Search arXiv⌕ Search

arXiv subjects

Noémie Jaquier

Publications and source records attributed to Noémie Jaquier.

33 records · Page 2Linked to original sources

Bi-KVIL: Keypoints-based Visual Imitation Learning of Bimanual Manipulation Tasks

Visual imitation learning has achieved impressive progress in learning unimanual manipulation tasks from a small set of visual observations, thanks to the latest advances in computer vision. However, learning bimanual coordination strategies and complex object relations from bimanual visual demonstrations, as well as generalizing them to categorical objects in novel cluttered scenes remain unsolved challenges. In this paper, we extend our previous work on keypoints-based visual imitation learning (\mbox{K-VIL})~\cite{gao_kvil_2023} to bimanual manipulation tasks. The proposed Bi-KVIL jointly extracts so-called \emph{Hybrid Master-Slave Relationships} (HMSR) among objects and hands, bimanual coordination strategies, and sub-symbolic task representations. Our bimanual task representation is object-centric, embodiment-independent, and viewpoint-invariant, thus generalizing well to categorical objects in novel scenes. We evaluate our approach in various real-world applications, showcasing its ability to learn fine-grained bimanual manipulation tasks from a small number of human demonstration videos. Videos and source code are available at https://sites.google.com/view/bi-kvil.

cs.RO↗

Incremental Learning of Full-Pose Via-Point Movement Primitives on Riemannian Manifolds

Movement primitives (MPs) are compact representations of robot skills that can be learned from demonstrations and combined into complex behaviors. However, merely equipping robots with a fixed set of innate MPs is insufficient to deploy them in dynamic and unpredictable environments. Instead, the full potential of MPs remains to be attained via adaptable, large-scale MP libraries. In this paper, we propose a set of seven fundamental operations to incrementally learn, improve, and re-organize MP libraries. To showcase their applicability, we provide explicit formulations of the spatial operations for libraries composed of Via-Point Movement Primitives (VMPs). By building on Riemannian manifold theory, our approach enables the incremental learning of all parameters of position and orientation VMPs within a library. Moreover, our approach stores a fixed number of parameters, thus complying with the essential principles of incremental learning. We evaluate our approach to incrementally learn a VMP library from motion capture data provided sequentially.

cs.RO↗

On the Design of Region-Avoiding Metrics for Collision-Safe Motion Generation on Riemannian Manifolds

The generation of energy-efficient and dynamic-aware robot motions that satisfy constraints such as joint limits, self-collisions, and collisions with the environment remains a challenge. In this context, Riemannian geometry offers promising solutions by identifying robot motions with geodesics on the so-called configuration space manifold. While this manifold naturally considers the intrinsic robot dynamics, constraints such as joint limits, self-collisions, and collisions with the environment remain overlooked. In this paper, we propose a modification of the Riemannian metric of the configuration space manifold allowing for the generation of robot motions as geodesics that efficiently avoid given regions. We introduce a class of Riemannian metrics based on barrier functions that guarantee strict region avoidance by systematically generating accelerations away from no-go regions in joint and task space. We evaluate the proposed Riemannian metric to generate energy-efficient, dynamic-aware, and collision-free motions of a humanoid robot as geodesics and sequences thereof.

cs.RO↗

K-VIL: Keypoints-based Visual Imitation Learning

Visual imitation learning provides efficient and intuitive solutions for robotic systems to acquire novel manipulation skills. However, simultaneously learning geometric task constraints and control policies from visual inputs alone remains a challenging problem. In this paper, we propose an approach for keypoint-based visual imitation (K-VIL) that automatically extracts sparse, object-centric, and embodiment-independent task representations from a small number of human demonstration videos. The task representation is composed of keypoint-based geometric constraints on principal manifolds, their associated local frames, and the movement primitives that are then needed for the task execution. Our approach is capable of extracting such task representations from a single demonstration video, and of incrementally updating them when new demonstrations become available. To reproduce manipulation skills using the learned set of prioritized geometric constraints in novel scenes, we introduce a novel keypoint-based admittance controller. We evaluate our approach in several real-world applications, showcasing its ability to deal with cluttered scenes, viewpoint mismatch, new instances of categorical objects, and large object pose and shape variations, as well as its efficiency and robustness in both one-shot and few-shot imitation learning settings. Videos and source code are available at https://sites.google.com/view/k-vil.

cs.RO↗

Geometry-aware Bayesian Optimization in Robotics using Riemannian Matérn Kernels

Bayesian optimization is a data-efficient technique which can be used for control parameter tuning, parametric policy adaptation, and structure design in robotics. Many of these problems require optimization of functions defined on non-Euclidean domains like spheres, rotation groups, or spaces of positive-definite matrices. To do so, one must place a Gaussian process prior, or equivalently define a kernel, on the space of interest. Effective kernels typically reflect the geometry of the spaces they are defined on, but designing them is generally non-trivial. Recent work on the Riemannian Matérn kernels, based on stochastic partial differential equations and spectral theory of the Laplace-Beltrami operator, offers promising avenues towards constructing such geometry-aware kernels. In this paper, we study techniques for implementing these kernels on manifolds of interest in robotics, demonstrate their performance on a set of artificial benchmark functions, and illustrate geometry-aware Bayesian optimization for a variety of robotic applications, covering orientation control, manipulability optimization, and motion planning, while showing its improved performance.

cs.RO↗

Riemannian geometry as a unifying theory for robot motion learning and control

Riemannian geometry is a mathematical field which has been the cornerstone of revolutionary scientific discoveries such as the theory of general relativity. Despite early uses in robot design and recent applications for exploiting data with specific geometries, it mostly remains overlooked in robotics. With this blue sky paper, we argue that Riemannian geometry provides the most suitable tools to analyze and generate well-coordinated, energy-efficient motions of robots with many degrees of freedom. Via preliminary solutions and novel research directions, we discuss how Riemannian geometry may be leveraged to design and combine physically-meaningful synergies for robotics, and how this theory also opens the door to coupling motion synergies with perceptual inputs.

cs.RO↗

A Riemannian Take on Human Motion Analysis and Retargeting

Dynamic motions of humans and robots are widely driven by posture-dependent nonlinear interactions between their degrees of freedom. However, these dynamical effects remain mostly overlooked when studying the mechanisms of human movement generation. Inspired by recent works, we hypothesize that human motions are planned as sequences of geodesic synergies, and thus correspond to coordinated joint movements achieved with piecewise minimum energy. The underlying computational model is built on Riemannian geometry to account for the inertial characteristics of the body. Through the analysis of various human arm motions, we find that our model segments motions into geodesic synergies, and successfully predicts observed arm postures, hand trajectories, as well as their respective velocity profiles. Moreover, we show that our analysis can further be exploited to transfer arm motions to robots by reproducing individual human synergies as geodesic paths in the robot configuration space.

cs.RO↗

Learning to Sequence and Blend Robot Skills via Differentiable Optimization

In contrast to humans and animals who naturally execute seamless motions, learning and smoothly executing sequences of actions remains a challenge in robotics. This paper introduces a novel skill-agnostic framework that learns to sequence and blend skills based on differentiable optimization. Our approach encodes sequences of previously-defined skills as quadratic programs (QP), whose parameters determine the relative importance of skills along the task. Seamless skill sequences are then learned from demonstrations by exploiting differentiable optimization layers and a tailored loss formulated from the QP optimality conditions. Via the use of differentiable optimization, our work offers novel perspectives on multitask control. We validate our approach in a pick-and-place scenario with planar robots, a pouring experiment with a real humanoid robot, and a bimanual sweeping task with a human model.

cs.RO↗

Tensor-variate Mixture of Experts for Proportional Myographic Control of a Robotic Hand

When data are organized in matrices or arrays of higher dimensions (tensors), classical regression methods first transform these data into vectors, therefore ignoring the underlying structure of the data and increasing the dimensionality of the problem. This flattening operation typically leads to overfitting when only few training data is available. In this paper, we present a mixture-of-experts model that exploits tensorial representations for regression of tensor-valued data. The proposed formulation takes into account the underlying structure of the data and remains efficient when few training data are available. Evaluation on artificially generated data, as well as offline and real-time experiments recognizing hand movements from tactile myography prove the effectiveness of the proposed approach.

cs.RO↗

Geometry-aware Manipulability Learning, Tracking and Transfer

Body posture influences human and robots performance in manipulation tasks, as appropriate poses facilitate motion or force exertion along different axes. In robotics, manipulability ellipsoids arise as a powerful descriptor to analyze, control and design the robot dexterity as a function of the articulatory joint configuration. This descriptor can be designed according to different task requirements, such as tracking a desired position or apply a specific force. In this context, this paper presents a novel \emph{manipulability transfer} framework, a method that allows robots to learn and reproduce manipulability ellipsoids from expert demonstrations. The proposed learning scheme is built on a tensor-based formulation of a Gaussian mixture model that takes into account that manipulability ellipsoids lie on the manifold of symmetric positive definite matrices. Learning is coupled with a geometry-aware tracking controller allowing robots to follow a desired profile of manipulability ellipsoids. Extensive evaluations in simulation with redundant manipulators, a robotic hand and humanoids agents, as well as an experiment with two real dual-arm systems validate the feasibility of the approach.

cs.RO↗

High-Dimensional Bayesian Optimization via Nested Riemannian Manifolds

Despite the recent success of Bayesian optimization (BO) in a variety of applications where sample efficiency is imperative, its performance may be seriously compromised in settings characterized by high-dimensional parameter spaces. A solution to preserve the sample efficiency of BO in such problems is to introduce domain knowledge into its formulation. In this paper, we propose to exploit the geometry of non-Euclidean search spaces, which often arise in a variety of domains, to learn structure-preserving mappings and optimize the acquisition function of BO in low-dimensional latent spaces. Our approach, built on Riemannian manifolds theory, features geometry-aware Gaussian processes that jointly learn a nested-manifold embedding and a representation of the objective function in the latent space. We test our approach in several benchmark artificial landscapes and report that it not only outperforms other high-dimensional BO approaches in several settings, but consistently optimizes the objective functions, as opposed to geometry-unaware BO methods.

cs.LG↗

Active Improvement of Control Policies with Bayesian Gaussian Mixture Model

Learning from demonstration (LfD) is an intuitive framework allowing non-expert users to easily (re-)program robots. However, the quality and quantity of demonstrations have a great influence on the generalization performances of LfD approaches. In this paper, we introduce a novel active learning framework in order to improve the generalization capabilities of control policies. The proposed approach is based on the epistemic uncertainties of Bayesian Gaussian mixture models (BGMMs). We determine the new query point location by optimizing a closed-form information-density cost based on the quadratic Rényi entropy. Furthermore, to better represent uncertain regions and to avoid local optima problem, we propose to approximate the active learning cost with a Gaussian mixture model (GMM). We demonstrate our active learning framework in the context of a reaching task in a cluttered environment with an illustrative toy example and a real experiment with a Panda robot.

cs.RO↗

Analysis and Transfer of Human Movement Manipulability in Industry-like Activities

Humans exhibit outstanding learning, planning and adaptation capabilities while performing different types of industrial tasks. Given some knowledge about the task requirements, humans are able to plan their limbs motion in anticipation of the execution of specific skills. For example, when an operator needs to drill a hole on a surface, the posture of her limbs varies to guarantee a stable configuration that is compatible with the drilling task specifications, e.g. exerting a force orthogonal to the surface. Therefore, we are interested in analyzing the human arms motion patterns in industrial activities. To do so, we build our analysis on the so-called manipulability ellipsoid, which captures a posture-dependent ability to perform motion and exert forces along different task directions. Through thorough analysis of the human movement manipulability, we found that the ellipsoid shape is task dependent and often provides more information about the human motion than classical manipulability indices. Moreover, we show how manipulability patterns can be transferred to robots by learning a probabilistic model and employing a manipulability tracking controller that acts on the task planning and execution according to predefined control hierarchies.

cs.RO↗

Bayesian Optimization Meets Riemannian Manifolds in Robot Learning

Bayesian optimization (BO) recently became popular in robotics to optimize control parameters and parametric policies in direct reinforcement learning due to its data efficiency and gradient-free approach. However, its performance may be seriously compromised when the parameter space is high-dimensional. A way to tackle this problem is to introduce domain knowledge into the BO framework. We propose to exploit the geometry of non-Euclidean parameter spaces, which often arise in robotics (e.g. orientation, stiffness matrix). Our approach, built on Riemannian manifold theory, allows BO to properly measure similarities in the parameter space through geometry-aware kernel functions and to optimize the acquisition function on the manifold as an unconstrained problem. We test our approach in several benchmark artificial landscapes and using a 7-DOF simulated robot to learn orientation and impedance parameters for manipulation skills.

cs.RO↗

Learning from demonstration with model-based Gaussian process

In learning from demonstrations, it is often desirable to adapt the behavior of the robot as a function of the variability retrieved from human demonstrations and the (un)certainty encoded in different parts of the task. In this paper, we propose a novel multi-output Gaussian process (MOGP) based on Gaussian mixture regression (GMR). The proposed approach encapsulates the variability retrieved from the demonstrations in the covariance of the MOGP. Leveraging the generative nature of GP models, our approach can efficiently modulate trajectories towards new start-, via- or end-points defined by the task. Our framework allows the robot to precisely track via-points while being compliant in regions of high variability. We illustrate the proposed approach in simulated examples and validate it in a real-robot experiment.

cs.RO↗