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Ping Tan

Publications and source records attributed to Ping Tan.

135 records · Page 8Linked to original sources

Faces as Lighting Probes via Unsupervised Deep Highlight Extraction

We present a method for estimating detailed scene illumination using human faces in a single image. In contrast to previous works that estimate lighting in terms of low-order basis functions or distant point lights, our technique estimates illumination at a higher precision in the form of a non-parametric environment map. Based on the observation that faces can exhibit strong highlight reflections from a broad range of lighting directions, we propose a deep neural network for extracting highlights from faces, and then trace these reflections back to the scene to acquire the environment map. Since real training data for highlight extraction is very limited, we introduce an unsupervised scheme for finetuning the network on real images, based on the consistent diffuse chromaticity of a given face seen in multiple real images. In tracing the estimated highlights to the environment, we reduce the blurring effect of skin reflectance on reflected light through a deconvolution determined by prior knowledge on face material properties. Comparisons to previous techniques for highlight extraction and illumination estimation show the state-of-the-art performance of this approach on a variety of indoor and outdoor scenes.

cs.CV↗

Active Image-based Modeling with a Toy Drone

Image-based modeling techniques can now generate photo-realistic 3D models from images. But it is up to users to provide high quality images with good coverage and view overlap, which makes the data capturing process tedious and time consuming. We seek to automate data capturing for image-based modeling. The core of our system is an iterative linear method to solve the multi-view stereo (MVS) problem quickly and plan the Next-Best-View (NBV) effectively. Our fast MVS algorithm enables online model reconstruction and quality assessment to determine the NBVs on the fly. We test our system with a toy unmanned aerial vehicle (UAV) in simulated, indoor and outdoor experiments. Results show that our system improves the efficiency of data acquisition and ensures the completeness of the final model.

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GSLAM: Initialization-robust Monocular Visual SLAM via Global Structure-from-Motion

Many monocular visual SLAM algorithms are derived from incremental structure-from-motion (SfM) methods. This work proposes a novel monocular SLAM method which integrates recent advances made in global SfM. In particular, we present two main contributions to visual SLAM. First, we solve the visual odometry problem by a novel rank-1 matrix factorization technique which is more robust to the errors in map initialization. Second, we adopt a recent global SfM method for the pose-graph optimization, which leads to a multi-stage linear formulation and enables L1 optimization for better robustness to false loops. The combination of these two approaches generates more robust reconstruction and is significantly faster (4X) than recent state-of-the-art SLAM systems. We also present a new dataset recorded with ground truth camera motion in a Vicon motion capture room, and compare our method to prior systems on it and established benchmark datasets.

cs.CV↗

Hand3D: Hand Pose Estimation using 3D Neural Network

We propose a novel 3D neural network architecture for 3D hand pose estimation from a single depth image. Different from previous works that mostly run on 2D depth image domain and require intermediate or post process to bring in the supervision from 3D space, we convert the depth map to a 3D volumetric representation, and feed it into a 3D convolutional neural network(CNN) to directly produce the pose in 3D requiring no further process. Our system does not require the ground truth reference point for initialization, and our network architecture naturally integrates both local feature and global context in 3D space. To increase the coverage of the hand pose space of the training data, we render synthetic depth image by transferring hand pose from existing real image datasets. We evaluation our algorithm on two public benchmarks and achieve the state-of-the-art performance. The synthetic hand pose dataset will be available.

cs.CV↗

Joint Hand Detection and Rotation Estimation by Using CNN

Hand detection is essential for many hand related tasks, e.g. parsing hand pose, understanding gesture, which are extremely useful for robotics and human-computer interaction. However, hand detection in uncontrolled environments is challenging due to the flexibility of wrist joint and cluttered background. We propose a deep learning based approach which detects hands and calibrates in-plane rotation under supervision at the same time. To guarantee the recall, we propose a context aware proposal generation algorithm which significantly outperforms the selective search. We then design a convolutional neural network(CNN) which handles object rotation explicitly to jointly solve the object detection and rotation estimation tasks. Experiments show that our method achieves better results than state-of-the-art detection models on widely-used benchmarks such as Oxford and Egohands database. We further show that rotation estimation and classification can mutually benefit each other.

cs.CV↗

High order QCD predictions for inclusive production of $W$ bosons in $pp$ collisions at $\sqrt{s}$$=13$ TeV

Predictions of fiducial cross sections, differential cross sections and lepton charge asymmetry are presented for the production of $W^{\pm}$ bosons with leptonic decay up to next-to-next-to-leading order (NNLO) in perturbative QCD. Differential cross sections of $W^{\pm}$ bosons and W boson lepton charge asymmetry are computed as a function of lepton pseudorapidity for a defined fiducial region in $pp$ collisions at $\sqrt{s}=13$ TeV. Numerical results of fiducial $W^{\pm}$ cross section predictions are presented with the latest modern PDF models at next-to-leading order (NLO) and NNLO. It is found that the CT14 and NNPDF 3.0 predictions with NNLO QCD corrections are about 4$\%$ higher than the NLO CT14 and NNPDF 3.0 predictions while MMHT 2014 predictions with NLO QCD corrections are smaller than its NNLO QCD predictions by approximately 6$\%$. In addition, the NNLO QCD corrections reduce the scale variation uncertainty on the cross section by a factor of 3.5. The prediction of central values and considered uncertainties are obtained using FEWZ 3.1 program.

hep-ph↗

Attribute Recognition from Adaptive Parts

Previous part-based attribute recognition approaches perform part detection and attribute recognition in separate steps. The parts are not optimized for attribute recognition and therefore could be sub-optimal. We present an end-to-end deep learning approach to overcome the limitation. It generates object parts from key points and perform attribute recognition accordingly, allowing adaptive spatial transform of the parts. Both key point estimation and attribute recognition are learnt jointly in a multi-task setting. Extensive experiments on two datasets verify the efficacy of proposed end-to-end approach.

cs.CV↗

Towards Building an RGBD-M Scanner

We present a portable device to capture both shape and reflectance of an indoor scene. Consisting of a Kinect, an IR camera and several IR LEDs, our device allows the user to acquire data in a similar way as he/she scans with a single Kinect. Scene geometry is reconstructed by KinectFusion. To estimate reflectance from incomplete and noisy observations, 3D vertices of the same material are identified by our material segmentation propagation algorithm. Then BRDF observations at these vertices are merged into a more complete and accurate BRDF for the material. Effectiveness of our device is demonstrated by quality results on real-world scenes.

cs.CV↗

Linear Global Translation Estimation with Feature Tracks

This paper derives a novel linear position constraint for cameras seeing a common scene point, which leads to a direct linear method for global camera translation estimation. Unlike previous solutions, this method deals with collinear camera motion and weak image association at the same time. The final linear formulation does not involve the coordinates of scene points, which makes it efficient even for large scale data. We solve the linear equation based on $L_1$ norm, which makes our system more robust to outliers in essential matrices and feature correspondences. We experiment this method on both sequentially captured images and unordered Internet images. The experiments demonstrate its strength in robustness, accuracy, and efficiency.

cs.CV↗