Search arXivSearch

arXiv subjects

Nicolas Talabot

Publications and source records attributed to Nicolas Talabot.

11 recordsLinked to original sources

Revisiting Multi-View Stereo: A Sequence-to-Sequence Formulation

Computing accurate geometry from multi-view images is a fundamental problem in computer vision. Recent feed-forward (FF) models jointly estimate 3D geometry and camera parameters, but they typically suffer from geometry distortion caused by reconstruction ambiguity, even when ground-truth camera parameters are supplied. In this paper, we study the multi-view stereo (MVS) problem with known camera parameters and propose a novel approach that bridges conventional MVS and FF methods. Rather than casting MVS as a sequence-to-one mapping that predicts depth only for a single reference view, we reformulate it as a sequence-to-sequence task, akin to FF models, that jointly predicts geometry for all input views. We introduce a global transformer-based architecture with two components that explicitly exploit camera-induced priors: ray-map embeddings that inject camera parameters into image patch tokens, making the transformer camera-aware, and a unified global cost volume that replaces conventional per-view cost volumes to jointly capture 3D structure across all views. Extensive experiments on multiple public benchmarks show our approach achieves state-of-the-art performance, surpassing both MVS and FF reconstruction baselines.

cs.CV

Generalizable Neural Reconstruction of High-Fidelity Surfaces via Sparse Volumetric Representations

Neural implicit representations have recently achieved impressive results in novel view synthesis and multi-view 3D reconstruction, yet both NeRF- and Gaussian Splatting-based methods require per-scene optimization, which makes them inefficient. Generalizable Neural Surface Reconstruction (GNSR) methods have been proposed to remove this need by learning feature representations directly predicted from input images. However, their typical reliance on dense feature volumes severely limits achievable resolution and fidelity due to prohibitive memory costs. We introduce Sparse Volumetric Reconstruction (SVRecon), a new GNSR framework that unlocks high-resolution, memory-efficient reconstruction through learned occupancy-driven sparsity, in a more effective way than earlier approaches to introducing sparsity in GNSRs. Our approach uses a nested two-stage architecture: (1) an occupancy prediction network that identifies surface-containing voxels, and (2) a high-resolution sparse volume rendering framework defined only within these occupied regions, together with specialized sparsified algorithms for ray sampling, feature aggregation, and querying. This design enables fine-grained surface reconstruction while avoiding the heavy memory footprint of dense grids. SVRecon operates at resolutions up to $512^3$ on standard 32GB hardware---substantially higher than prior generalizable methods---and delivers smoother and more precise reconstructions across diverse datasets, particularly in sparse-view settings.

cs.CV

S2MDF: A Plug-And-Play Layer for Intersection-Free Multi-Object Signed Distance Fields

Compositional implicit surface representations model scenes as collections of objects, each encoded by a Signed Distance Field (SDF). A fundamental limitation of this approach is that multiple SDFs can produce geometries that interpenetrate, violating physical plausibility. Existing mitigation strategies rely on soft penalty terms that reduce but do not eliminate intersections, and require careful loss weighting. To truly prevent interpenetration, we propose a hard constraint on vector-valued SDFs and introduce S2MDF, a lightweight plug-and-play module that enforces the constraint on any object-compositional SDF representation without architectural modifications. It introduces negligible computational overhead and is compatible with linearly-interpolated standard meshing algorithms such as Marching Cubes. It can be applied during training or as a post-processing step. Experiments on multiple state-of-the-art compositional methods show that S2MDF reduces intersections to numerical precision while preserving reconstruction quality, outperforming existing mitigation strategies.

cs.CV

Flow-Corrected Shape Optimization: Taming Manifold Drift in High-Dimensional 3D Models

Optimizing 3D shapes within the latent spaces of deep generative models is fundamental to computer assisted engineering, yet remains prone to a critical failure mode we term manifold drift: the tendency of gradient-based optimization to move latent vectors away from the manifold of valid shapes. This problem is exacerbated in state-of-the-art 3D shape generative models that operate in increasingly high-dimensional latent spaces where valid shapes occupy a vanishingly small fraction of the full space. Existing mitigation strategies, including latent regularization and flow-matching approaches, either sacrifice expressiveness, demand a difficult trade-off between objective guidance and generative fidelity that remains prone to manifold drift, or are computationally infeasible to scale to modern, large-capacity 3D shape models. We introduce a novel optimizer-corrector framework that alternates between gradient steps for objective minimization and guided flow matching to drive the latent state back to the valid shape manifold. By decoupling objective minimization from flow-based correction, optimizing freely and correcting strictly, this alternating design avoids inherent trade-offs, preserving geometric validity without sacrificing expressiveness while remaining computationally feasible on modern 3D shape models. We demonstrate its effectiveness across generative priors of varying complexity, from simple vector latent spaces to large-scale architectures across a variety of downstream optimization tasks, including aerodynamic drag reduction and object compliance optimization.

cs.CV

High Resolution UDF Meshing via Iterative Networks

Unsigned Distance Fields (UDFs) are a natural implicit representation for open surfaces but, unlike Signed Distance Fields (SDFs), are challenging to triangulate into explicit meshes. This is especially true at high resolutions where neural UDFs exhibit higher noise levels, which makes it hard to capture fine details. Most current techniques perform within single voxels without reference to their neighborhood, resulting in missing surface and holes where the UDF is ambiguous or noisy. We show that this can be remedied by performing several passes and by reasoning on previously extracted surface elements to incorporate neighborhood information. Our key contribution is an iterative neural network that does this and progressively improves surface recovery within each voxel by spatially propagating information from increasingly distant neighbors. Unlike single-pass methods, our approach integrates newly detected surfaces, distance values, and gradients across multiple iterations, effectively correcting errors and stabilizing extraction in challenging regions. Experiments on diverse 3D models demonstrate that our method produces significantly more accurate and complete meshes than existing approaches, particularly for complex geometries, enabling UDF surface extraction at higher resolutions where traditional methods fail.

cs.GR

PartSDF: Part-Based Implicit Neural Representation for Composite 3D Shape Parametrization and Optimization

Accurate 3D shape representation is essential in engineering applications such as design, optimization, and simulation. In practice, engineering workflows require structured, part-based representations, as objects are inherently designed as assemblies of distinct components. However, most existing methods either model shapes holistically or decompose them without predefined part structures, limiting their applicability in real-world design tasks. We propose PartSDF, a supervised implicit representation framework that explicitly models composite shapes with independent, controllable parts while maintaining shape consistency. Thanks to its simple but innovative architecture, PartSDF outperforms both supervised and unsupervised baselines in reconstruction and generation tasks. We further demonstrate its effectiveness as a structured shape prior for engineering applications, enabling precise control over individual components while preserving overall coherence. Code available at https://github.com/cvlab-epfl/PartSDF.

cs.CV

A View-consistent Sampling Method for Regularized Training of Neural Radiance Fields

Neural Radiance Fields (NeRF) has emerged as a compelling framework for scene representation and 3D recovery. To improve its performance on real-world data, depth regularizations have proven to be the most effective ones. However, depth estimation models not only require expensive 3D supervision in training, but also suffer from generalization issues. As a result, the depth estimations can be erroneous in practice, especially for outdoor unbounded scenes. In this paper, we propose to employ view-consistent distributions instead of fixed depth value estimations to regularize NeRF training. Specifically, the distribution is computed by utilizing both low-level color features and high-level distilled features from foundation models at the projected 2D pixel-locations from per-ray sampled 3D points. By sampling from the view-consistency distributions, an implicit regularization is imposed on the training of NeRF. We also utilize a depth-pushing loss that works in conjunction with the sampling technique to jointly provide effective regularizations for eliminating the failure modes. Extensive experiments conducted on various scenes from public datasets demonstrate that our proposed method can generate significantly better novel view synthesis results than state-of-the-art NeRF variants as well as different depth regularization methods.

cs.CV

Enforcing View-Consistency in Class-Agnostic 3D Segmentation Fields

Radiance Fields have become a powerful tool for modeling 3D scenes from multiple images. However, they remain difficult to segment into semantically meaningful regions. Some methods work well using 2D semantic masks, but they generalize poorly to class-agnostic segmentations. More recent methods circumvent this issue by using contrastive learning to optimize a high-dimensional 3D feature field instead. However, recovering a segmentation then requires clustering and fine-tuning the associated hyperparameters. In contrast, we aim to identify the necessary changes in segmentation field methods to directly learn a segmentation field while being robust to inconsistent class-agnostic masks, successfully decomposing the scene into a set of objects of any class. By introducing an additional spatial regularization term and restricting the field to a limited number of competing object slots against which masks are matched, a meaningful object representation emerges that best explains the 2D supervision. Our experiments demonstrate the ability of our method to generate 3D panoptic segmentations on complex scenes, and extract high-quality 3D assets from radiance fields that can then be used in virtual 3D environments.

cs.CV

Pairwise-Constrained Implicit Functions for 3D Human Heart Modelling

Accurate 3D models of the human heart require not only correct outer surfaces but also realistic inner structures, such as the ventricles, atria, and myocardial layers. Approaches relying on implicit surfaces, such as signed distance functions (SDFs), are primarily designed for single watertight surfaces, making them ill-suited for multi-layered anatomical structures. They often produce gaps or overlaps in shared boundaries. Unsigned distance functions (UDFs) can model non-watertight geometries but are harder to optimize, while voxel-based methods are limited in resolution and struggle to produce smooth, anatomically realistic surfaces. We introduce a pairwise-constrained SDF approach that models the heart as a set of interdependent SDFs, each representing a distinct anatomical component. By enforcing proper contact between adjacent SDFs, we ensure that they form anatomically correct shared walls, preserving the internal structure of the heart and preventing overlaps, or unwanted gaps. Our method significantly improves inner structure accuracy over single-SDF, UDF-based, voxel-based, and segmentation-based reconstructions. We further demonstrate its generalizability by applying it to a vertebrae dataset, preventing unwanted contact between structures.

cs.CV

Neural Surface Detection for Unsigned Distance Fields

Extracting surfaces from Signed Distance Fields (SDFs) can be accomplished using traditional algorithms, such as Marching Cubes. However, since they rely on sign flips across the surface, these algorithms cannot be used directly on Unsigned Distance Fields (UDFs). In this work, we introduce a deep-learning approach to taking a UDF and turning it locally into an SDF, so that it can be effectively triangulated using existing algorithms. We show that it achieves better accuracy in surface detection than existing methods. Furthermore it generalizes well to unseen shapes and datasets, while being parallelizable. We also demonstrate the flexibily of the method by using it in conjunction with DualMeshUDF, a state of the art dual meshing method that can operate on UDFs, improving its results and removing the need to tune its parameters.

cs.CV

HybridSDF: Combining Deep Implicit Shapes and Geometric Primitives for 3D Shape Representation and Manipulation

Deep implicit surfaces excel at modeling generic shapes but do not always capture the regularities present in manufactured objects, which is something simple geometric primitives are particularly good at. In this paper, we propose a representation combining latent and explicit parameters that can be decoded into a set of deep implicit and geometric shapes that are consistent with each other. As a result, we can effectively model both complex and highly regular shapes that coexist in manufactured objects. This enables our approach to manipulate 3D shapes in an efficient and precise manner.

cs.CV