faced by users with lower spatial ability. These findings point to a compensatory function of AR that should be explored to guide the design of personalized AR interfaces for human-robot interaction.

cs.RO↗

LLM-Based Educational Simulation: Evaluating Temporal Student Persona Stability Across ADHD Profiles

Large language model (LLM)-based student simulation offers a scalable alternative for educational research, teacher training, and learner practice. However, its validity depends on whether LLMs maintain stable personas across and within interactions. We test this using a dual-assessment framework measuring self-reported characteristics and observer-rated behavioral expressions. Across three ICD-11-informed ADHD-related intensity conditions and a default condition, five LLMs, and three prompt designs, we quantify between-conversation (Exp. I; N=$4,962$) and within-conversation stability (Exp. II; N=$3,952$). Experiment I shows that self-reports and observer ratings are more stable at high than moderate intensities across the tested models, prompts, and independent runs. Experiment II shows that self-reports remain stable throughout extended interactions, but observer-rated behavior drifts in unscripted dialog for high- and moderate-intensity personas. Scripted interactions with recurring task-relevant prompts eliminate this drift almost entirely (up to 97\% reduction). Structured interaction design helps simulated learners maintain behavioral stability in sustained, path-dependent interactions.

cs.HC↗

Prompting Against Persona Drift: Comparing Intervention Timing and Content in LLM-Simulated Conversations

Simulating student personas with large language models (LLMs) enables scalable evaluation of educational systems. However, behavioral drift, a progressive decline in persona consistency, can emerge over extended conversations, limiting the validity of such simulations. We evaluate five prompt-level mechanisms using separate monitoring and intervention pipelines. Across 1,200 28-turn conversations spanning four LLMs and two ADHD persona intensities, we varied when to intervene (static vs. adaptive) and what to inject (reinjection vs. reflective reminder), plus a novel adaptive condition in which a monitor generates behavior-specific instructions. Relative to no intervention, reinjection reduced the modeled rate of LLM-rated drift by 35--38\%, reflective reminders by 22--27\%, and behavior-specific instruction by 87\%. None eliminated drift. We found no evidence that adaptive timing outperformed static scheduling. Monitoring therefore appears more useful for deciding \textit{what} to correct than \textit{when} to intervene, although behavior-specific instruction requires component-level testing.

cs.HC↗

When Does LLM Orchestration Pay Off? A Controlled Evaluation of Accuracy, Cost, and Task Difficulty

LLM orchestration is often assumed to improve reasoning by allocating additional inference-time computation, yet its gains may not justify its cost. Existing comparisons also frequently overlook differences in optimization effort, making it difficult to isolate the value of orchestration itself. We conduct a controlled evaluation of Self-Refine, Best-of-$N$, and Debate against task-only and chain-of-thought (CoT) single-call baselines across five LLM backbones and three domains: competitive programming, chess puzzles, and mathematics. For comparability, we optimize each method with GEPA under the same optimization budget and evaluate all methods on the same difficulty-stratified benchmark items. Orchestration yields moderate but benchmark-dependent gains: averaged across backbones within each benchmark, the largest improvement is 4.6 percentage points over optimized CoT inference and 4.5 points over task-only inference, while requiring approximately 2 to 4 times the mean total tokens of task-only inference. Human-derived difficulty is associated with lower absolute accuracy in all three benchmarks, but within-benchmark analyses do not indicate that orchestration effects increase with task difficulty. By contrast, exploratory mixed-effects analyses reveal strong interactions between orchestration method and backbone model across all three benchmarks, showing that orchestration effectiveness depends substantially on the underlying model. Our results suggest that orchestration decisions should be model-specific and account for whether moderate accuracy gains justify the additional inference cost. More broadly, evaluations of LLM orchestrations should control optimization effort and report model-specific accuracy--cost trade-offs rather than treating additional inference-time structure as uniformly beneficial.

cs.AI↗

FACET: Multi-Agent AI Supporting Teachers in Scaling Differentiated Learning for Diverse Students

Classrooms are becoming increasingly heterogeneous, comprising learners with diverse performance and motivation levels, language proficiencies, and learning differences such as dyslexia and ADHD. While teachers recognize the need for differentiated instruction, growing workloads create substantial barriers, making differentiated instruction an ideal that is often unrealized in practice. Current AI educational tools, which promise differentiated materials, are predominantly student-facing and performance-centric, ignoring other aspects that shape learning outcomes. We introduce FACET, a teacher-facing multi-agent framework designed to address these gaps by supporting differentiation that accounts for motivation, performance, and learning differences. Developed with educational stakeholders from the outset, the framework coordinates four specialized agents, including learner simulation, diagnostic assessment, material generation, and evaluation within a teacher-in-the-loop design. School principals (N = 30) shaped system requirements through participatory workshops, while in-service K-12 teachers (N = 70) evaluated material quality. Mixed-methods evaluation demonstrates strong perceived value for inclusive differentiation. Practitioners emphasized both the urgent need arising from classroom heterogeneity and the importance of maintaining pedagogical autonomy as a prerequisite for adoption. We discuss implications for future school deployment and outline partnerships for longitudinal classroom implementation.

cs.HC↗

Stable Personas: Dual-Assessment of Temporal Stability in LLM-Based Human Simulation

Large Language Models (LLMs) acting as artificial agents offer the potential for scalable behavioral research, yet their validity depends on whether LLMs can maintain stable personas across extended conversations. We address this point using a dual-assessment framework measuring both self-reported characteristics and observer-rated persona expression. Across two experiments testing four persona conditions (default, high, moderate, and low ADHD presentations), seven LLMs, and three semantically equivalent persona prompts, we examine between-conversation stability (3,473 conversations) and within-conversation stability (1,370 conversations and 18 turns). Self-reports remain highly stable both between and within conversations. However, observer ratings reveal a tendency for persona expressions to decline during extended conversations. These findings suggest that persona-instructed LLMs produce stable, persona-aligned self-reports, an important prerequisite for behavioral research, while identifying this regression tendency as a boundary condition for multi-agent social simulation.

cs.HC↗

Simulating Eating Disorder Patients with LLMs: Evaluating Psychological Persona Stability in Multi-Turn Conversations

Large language model (LLM)-based simulations of clinical patients are increasingly used for research and training, yet their validity requires persona stability: coherent maintenance of an assigned psychological profile across and within conversations. We evaluate this prerequisite using eating disorder personas grounded in five published case vignettes, a dual-assessment framework (self-report + independent observer ratings), and validated psychometric instruments (EDE-Q) with known ground-truth scores. Across six LLMs and two experiments (between-conversation stability (Exp. I) and within-conversation stability (Exp. II)), we find that LLMs are paradoxically too stable and too inaccurate: variability is negligible, yet all models systematically overshoot ground-truth severity by 12-30% of the scale range (0.7-1.8 points on a 0-6 scale). The mechanism is selective stereotyping: models differentiate cases on behavioural items (dietary restraint) but maximise cognitive-affective items (body dissatisfaction, weight preoccupation) at ceiling regardless of case severity. Additional conversational context does not improve accuracy; it compounds the overshoot. LLMs can portray severe eating pathology but lack a representation of moderate clinical presentations, a "missing middle".

cs.CY↗

Beyond Static Instruction: A Multi-agent AI Framework for Adaptive Augmented Reality Robot Training

Augmented Reality (AR) offers powerful visualization capabilities for industrial robot training, yet current interfaces remain predominantly static, failing to account for learners' diverse cognitive profiles. In this paper, we present an AR application for robot training and propose a multi-agent AI framework for future integration that bridges the gap between static visualization and pedagogical intelligence. We report on the evaluation of the baseline AR interface with 36 participants performing a robotic pick-and-place task. While overall usability was high, notable disparities in task duration and learner characteristics highlighted the necessity for dynamic adaptation. To address this, we propose a multi-agent framework that orchestrates multiple components to perform complex preprocessing of multimodal inputs (e.g., voice, physiology, robot data) and adapt the AR application to the learner's needs. By utilizing autonomous Large Language Model (LLM) agents, the proposed system would dynamically adapt the learning environment based on advanced LLM reasoning in real-time.

cs.RO↗

Within-Model vs Between-Prompt Variability in Large Language Models for Creative Tasks

How much of LLM output variance is explained by prompts versus model choice versus stochasticity through sampling? We answer this by evaluating 12 LLMs on 10 creativity prompts with 100 samples each (N = 12,000). For output quality (originality), prompts explain 36.43% of variance, comparable to model choice (40.94%). But for output quantity (fluency), model choice (51.25%) and within-LLM variance (33.70%) dominate, with prompts explaining only 4.22%. Prompts are powerful levers for steering output quality, but given the substantial within-LLM variance (10-34%), single-sample evaluations risk conflating sampling noise with genuine prompt or model effects.

cs.AI↗