Search arXiv⌕ Search

arXiv subjects

Pieter Abbeel

Publications and source records attributed to Pieter Abbeel.

426 records · Page 24Linked to original sources

Learning Deep Control Policies for Autonomous Aerial Vehicles with MPC-Guided Policy Search

Model predictive control (MPC) is an effective method for controlling robotic systems, particularly autonomous aerial vehicles such as quadcopters. However, application of MPC can be computationally demanding, and typically requires estimating the state of the system, which can be challenging in complex, unstructured environments. Reinforcement learning can in principle forego the need for explicit state estimation and acquire a policy that directly maps sensor readings to actions, but is difficult to apply to unstable systems that are liable to fail catastrophically during training before an effective policy has been found. We propose to combine MPC with reinforcement learning in the framework of guided policy search, where MPC is used to generate data at training time, under full state observations provided by an instrumented training environment. This data is used to train a deep neural network policy, which is allowed to access only the raw observations from the vehicle's onboard sensors. After training, the neural network policy can successfully control the robot without knowledge of the full state, and at a fraction of the computational cost of MPC. We evaluate our method by learning obstacle avoidance policies for a simulated quadrotor, using simulated onboard sensors and no explicit state estimation at test time.

cs.LG↗

Gradient Estimation Using Stochastic Computation Graphs

In a variety of problems originating in supervised, unsupervised, and reinforcement learning, the loss function is defined by an expectation over a collection of random variables, which might be part of a probabilistic model or the external world. Estimating the gradient of this loss function, using samples, lies at the core of gradient-based learning algorithms for these problems. We introduce the formalism of stochastic computation graphs---directed acyclic graphs that include both deterministic functions and conditional probability distributions---and describe how to easily and automatically derive an unbiased estimator of the loss function's gradient. The resulting algorithm for computing the gradient estimator is a simple modification of the standard backpropagation algorithm. The generic scheme we propose unifies estimators derived in variety of prior work, along with variance-reduction techniques therein. It could assist researchers in developing intricate models involving a combination of stochastic and deterministic operations, enabling, for example, attention, memory, and control actions.

cs.LG↗

Incentivizing Exploration In Reinforcement Learning With Deep Predictive Models

Achieving efficient and scalable exploration in complex domains poses a major challenge in reinforcement learning. While Bayesian and PAC-MDP approaches to the exploration problem offer strong formal guarantees, they are often impractical in higher dimensions due to their reliance on enumerating the state-action space. Hence, exploration in complex domains is often performed with simple epsilon-greedy methods. In this paper, we consider the challenging Atari games domain, which requires processing raw pixel inputs and delayed rewards. We evaluate several more sophisticated exploration strategies, including Thompson sampling and Boltzman exploration, and propose a new exploration method based on assigning exploration bonuses from a concurrently learned model of the system dynamics. By parameterizing our learned model with a neural network, we are able to develop a scalable and efficient approach to exploration bonuses that can be applied to tasks with complex, high-dimensional state spaces. In the Atari domain, our method provides the most consistent improvement across a range of games that pose a major challenge for prior methods. In addition to raw game-scores, we also develop an AUC-100 metric for the Atari Learning domain to evaluate the impact of exploration on this benchmark.

cs.AI↗

Learning Deep Neural Network Policies with Continuous Memory States

Policy learning for partially observed control tasks requires policies that can remember salient information from past observations. In this paper, we present a method for learning policies with internal memory for high-dimensional, continuous systems, such as robotic manipulators. Our approach consists of augmenting the state and action space of the system with continuous-valued memory states that the policy can read from and write to. Learning general-purpose policies with this type of memory representation directly is difficult, because the policy must automatically figure out the most salient information to memorize at each time step. We show that, by decomposing this policy search problem into a trajectory optimization phase and a supervised learning phase through a method called guided policy search, we can acquire policies with effective memorization and recall strategies. Intuitively, the trajectory optimization phase chooses the values of the memory states that will make it easier for the policy to produce the right action in future states, while the supervised learning phase encourages the policy to use memorization actions to produce those memory states. We evaluate our method on tasks involving continuous control in manipulation and navigation settings, and show that our method can learn complex policies that successfully complete a range of tasks that require memory.

cs.LG↗

Learning Contact-Rich Manipulation Skills with Guided Policy Search

Autonomous learning of object manipulation skills can enable robots to acquire rich behavioral repertoires that scale to the variety of objects found in the real world. However, current motion skill learning methods typically restrict the behavior to a compact, low-dimensional representation, limiting its expressiveness and generality. In this paper, we extend a recently developed policy search method \cite{la-lnnpg-14} and use it to learn a range of dynamic manipulation behaviors with highly general policy representations, without using known models or example demonstrations. Our approach learns a set of trajectories for the desired motion skill by using iteratively refitted time-varying linear models, and then unifies these trajectories into a single control policy that can generalize to new situations. To enable this method to run on a real robot, we introduce several improvements that reduce the sample count and automate parameter selection. We show that our method can acquire fast, fluent behaviors after only minutes of interaction time, and can learn robust controllers for complex tasks, including putting together a toy airplane, stacking tight-fitting lego blocks, placing wooden rings onto tight-fitting pegs, inserting a shoe tree into a shoe, and screwing bottle caps onto bottles.

cs.RO↗

Benchmarking in Manipulation Research: The YCB Object and Model Set and Benchmarking Protocols

In this paper we present the Yale-CMU-Berkeley (YCB) Object and Model set, intended to be used to facilitate benchmarking in robotic manipulation, prosthetic design and rehabilitation research. The objects in the set are designed to cover a wide range of aspects of the manipulation problem; it includes objects of daily life with different shapes, sizes, textures, weight and rigidity, as well as some widely used manipulation tests. The associated database provides high-resolution RGBD scans, physical properties, and geometric models of the objects for easy incorporation into manipulation and planning software platforms. In addition to describing the objects and models in the set along with how they were chosen and derived, we provide a framework and a number of example task protocols, laying out how the set can be used to quantitatively evaluate a range of manipulation approaches including planning, learning, mechanical design, control, and many others. A comprehensive literature survey on existing benchmarks and object datasets is also presented and their scope and limitations are discussed. The set will be freely distributed to research groups worldwide at a series of tutorials at robotics conferences, and will be otherwise available at a reasonable purchase cost. It is our hope that the ready availability of this set along with the ground laid in terms of protocol templates will enable the community of manipulation researchers to more easily compare approaches as well as continually evolve benchmarking tests as the field matures.

cs.RO↗

Arriving on time: estimating travel time distributions on large-scale road networks

Most optimal routing problems focus on minimizing travel time or distance traveled. Oftentimes, a more useful objective is to maximize the probability of on-time arrival, which requires statistical distributions of travel times, rather than just mean values. We propose a method to estimate travel time distributions on large-scale road networks, using probe vehicle data collected from GPS. We present a framework that works with large input of data, and scales linearly with the size of the network. Leveraging the planar topology of the graph, the method computes efficiently the time correlations between neighboring streets. First, raw probe vehicle traces are compressed into pairs of travel times and number of stops for each traversed road segment using a `stop-and-go' algorithm developed for this work. The compressed data is then used as input for training a path travel time model, which couples a Markov model along with a Gaussian Markov random field. Finally, scalable inference algorithms are developed for obtaining path travel time distributions from the composite MM-GMRF model. We illustrate the accuracy and scalability of our model on a 505,000 road link network spanning the San Francisco Bay Area.

cs.LG↗

Large Scale Estimation in Cyberphysical Systems using Streaming Data: a Case Study with Smartphone Traces

Controlling and analyzing cyberphysical and robotics systems is increasingly becoming a Big Data challenge. Pushing this data to, and processing in the cloud is more efficient than on-board processing. However, current cloud-based solutions are not suitable for the latency requirements of these applications. We present a new concept, Discretized Streams or D-Streams, that enables massively scalable computations on streaming data with latencies as short as a second. We experiment with an implementation of D-Streams on top of the Spark computing framework. We demonstrate the usefulness of this concept with a novel algorithm to estimate vehicular traffic in urban networks. Our online EM algorithm can estimate traffic on a very large city network (the San Francisco Bay Area) by processing tens of thousands of observations per second, with a latency of a few seconds.

cs.RO↗

Discriminative Probabilistic Models for Relational Data

In many supervised learning tasks, the entities to be labeled are related to each other in complex ways and their labels are not independent. For example, in hypertext classification, the labels of linked pages are highly correlated. A standard approach is to classify each entity independently, ignoring the correlations between them. Recently, Probabilistic Relational Models, a relational version of Bayesian networks, were used to define a joint probabilistic model for a collection of related entities. In this paper, we present an alternative framework that builds on (conditional) Markov networks and addresses two limitations of the previous approach. First, undirected models do not impose the acyclicity constraint that hinders representation of many important relational dependencies in directed models. Second, undirected models are well suited for discriminative training, where we optimize the conditional likelihood of the labels given the features, which generally improves classification accuracy. We show how to train these models effectively, and how to use approximate probabilistic inference over the learned model for collective classification of multiple related entities. We provide experimental results on a webpage classification task, showing that accuracy can be significantly improved by modeling relational dependencies.

cs.LG↗

Safe Exploration in Markov Decision Processes

In environments with uncertain dynamics exploration is necessary to learn how to perform well. Existing reinforcement learning algorithms provide strong exploration guarantees, but they tend to rely on an ergodicity assumption. The essence of ergodicity is that any state is eventually reachable from any other state by following a suitable policy. This assumption allows for exploration algorithms that operate by simply favoring states that have rarely been visited before. For most physical systems this assumption is impractical as the systems would break before any reasonable exploration has taken place, i.e., most physical systems don't satisfy the ergodicity assumption. In this paper we address the need for safe exploration methods in Markov decision processes. We first propose a general formulation of safety through ergodicity. We show that imposing safety by restricting attention to the resulting set of guaranteed safe policies is NP-hard. We then present an efficient algorithm for guaranteed safe, but potentially suboptimal, exploration. At the core is an optimization formulation in which the constraints restrict attention to a subset of the guaranteed safe policies and the objective favors exploration policies. Our framework is compatible with the majority of previously proposed exploration methods, which rely on an exploration bonus. Our experiments, which include a Martian terrain exploration problem, show that our method is able to explore better than classical exploration methods.

cs.LG↗

Learning Factor Graphs in Polynomial Time & Sample Complexity

We study computational and sample complexity of parameter and structure learning in graphical models. Our main result shows that the class of factor graphs with bounded factor size and bounded connectivity can be learned in polynomial time and polynomial number of samples, assuming that the data is generated by a network in this class. This result covers both parameter estimation for a known network structure and structure learning. It implies as a corollary that we can learn factor graphs for both Bayesian networks and Markov networks of bounded degree, in polynomial time and sample complexity. Unlike maximum likelihood estimation, our method does not require inference in the underlying network, and so applies to networks where inference is intractable. We also show that the error of our learned model degrades gracefully when the generating distribution is not a member of the target class of networks.

cs.LG↗

The path inference filter: model-based low-latency map matching of probe vehicle data

We consider the problem of reconstructing vehicle trajectories from sparse sequences of GPS points, for which the sampling interval is between 10 seconds and 2 minutes. We introduce a new class of algorithms, called altogether path inference filter (PIF), that maps GPS data in real time, for a variety of trade-offs and scenarios, and with a high throughput. Numerous prior approaches in map-matching can be shown to be special cases of the path inference filter presented in this article. We present an efficient procedure for automatically training the filter on new data, with or without ground truth observations. The framework is evaluated on a large San Francisco taxi dataset and is shown to improve upon the current state of the art. This filter also provides insights about driving patterns of drivers. The path inference filter has been deployed at an industrial scale inside the Mobile Millennium traffic information system, and is used to map fleets of data in San Francisco, Sacramento, Stockholm and Porto.

cs.AI↗