Search arXiv⌕ Search

arXiv subjects

Partha Kaushik

Publications and source records attributed to Partha Kaushik.

3 recordsLinked to original sources

WTF?! Simulation-Free Reinforcement Learning with Wasserstein-Tilted Flow Maps

Reward fine-tuning aims to update a pre-trained flow-based generative model to improve the downstream reward of its generated samples. Existing methods typically formulate this problem as sampling from a reward-tilted distribution, the solution to a KL-regularized reward-maximization problem. Here, we introduce an optimal transport regularizer built directly from the pre-trained drift. Unlike KL reward tilting, the resulting objective transports individual samples toward higher reward rather than reweighting the base distribution. We show that the resulting problem is equivalent to a deterministic optimal control problem on the flow. Given a pre-trained flow map, this equivalence yields a simulation-free reinforcement learning algorithm for fine-tuning generative flows. We call the resulting framework Wasserstein-Tilted Flow Maps (WTF), the first end-to-end fine-tuning recipe native to flow maps. The output is a fine-tuned flow map that retains strong reward-aligned performance at few-step inference budgets without post-hoc distillation. Experiments on ImageNet-256 and text-to-image show that WTF achieves higher reward with comparable or higher diversity than baselines, while requiring up to $280\times$ less training compute. More broadly, we argue that accelerated samplers such as flow maps are essential infrastructure for efficient post-training, and that the dominant KL-regularized formulation is only one of many choices worth revisiting.

cs.LG↗

Nano World Models: A Minimalist Implementation of Future Video Prediction

World models have become a central paradigm for learning predictive simulators that support generation, planning, and decision-making. Yet, despite rapid progress in industry-scale interactive video generation, the broader research community still lacks compact, reproducible, and easily extensible implementations for studying the design choices underlying modern world models. We introduce Nano World Models, a minimalist codebase for future video prediction centered around diffusion forcing. Nano World Models provides a unified interface for generative objectives, model scales, action-conditioning mechanisms, latent observation spaces, datasets, evaluation protocols, and long-horizon rollout procedures. This design enables controlled studies of world-modeling components that are often entangled across separate implementations. Through experiments across simple control environments, game simulation, and real-robot data, we examine how prediction parameterization, architecture scale, action injection, sampling budget, and domain complexity affect video prediction quality and autoregressive rollout behavior. By releasing code, configurations, evaluation scripts, and pretrained checkpoints, Nano World Models aims to provide a compact yet extensible experimental substrate for open, reproducible, and scientific world-model research.

cs.CV↗

Learning Energy-Based Models from Stochastic Interpolants using Spatiotemporal Differences

Learning an energy-based model from data samples is a central problem in machine learning. Many recent and popular methods, such as denoising score matching for training energy-based diffusion models, use stochastic interpolants to corrupt data samples at different noise levels indexed by a time variable. This defines a joint density over both the data space and time, and most methods learn its energy through either spatial or temporal differences. We identify distinct failure modes for both of these approaches. To solve them, we propose Spatiotemporal Noise-Contrastive Estimation (stNCE), a framework for learning the energy through joint spatiotemporal differences. stNCE unifies many existing methods and leads to new training objectives. Experiments on images and molecules demonstrate performance competitive with state-of-the-art density estimation methods.

cs.LG↗