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Ping Luo

Publications and source records attributed to Ping Luo.

At least 127 records · Page 7Linked to original sources

Fast-dLLM v2: Efficient Block-Diffusion LLM

Autoregressive (AR) large language models (LLMs) have achieved remarkable performance across a wide range of natural language tasks, yet their inherent sequential decoding limits inference efficiency. In this work, we propose Fast-dLLM v2, a carefully designed block diffusion language model (dLLM) that efficiently adapts pretrained AR models into dLLMs for parallel text generation, requiring only approximately 1B tokens of fine-tuning. This represents a 500x reduction in training data compared to full-attention diffusion LLMs such as Dream (580B tokens), while preserving the original model's performance. Our approach introduces a novel training recipe that combines a block diffusion mechanism with a complementary attention mask, enabling blockwise bidirectional context modeling without sacrificing AR training objectives. To further accelerate decoding, we design a hierarchical caching mechanism: a block-level cache that stores historical context representations across blocks, and a sub-block cache that enables efficient parallel generation within partially decoded blocks. Coupled with our parallel decoding pipeline, Fast-dLLM v2 achieves up to 2.5x speedup over standard AR decoding without compromising generation quality. Extensive experiments across diverse benchmarks demonstrate that Fast-dLLM v2 matches or surpasses AR baselines in accuracy, while delivering state-of-the-art efficiency among dLLMs - marking a significant step toward the practical deployment of fast and accurate LLMs. Code and model will be publicly released.

cs.CL↗

Truly Assessing Fluid Intelligence of Large Language Models through Dynamic Reasoning Evaluation

Recent advances in large language models (LLMs) have demonstrated impressive reasoning capacities that mirror human-like thinking. However, whether LLMs possess genuine fluid intelligence (i.e., the ability to reason abstractly and generalize rules in novel situations) remains an open question. Existing reasoning benchmarks either focus on domain-specific knowledge (crystallized intelligence) or lack interpretability. To address these limitations, we propose DRE-Bench, a dynamic reasoning evaluation benchmark grounded in a hierarchical cognitive framework. DRE-Bench consists of 36 abstract reasoning tasks organized across four cognitive levels, with each task featuring multiple dynamic variants that test the same underlying latent rule. This design enables fine-grained, interpretable, and reliable assessments of fluid intelligence. We evaluate a range of state-of-the-art LLMs, including both general LLMs (GPT-4o, Claude 3.7) and reasoning LLMs (o1, DeepSeek-R1, QwQ, Skywork-OR1). Experimental results reveal that although most LLMs achieve competent and robust performance in low-level cognition, they struggle with high-level cognition and exhibit limited generalization as task complexity grows. Our findings highlight the gap between current LLMs and true human-like fluid intelligence and offer a new path for systematically tracking reasoning progress in LLMs.

cs.AI↗

DriveE2E: Closed-Loop Benchmark for End-to-End Autonomous Driving through Real-to-Simulation

Closed-loop evaluation is increasingly critical for end-to-end autonomous driving. Current closed-loop benchmarks using the CARLA simulator rely on manually configured traffic scenarios, which can diverge from real-world conditions, limiting their ability to reflect actual driving performance. To address these limitations, we introduce a simple yet challenging closed-loop evaluation framework that closely integrates real-world driving scenarios into the CARLA simulator with infrastructure cooperation. Our approach involves extracting 800 dynamic traffic scenarios selected from a comprehensive 100-hour video dataset captured by high-mounted infrastructure sensors, and creating static digital twin assets for 15 real-world intersections with consistent visual appearance. These digital twins accurately replicate the traffic and environmental characteristics of their real-world counterparts, enabling more realistic simulations in CARLA. This evaluation is challenging due to the diversity of driving behaviors, locations, weather conditions, and times of day at complex urban intersections. In addition, we provide a comprehensive closed-loop benchmark for evaluating end-to-end autonomous driving models. Project URL: \href{https://github.com/AIR-THU/DriveE2E}{https://github.com/AIR-THU/DriveE2E}.

cs.CV↗

Object-AVEdit: An Object-level Audio-Visual Editing Model

There is a high demand for audio-visual editing in video post-production and the film making field. While numerous models have explored audio and video editing, they struggle with object-level audio-visual operations. Specifically, object-level audio-visual editing requires the ability to perform object addition, replacement, and removal across both audio and visual modalities, while preserving the structural information of the source instances during the editing process. In this paper, we present \textbf{Object-AVEdit}, achieving the object-level audio-visual editing based on the inversion-regeneration paradigm. To achieve the object-level controllability during editing, we develop a word-to-sounding-object well-aligned audio generation model, bridging the gap in object-controllability between audio and current video generation models. Meanwhile, to achieve the better structural information preservation and object-level editing effect, we propose an inversion-regeneration holistically-optimized editing algorithm, ensuring both information retention during the inversion and better regeneration effect. Extensive experiments demonstrate that our editing model achieved advanced results in both audio-video object-level editing tasks with fine audio-visual semantic alignment. In addition, our developed audio generation model also achieved advanced performance. More results on our project page: https://gewu-lab.github.io/Object_AVEdit-website/.

cs.MM↗

LiT: Delving into a Simple Linear Diffusion Transformer for Image Generation

In this paper, we investigate how to convert a pre-trained Diffusion Transformer (DiT) into a linear DiT, as its simplicity, parallelism, and efficiency for image generation. Through detailed exploration, we offer a suite of ready-to-use solutions, ranging from linear attention design to optimization strategies. Our core contributions include 5 practical guidelines: 1) Applying depth-wise convolution within simple linear attention is sufficient for image generation. 2) Using fewer heads in linear attention provides a free-lunch performance boost without increasing latency. 3) Inheriting weights from a fully converged, pre-trained DiT. 4) Loading all parameters except those related to linear attention. 5) Hybrid knowledge distillation: using a pre-trained teacher DiT to help the training of the student linear DiT, supervising not only the predicted noise but also the variance of the reverse diffusion process. These guidelines lead to our proposed \underline{L}inear D\underline{i}ffusion \underline{T}ransformer (LiT), which serves as a safe and efficient alternative baseline for DiT with pure linear attention. In class-conditional 256$\times$256 and 512$\times$512 ImageNet generation, LiT can be quickly adapted from DiT using only $20\%$ and $33\%$ of DiT's training steps, respectively, while achieving comparable performance. LiT also rivals methods based on Mamba or Gated Linear Attention. Moreover, the same guidelines generalize to text-to-image generation: LiT can be swiftly converted from PixArt-$Σ$ to generate high-quality images, maintaining comparable GenEval scores.

cs.CV↗

AttnComp: Attention-Guided Adaptive Context Compression for Retrieval-Augmented Generation

Retrieval-augmented generation improves the factual accuracy of Large Language Models (LLMs) by incorporating external context, but often suffers from irrelevant retrieved content that hinders effectiveness. Context compression addresses this issue by filtering out irrelevant information from context before LLM generation. However, existing methods struggle to adaptively adjust compression rates for different context, maintain low latency and integrate information across multiple documents. To overcome these limitations, We introduce AttnComp, an adaptive, efficient and context-aware compression framework. By leveraging the attention mechanism of LLMs to identify relevant information, AttnComp employs a Top-P compression algorithm to retain the minimal set of documents whose cumulative attention weights exceeds a predefined threshold. In addition to compression, AttnComp estimates response confidence by assessing the overall relevance of the retrieved content, enabling users to gauge response reliability. Experiments demonstrate that AttnComp outperforms existing compression methods and uncompressed baselines, achieving higher accuracy with substantial compression rates and lower latency.

cs.CL↗

A Generative Foundation Model for Chest Radiography

The scarcity of well-annotated diverse medical images is a major hurdle for developing reliable AI models in healthcare. Substantial technical advances have been made in generative foundation models for natural images. Here we develop `ChexGen', a generative vision-language foundation model that introduces a unified framework for text-, mask-, and bounding box-guided synthesis of chest radiographs. Built upon the latent diffusion transformer architecture, ChexGen was pretrained on the largest curated chest X-ray dataset to date, consisting of 960,000 radiograph-report pairs. ChexGen achieves accurate synthesis of radiographs through expert evaluations and quantitative metrics. We demonstrate the utility of ChexGen for training data augmentation and supervised pretraining, which led to performance improvements across disease classification, detection, and segmentation tasks using a small fraction of training data. Further, our model enables the creation of diverse patient cohorts that enhance model fairness by detecting and mitigating demographic biases. Our study supports the transformative role of generative foundation models in building more accurate, data-efficient, and equitable medical AI systems.

cs.CV↗

AnalogCoder-Pro: Unifying Analog Circuit Generation and Optimization via Multi-modal LLMs

Despite recent advances, analog front-end design still relies heavily on expert intuition and iterative simulations, which limits the potential for automation. We present AnalogCoder-Pro, a multimodal large language model (LLM) framework that integrates generative and optimization techniques. The framework features a multimodal diagnosis-and-repair feedback loop that uses simulation error messages and waveform images to autonomously correct design errors. It also builds a reusable circuit tool library by archiving successful designs as modular subcircuits, accelerating the development of complex systems. Furthermore, it enables end-to-end automation by generating circuit topologies from target specifications, extracting key parameters, and applying Bayesian optimization for device sizing. On a curated benchmark suite covering 13 circuit types, AnalogCoder-Pro successfully designed 28 circuits and consistently outperformed existing LLM-based methods in figures of merit.

cs.LG↗

DanceGRPO: Unleashing GRPO on Visual Generation

Recent advances in generative AI have revolutionized visual content creation, yet aligning model outputs with human preferences remains a critical challenge. While Reinforcement Learning (RL) has emerged as a promising approach for fine-tuning generative models, existing methods like DDPO and DPOK face fundamental limitations - particularly their inability to maintain stable optimization when scaling to large and diverse prompt sets, severely restricting their practical utility. This paper presents DanceGRPO, a framework that addresses these limitations through an innovative adaptation of Group Relative Policy Optimization (GRPO) for visual generation tasks. Our key insight is that GRPO's inherent stability mechanisms uniquely position it to overcome the optimization challenges that plague prior RL-based approaches on visual generation. DanceGRPO establishes several significant advances: First, it demonstrates consistent and stable policy optimization across multiple modern generative paradigms, including both diffusion models and rectified flows. Second, it maintains robust performance when scaling to complex, real-world scenarios encompassing three key tasks and four foundation models. Third, it shows remarkable versatility in optimizing for diverse human preferences as captured by five distinct reward models assessing image/video aesthetics, text-image alignment, video motion quality, and binary feedback. Our comprehensive experiments reveal that DanceGRPO outperforms baseline methods by up to 181\% across multiple established benchmarks, including HPS-v2.1, CLIP Score, VideoAlign, and GenEval. Our results establish DanceGRPO as a robust and versatile solution for scaling Reinforcement Learning from Human Feedback (RLHF) tasks in visual generation, offering new insights into harmonizing reinforcement learning and visual synthesis.

cs.CV↗

RoboTwin 2.0: A Scalable Data Generator and Benchmark with Strong Domain Randomization for Robust Bimanual Robotic Manipulation

Simulation-based data synthesis has emerged as a powerful paradigm for advancing real-world robotic manipulation. Yet existing datasets remain insufficient for robust bimanual manipulation due to (1) the lack of scalable task generation methods and (2) oversimplified simulation environments. We present RoboTwin 2.0, a scalable framework for automated, large-scale generation of diverse and realistic data, together with unified evaluation protocols for dual-arm manipulation. At its core is RoboTwin-OD, an object library of 731 instances across 147 categories with semantic and manipulation-relevant annotations. Building on this, we design an expert data synthesis pipeline that leverages multimodal language models (MLLMs) and simulation-in-the-loop refinement to automatically generate task-level execution code. To improve sim-to-real transfer, RoboTwin 2.0 applies structured domain randomization along five axes: clutter, lighting, background, tabletop height, and language, enhancing data diversity and policy robustness. The framework is instantiated across 50 dual-arm tasks and five robot embodiments. Empirically, it yields a 10.9% gain in code generation success rate. For downstream policy learning, a VLA model trained with synthetic data plus only 10 real demonstrations achieves a 367% relative improvement over the 10-demo baseline, while zero-shot models trained solely on synthetic data obtain a 228% gain. These results highlight the effectiveness of RoboTwin 2.0 in strengthening sim-to-real transfer and robustness to environmental variations. We release the data generator, benchmark, dataset, and code to support scalable research in robust bimanual manipulation. Project Page: https://robotwin-platform.github.io/, Code: https://github.com/robotwin-Platform/robotwin/.

cs.RO↗

SWIRL: A Staged Workflow for Interleaved Reinforcement Learning in Mobile GUI Control

The rapid advancement of large vision language models (LVLMs) and agent systems has heightened interest in mobile GUI agents that can reliably translate natural language into interface operations. Existing single-agent approaches, however, remain limited by structural constraints. Although multi-agent systems naturally decouple different competencies, recent progress in multi-agent reinforcement learning (MARL) has often been hindered by inefficiency and remains incompatible with current LVLM architectures. To address these challenges, we introduce SWIRL, a staged workflow for interleaved reinforcement learning designed for multi-agent systems. SWIRL reformulates MARL into a sequence of single-agent reinforcement learning tasks, updating one agent at a time while keeping the others fixed. This formulation enables stable training and promotes efficient coordination across agents. Theoretically, we provide a stepwise safety bound, a cross-round monotonic improvement theorem, and convergence guarantees on return, ensuring robust and principled optimization. In application to mobile GUI control, SWIRL instantiates a Navigator that converts language and screen context into structured plans, and an Interactor that grounds these plans into executable atomic actions. Extensive experiments demonstrate superior performance on both high-level and low-level GUI benchmarks. Beyond GUI tasks, SWIRL also demonstrates strong capability in multi-agent mathematical reasoning, underscoring its potential as a general framework for developing efficient and robust multi-agent systems.

cs.AI↗

WorldWeaver: Generating Long-Horizon Video Worlds via Rich Perception

Generative video modeling has made significant strides, yet ensuring structural and temporal consistency over long sequences remains a challenge. Current methods predominantly rely on RGB signals, leading to accumulated errors in object structure and motion over extended durations. To address these issues, we introduce WorldWeaver, a robust framework for long video generation that jointly models RGB frames and perceptual conditions within a unified long-horizon modeling scheme. Our training framework offers three key advantages. First, by jointly predicting perceptual conditions and color information from a unified representation, it significantly enhances temporal consistency and motion dynamics. Second, by leveraging depth cues, which we observe to be more resistant to drift than RGB, we construct a memory bank that preserves clearer contextual information, improving quality in long-horizon video generation. Third, we employ segmented noise scheduling for training prediction groups, which further mitigates drift and reduces computational cost. Extensive experiments on both diffusion- and rectified flow-based models demonstrate the effectiveness of WorldWeaver in reducing temporal drift and improving the fidelity of generated videos.

cs.CV↗

Research Challenges and Progress in the End-to-End V2X Cooperative Autonomous Driving Competition

With the rapid advancement of autonomous driving technology, vehicle-to-everything (V2X) communication has emerged as a key enabler for extending perception range and enhancing driving safety by providing visibility beyond the line of sight. However, integrating multi-source sensor data from both ego-vehicles and infrastructure under real-world constraints, such as limited communication bandwidth and dynamic environments, presents significant technical challenges. To facilitate research in this area, we organized the End-to-End Autonomous Driving through V2X Cooperation Challenge, which features two tracks: cooperative temporal perception and cooperative end-to-end planning. Built on the UniV2X framework and the V2X-Seq-SPD dataset, the challenge attracted participation from over 30 teams worldwide and established a unified benchmark for evaluating cooperative driving systems. This paper describes the design and outcomes of the challenge, highlights key research problems including bandwidth-aware fusion, robust multi-agent planning, and heterogeneous sensor integration, and analyzes emerging technical trends among top-performing solutions. By addressing practical constraints in communication and data fusion, the challenge contributes to the development of scalable and reliable V2X-cooperative autonomous driving systems.

cs.RO↗

Efficient High-Resolution Visual Representation Learning with State Space Model for Human Pose Estimation

Capturing long-range dependencies while preserving high-resolution visual representations is crucial for dense prediction tasks such as human pose estimation. Vision Transformers (ViTs) have advanced global modeling through self-attention but suffer from quadratic computational complexity with respect to token count, limiting their efficiency and scalability to high-resolution inputs, especially on mobile and resource-constrained devices. State Space Models (SSMs), exemplified by Mamba, offer an efficient alternative by combining global receptive fields with linear computational complexity, enabling scalable and resource-friendly sequence modeling. However, when applied to dense prediction tasks, existing visual SSMs face key limitations: weak spatial inductive bias, long-range forgetting from hidden state decay, and low-resolution outputs that hinder fine-grained localization. To address these issues, we propose the Dynamic Visual State Space (DVSS) block, which augments visual state space models with multi-scale convolutional operations to enhance local spatial representations and strengthen spatial inductive biases. Through architectural exploration and theoretical analysis, we incorporate deformable operation into the DVSS block, identifying it as an efficient and effective mechanism to enhance semantic aggregation and mitigate long-range forgetting via input-dependent, adaptive spatial sampling. We embed DVSS into a multi-branch high-resolution architecture to build HRVMamba, a novel model for efficient high-resolution representation learning. Extensive experiments on human pose estimation, image classification, and semantic segmentation show that HRVMamba performs competitively against leading CNN-, ViT-, and SSM-based baselines. Code is available at https://github.com/zhanghao5201/PoseVMamba.

cs.CV↗

GUIOdyssey: A Comprehensive Dataset for Cross-App GUI Navigation on Mobile Devices

Autonomous Graphical User Interface (GUI) navigation agents can enhance user experience in communication, entertainment, and productivity by streamlining workflows and reducing manual intervention. However, prior GUI agents often trained with datasets comprising tasks that can be completed within a single app, leading to poor performance in cross-app navigation. To address this problem, we present GUIOdyssey, a comprehensive dataset for cross-app mobile GUI navigation. GUIOdyssey comprises 8,334 episodes with an average of 15.3 steps per episode, covering 6 mobile devices, 212 distinct apps, and 1,357 app combinations. Each step is enriched with detailed semantic reasoning annotations, which aid the model in building cognitive processes and enhancing its reasoning abilities for complex cross-app tasks. Building on GUIOdyssey, we develop OdysseyAgent, an exploratory multimodal agent for long-step cross-app navigation equipped with a history resampler module that efficiently attends to historical screenshot tokens, balancing performance and inference speed. Extensive experiments conducted in both in-domain and out-of-domain scenarios validate the effectiveness of our approach. Moreover, we demonstrate that historial information involving actions, screenshots and context in our dataset can significantly enhances OdysseyAgent's performance on complex cross-app tasks.

cs.CV↗

BOOD: Boundary-based Out-Of-Distribution Data Generation

Harnessing the power of diffusion models to synthesize auxiliary training data based on latent space features has proven effective in enhancing out-of-distribution (OOD) detection performance. However, extracting effective features outside the in-distribution (ID) boundary in latent space remains challenging due to the difficulty of identifying decision boundaries between classes. This paper proposes a novel framework called Boundary-based Out-Of-Distribution data generation (BOOD), which synthesizes high-quality OOD features and generates human-compatible outlier images using diffusion models. BOOD first learns a text-conditioned latent feature space from the ID dataset, selects ID features closest to the decision boundary, and perturbs them to cross the decision boundary to form OOD features. These synthetic OOD features are then decoded into images in pixel space by a diffusion model. Compared to previous works, BOOD provides a more training efficient strategy for synthesizing informative OOD features, facilitating clearer distinctions between ID and OOD data. Extensive experimental results on common benchmarks demonstrate that BOOD surpasses the state-of-the-art method significantly, achieving a 29.64% decrease in average FPR95 (40.31% vs. 10.67%) and a 7.27% improvement in average AUROC (90.15% vs. 97.42%) on the CIFAR-100 dataset.

cs.LG↗

FUDOKI: Discrete Flow-based Unified Understanding and Generation via Kinetic-Optimal Velocities

The rapid progress of large language models (LLMs) has catalyzed the emergence of multimodal large language models (MLLMs) that unify visual understanding and image generation within a single framework. However, most existing MLLMs rely on autoregressive (AR) architectures, which impose inherent limitations on future development, such as the raster-scan order in image generation and restricted reasoning abilities in causal context modeling. In this work, we challenge the dominance of AR-based approaches by introducing FUDOKI, a unified multimodal model purely based on discrete flow matching, as an alternative to conventional AR paradigms. By leveraging metric-induced probability paths with kinetic optimal velocities, our framework goes beyond the previous masking-based corruption process, enabling iterative refinement with self-correction capability and richer bidirectional context integration during generation. To mitigate the high cost of training from scratch, we initialize FUDOKI from pre-trained AR-based MLLMs and adaptively transition to the discrete flow matching paradigm. Experimental results show that FUDOKI achieves performance comparable to state-of-the-art AR-based MLLMs across both visual understanding and image generation tasks, highlighting its potential as a foundation for next-generation unified multimodal models. Furthermore, we show that applying test-time scaling techniques to FUDOKI yields significant performance gains, further underscoring its promise for future enhancement through reinforcement learning.

cs.CV↗

SPOT: Scalable 3D Pre-training via Occupancy Prediction for Learning Transferable 3D Representations

Annotating 3D LiDAR point clouds for perception tasks is fundamental for many applications e.g., autonomous driving, yet it still remains notoriously labor-intensive. Pretraining-finetuning approach can alleviate the labeling burden by fine-tuning a pre-trained backbone across various downstream datasets as well as tasks. In this paper, we propose SPOT, namely Scalable Pre-training via Occupancy prediction for learning Transferable 3D representations under such a label-efficient fine-tuning paradigm. SPOT achieves effectiveness on various public datasets with different downstream tasks, showcasing its general representation power, cross-domain robustness and data scalability which are three key factors for real-world application. Specifically, we both theoretically and empirically show, for the first time, that general representations learning can be achieved through the task of occupancy prediction. Then, to address the domain gap caused by different LiDAR sensors and annotation methods, we develop a beam re-sampling technique for point cloud augmentation combined with class-balancing strategy. Furthermore, scalable pre-training is observed, that is, the downstream performance across all the experiments gets better with more pre-training data. Additionally, such pre-training strategy also remains compatible with unlabeled data. The hope is that our findings will facilitate the understanding of LiDAR points and pave the way for future advancements in LiDAR pre-training.

cs.CV↗