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Pengfei Wan

Publications and source records attributed to Pengfei Wan.

At least 91 records · Page 5Linked to original sources

Out of Sight but Not Out of Mind: Hybrid Memory for Dynamic Video World Models

Video world models have shown immense potential in simulating the physical world, yet existing memory mechanisms primarily treat environments as static canvases. When dynamic subjects hide out of sight and later re-emerge, current methods often struggle, leading to frozen, distorted, or vanishing subjects. To address this, we introduce Hybrid Memory, a novel paradigm requiring models to simultaneously act as precise archivists for static backgrounds and vigilant trackers for dynamic subjects, ensuring motion continuity during out-of-view intervals. To facilitate research in this direction, we construct HM-World, the first large-scale video dataset dedicated to hybrid memory. It features 59K high-fidelity clips with decoupled camera and subject trajectories, encompassing 17 diverse scenes, 49 distinct subjects, and meticulously designed exit-entry events to rigorously evaluate hybrid coherence. Furthermore, we propose HyDRA, a specialized memory architecture that compresses memory into tokens and utilizes a spatiotemporal relevance-driven retrieval mechanism. By selectively attending to relevant motion cues, HyDRA effectively preserves the identity and motion of hidden subjects. Extensive experiments on HM-World demonstrate that our method significantly outperforms state-of-the-art approaches in both dynamic subject consistency and overall generation quality. Code is publicly available at https://github.com/H-EmbodVis/HyDRA.

cs.CV↗

ShotStream: Streaming Multi-Shot Video Generation for Interactive Storytelling

Multi-shot video generation is crucial for long narrative storytelling, yet current bidirectional architectures suffer from limited interactivity and high latency. We propose ShotStream, a novel causal multi-shot architecture that enables interactive storytelling and efficient on-the-fly frame generation. By reformulating the task as next-shot generation conditioned on historical context, ShotStream allows users to dynamically instruct ongoing narratives via streaming prompts. We achieve this by first fine-tuning a text-to-video model into a bidirectional next-shot generator, which is then distilled into a causal student via Distribution Matching Distillation. To overcome the challenges of inter-shot consistency and error accumulation inherent in autoregressive generation, we introduce two key innovations. First, a dual-cache memory mechanism preserves visual coherence: a global context cache retains conditional frames for inter-shot consistency, while a local context cache holds generated frames within the current shot for intra-shot consistency. And a RoPE discontinuity indicator is employed to explicitly distinguish the two caches to eliminate ambiguity. Second, to mitigate error accumulation, we propose a two-stage distillation strategy. This begins with intra-shot self-forcing conditioned on ground-truth historical shots and progressively extends to inter-shot self-forcing using self-generated histories, effectively bridging the train-test gap. Extensive experiments demonstrate that ShotStream generates coherent multi-shot videos with sub-second latency, achieving 16 FPS on a single GPU. It matches or exceeds the quality of slower bidirectional models, paving the way for real-time interactive storytelling. Training and inference code, as well as the models, are available on our

cs.CV↗

From Inpainting to Editing: Unlocking Robust Mask-Free Visual Dubbing via Generative Bootstrapping

Audio-driven visual dubbing aims to synchronize a video's lip movements with new speech but is fundamentally challenged by the lack of ideal training data: paired videos differing only in lip motion. Existing methods circumvent this via mask-based inpainting. However, masking inevitably destroys spatiotemporal context, leading to identity drift and poor robustness (e.g., to occlusions), while also inducing lip-shape leakage that degrades lip sync. To bridge this gap, we propose X-Dub, a novel two-stage generative bootstrapping framework leveraging powerful Diffusion Transformers to unlock mask-free dubbing. Our core insight is to repurpose a mask-based inpainting model exclusively as a dedicated data generator to synthesize scalable, high-fidelity pseudo-paired data, which is subsequently utilized to train and bootstrap a robust, mask-free editing model as the final video dubber. The final dubber is liberated from masking artifacts and leverages the complete video input for high-fidelity inference. We further introduce timestep-adaptive multi-phase learning to disentangle conflicting objectives (structure, lip motion, and texture) across diffusion phases, facilitating stable convergence and advanced editing quality. Additionally, we present X-DubBench, a benchmark for diverse scenarios. Extensive experiments demonstrate that our method achieves state-of-the-art performance with superior lip sync, visual quality, and robustness.

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RealUnify: Do Unified Models Truly Benefit from Unification? A Comprehensive Benchmark

The integration of visual understanding and generation into unified multimodal models represents a significant stride toward general-purpose AI. However, a fundamental question remains unanswered by existing benchmarks: does this architectural unification actually enable synergetic interaction between the constituent capabilities? Existing evaluation paradigms, which primarily assess understanding and generation in isolation, are insufficient for determining whether a unified model can leverage its understanding to enhance its generation, or use generative simulation to facilitate deeper comprehension. To address this critical gap, we introduce RealUnify, a benchmark specifically designed to evaluate bidirectional capability synergy. RealUnify comprises 1,000 meticulously human-annotated instances spanning 10 categories and 32 subtasks. It is structured around two core axes: 1) Understanding Enhances Generation, which requires reasoning (e.g., commonsense, logic) to guide image generation, and 2) Generation Enhances Understanding, which necessitates mental simulation or reconstruction (e.g., of transformed or disordered visual inputs) to solve reasoning tasks. A key contribution is our dual-evaluation protocol, which combines direct end-to-end assessment with a diagnostic stepwise evaluation that decomposes tasks into distinct understanding and generation phases. This protocol allows us to precisely discern whether performance bottlenecks stem from deficiencies in core abilities or from a failure to integrate them. Through large-scale evaluations of 12 leading unified models and 6 specialized baselines, we find that current unified models still struggle to achieve effective synergy, indicating that architectural unification alone is insufficient. These results highlight the need for new training strategies and inductive biases to fully unlock the potential of unified modeling.

cs.AI↗

VR-Thinker: Boosting Video Reward Models through Thinking-with-Image Reasoning

Recent advancements in multimodal reward models (RMs) have substantially improved post-training for visual generative models. However, current RMs face inherent limitations: (1) visual inputs consume large context budgets, forcing fewer frames and causing loss of fine-grained details; and (2) all visual information is packed into the initial prompt, exacerbating hallucination and forgetting during chain-of-thought reasoning. To overcome these issues, we introduce VideoReward Thinker (VR-Thinker), a thinking-with-image framework that equips the RM with visual reasoning operations (e.g., select frame) and a configurable visual memory window. This allows the RM to actively acquire and update visual evidence within context limits, improving reasoning fidelity and reliability. We activate visual reasoning via a reinforcement fine-tuning pipeline: (i) Cold Start with curated visual chain-of-thought data to distill basic reasoning skills and operation formatting; (ii) select samples whose per-dimension and overall judgments are all correct, then conduct Rejection sampling Fine-Tuning on these high-quality traces to further enhance reasoning; and (iii) apply Group Relative Policy Optimization (GRPO) to strengthen reasoning. Our approach delivers state-of-the-art accuracy among open-source models on video preference benchmarks, especially for longer videos: a 7B VR-Thinker achieves 80.5% on VideoGen Reward, 82.3% on GenAI-Bench, and 75.6% on MJ-Bench-Video. These results validate the effectiveness and promise of thinking-with-image multimodal reward modeling.

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Embed-RL: Reinforcement Learning for Reasoning-Driven Multimodal Embeddings

Leveraging Multimodal Large Language Models (MLLMs) has become pivotal for advancing Universal Multimodal Embeddings (UME) in addressing diverse cross-modal tasks. Recent studies demonstrate that incorporating generative Chain-of-Thought (CoT) reasoning can substantially enhance task-specific representations compared to discriminative methods. However, the generated reasoning CoTs of existing generative embedding methods are limited to the textual analysis of queries and are irrelevant to the retrieval of the targets. To address these limitations, we propose a reasoning-driven UME framework that integrates Embedder-Guided Reinforcement Learning (EG-RL) to optimize the Reasoner to produce evidential Traceability CoT (T-CoT). Our key contributions are threefold: (1) We design an EG-RL framework where the Embedder provides explicit supervision to the Reasoner, ensuring the generated CoT traces are aligned with embedding tasks. (2) We introduce T-CoT, which extracts critical multimodal cues to focus on retrieval-relevant elements and provides multimodal inputs for the Embedder. (3) With limited computational resources, our framework outperforms the pioneering embedding model on both MMEB-V2 and UVRB benchmarks. The integration of multimodal evidence in structured reasoning, paired with retrieval-oriented alignment, effectively strengthens cross-modal semantic consistency and boosts the fine-grained matching capability of the model as well as the generalization across complex scenarios. Our work demonstrates that targeted reasoning optimization can significantly improve multimodal embedding quality, providing a practical and efficient solution for reasoning-driven UME development.

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Kling-MotionControl Technical Report

Character animation aims to generate lifelike videos by transferring motion dynamics from a driving video to a reference image. Recent strides in generative models have paved the way for high-fidelity character animation. In this work, we present Kling-MotionControl, a unified DiT-based framework engineered specifically for robust, precise, and expressive holistic character animation. Leveraging a divide-and-conquer strategy within a cohesive system, the model orchestrates heterogeneous motion representations tailored to the distinct characteristics of body, face, and hands, effectively reconciling large-scale structural stability with fine-grained articulatory expressiveness. To ensure robust cross-identity generalization, we incorporate adaptive identity-agnostic learning, facilitating natural motion retargeting for diverse characters ranging from realistic humans to stylized cartoons. Simultaneously, we guarantee faithful appearance preservation through meticulous identity injection and fusion designs, further supported by a subject library mechanism that leverages comprehensive reference contexts. To ensure practical utility, we implement an advanced acceleration framework utilizing multi-stage distillation, boosting inference speed by over 10x. Kling-MotionControl distinguishes itself through intelligent semantic motion understanding and precise text responsiveness, allowing for flexible control beyond visual inputs. Human preference evaluations demonstrate that Kling-MotionControl delivers superior performance compared to leading commercial and open-source solutions, achieving exceptional fidelity in holistic motion control, open domain generalization, and visual quality and coherence. These results establish Kling-MotionControl as a robust solution for high-quality, controllable, and lifelike character animation.

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Latent Diffusion Model without Variational Autoencoder

Recent progress in diffusion-based visual generation has largely relied on latent diffusion models with variational autoencoders (VAEs). While effective for high-fidelity synthesis, this VAE+diffusion paradigm suffers from limited training efficiency, slow inference, and poor transferability to broader vision tasks. These issues stem from a key limitation of VAE latent spaces: the lack of clear semantic separation and strong discriminative structure. Our analysis confirms that these properties are crucial not only for perception and understanding tasks, but also for the stable and efficient training of latent diffusion models. Motivated by this insight, we introduce SVG, a novel latent diffusion model without variational autoencoders, which leverages self-supervised representations for visual generation. SVG constructs a feature space with clear semantic discriminability by leveraging frozen DINO features, while a lightweight residual branch captures fine-grained details for high-fidelity reconstruction. Diffusion models are trained directly on this semantically structured latent space to facilitate more efficient learning. As a result, SVG enables accelerated diffusion training, supports few-step sampling, and improves generative quality. Experimental results further show that SVG preserves the semantic and discriminative capabilities of the underlying self-supervised representations, providing a principled pathway toward task-general, high-quality visual representations. Code and interpretations are available at https://howlin-wang.github.io/svg/.

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Easier Painting Than Thinking: Can Text-to-Image Models Set the Stage, but Not Direct the Play?

Text-to-image (T2I) generation aims to synthesize images from textual prompts, which jointly specify what must be shown and imply what can be inferred, which thus correspond to two core capabilities: \textbf{\textit{composition}} and \textbf{\textit{reasoning}}. Despite recent advances of T2I models in both composition and reasoning, existing benchmarks remain limited in evaluation. They not only fail to provide comprehensive coverage across and within both capabilities, but also largely restrict evaluation to low scene density and simple one-to-one reasoning. To address these limitations, we propose \textbf{\textsc{T2I-CoReBench}}, a comprehensive and complex benchmark that evaluates both composition and reasoning capabilities of T2I models. To ensure comprehensiveness, we structure composition around scene graph elements (\textit{instance}, \textit{attribute}, and \textit{relation}) and reasoning around the philosophical framework of inference (\textit{deductive}, \textit{inductive}, and \textit{abductive}), formulating a 12-dimensional evaluation taxonomy. To increase complexity, driven by the inherent real-world complexities, we curate each prompt with higher compositional density for composition and greater reasoning intensity for reasoning. To facilitate fine-grained and reliable evaluation, we also pair each evaluation prompt with a checklist that specifies individual \textit{yes/no} questions to assess each intended element independently. In statistics, our benchmark comprises 1,080 challenging prompts and around 13,500 checklist questions. Experiments across 38 current T2I models reveal that their composition capability still remains limited in high compositional scenarios, while the reasoning capability lags even further behind as a critical bottleneck, with all models struggling to infer implicit elements from prompts.

cs.CV↗

Analytic Score Optimization for Multi Dimension Video Quality Assessment

Video Quality Assessment (VQA) is evolving beyond single-number mean opinion score toward richer, multi-faceted evaluations of video content. In this paper, we present a large-scale multi-dimensional VQA dataset UltraVQA that encompasses diverse User-Generated Content~(UGC) annotated across five key quality dimensions: Motion Quality, Motion Amplitude, Aesthetic Quality, Content Quality, and Clarity Quality. Each video in our dataset is scored by over 3 human raters on these dimensions, with fine-grained sub-attribute labels, and accompanied by an explanatory rationale generated by GPT based on the collective human judgments. To better leverage these rich annotations and improve discrete quality score assessment, we introduce Analytic Score Optimization (ASO), a theoretically grounded post-training objective derived for multi-dimensional VQA. By reframing quality assessment as a regularized decision-making process, we obtain a closed-form solution that naturally captures the ordinal nature of human ratings, ensuring alignment with human ranking preferences. In experiments, our method outperforms most baselines including closed-source APIs and open-source models, while also reducing mean absolute error (MAE) in quality prediction. Our work highlights the importance of multi-dimensional, interpretable annotations and reinforcement-based alignment in advancing video quality assessment.

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3D-Aware Implicit Motion Control for View-Adaptive Human Video Generation

Existing methods for human motion control in video generation typically rely on either 2D poses or explicit 3D parametric models (e.g., SMPL) as control signals. However, 2D poses rigidly bind motion to the driving viewpoint, precluding novel-view synthesis. Explicit 3D models, though structurally informative, suffer from inherent inaccuracies (e.g., depth ambiguity and inaccurate dynamics) which, when used as a strong constraint, override the powerful intrinsic 3D awareness of large-scale video generators. In this work, we revisit motion control from a 3D-aware perspective, advocating for an implicit, view-agnostic motion representation that naturally aligns with the generator's spatial priors rather than depending on externally reconstructed constraints. We introduce 3DiMo, which jointly trains a motion encoder with a pretrained video generator to distill driving frames into compact, view-agnostic motion tokens, injected semantically via cross-attention. To foster 3D awareness, we train with view-rich supervision (i.e., single-view, multi-view, and moving-camera videos), forcing motion consistency across diverse viewpoints. Additionally, we use auxiliary geometric supervision that leverages SMPL only for early initialization and is annealed to zero, enabling the model to transition from external 3D guidance to learning genuine 3D spatial motion understanding from the data and the generator's priors. Experiments confirm that 3DiMo faithfully reproduces driving motions with flexible, text-driven camera control, significantly surpassing existing methods in both motion fidelity and visual quality.

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IM-Animation: An Implicit Motion Representation for Identity-decoupled Character Animation

Recent progress in video diffusion models has markedly advanced character animation, which synthesizes motioned videos by animating a static identity image according to a driving video. Explicit methods represent motion using skeleton, DWPose or other explicit structured signals, but struggle to handle spatial mismatches and varying body scales. %proportions. Implicit methods, on the other hand, capture high-level implicit motion semantics directly from the driving video, but suffer from identity leakage and entanglement between motion and appearance. To address the above challenges, we propose a novel implicit motion representation that compresses per-frame motion into compact 1D motion tokens. This design relaxes strict spatial constraints inherent in 2D representations and effectively prevents identity information leakage from the motion video. Furthermore, we design a temporally consistent mask token-based retargeting module that enforces a temporal training bottleneck, mitigating interference from the source images' motion and improving retargeting consistency. Our methodology employs a three-stage training strategy to enhance the training efficiency and ensure high fidelity. Extensive experiments demonstrate that our implicit motion representation and the propose IM-Animation's generative capabilities are achieve superior or competitive performance compared with state-of-the-art methods.

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CineScene: Implicit 3D as Effective Scene Representation for Cinematic Video Generation

Cinematic video production requires control over scene-subject composition and camera movement, but live-action shooting remains costly due to the need for constructing physical sets. To address this, we introduce the task of cinematic video generation with decoupled scene context: given multiple images of a static environment, the goal is to synthesize high-quality videos featuring dynamic subject while preserving the underlying scene consistency and following a user-specified camera trajectory. We present CineScene, a framework that leverages implicit 3D-aware scene representation for cinematic video generation. Our key innovation is a novel context conditioning mechanism that injects 3D-aware features in an implicit way: By encoding scene images into visual representations through VGGT, CineScene injects spatial priors into a pretrained text-to-video generation model by additional context concatenation, enabling camera-controlled video synthesis with consistent scenes and dynamic subjects. To further enhance the model's robustness, we introduce a simple yet effective random-shuffling strategy for the input scene images during training. To address the lack of training data, we construct a scene-decoupled dataset with Unreal Engine 5, containing paired videos of scenes with and without dynamic subjects, panoramic images representing the underlying static scene, along with their camera trajectories. Experiments show that CineScene achieves state-of-the-art performance in scene-consistent cinematic video generation, handling large camera movements and demonstrating generalization across diverse environments.

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Simulating the Visual World with Artificial Intelligence: A Roadmap

The landscape of video generation is shifting, from a focus on generating visually appealing clips to building virtual environments that support interaction and maintain physical plausibility. These developments point toward the emergence of video foundation models that function not only as visual generators but also as implicit world models, models that simulate the physical dynamics, agent-environment interactions, and task planning that govern real or imagined worlds. This survey provides a systematic overview of this evolution, conceptualizing modern video foundation models as the combination of two core components: an implicit world model and a video renderer. The world model encodes structured knowledge about the world, including physical laws, interaction dynamics, and agent behavior. It serves as a latent simulation engine that enables coherent visual reasoning, long-term temporal consistency, and goal-driven planning. The video renderer transforms this latent simulation into realistic visual observations, effectively producing videos as a "window" into the simulated world. We trace the progression of video generation through four generations, in which the core capabilities advance step by step, ultimately culminating in a world model, built upon a video generation model, that embodies intrinsic physical plausibility, real-time multimodal interaction, and planning capabilities spanning multiple spatiotemporal scales. For each generation, we define its core characteristics, highlight representative works, and examine their application domains such as robotics, autonomous driving, and interactive gaming. Finally, we discuss open challenges and design principles for next-generation world models, including the role of agent intelligence in shaping and evaluating these systems. An up-to-date list of related works is maintained at this link.

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Semantic Routing: Exploring Multi-Layer LLM Feature Weighting for Diffusion Transformers

Recent DiT-based text-to-image models increasingly adopt LLMs as text encoders, yet text conditioning remains largely static and often utilizes only a single LLM layer, despite pronounced semantic hierarchy across LLM layers and non-stationary denoising dynamics over both diffusion time and network depth. To better match the dynamic process of DiT generation and thereby enhance the diffusion model's generative capability, we introduce a unified normalized convex fusion framework equipped with lightweight gates to systematically organize multi-layer LLM hidden states via time-wise, depth-wise, and joint fusion. Experiments establish Depth-wise Semantic Routing as the superior conditioning strategy, consistently improving text-image alignment and compositional generation (e.g., +9.97 on the GenAI-Bench Counting task). Conversely, we find that purely time-wise fusion can paradoxically degrade visual generation fidelity. We attribute this to a train-inference trajectory mismatch: under classifier-free guidance, nominal timesteps fail to track the effective SNR, causing semantically mistimed feature injection during inference. Overall, our results position depth-wise routing as a strong and effective baseline and highlight the critical need for trajectory-aware signals to enable robust time-dependent conditioning.

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Research on World Models Is Not Merely Injecting World Knowledge into Specific Tasks

World models have emerged as a critical frontier in AI research, aiming to enhance large models by infusing them with physical dynamics and world knowledge. The core objective is to enable agents to understand, predict, and interact with complex environments. However, current research landscape remains fragmented, with approaches predominantly focused on injecting world knowledge into isolated tasks, such as visual prediction, 3D estimation, or symbol grounding, rather than establishing a unified definition or framework. While these task-specific integrations yield performance gains, they often lack the systematic coherence required for holistic world understanding. In this paper, we analyze the limitations of such fragmented approaches and propose a unified design specification for world models. We suggest that a robust world model should not be a loose collection of capabilities but a normative framework that integrally incorporates interaction, perception, symbolic reasoning, and spatial representation. This work aims to provide a structured perspective to guide future research toward more general, robust, and principled models of the world.

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Astra: General Interactive World Model with Autoregressive Denoising

Recent advances in diffusion transformers have empowered video generation models to generate high-quality video clips from texts or images. However, world models with the ability to predict long-horizon futures from past observations and actions remain underexplored, especially for general-purpose scenarios and various forms of actions. To bridge this gap, we introduce Astra, an interactive general world model that generates real-world futures for diverse scenarios (e.g., autonomous driving, robot grasping) with precise action interactions (e.g., camera motion, robot action). We propose an autoregressive denoising architecture and use temporal causal attention to aggregate past observations and support streaming outputs. We use a noise-augmented history memory to avoid over-reliance on past frames to balance responsiveness with temporal coherence. For precise action control, we introduce an action-aware adapter that directly injects action signals into the denoising process. We further develop a mixture of action experts that dynamically route heterogeneous action modalities, enhancing versatility across diverse real-world tasks such as exploration, manipulation, and camera control. Astra achieves interactive, consistent, and general long-term video prediction and supports various forms of interactions. Experiments across multiple datasets demonstrate the improvements of Astra in fidelity, long-range prediction, and action alignment over existing state-of-the-art world models.

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DiaDem: Advancing Dialogue Descriptions in Audiovisual Video Captioning for Multimodal Large Language Models

Accurate dialogue description in audiovisual video captioning is crucial for downstream understanding and generation tasks. However, existing models generally struggle to produce faithful dialogue descriptions within audiovisual captions. To mitigate this limitation, we propose DiaDem, a powerful audiovisual video captioning model capable of generating captions with more precise dialogue descriptions while maintaining strong overall performance. We first synthesize a high-quality dataset for SFT, then employ a difficulty-partitioned two-stage GRPO strategy to further enhance dialogue descriptions. To enable systematic evaluation of dialogue description capabilities, we introduce DiaDemBench, a comprehensive benchmark designed to evaluate models across diverse dialogue scenarios, emphasizing both speaker attribution accuracy and utterance transcription fidelity in audiovisual captions. Extensive experiments on DiaDemBench reveal even commercial models still exhibit substantial room for improvement in dialogue-aware captioning. Notably, DiaDem not only outperforms the Gemini series in dialogue description accuracy but also achieves competitive performance on general audiovisual captioning benchmarks, demonstrating its overall effectiveness.

cs.CL↗