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Ping Nie

Publications and source records attributed to Ping Nie.

At least 19 recordsLinked to original sources

LongBanana: An Expert-Verified Benchmark for Long-Context Multi-Reference Image Synthesis

We introduce LongBanana, to our knowledge the first expert-designed and expert-verified benchmark for long-context multi-reference image synthesis in the age of agent-driven image generation. The task requires retrieving dispersed visual evidence, rejecting distractors, binding entities and relations, and composing one coherent final image from multiple references. LongBanana contains 90 carefully designed tasks organized by a 3-by-3 taxonomy; each task includes about 32 reference images, 20 constraints, and 50 evaluation items, yielding 4,670 expert-specified atomic evaluation items in total. Its graph-grounded evaluation design instantiates each task with reference images and an entity-relation graph, then converts node, edge, and whole-graph obligations into checklist items for Content Fidelity, Relational Binding, and Global Constraint Satisfaction. Reviewed expert labels include a 15% double-labeled subset with 89.4% exact agreement and 0.83 quadratic weighted kappa. We further introduce LongBanana-Gen, an agent-harness framework for long-horizon image generation; experiments show that minimal agent harnesses improve over direct generation, while a ReAct-Plan-Exec-Reflect (RPR) workflow yields harness-dependent gains by strengthening evidence grounding and repair. Together, LongBanana provides an auditable testbed for measuring dense visual evidence use and a shared target for developing stronger agent-driven image-generation systems. Code and data are available at the project page: https://long-banana.com/.

cs.CV↗

Beyond Single-shot Writing: Deep Research Agents are Unreliable at Multi-turn Report Revision

Existing benchmarks for Deep Research Agents (DRAs) treat report generation as a single-shot writing task, which fundamentally diverges from how human researchers iteratively draft and revise reports via self-reflection or peer feedback. Whether DRAs can reliably revise reports with user feedback remains unexplored. We introduce Mr Dre, an evaluation suite that establishes multi-turn report revision as a new evaluation axis for DRAs. Mr Dre consists of (1) a unified long-form report evaluation protocol spanning comprehensiveness, factuality, and presentation, and (2) a human-verified feedback simulation pipeline for multi-turn revision. Our analysis of five diverse DRAs reveals a critical limitation: while agents can address most user feedback, they also regress on 16-28% of previously covered content and citation quality. Over multiple revision turns, even the best-performing agents leave significant headroom, as they continue to disrupt content outside the feedback's scope and fail to preserve earlier edits. We further show that these issues are not easily resolvable through inference-time fixes such as prompt engineering and a dedicated subagent for report revision.

cs.CL↗

GraphDancer: Training LLMs to Explore and Reason over Graphs via Curriculum Reinforcement Learning

Large language models (LLMs) increasingly rely on external knowledge to improve factuality, yet many knowledge sources on the Web, such as scholarly indexes and product catalogs, are organized as heterogeneous graphs. Reasoning over such graph-structured knowledge poses two key challenges: (1) navigating structured, schema-defined relations requires precise function calls beyond similarity-based retrieval, and (2) answering complex questions often demands multi-hop evidence aggregation through iterative information seeking. We study how LLMs can learn these interaction capabilities and transfer them to unseen domains. We propose GraphDancer, a reinforcement learning (RL) framework that teaches LLMs to navigate graphs by interleaving reasoning and function execution. To improve RL for moderate-sized LLMs, we introduce a graph-aware curriculum that schedules training by the structural difficulty of questions using an easy-to-hard biased sampler. We evaluate GraphDancer on the multi-domain GRBench benchmark, training only on Academic and Biomedical graphs. Testing covers held-out questions from these domains as well as unseen E-commerce, Literature, and Legal graphs. With either Qwen2.5-3B-Instruct or Qwen3-14B as the backbone, GraphDancer outperforms graph-agent baselines using the same backbone across all evaluation domains. These results indicate that the learned graph exploration and reasoning capabilities transfer across domains. On average across unseen domains, GraphDancer with a 14B backbone also outperforms baselines powered by the closed-source models GPT-4.1-mini and GPT-5-nano. Trajectory analyses further show that GraphDancer retrieves answer-bearing evidence more often and achieves higher accuracy when such evidence is found, while substantially reducing invalid-protocol outcomes.

cs.LG↗

Memory Tax: Dissecting the Net Value of Agent Memory

Memory is increasingly used in long-horizon agents, yet the net value of building memory over direct retrieval from raw history remains largely unclear. Through a large-scale evaluation across multiple benchmarks and model backbones, we find many dedicated memory systems underperform naive RAG in many cases, indicating a negative net value. Taking RAG as a reference, we dissect the net value of memory into the gains and losses over direct retrieval, termed memory benefit and memory tax. These gains and losses arise because memory process changes how the raw information is organized and accessed. We view such changes as the double-edged deviations from the raw history. They are originally designed and introduced to benefit the task, for example by reorganizing facts or distilling preferences, but some may also remove or obscure evidence, giving rise to memory tax. Since memory benefit reflects the expected gains of its design, we then focus more on the overlooked memory tax, study how it arises from the system and evaluation side, and generalize the concept to more application scenarios of memory. We hope the notion of memory tax can provide a new lens and shift more attention from standalone performance to the net value of memory, informing more reliable memory designs and evaluations. We will open-source the code and results to the community. Project Page: https://hexuan21.github.io/MemoryTax/

cs.CL↗

ReGE: Stronger Agents through Experience Synthesis

Repeated attempts at interactive tasks uncover facts, useful operations, and failures that can inform subsequent execution. We introduce ReGE, a framework for turning this recorded experience into guidance for a fresh attempt. Its main implementation, ReGE-Syn, uses a single coach call to jointly synthesize bounded execution records and available artifacts into self-contained guidance, connecting task-specific findings with proposed actions and relevant pitfalls. A student starts from the task's initial environment state and adapts this guidance to current observations. Source generation, synthesis, and student execution use the same base model, without parameter updates or a stronger teacher. Across four benchmarks, ReGE improves accuracy by an average of 9.9 percentage points for GPT and 8.8 percentage points for Claude compared with unguided execution. On matched BrowseComp-Plus subsets, ReGE-Syn reduces guidance-construction tokens by 98.2\% on GPT and 95.5\% on Claude relative to adapted AggAgent, with observed success. Combined construction and execution tokens decrease by 15.7\% and 35.4\%, respectively, counting input plus output and excluding source generation. BrowseComp-Plus ablations further associate access to process information with fewer student steps and show that joint synthesis produces substantially shorter guidance than Direct history or Independent summaries, with observed success. These results demonstrate how agents can use their own recorded experience to improve subsequent task completion, and suggest a low-cost way to consolidate the execution records of parallel agent systems such as agent swarms.

cs.AI↗

Sum of Squares and Non Sum of Squares Regimes for the Toeplitz Bottcher Wenzel Form

Toeplitz matrices are among the simplest structured models of translation invariance, arising naturally in convolution, stationary covariance models, and discretizations of translation-invariant operators. For a pair of real matrices, the Böttcher--Wenzel form (BW form) is a nonnegative quartic measuring the gap in the corresponding commutator inequality. László conjectured that, when both matrices are Toeplitz, this quartic is a sum of squares for every matrix order. We show that the conjecture is false. More precisely, we identify an explicit family of corner-supported Toeplitz pairs, retaining only the outermost diagonals on the two sides, for which the associated BW form is not a sum of squares at all sufficiently large orders. The proof reduces the complete family of Gram representations to a finite complex test: its Gram-invariant part develops a strictly negative limiting direction, while the remaining Gram-dependent contribution vanishes. We also give an explicit sufficient threshold for the matrix order. The negative result is complemented by two positive regimes. If either Toeplitz factor is symmetric or skew-symmetric, then the corresponding BW form is SoS for every order, with the other factor allowed to be an arbitrary real Toeplitz matrix. For unrestricted Toeplitz pairs, we further prove SoS representability for every $2\le N\le50$, with formal Lean~4 verification through order 20. The large-order non-SoS theorem, including the explicit sufficient threshold, has also been formally verified in Lean 4.

math.NA↗

CiteAnchor: Source-Aware Grounding for Hallucinated Citation Detection and Resolution

Hallucinated citations make it harder to trace sources and verify the evidence behind scientific claims. Detecting them is difficult because bibliographic records can be incomplete or differ across source types and publication versions. A plausible match alone neither validates the citation nor establishes its underlying source. We introduce CiteResolve, a benchmark of 423 real-world hallucinated citations annotated for source recoverability. We further propose CiteAnchor, a source-aware grounding framework that adapts retrieval and field-level verification to each source type and separately determines citation validity and whether a unique source can be recovered. On an existing detection benchmark, CiteAnchor achieves 0.841 F1 with GPT-5.6 Luna and 0.784 with an open-weight backbone, outperforming the baseline with the same backbones by 7.9 and 36.8 points. On CiteResolve, it achieves 74.7% and 70.7% end-to-end task success, outperforming the corresponding web search baselines by 16.3 and 65.3 percentage points. Our code and data are available at https://github.com/oldwizard7/CiteANCHOR_code.

cs.CL↗

OPIS: An Input-Grounded Benchmark for Multi-Object Memory in Video World Models

Video world models must preserve the visual state of the world over time, but existing evaluation protocols often rely on generated histories, video reference, or selected revisit viewpoints that can confound the assessment of a model's true memory capability. To address this, we introduce OPIS, an input-grounded benchmark that strictly anchors the assessment to a fixed set of object instances from the initial observation for evaluating multi-object memory in video world models. The OPIS dataset comprises 500 cases across real-world, embodied-robotic, and game-world domains, providing dense object-level annotations for 12,672 rigid, articulated, and deformable instances. Our object-centric evaluator combines association and explicit visibility reasoning to hierarchically measure Object (O) Presence (P), Identity (I), and Structure (S), utilizing static or dynamic evaluation tracks based on object kinematics. Across eight image-to-video or camera-conditioned world models, our proposed OPIS scores range from 48.65 to 56.01. As the reference inventory grows from less than 20 to more than 40 objects, the Presence, Identity, and Structure scores show an overall decline, with the average Identity score falling from 40.22 to 23.11. The results demonstrate that preserving the particular object instances in the input is considerably harder than generating plausible visual elements.

cs.CV↗

On The Manin Constant

We prove the Manin constant conjecture for every optimal elliptic curve over $\mathbb{Q}$ and Stevens' Conjectures I and II. Our method adapts Hongbo Yin's congruence argument for cubic roots of modular functions to lifts of modular parametrizations through isogenies, using the unbounded denominators theorem of Calegari, Dimitrov and Tang.

math.NT↗

StopLoss: Teaching Agents to Predict Failure and Stop Early

Coding agents keep working on runs that will fail verification, and asking a frontier model to watch for this is expensive in its own right. We introduce StopLoss, a small external monitor that learns failure recognition from completed trajectories and their verifier outcomes. The name is inspired by the stop-loss order in finance: StopLoss ends a run early when the run is likely to fail, which saves resources. Final outcomes label earlier local windows, so a fine-tuned language model can score the most recent tool steps in a single forward pass, and a threshold calibrated on successful runs turns that score into an abort decision without changing the executor. Trained on GPT-family SWE-rebench trajectories and evaluated on SWE-bench Verified and a SWE-bench Pro subset with GPT and Claude executors, StopLoss is compared against six general-purpose judges reading identical windows. Outcome supervision lifts failure prediction from near chance to a useful signal at the first check, at one to two orders of magnitude lower cost per check than any tested judge. This translates into savings: relative to completing every task, StopLoss lowers cost per retained solve by 4.5\% on Verified while preserving 99\% of successful runs, and by up to 31\% on the costlier Pro subset, reaching 48\% with a Qwen3-8B backbone, and in all four settings its cost per retained solve is below that of every judge policy. Outcome-trained small monitors can make failure recognition cheap enough for early stopping to pay for itself.

cs.AI↗

RewardHarness: Self-Evolving Agentic Post-Training

Aligning generative models with human preferences remains a central challenge. While RLHF is widely adopted, it relies on large-scale preference data. This limitation is particularly evident in evaluating instruction-guided image edits, even though humans can often learn such preferences from only a few examples. We present RewardHarness, a training-free, self-evolving agentic reward framework that reframes reward modeling as context evolution rather than weight optimization. Instead of learning from large-scale annotations, RewardHarness aligns with human preferences by iteratively evolving a library of tools and skills from as few as 100 preference demonstrations. Given a source image, an edited image, and an editing instruction, an orchestrator agent selects the most relevant subset of tools and skills from the maintained library, and sub-agents invoke them to construct a reasoning chain that produces a reward score. By comparing predicted scores with ground-truth preferences and analyzing successes and failures in the reasoning process, the orchestrator automatically refines its library of tools and skills without additional human annotation. Using only 0.05% of the EditReward preference data, RewardHarness achieves 47.4% average accuracy on EditReward-Bench K=2/3/4 and GenAI-Bench, surpassing GPT-5 by 5.3 points. When used as a reward signal in FlowGRPO, RL-tuned models achieve 3.52 on ImgEdit-Bench. Code and model are available at the project page: https://rewardharness.com/

cs.AI↗

DIAL-OPD: Learning More from Fewer Tokens in On-Policy Distillation

On-policy distillation (OPD) supervises student-generated trajectories with token-level teacher signals. Its sampled-token variant avoids the cost of full-vocabulary probabilities. Yet we find that training on fewer tokens can outperform full-token OPD, challenging the intuition that more supervision improves learning. This motivates selecting tokens by learning value. Existing disagreement-based criteria ignore probability scale: tokens assigned negligible probability by both models, termed low-low tokens, can receive large log-ratio rewards and hinder learning. We propose DIAL-OPD, a token-selection method that bridges log-probability and probability spaces by weighting reward magnitude with the logarithmic mean of teacher and student probabilities. A parameter beta controls this weighting, and the highest-scoring tokens are retained. Across 4 teacher-student pairs and 7 mathematical reasoning benchmarks, we compare DIAL-OPD with 9 baselines. Retaining only 40% of tokens, it outperforms Vanilla OPD and its full-token variants, with mean accuracy gains reaching 5.25 percentage points over Vanilla OPD, and doubles AIME25 Pass@16 from 13.33% to 26.67%. It also achieves up to an 18% relative improvement in mean accuracy over the strongest token-selection baseline at matched retention ratios. With a 4B teacher, DIAL-OPD surpasses the strongest full-token baseline using an 8B teacher at both student scales, showing that effective supervision allocation can outweigh teacher scaling. Further analysis shows that moderate beta balances suppressing low-low tokens against preserving useful disagreements. Token-level evidence reveals that DIAL-OPD filters high-reward tokens with limited reasoning value while preserving supervision critical to reasoning correctness.

cs.CL↗

VIEScore2: Unified Image Evaluation with Spatially Grounded Explanations

Existing synthetic image evaluators typically provide only a scalar quality score and do not identify the image regions that support it. We introduce VIEScore2, a unified evaluator for image generation and editing tasks with optional conditioning images. VIEScore2 represents an image as an N x N grid and jointly predicts quality scores and defect locations in a single model pass. Its text-native grid representation provides a common interface for heterogeneous spatial supervision and enables directly verifiable post-training objectives. We train on 38K examples spanning score-only, localization-only, and joint supervision across generation and editing tasks. Starting from supervised fine-tuning, we further apply GRPO to improve defect localization using rewards that combine cell-level Dice overlap, score accuracy, and output-format validity. A parameter-free parser converts the structured predictions into readable explanations. On the primary suite, VIEScore2 achieves an overall-score SRCC of 0.601, compared with 0.491 for Gemini-3-Flash, the strongest zero-shot general-purpose VLM baseline under matched inputs. For defect localization, VIEScore2 outperforms both general-purpose VLMs and specialized spatial evaluators on three of six benchmarks in per-image grid IoU and ranks among the top three on five, including datasets beyond its training sources.

cs.CV↗

World Editing: Intervening on Executable Worlds at Increasing Depth

Interactive world models are increasingly capable of generating environments and acting within them, yet deliberately editing an existing executable world remains underexplored. We formulate world editing as intervening on an existing world while preserving properties that should remain unchanged, and introduce intervention depth as an axis describing how strongly an edit couples world entities, dynamics, and systems. We instantiate this capability through industry-grade game modding and introduce IGMWorld, together with IGMBench, a benchmark of 110 tasks and over 1.1K executable state and behavioral criteria across Minecraft and Terraria. The tasks span property, entity, dynamics, and system interventions and are evaluated through deterministic executability, behavioral, preservation, and visual checks. Frontier coding agents already exhibit substantial world-editing capability: the strongest configuration solves 78.2% of tasks under a strict task-level criterion, while criterion-level performance reaches 94.8%. Reliability generally decreases with intervention depth, and this pattern persists even among tasks with similar numbers of evaluation criteria. Most failed edits still build and load successfully, suggesting that the main difficulty is making the edited world behave as requested. Visual consistency remains a separate weakness, with all evaluated configurations below 50% joint visual pass rate. These results show that world editing is a distinct capability from world generation and interaction, and that executable games provide a practical testbed for studying it.

cs.AI↗

SETA: Scaling Environments for Terminal Agents

Large language models (LLMs) are rapidly shifting toward agents that solve tasks through diverse interfaces, including web and graphical user interfaces (GUIs). Among these, the terminal command line provides a text-based, general-purpose interface, covering tasks from system operations to data science and machine learning. However, scaling terminal-agent training remains challenging, as it requires diverse and coherent task instructions, executable environments, and reliable verification, while lacking naturally grounded supervision data. In this work, we propose SETA, a scalable framework for generating verifiable terminal environments for reinforcement learning (RL). The framework consists of two pipelines sharing a unified verification mechanism: SETA-Synth converts diverse sources into standardized RL environments, and SETA-Evol further expands from existing environments with adaptive control of difficulty and diversity. Together, we construct and release SETA-Env, the largest open-source verifiable terminal RL dataset to date, containing over 4,500 environments. We evaluate our dataset by training Qwen3-8B with GRPO on SETA-Env, achieving 12% pass rate on Terminal-Bench 2.0, the best reported result for an RL-trained model at the 8B scale. We further observe gains on DeepSeek-V4-Flash under the same terminal agent harness, with pass@1 on Terminal-Bench 2.0 improving from 40% to 43% and pass@5 improving from 54% to 58%. These results demonstrate that SETA- Env provides high-quality training environments for terminal agents and serves as a valuable resource for advancing research on terminal-based agent learning.

cs.AI↗

Density of Forces Producing Navier--Stokes Blowup

We study the density of smooth external forces for which the three-dimensional Navier--Stokes equations lose classical regularity by a prescribed time $T>0$. Starting from the compact forced blowup solution of OpenAI, we construct a blowup solution near every given smooth solution while preserving its initial velocity. A smooth cutoff of a local vector potential makes the given velocity vanish near the support of a rescaled blowup solution. The two velocities then have no nonlinear interaction, and the resulting force remains smooth through the blowup time. For fixed viscosity and zero initial velocity, such forces are dense in the relative $L^1_tH^s_x$ topology on both $\mathbb{T}^3$ and $\mathbb{R}^3$ exactly when $s<1/2$.

math.AP↗

OpenResearcher: A Fully Open Pipeline for Long-Horizon Deep Research Trajectory Synthesis

Training deep research agents requires long-horizon trajectories that interleave search, evidence aggregation, and multi-step reasoning. However, existing data collection pipelines typically rely on proprietary web APIs, making large-scale trajectory synthesis costly, unstable, and difficult to reproduce. We present OpenResearcher, a reproducible pipeline that decouples one-time corpus bootstrapping from multi-turn trajectory synthesis and executes the search-and-browse loop entirely offline using three explicit browser primitives: search, open, and find, over a 15M-document corpus. Using GPT-OSS-120B as the teacher model, we synthesize over 97K trajectories, including a substantial long-horizon tail with 100+ tool calls. Supervised fine-tuning a 30B-A3B backbone on these trajectories achieves 54.8\% accuracy on BrowseComp-Plus, a +34.0 point improvement over the base model, while remaining competitive on BrowseComp, GAIA, and xbench-DeepSearch. Because the environment is offline and fully instrumented, it also enables controlled analysis, where our study reveals practical insights into deep research pipeline design, including data filtering strategies, agent configuration choices, and how retrieval success relates to final answer accuracy. We release the pipeline, synthesized trajectories, model checkpoints, and the offline search environment at https://github.com/TIGER-AI-Lab/OpenResearcher.

cs.IR↗

Sequential Beats Joint: On the Interplay between On-Policy Distillation and RLVR

Reinforcement learning with verifiable rewards (RLVR) and on-policy distillation (OPD) have emerged as two dominant methods for post-training reasoning LLMs. Prior work uses OPD's dense token-level supervision to complement the sparse RL reward, fusing the two signals within a single step: either as a \emph{weighted-additive combination} or a \emph{teacher-modulated rescaling} of the RL advantage. In this paper, we show that a simple two-stage scheme, OPD-then-RL, consistently outperforms pure OPD, pure RLVR, and all such joint baselines across logic and math reasoning benchmarks. Beyond the empirical results, we further provide a systematic understanding of this through pass@$k$ behavior, learning dynamics, and parameter updates, yielding a consistent explanation: OPD expands the student's coverage of teacher-supported solutions and RL sharpens within that support, while jointly optimizing the two signals causes them to interfere. To provide a practical recipe, we find that the OPD validation score is the key signal for when to switch to RL, and that OPD is a better cold start for RL than SFT. Together, our results establish OPD-then-RL as a simple yet strong way to combine the two methods, turning two entangled signals into complementary stages.

cs.CL↗