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Nicu Sebe

Publications and source records attributed to Nicu Sebe.

At least 19 recordsLinked to original sources

Loomis Painter: Learning Painting Processes by Reversing Image-to-Video Generation

Step-by-step painting tutorials are used for learning artistic techniques, but existing video resources lack interactivity and personalization. While recent generative models have advanced artistic image synthesis, they still struggle to generate temporally and structurally consistent videos. Video models excel in consistent frame generation, yet fine-tuning an image-to-video model on forward painting sequences creates a long-range dependency on the first-frame reference, disrupting its pretrained attention pattern and hindering reconstruction. We address this issue by training on reversed sequences that better preserve the reference-attention behavior. Building on this, we present Loomis Painter, a framework for reconstructing coherent painting processes. We further introduce a media-transfer training strategy that decouples input appearance from the target process, enabling generation across different artistic media. Trained on a curated dataset of real-world painting processes, our method outperforms existing baselines across LPIPS, DINO, and CLIP metrics and is consistently preferred in expert and non-expert user studies. Code available at https://github.com/Markus-Pobitzer/wlp.

cs.CV↗

Painting Change Map as guidance for generating painting processes

Digital art generation has undergone a massive paradigm shift, moving from static image synthesis to dynamic video generation that can mimic the human painting process. While existing models can synthesize visually stunning time-lapses of paintings being created or "unpainted," they largely treat the creative process as a black box. Current conditioning mechanisms are either too rigid, relying on static geometric cues like Canny edges or depth maps, or too holistic, utilizing simple scalar progress variables that offer no localized control. Consequently, users lack the agency to steer how a painting evolves over time. In this work, we argue that true control over the video generation of artwork requires a joint understanding of two fundamental dimensions: where an artist acts, and when those actions take place. To achieve this, we introduce the Painting Change Map, a novel spatio-temporal control mechanism that explicitly tracks normalized structural changes across a 1,000-timestep continuum, a resolution sufficient to capture fine-grained stroke-level changes while remaining computationally tractable. By mapping localized visual differences into an encoded RGB space, our representation enables fine-grained guidance for both the forward painting and reverse unpainting processes. Extensive benchmarking demonstrates the efficacy of our approach. We outperform existing control baselines and achieve competitive or superior results compared to state-of-the-art painting methods. Furthermore, under oracle conditions, our method surpasses all baselines by a significant margin. Code is available at https://github.com/Markus-Pobitzer/painting-change-map.

cs.CV↗

Harnessing Textual Refusal Directions for Multimodal Safety

Safety in Multimodal Large Language Models (MLLMs) depends on unsafe multimodal data for post-training alignment or activation steering. However, such data is hard to collect, must be gathered anew for each modality, and its collection and distribution raise ethical and legal concerns. In this work, we relax this constraint and investigate whether textual refusal directions, extracted directly from the LLM backbone, generalize across modalities (i.e., image, video). Preliminary findings confirm this ability, though effectiveness is conditioned by layer selection, steering strength, and cross-modal alignment, with the latter causing safe multimodal inputs to be spuriously steered toward refusal. Building on this, we introduce Modality-Agnostic Refusal Steering (MARS), a lightweight training-free approach that injects multimodal safety without the need for multimodal safety data. MARS corrects modality misalignment via activation centering, adaptively scales steering strength within a geometrically defined trust region, and selects the optimal intervention layer, operating at the first generated token. Evaluated on five SOTA MLLMs across safety, utility, and video jailbreak, MARS achieves consistent safety gains while preserving utility up to over-refusal. MARS reveals that safety-relevant structure is shared across modalities and that textual refusal directions are a powerful and underexplored foundation for multimodal alignment.

cs.AI↗

Video-Browser: Towards Open-web Agentic Video Browsing

Autonomous agents are shifting information seeking from passive retrieval toward proactive, open-ended research, yet this progress has largely bypassed video, one of the web's richest sources of evidence. We formalize Agentic Video Browsing, in which an agent must query video search engines, decide which returned videos to watch, and answer questions grounded in their visual content. To study this setting reproducibly, we introduce Video-BrowseComp, a benchmark and infrastructure suite with 660 human-annotated questions at three difficulty levels, paired online and offline evaluation tracks, and a fixed video search stack of roughly 12,000 videos spanning over 2,000 hours for evaluation and training-data construction. Our analysis reveals that the main bottleneck lies before video understanding: agents often fail to find the answer-bearing video at all. This bottleneck stems from two coupled challenges. Search engines index textual metadata such as titles and tags, whereas questions often target implicit visual or cross-source evidence absent from these surface forms; and exhaustively inspecting the many returned videos is prohibitively expensive. We propose Video-Browser, an evidence-surfacing agent that improves both sides of search. A Translation Memory helps the Planner phrase queries by analogy to past question-to-query transformations that successfully surfaced their target videos, and a Watcher performs sparse visual screening over returned candidates, retaining only videos that plausibly contain answer-bearing evidence for later dense verification. On the offline track, Video-Browser raises overall accuracy from 11.6% to 27.3% with Qwen3-VL-8B and from 39.8% to 45.1% with Gemini-3.1-Pro over the corresponding ReAct search agents, showing that better query formulation and post-search candidate selection improve end-to-end browsing performance.

cs.CV↗

Localize Any Object in X-Ray Security Scans without Human Annotation

Universal object localization in X-ray security inspection is critical for automated threat detection in safety-critical venues. However, unlike everyday RGB images that dominate web-scale visual data, X-ray scans exhibit distinct color patterns, ambiguous boundaries, and compositional structures caused by volumetric superposition. These gaps hinder the direct zero-shot transfer of dense perception foundation models trained on web-scale RGB data. Moreover, annotated X-ray data is scarce and requires expert labeling, limiting both the training of generalizable X-ray native models and the adaptation of RGB foundation models for X-ray data via fine-tuning. Given these challenges, the bright promise of highly generalizable perception models, enabled by data scaling laws in the RGB domain, remains largely out of reach for X-ray inspection. To this end, we introduce LAO-X, a self-supervised adaptation framework that Locates Any Object in X-ray scans using diverse synthesized image--annotation pairs with granularity-aware supervision. LAO-X first designs a saliency-guided X-ray object mining module to separate diverse object instances, which are then used for physics-guided synthesis in the absorbance domain. LAO-X further incorporates an occlusion-controlled curriculum strategy to fine-tune a Segment Anything Model 2 (SAM2) localizer, progressively adapting it to X-ray scans with increasing object counts and overlap levels. Experiments on six X-ray benchmarks show that LAO-X substantially improves category-agnostic localization, achieving 2\% to 23\% mAP gains over SAM2 and X-ray specific baselines in heavily cluttered scenarios, entirely without human-annotated labels.

cs.CV↗

Efficient Test-Time Adaptation through Latent Subspace Coefficients Search

Real-world deployment often exposes vision models to distribution shifts, making test-time adaptation (TTA) important for reliable prediction. Existing TTA methods can be difficult to deploy on edge devices because they require backpropagation, activation storage, or test-time batches, which increase computation, memory, and state. We propose \textbf{ELaTTA} (\textit{Efficient Latent Test-Time Adaptation}), a forward-only, gradient-free framework for single-instance TTA. ELaTTA freezes the pretrained model and adapts each test input by searching a low-dimensional coefficient vector in a principal latent subspace computed offline from a source-domain cache. The basis is stored once and source data are discarded before deployment. At test time, CMA-ES performs covariance-adaptive Gaussian search, ranks candidate corrections by prediction entropy, and selects the best candidate within a fixed evaluation budget. On five visual benchmarks spanning corruption, natural, rendition, sketch, and cross-domain shifts, ELaTTA provides strong accuracy under strict and continual single-instance protocols. In the strict single-instance comparison, MEMO requires \emph{64.7$\times$} the computation and \emph{12.4$\times$} the peak memory of ELaTTA. A complementary keyword-spotting experiment shows that the same coefficient-search design transfers beyond vision. We further demonstrate ViT-Base adaptation on a Raspberry Pi 5, confirming the feasibility of deploying ELaTTA on an edge device.

cs.LG↗

DIME: Scaling Facial Representation Learning via Differential Masked Autoencoding

Scaling up data and model capacity has driven substantial progress in visual representation learning. However, conventional pretext tasks exhibit diminishing returns on fine-grained facial analysis. We attribute this to a scaling bottleneck: these tasks model each image's appearance and are dominated by identity, pose, and illumination, so subtle within-identity facial differences contribute little to the training signal. We introduce DIME, a differential masked autoencoder for large-scale facial representation learning. DIME builds on a simple observation: two images of the same person share identity-specific appearance, so their difference exposes facial changes. DIME reconstructs both masked images in an identity-matched pair and, through an Explicit Differential Direction Supervision (EDDS) objective, aligns the direction of their reconstructed difference with the true difference, while source isolation makes each reconstruction depend only on its own image. Shared appearance cancels in this difference, and because EDDS ignores magnitude, subtle facial changes count as much as large pose or illumination changes. DIME uses identity labels only to form pretraining pairs, requires no dense annotations, and learns dense facial representations with emergent part-level semantics. We pretrain DIME on 20 million high-resolution facial images consolidated from existing face datasets. DIME's AU detection performance continues to improve as pretraining data scales from 6M to 20M images, with its BP4D F1 increasing by 5.9 points, while MAE gains only 0.5 points on the same subsets. DIME also outperforms specialized facial methods on AU detection, AU intensity estimation, cross-domain anti-spoofing, landmark localization, head pose estimation, face parsing, and face generation.

cs.CV↗

Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstruction

4D scene reconstruction aims to recover the evolving geometry, appearance, and motion of dynamic environments from visual observations. Despite substantial progress in neural scene representations, reconstructing dynamic scenes remains challenging due to non-rigid motion, occlusions, temporal inconsistencies, and the trade-offs between reconstruction fidelity and computational efficiency. Recent advances in Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have introduced diverse approaches to representing and reconstructing dynamic scenes, yet their relationships, underlying design choices, and evaluation protocols remain fragmented. In this paper, we present a unified perspective on 4D scene reconstruction, organizing existing methods around their scene representations, temporal modeling strategies, reconstruction pipelines, and optimization objectives. Through this framework, we examine how different design choices affect geometric fidelity, appearance consistency, motion representation, and computational efficiency. We further consolidate commonly used datasets and evaluation metrics, identify limitations in current experimental practices, and discuss open challenges in reconstructing complex, dynamic real-world environments. By connecting methodological developments with their underlying assumptions and evaluation evidence, this work provides a structured foundation for understanding existing approaches and identifying future research directions. An evolving collection of relevant papers and resources is available at https://github.com/ZiyangYan/Awesome-4D-Scene-Reconstruction.

cs.CV↗

Constant-Curvature Sliced Gromov-Wasserstein for Heterogeneous Cross-Curvature Alignment

Recent advances in representation learning have highlighted the utility of constant-curvature models, such as hyperbolic and spherical spaces, for modeling complex data. Mixed-curvature models further enhance this by integrating multiple constant-curvature components. However, these models typically learn each component space independently because spaces with different curvatures are inherently heterogeneous and lack a unified metric. Consequently, they lack explicit mechanisms to enforce geometric consistency across various spaces. Moreover, the problem of comparing probability distributions across mixed-curvature spaces remains unexplored. To compare distributions on heterogeneous spaces, Gromov-Wasserstein (GW) distances provide a principled framework by aligning their intra-space geometries. Building on this, we propose constant-curvature sliced Gromov-Wasserstein (CCSGW), a novel divergence for aligning distributions supported on heterogeneous constant-curvature spaces. We first introduce the missing geodesic-based one-dimensional projections for spherical spaces, and then extend sliced GW to constant-curvature spaces, enabling efficient and principled comparison across manifolds with different curvatures. This formulation preserves intrinsic geometric relationships while avoiding the high computational cost. We provide theoretical analysis showing that CCSGW controls intrinsic geometric discrepancy across heterogeneous spaces, promoting distribution-level geometric consistency. By integrating CCSGW into existing mixed-curvature learning tasks, including graph anomaly detection, graph node classification, and multimodal learning, we observe consistent performance gains across diverse settings.

cs.LG↗

Kinematics-Centric Continuous Sign Language Retrieval with Gloss-Guided Boundary-Aware Alignment

Sign language-text alignment remains a fundamental challenge for text-driven sign language understanding. Existing methods predominantly rely on appearance-heavy RGB representations, which entangle motion semantics with visual variations and lead to ambiguous motion-language grounding. In this paper, we reformulate sign language-text alignment in a structured kinematic space and propose a kinematics-centric framework that adopts 3D SMPL-X motion as the primary representation. By explicitly modeling the kinematic dynamics of signing in a unified motion space, our approach reduces reliance on appearance signals and yields more semantically consistent representations. To capture the compositional nature of sign language, we introduce a gloss-guided local alignment mechanism that leverages gloss temporal spans as weak supervision to decompose continuous motion into coherent segments and establish fine-grained motion-text correspondences, thereby reducing ambiguity in localizing word-level semantics in continuous signing. Furthermore, we develop a visual distillation strategy, where RGB signals serve as privileged supervision during training to provide complementary contextual cues, while being completely removed at inference time. Extensive experiments on standard benchmarks demonstrate that our method achieves state-of-the-art bidirectional retrieval performance on CSL-Daily and competitive results on PHOENIX-2014T. These results highlight the effectiveness of kinematic representations and explicit local grounding for sign language-text alignment.

cs.CV↗

Learning Skills from Historical Action Trajectories: Action Experience Dictionary for World Action Models

World Action Models (WAMs) couple visual dynamics prediction with action generation, yet they do not explicitly support the reuse of action experience across manipulation tasks. Furthermore, existing WAMs struggle to capture underlying cross-task semantic relationships that could guide target action prediction, as redundant background elements interfere with the extraction of key visual information. To address these challenges, we develop a novel Action Experience Dictionary (AED) that encodes historical physical action trajectories into shared action embeddings to support skill reuse and model cross-task relationships. Specifically, we first aggregate historical actions to align with visual observations and retrieve action embeddings from the AED using a pretrained action tokenizer. Subsequently, we visually condition the pooled embeddings through cross-attention and prepend them to noisy action tokens, providing interaction context and action intent for prediction. To model action-related motion and reduce reliance on irrelevant background cues, we introduce a motion-aware transition loss that supervises visual feature change prediction over random temporal intervals. Experiments on simulation benchmarks and in real-world cross-embodiment settings verify the effectiveness of our AED. The project code is available at https://github.com/JiahuaDong/AED .

cs.CV↗

GenCOPE: Syn2Real Generalized Category-Level Object Pose Estimation for Robotic Picking

Category-level object pose estimation (COPE), capable of generalizing to intra-class unknown objects, has become a core technique for robotic 3D scene understanding. However, existing COPE methods still require labor-intensive recollection of real-world training data for novel object categories, which limits their scalability in practical applications. This paper aims to achieve synthetic-to-real (Syn2Real) generalized COPE, where a model is trained solely on rendered synthetic data and directly generalized to real-world deployments. The central challenge lies in the significant domain gap between synthetic and real-world data, particularly in texture appearance. To address this, we aim to enhance domain generalization by learning domain-invariant representations that capture semantic commonalities among objects within the same category. We introduce 2D and 3D semantic consistency constraints to reduce the sensitivity of feature encoders to domain-specific features. In addition, we propose an end-to-end pose regression framework that performs 2D-3D cross consistency learning, leveraging dense cross-modality fusion to further refine pose estimation. Since simplicity and effectiveness are essential for real-world robotic deployment, our model operates exclusively on global features, yielding a highly lightweight and efficient architecture. Extensive experiments on the REAL275 and Wild6D benchmarks, as well as real-world robotic manipulation scenes, show superior Syn2Real generalization performance of our paradigm. Code and demos are released at https://paperreview99.github.io/GenCOPE/.

cs.CV↗

A Survey on Efficient Vision-Language-Action Models

Vision-Language-Action models (VLAs) represent a significant frontier in embodied intelligence, aiming to bridge digital knowledge with physical-world interaction. Despite their remarkable performance, foundational VLAs are hindered by the prohibitive computational and data demands inherent to their large-scale architectures. To this end, recent studies improve VLA efficiency from different views, e.g., real-time inference, training computation, and scalable data collection. However, these efforts are mostly studied separately. A unified view is still missing for understanding how efficiency should be optimized across the full VLA lifecycle. To bridge this gap, this survey presents the first comprehensive review of Efficient Vision-Language-Action models (Efficient VLAs) across the entire model-training-data pipeline. Specifically, we introduce a unified taxonomy to systematically organize the disparate efforts in this domain, categorizing current techniques into three core pillars: (1) Efficient Model Design, focusing on efficient architectures and model compression; (2) Efficient Training, which reduces computational burdens during model learning; and (3) Efficient Data Collection, which addresses the bottlenecks in acquiring and utilizing robotic data. Through a critical review of state-of-the-art methods within this framework, this survey provides an organized reference for the community and summarizes representative applications, delineates key challenges, and charts a roadmap for future research. We maintain a continuously updated project page to track our latest developments: https://evla-survey.github.io/.

cs.CV↗

DyCo-RL: Dynamic Cross-Modal Coordination for Visual Reasoning

Reinforcement Learning with Verifiable Rewards (RLVR) has emerged as a leading paradigm for enhancing visual reasoning in Multimodal Large Language Models (MLLMs). However, existing RLVR methods optimize primarily for the reasoning outcome and overlook how that outcome is produced: as a chain-of-thought unfolds, some tokens must extract evidence from the image while others must anchor to the preceding textual context, yet a single sequence-level reward provides no signal about whether each token draws on the modality its role demands. Token-level analyses and controlled interventions reveal that tokens frequently under-attend to their designated modality, and that this coordination breakdown may contribute to reasoning failures. Motivated by these findings, we propose DyCo-RL, which integrates dynamic cross-modal coordination into RLVR optimization. Specifically, DyCo-RL uses the Fisher-Rao geodesic distance to measure within-modality attention shifts, assigning tokens to either visually-oriented or text-oriented functional roles. It then evaluates the alignment between a token's actual attention allocation and its assigned role, leveraging this score for alignment-guided advantage reweighting during policy optimization. Extensive experiments using 11K examples for RL training demonstrate that the algorithm-agnostic DyCo-RL, when applied to Qwen2.5-VL-3B/7B and Qwen3.5-27B, improves the average performance of all four evaluated RLVR algorithms across seven benchmarks spanning visual-centric and mathematical reasoning.

cs.CV↗

The Past Frames the Future: Memory for Autoregressive Video Generation

Advances in generative models have improved video fidelity, enabling long-horizon generation, interactive world modeling, and evolving visual environments. Autoregressive (AR) video generation extends visual sequences through causal rollouts. However, a fundamental bottleneck emerges: as the generated sequence expands, practical models must operate under strictly bounded context windows, storage, and computational limits. Consequently, critical historical information, e.g., entity identities, dynamic states, and intervention-induced causal changes, often leaves the active context long before its relevance diminishes. Overcoming this limitation and maintaining temporal persistence constitutes a fundamental memory problem. We present a systematic and comprehensive review of memory mechanisms in AR video generation. We formulate memory operationally as persistent historical information maintained across outer AR steps, capable of influencing future generation even after the originating evidence is no longer locally accessible. Building upon this unified framework, we organize the literature through five complementary perspectives: (I) Forms, the representational carriers of history; (II) Functions, the specific semantic and physical information requiring preservation; (III) Operations, the lifecycle of writing, reading, updating, managing, and integrating memory; (IV) Learning, the optimization of memory behaviors under closed-loop rollouts; and (V) Evaluation, the paradigms for diagnosing genuine memory capabilities. We conclude by synthesizing open challenges, including composable and resource-aware memory architectures, trustworthy state updating, self-rollout learning, and standardized evaluation. By bridging representations, mechanisms, and learning paradigms, this paper establishes a structured foundation for developing reliable, memory-conditioned video generation systems.

cs.CV↗

LiST: Local-Simplex Test-Time LoRA Fusion

Task-specific LoRA adapters offer a modular way to specialize large language and vision-language models. However, existing adapter composition methods are mostly static and cannot adapt to individual test inputs. To address these issues, we propose \textbf{LiST}, a label-free test-time LoRA fusion framework that converts an existing LoRA bank into a target-conditioned local simplex and searches sample-specific fusion weights at inference time. LiST builds joint task representations from LoRA parameter anchors and prompt-level behavior vectors, retrieves neighboring adapters as a local search space, and performs branch-preserving fusion without updating the backbone or adapters. Candidate weights are selected by a prompt-level energy with prior, geometric, and stochastic-consistency constraints, and are deployed only when they pass a safe acceptance rule. Otherwise, LiST falls back to a target-conditioned prior. Experiments on multimodal and language benchmarks show that LiST outperforms static LoRA merging and conventional test-time adaptation baselines, while preserving task-specific adapter utility and improving robustness on unseen tasks.

cs.CV↗

ContextBias: Controlled Evaluation of Bias Persistence Under Context Shift in Text-to-Image Models

Text-to-image models learn associations between concepts - in the case of this paper, people's professions, which we refer to as roles - and visual attributes. These associations can underpin many observed forms of stereotypical bias. A key open question in this area is whether these associations are stable or change when visual representations of people in professional roles are placed in different prompted contexts. We introduce ContextBias, a controlled evaluation framework, and ContextBench, a benchmark spanning 92 roles and 1,656 semantically controlled prompts, designed to isolate the effect of contextual variation on role-linked visual representations. Evaluating four state-of-the-art models on 66,240 generated images, we find that placing a role in a semantically unrelated context does not suppress role-linked attributes; instead, cross-role attribute concentration increases (pooled BI $+0.047$). Demographic cues, characteristic garments, and role-specific tools remain highly prevalent across context-free, related, and unrelated conditions, and are robust to semantic prompt reformulation. Scene composition and camera framing show the greatest context-sensitivity. These findings reveal a form of stereotypical persistence that remains largely invisible to context-free evaluations, highlighting the need for controlled contextual variation in bias benchmarking. Code and dataset: https://huggingface.co/datasets/shaghayegh/ContextBias , https://github.com/Sina-Emami/ContextBias

cs.CV↗

POCI-Diff: 3D-Layout Guided Diffusion for Controllable Synthetic Surveillance Data Generation

Training robust visual surveillance models requires large-scale datasets with precise spatial annotations, yet collecting real surveillance data is costly, privacy-sensitive, and often legally constrained. Synthetic data generation offers a compelling alternative, but existing methods lack fine-grained 3D control over object placement and appearance, limiting geometric consistency across camera viewpoints. We introduce POCI-Diff (Positioning Objects Consistently and Interactively), a framework that generates annotated synthetic scenes from explicit 3D bounding-box layouts with per-object semantic control. By integrating Blended Latent Diffusion with depth-conditioned ControlNet, POCI-Diff synthesises complex multi-object scenes in a single forward pass, binding individual text descriptions to specific 3D locations. We further propose a warping-free editing pipeline supporting object insertion, removal, and transformation via regeneration, enabling efficient scene variation for data augmentation. Object identity across edits is preserved by conditioning on reference images via IP-Adapter, ensuring appearance consistency throughout interactive scene manipulation. Experiments show that POCI-Diff outperforms state-of-the-art 3D layout-guided generation methods in visual fidelity and layout adherence, while eliminating warping-induced geometric artifacts.

cs.CV↗