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Podshara Chanrungmaneekul

Publications and source records attributed to Podshara Chanrungmaneekul.

10 recordsLinked to original sources

RoboTok: An Internet-Scale Data Engine for Human Demonstration Retrieval and Dexterous Manipulation Learning

Robot learning increasingly depends on broad and diverse demonstrations, yet collecting robot data remains expensive and poorly suited to covering the long tail of real-world tasks. To address this bottleneck, we introduce RoboTok, an internet-scale data engine that, given a query human manipulation video, retrieves manipulation-relevant human demonstrations from web videos for training dexterous robot policies. Specifically, we learn a latent motion space from 3D hand trajectories expressed in estimated actor-centered reference frames. This representation enables manipulation behaviors to be compared across variations in camera viewpoint, scene appearance, and actor occlusions, while remaining compact enough for efficient search and continual indexing over internet-scale video collections. We evaluate RoboTok against existing robot-data retrieval approaches on retrieval benchmarks and downstream robot policy performance. Our results show that RoboTok retrieves more relevant manipulation demonstrations and improves downstream task success, establishing hand-pose trajectory-aware retrieval as a way to make web video a scalable and continuously growing source of supervision for robot learning.

cs.CV

EgoInfinity: A Web-Scale 4D Hand-Object Interaction Data Engine for Any-View Robot Retargeting and Video-to-Action Robot Learning

Internet videos constitute the largest reservoir of embodied human manipulation knowledge, yet converting arbitrary RGB footage into actionable robot training data remains a major bottleneck. Existing lab- or factory-collected datasets are narrow in scale and diversity, limiting open-world robot learning. Instead of proposing a static dataset, we introduce EgoInfinity, a universal 4D hand-object interaction data engine that enables web-scale data generation for robot retargeting and learning. EgoInfinity is a modular engine integrating perception, segmentation, reconstruction, interaction-aware refinement, and retargeting to automate this traditionally unscalable video-to-action problem without human-in-the-loop annotation. Its modular design lets the engine continuously benefit from advances in any incorporated component. With EgoInfinity, in-the-wild human manipulation videos are lifted into agent-agnostic, metric 4D hand-object representations, including hand trajectories, 6-DoF object poses, and contact-relevant states. Rather than naively connecting standalone components, EgoInfinity combines cross-module metric calibration with interaction-aware refinement to improve physical reliability, reducing drift and contact inconsistencies common in pure visual reconstruction. We further propose a novel motion retargeter that compiles the recovered 3D hand motions into executable joint trajectories for diverse robot morphologies, enabling video-to-action retargeting on any robot from arbitrary viewpoints and shot sizes (e.g., the human body is only partially visible). We validate EgoInfinity across perception fidelity, kinematic feasibility, contact consistency, cross-embodiment generalization, and real-robot skill acquisition (e.g., grasping, cutting, wiping, and pouring), demonstrating a scalable bridge from internet videos to executable robot behavior for open-world robot learning.

cs.RO

ManipulationNet: An Infrastructure for Benchmarking Real-World Robot Manipulation with Physical Skill Challenges and Embodied Multimodal Reasoning

Dexterous manipulation enables robots to purposefully alter the physical world, transforming them from passive observers into active agents in unstructured environments. This capability is the cornerstone of physical artificial intelligence. Despite decades of advances in hardware, perception, control, and learning, progress toward general manipulation systems remains fragmented due to the absence of widely adopted standard benchmarks. The central challenge lies in reconciling the variability of the real world with the reproducibility and authenticity required for rigorous scientific evaluation. To address this, we introduce ManipulationNet, a global infrastructure that hosts real-world benchmark tasks for robotic manipulation. ManipulationNet delivers reproducible task setups through standardized hardware kits, and enables distributed performance evaluation via a unified software client that delivers real-time task instructions and collects benchmarking results. As a persistent and scalable infrastructure, ManipulationNet organizes benchmark tasks into two complementary tracks: 1) the Physical Skills Track, which evaluates low-level physical interaction skills, and 2) the Embodied Reasoning Track, which tests high-level reasoning and multimodal grounding abilities. This design fosters the systematic growth of an interconnected network of real-world abilities and skills, paving the path toward general robotic manipulation. By enabling comparable manipulation research in the real world at scale, this infrastructure establishes a sustainable foundation for measuring long-term scientific progress and identifying capabilities ready for real-world deployment.

cs.RO

rt-RISeg: Real-Time Model-Free Robot Interactive Segmentation for Active Instance-Level Object Understanding

Successful execution of dexterous robotic manipulation tasks in new environments, such as grasping, depends on the ability to proficiently segment unseen objects from the background and other objects. Previous works in unseen object instance segmentation (UOIS) train models on large-scale datasets, which often leads to overfitting on static visual features. This dependency results in poor generalization performance when confronted with out-of-distribution scenarios. To address this limitation, we rethink the task of UOIS based on the principle that vision is inherently interactive and occurs over time. We propose a novel real-time interactive perception framework, rt-RISeg, that continuously segments unseen objects by robot interactions and analysis of a designed body frame-invariant feature (BFIF). We demonstrate that the relative rotational and linear velocities of randomly sampled body frames, resulting from selected robot interactions, can be used to identify objects without any learned segmentation model. This fully self-contained segmentation pipeline generates and updates object segmentation masks throughout each robot interaction without the need to wait for an action to finish. We showcase the effectiveness of our proposed interactive perception method by achieving an average object segmentation accuracy rate 27.5% greater than state-of-the-art UOIS methods. Furthermore, although rt-RISeg is a standalone framework, we show that the autonomously generated segmentation masks can be used as prompts to vision foundation models for significantly improved performance.

cs.RO

Robust Peg-in-Hole Assembly under Uncertainties via Compliant and Interactive Contact-Rich Manipulation

Robust and adaptive robotic peg-in-hole assembly under tight tolerances is critical to various industrial applications. However, it remains an open challenge due to perceptual and physical uncertainties from contact-rich interactions that easily exceed the allowed clearance. In this paper, we study how to leverage contact between the peg and its matching hole to eliminate uncertainties in the assembly process under unstructured settings. By examining the role of compliance under contact constraints, we present a manipulation system that plans collision-inclusive interactions for the peg to 1) iteratively identify its task environment to localize the target hole and 2) exploit environmental contact constraints to refine insertion motions into the target hole without relying on precise perception, enabling a robust solution to peg-in-hole assembly. By conceptualizing the above process as the composition of funneling in different state spaces, we present a formal approach to constructing manipulation funnels as an uncertainty-absorbing paradigm for peg-in-hole assembly. The proposed system effectively generalizes across diverse peg-in-hole scenarios across varying scales, shapes, and materials in a learning-free manner. Extensive experiments on a NIST Assembly Task Board (ATB) and additional challenging scenarios validate its robustness in real-world applications.

cs.RO

ARC-Calib: Autonomous Markerless Camera-to-Robot Calibration via Exploratory Robot Motions

Camera-to-robot (also known as eye-to-hand) calibration is a critical component of vision-based robot manipulation. Traditional marker-based methods often require human intervention for system setup. Furthermore, existing autonomous markerless calibration methods typically rely on pre-trained robot tracking models that impede their application on edge devices and require fine-tuning for novel robot embodiments. To address these limitations, this paper proposes a model-based markerless camera-to-robot calibration framework, ARC-Calib, that is fully autonomous and generalizable across diverse robots and scenarios without requiring extensive data collection or learning. First, exploratory robot motions are introduced to generate easily trackable trajectory-based visual patterns in the camera's image frames. Then, a geometric optimization framework is proposed to exploit the coplanarity and collinearity constraints from the observed motions to iteratively refine the estimated calibration result. Our approach eliminates the need for extra effort in either environmental marker setup or data collection and model training, rendering it highly adaptable across a wide range of real-world autonomous systems. Extensive experiments are conducted in both simulation and the real world to validate its robustness and generalizability.

cs.RO

Wearable Roller Rings to Augment In-Hand Manipulation through Active Surfaces

In-hand manipulation is a crucial ability for reorienting and repositioning objects within grasps. The main challenges in this are not only the complexity of the computational models, but also the risks of grasp instability caused by active finger motions, such as rolling, sliding, breaking, and remaking contacts. This paper presents the development of the Roller Ring (RR), a modular robotic attachment with active surfaces that is wearable by both robot and human hands to manipulate without lifting a finger. By installing the angled RRs on hands, such that their spatial motions are not colinear, we derive a general differential motion model for manipulating objects. Our motion model shows that complete in-hand manipulation skill sets can be provided by as few as only 2 RRs through non-holonomic object motions, while more RRs can enable enhanced manipulation dexterity with fewer motion constraints. Through extensive experiments, we test the RRs on both a robot hand and a human hand to evaluate their manipulation capabilities. We show that the RRs can be employed to manipulate arbitrary object shapes to provide dexterous in-hand manipulation.

cs.RO

Interactive Robot-Environment Self-Calibration via Compliant Exploratory Actions

Calibrating robots into their workspaces is crucial for manipulation tasks. Existing calibration techniques often rely on sensors external to the robot (cameras, laser scanners, etc.) or specialized tools. This reliance complicates the calibration process and increases the costs and time requirements. Furthermore, the associated setup and measurement procedures require significant human intervention, which makes them more challenging to operate. Using the built-in force-torque sensors, which are nowadays a default component in collaborative robots, this work proposes a self-calibration framework where robot-environmental spatial relations are automatically estimated through compliant exploratory actions by the robot itself. The self-calibration approach converges, verifies its own accuracy, and terminates upon completion, autonomously purely through interactive exploration of the environment's geometries. Extensive experiments validate the effectiveness of our self-calibration approach in accurately establishing the robot-environment spatial relationships without the need for additional sensing equipment or any human intervention.

cs.RO

Non-Parametric Self-Identification and Model Predictive Control of Dexterous In-Hand Manipulation

Building hand-object models for dexterous in-hand manipulation remains a crucial and open problem. Major challenges include the difficulty of obtaining the geometric and dynamical models of the hand, object, and time-varying contacts, as well as the inevitable physical and perception uncertainties. Instead of building accurate models to map between the actuation inputs and the object motions, this work proposes to enable the hand-object systems to continuously approximate their local models via a self-identification process where an underlying manipulation model is estimated through a small number of exploratory actions and non-parametric learning. With a very small number of data points, as opposed to most data-driven methods, our system self-identifies the underlying manipulation models online through exploratory actions and non-parametric learning. By integrating the self-identified hand-object model into a model predictive control framework, the proposed system closes the control loop to provide high accuracy in-hand manipulation. Furthermore, the proposed self-identification is able to adaptively trigger online updates through additional exploratory actions, as soon as the self-identified local models render large discrepancies against the observed manipulation outcomes. We implemented the proposed approach on a sensorless underactuated Yale Model O hand with a single external camera to observe the object's motion. With extensive experiments, we show that the proposed self-identification approach can enable accurate and robust dexterous manipulation without requiring an accurate system model nor a large amount of data for offline training.

cs.RO

Kinodynamic Rapidly-exploring Random Forest for Rearrangement-Based Nonprehensile Manipulation

Rearrangement-based nonprehensile manipulation still remains as a challenging problem due to the high-dimensional problem space and the complex physical uncertainties it entails. We formulate this class of problems as a coupled problem of local rearrangement and global action optimization by incorporating free-space transit motions between constrained rearranging actions. We propose a forest-based kinodynamic planning framework to concurrently search in multiple problem regions, so as to enable global exploration of the most task-relevant subspaces, while facilitating effective switches between local rearranging actions. By interleaving dynamic horizon planning and action execution, our framework can adaptively handle real-world uncertainties. With extensive experiments, we show that our framework significantly improves the planning efficiency and manipulation effectiveness while being robust against various uncertainties.

cs.RO