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Peter Stone

Publications and source records attributed to Peter Stone.

220 records · Page 13Linked to original sources

Empowerment for Continuous Agent-Environment Systems

This paper develops generalizations of empowerment to continuous states. Empowerment is a recently introduced information-theoretic quantity motivated by hypotheses about the efficiency of the sensorimotor loop in biological organisms, but also from considerations stemming from curiosity-driven learning. Empowemerment measures, for agent-environment systems with stochastic transitions, how much influence an agent has on its environment, but only that influence that can be sensed by the agent sensors. It is an information-theoretic generalization of joint controllability (influence on environment) and observability (measurement by sensors) of the environment by the agent, both controllability and observability being usually defined in control theory as the dimensionality of the control/observation spaces. Earlier work has shown that empowerment has various interesting and relevant properties, e.g., it allows us to identify salient states using only the dynamics, and it can act as intrinsic reward without requiring an external reward. However, in this previous work empowerment was limited to the case of small-scale and discrete domains and furthermore state transition probabilities were assumed to be known. The goal of this paper is to extend empowerment to the significantly more important and relevant case of continuous vector-valued state spaces and initially unknown state transition probabilities. The continuous state space is addressed by Monte-Carlo approximation; the unknown transitions are addressed by model learning and prediction for which we apply Gaussian processes regression with iterated forecasting. In a number of well-known continuous control tasks we examine the dynamics induced by empowerment and include an application to exploration and online model learning.

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Gaussian Processes for Sample Efficient Reinforcement Learning with RMAX-like Exploration

We present an implementation of model-based online reinforcement learning (RL) for continuous domains with deterministic transitions that is specifically designed to achieve low sample complexity. To achieve low sample complexity, since the environment is unknown, an agent must intelligently balance exploration and exploitation, and must be able to rapidly generalize from observations. While in the past a number of related sample efficient RL algorithms have been proposed, to allow theoretical analysis, mainly model-learners with weak generalization capabilities were considered. Here, we separate function approximation in the model learner (which does require samples) from the interpolation in the planner (which does not require samples). For model-learning we apply Gaussian processes regression (GP) which is able to automatically adjust itself to the complexity of the problem (via Bayesian hyperparameter selection) and, in practice, often able to learn a highly accurate model from very little data. In addition, a GP provides a natural way to determine the uncertainty of its predictions, which allows us to implement the "optimism in the face of uncertainty" principle used to efficiently control exploration. Our method is evaluated on four common benchmark domains.

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Feature Selection for Value Function Approximation Using Bayesian Model Selection

Feature selection in reinforcement learning (RL), i.e. choosing basis functions such that useful approximations of the unkown value function can be obtained, is one of the main challenges in scaling RL to real-world applications. Here we consider the Gaussian process based framework GPTD for approximate policy evaluation, and propose feature selection through marginal likelihood optimization of the associated hyperparameters. Our approach has two appealing benefits: (1) given just sample transitions, we can solve the policy evaluation problem fully automatically (without looking at the learning task, and, in theory, independent of the dimensionality of the state space), and (2) model selection allows us to consider more sophisticated kernels, which in turn enable us to identify relevant subspaces and eliminate irrelevant state variables such that we can achieve substantial computational savings and improved prediction performance.

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A Real-Time Model-Based Reinforcement Learning Architecture for Robot Control

Reinforcement Learning (RL) is a method for learning decision-making tasks that could enable robots to learn and adapt to their situation on-line. For an RL algorithm to be practical for robotic control tasks, it must learn in very few actions, while continually taking those actions in real-time. Existing model-based RL methods learn in relatively few actions, but typically take too much time between each action for practical on-line learning. In this paper, we present a novel parallel architecture for model-based RL that runs in real-time by 1) taking advantage of sample-based approximate planning methods and 2) parallelizing the acting, model learning, and planning processes such that the acting process is sufficiently fast for typical robot control cycles. We demonstrate that algorithms using this architecture perform nearly as well as methods using the typical sequential architecture when both are given unlimited time, and greatly out-perform these methods on tasks that require real-time actions such as controlling an autonomous vehicle.

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