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Qi Gu

Publications and source records attributed to Qi Gu.

At least 19 recordsLinked to original sources

Interlock: From Local Correctness to Task Completion in Long-Horizon Agents

Large language model agents increasingly undertake long-horizon tasks in complex environments characterized by fragmented evidence, partially completed states, and dependencies across resources and artifacts. Existing agents may satisfy individual requirements while failing to maintain these relationships, producing locally correct but incomplete outcomes. These failures arise because task completion depends on relationships among environmental evidence, consequential decisions, and required effects. To address this completion gap, we propose Interlock, a framework for task synthesis that represents each task as a typed completion graph. Grounding edges connect public evidence to decisions, coupling hyperedges impose joint constraints across components, and realization edges connect decisions to all required downstream effects. Interlock compiles this graph into a resettable workspace, a public request, and an evaluation rubric. A source-coverage review checks whether the original requirements survive generation, while a public-input review checks whether the rubric is supported by the materials available to the solver. An agent-as-judge inspects execution artifacts and runs verification scripts, retaining trajectories judged to satisfy all mandatory requirements. To evaluate training utility, we fine-tune two Qwen3.6 backbones on their own accepted trajectories. Across the two backbones, training improves AutomationBench task pass rates by 4.00-4.50 percentage points, JobBench weighted scores by 3.20-6.64 points, and Harvey LAB criterion pass rates by 3.89-4.16 percentage points. These results demonstrate the training utility of the synthesized experience across external task environments.

cs.CL↗

EvolvingBrain: An Adaptive Skill System for Multi-modal Agents Self-Evolution in Open Worlds

Multi-modal agents have made significant progress in interacting with open worlds. However, their ability to self-evolve remains limited. Supervised fine-tuning enables imitation but not active experience organization, while outcome-based reinforcement learning promotes exploration yet underuses intermediate trajectory information. Therefore, we propose EvolvingBrain, which uses an adaptive skill system as the brain for agent self-evolution, consisting of two following components. Stratified Skill Self-Evolution: extracts Procedural Patterns and Problematic Patterns from model-specific trajectories, summarizes experience by generating skills, and evolves through multiple interactions with the open world, ultimately forming a Stratified Skill Architecture consisting of Domain, Plan, and Action/Trap Skills, which provides the agent with a multi-granularity knowledge repository and a novel evolution approach. State-Aware Adaptive Execution: summarizes long-horizon interactions into Structured Abstractive Memory and uses it to guide the State-Aware Skill Fusion Strategy, enabling the agent to utilize knowledge according to its current state. Experiments on VAB-Minecraft and DiscoveryWorld demonstrate that EvolvingBrain improves success rates on open-world tasks and exhibits generalization capabilities. Our code is provided in the supplementary materials and will be publicly released in the camera-ready version.

cs.AI↗

TopoCurate:Modeling Interaction Topology for Tool-Use Agent Training

Training tool-use agents typically relies on outcome-based filtering: Supervised Fine-Tuning (SFT) on successful trajectories and Reinforcement Learning (RL) on pass-rate-selected tasks. However, this paradigm ignores interaction dynamics: successful trajectories may lack error recovery or exhibit redundancy, while pass rates fail to distinguish structurally informative tasks from trivial ones. We propose \textbf{TopoCurate}, an interaction-aware framework that projects multi-trial rollouts from the same task into a unified semantic quotient topology. By merging equivalent action-observation states, this projection transforms scattered linear trajectories into a structured manifold that explicitly captures how tool invocations and environmental responses drive the divergence between effective strategies and failure modes. Leveraging this representation, we introduce a dual-selection mechanism: for SFT, we prioritize trajectories demonstrating reflective recovery, semantic efficiency, and strategic diversity to mitigate covariate shift and mode collapse; for RL, we select tasks with high error branch ratios and strategic heterogeneity, maximizing gradient Signal-to-Noise Ratio to address vanishing signals in sparse-reward settings. Evaluations on BFCLv3 and Tau2 Bench show that TopoCurate achieves consistent gains of 4.2\% (SFT) and 6.9\% (RL) over state-of-the-art baselines. We will release the code and data soon for further investigations.

cs.LG↗

ClawLoop: Self-Improving Agents via Harness-Native Training Loop

The rapid advancement of Large Language Models (LLMs) has driven their deployment toward general-purpose harness environments, where LLM-based agents operate in sandbox workspaces and interact directly with file systems and shells. While numerous post-training pipelines exist for tool-use agents, their counterparts for harness-based agents remain scarce and are predominantly one-shot and teacher-dependent: a stronger external model synthesizes tasks and collects trajectories, the target agent is trained once, and evaluation results are consumed by human researchers rather than fed back into the loop. Such pipelines are inherently bounded by the capability of the external model and the scope of human prior, leaving no room for self-improvement. To address these limitations, we propose ClawLoop, a framework that enables self-improving without any external teacher model and with minimal prior dependencies. ClawLoop composes three phases into a self-sustaining cycle: Task Synthesis, which generates a diverse pool of training tasks via two complementary construction routines, applies diagnosis-conditioned difficulty growth followed by both agent-free and agent-based task validation; Training, which updates the agent via SFT and/or RL; and Diagnosis and Feedback, which analyzes the agent's rollout behaviors to produce a capability analysis report that will be used as feedback for task synthesis in the next iteration. Using Qwen3.6-27B as the loop model, ClawLoop yields consistent improvements on SkillsBench, Claw-Eval-Live, and ClawGym-Bench. The iteratively refined tasks are further transferred to smaller-scale Qwen3.5-4B and 9B models with gains across all benchmarks, validating data quality independently of the loop model.

cs.AI↗

COPC: Coupled Off-Policy Correction for Asynchronous LLM Reinforcement Learning

Asynchronous RL accelerates large language model post-training by decoupling rollout generation from optimization, but trains on stale trajectories. Existing methods primarily correct token-level policy mismatch through importance-ratio control in the actor objective. We show that this \emph{policy-side correction} alone is insufficient: advantage estimates also inherit mismatch from behavior-policy continuations, which we term \emph{advantage staleness}. We derive exact bias and variance decompositions for a general two-channel actor update, revealing nonseparable coupling between policy-weight and advantage-estimation errors: their interaction induces multiplicative bias terms, while squared policy weights amplify advantage uncertainty in gradient variance. This motivates the hypothesis that policy- and advantage-side correction should be coordinated. We introduce Coupled Off-Policy Correction (COPC), an actor--critic method combining token-level ratio masking with two-sided clipped-ratio weighting of TD residuals for return and advantage estimation. Joint parameter sweeps across staleness levels support this hypothesis: the effect of one correction parameter depends on, and can reverse with, the other. COPC achieves the highest reported performance on tool-integrated mathematical reasoning and search, outperforming the strongest reported asynchronous baseline in each setting. It also offers a broad high-performing parameter region and improved training stability. In search, COPC remains stable throughout training, while most evaluated asynchronous baselines collapse late in training. These gains persist at 64-step policy staleness. COPC adds minimal step-time overhead over asynchronous PPO and retains a $1.7\times$ step-time speedup over synchronous PPO.

cs.LG↗

Consistent Plan-Act for Long-Horizon Agentic Tasks

Long-horizon agentic tasks demand strong reasoning and efficient execution across successive interactions with dynamic environments. A common approach decouples high-level planning from low-level execution through separate planner and actor roles. To investigate coordination failures in these tasks, we prompt both agents for structured state assertions and compare their reports programmatically to detect explicit contradictions. Our analyses reveal systematic disagreement about the same task-relevant state facts, a phenomenon we term planner-actor state mismatch. We further find that providing agents with task-relevant state information reduces mismatch and improves coordination and task performance. Based on the systematic analysis of the state mismatch, we propose Consistent Plan-Act (ConPAct), which feeds detected contradictions back to both agents to form consistent state interpretations and fine-tunes them on curated consistent interactions for better coordination. ConPAct improves performance across various environments and model configurations, e.g., increasing MiniGrid success rate from 38.6% to 54.4% with GPT-5.6-sol/terra as planner and actor respectively, demonstrating that state consistency can guide both inference-time correction and coordination training.

cs.AI↗

UrbanGround: From Local Perception to Spatial Agency in a Real-Scale City

Multimodal large language models (MLLMs) can interpret a street view, but reliable urban action depends on whether such local evidence remains useful after the agent starts to move. In this paper, we investigate how far current MLLM agents can turn local urban perception into reliable action in a real-scale city. We propose UrbanGround, an urban sandbox built from Hong Kong's territory-wide 3D geospatial data. It combines the city's geographic structure with continuous, collision-constrained control through a shared evaluation interface. Agents use first-person observations and an interactive map to select actions across tasks ranging from local question answering to long-horizon navigation. Our analysis follows the growth of the spatial problem through three research questions. We first test whether an agent can gather and interpret local visual evidence to answer spatial questions. Then we ask whether these abilities support navigation as destinations become farther away and less explicit. Finally, we examine whether the resulting behavior survives changes in route availability and pedestrian motion. MLLM agents usually show useful atomic abilities in visual recognition and short-range spatial reasoning, while orientation and pedestrian-aware movement remain unreliable. Their central failure emerges over extended exploration, where local abilities do not compose into sustained goal-directed behavior and errors accumulate without effective correction. We hope UrbanGround will support broader study of how far MLLM agents can explore reliably in open-ended urban environments.

cs.CV↗

Session Attestation for Unmodified TLS Services in Confidential Virtual Machines

Confidential cloud services aim to protect sensitive requests from the infrastructure that executes them. However, running a service inside a trusted execution environment does not ensure that users' plaintext appears only within the protected environment. We formulate Endpoint-Substitution Relay (ESR), a common attack outcome in which an adversary receives plaintext at a client-accepted endpoint while relaying requests to the legitimate service to preserve correct behavior. We present TLSLatch, a transparent session-attestation mechanism for services running in confidential virtual machines. TLSLatch attests the protected origin of the server's ephemeral TLS 1.3 key share and gates outbound traffic until verification succeeds. It requires no changes to applications, TLS libraries, certificates, or application protocols, and adds no extra payload-encryption layer. We implement TLSLatch with a hardware-backed Hygon CSV CVM server and clients on Linux, Windows, and macOS. Across these platforms, TLSLatch reduces completion time for 1KB requests by 56.9%--65.5% compared with nested TNG, and for 64MB requests by 43.8%--82.4% compared with CMaaS using application-key reuse. These results show that transparent session attestation can preserve existing TLS stacks while adding low-overhead endpoint binding to confidential cloud services.

cs.CR↗

MineExplorer: Evaluating Open-World Exploration of MLLM Agents in Minecraft

Multimodal large language models (MLLMs) have shown strong capabilities in perception, reasoning, and action generation. However, their ability to sustain exploration in dynamic open worlds remains unclear. Existing embodied and game-based benchmarks often compress interaction into short-horizon tasks or entangle success with domain-specific game mechanics. In this paper, we introduce MineExplorer benchmark for evaluating open-world exploration capabilities of MLLM agents in Minecraft. We first filter atomic tasks whose solutions rely heavily on Minecraft-specific knowledge to better reflect general open-world reasoning. Then we organize the benchmark around a ReAct-style capability formulation and compose atomic tasks into implicit multi-hop tasks. To further construct reliable instances, MineExplorer uses a multi-agent synthesis workflow that jointly designs task graphs, sandbox scenes, and rule-based milestone evaluators. Human evaluation shows that the multi-agent synthesis workflow produces significantly more reliable instances than a single-agent baseline. Experiments with advanced MLLM agents show that open-world exploration remains challenging, as strong models can handle many single-hop tasks but degrade sharply when hidden prerequisites must be coordinated over longer trajectories. Further analysis finds that task difficulty tracks agent completion, and larger models or thinking modes do not consistently translate into better performance. Code and dataset are available at https://github.com/meituan-longcat/MineExplorer.

cs.CL↗

MOSH-WM: Mask-Grounded Soft-Hamiltonian Dynamics for Object-Centric World Models

Object-centric world models forecast future videos by evolving a set of entity slots, but the variables receiving dynamics supervision are often unconstrained visual features. We introduce \method{}, a mask-grounded soft-Hamiltonian world model that makes its position-like state explicitly depend on slot-owned image support. A frozen video-slot encoder produces slots and masks; spatial moments of mask-owned support form a canonical state $Q$, temporal differences form $P$, and a learned energy supplies a soft directional bias to a bounded learned increment. Decoder-relevant appearance and identity are stored separately in a causal visual context. A gated composer and bounded residual then combine this context with the propagated phase state to reconstruct decoder-compatible slots. On OBJ3D, given six observed frames and evaluated over the following 30 frames, \method{} reduces LPIPS by 25.0\% and spatial MSE by 33.7\% relative to the strongest object-centric baseline. On CLEVRER, given six observed frames and evaluated over the following ten frames, the corresponding reductions are 14.5\% and 18.7\%. Horizon-resolved visual and object-state measurements show that the complete model accumulates error more slowly throughout the 30-frame closed-loop rollout. Project page:https://github.com/moshwm-anon/-moshwm-anon.github.io.

cs.LG↗

AgentOPSD: Recursive Self-Distillation for Agentic Reinforcement Learning

Reinforcement learning (RL) with verifiable rewards constructs trajectory-level advantage estimates, yet it often fails to credit the few pivotal decisions that determine outcomes in long-horizon, multi-turn agentic tasks. Recent work introduces privileged self-distillation for credit assignment, providing denser supervision, but it remains unclear how such local signals should represent sequential credit. We propose AgentOPSD, a critic-free, recursive method for turn-level credit assignment in agentic reinforcement learning. AgentOPSD aggregates token-level teacher-student log-probability gaps into turn-level evidence and recursively updates a Bayesian belief state in log-odds space. This yields a principled reweighting scheme that converts sparse outcome supervision into turn-level credit signals and identifies pivotal turns through the marginal belief revision between consecutive states. The method is fully compatible with standard policy optimization and requires neither an additional critic nor extra rollouts. We evaluate AgentOPSD on ALFWorld, WebShop, and Search-QA using Qwen2.5 models at two scales (3B and 7B). AgentOPSD outperforms GRPO and strong self-distillation baselines, achieving 89.1% success on ALFWorld with Qwen2.5-7B. Ablation studies attribute the gains to turn-level aggregation and history-dependent recursive belief updates.

cs.AI↗

SkillRise: Agentic Reinforcement Learning for Cross-Task Skill Evolution

Large language model agents often encounter related yet distinct tasks that share reusable solution patterns. Yet standard agentic reinforcement learning treats tasks as independent episodes, while existing approaches to skill learning either focus on repeated attempts of one task or use pipelines with multiple stages that entangle extraction, retrieval, and execution. We introduce SkillRise, a unified reinforcement learning framework for learning skills across tasks. SkillRise organizes related instances into progressively challenging sequences and uses a single policy to alternate between task solving and curating an evolving skill document passed directly to the next task. Decoupled credit assignment across tasks supervises solving with the current task outcome and curation with discounted downstream outcomes. Experiments on ALFWorld, WebShop, and ScienceWorld show that SkillRise achieves the strongest Pass@1 performance among the compared methods, with gains over the strongest baseline ranging from 2.3 to 8.5 percentage points. Although trained across distinct tasks, its learned curation policy remains effective for repeated attempts on the same task. Further analysis reveals scaling at test time across tasks: performance improves with longer sequences of related tasks even when each task is attempted only once. This trend suggests that SkillRise reuses transferable skills across tasks rather than benefiting from repeated sampling of the same task. SkillRise further retains strong performance while substantially reducing the runtime overhead of skill learning pipelines with multiple stages. Together, these results provide a simple and efficient training paradigm for LLM agents to extract, refine, and reuse transferable skills across tasks.

cs.LG↗

CAST: Game Solvers as Turn-Level Teachers for LLM Agents

Training large language models (LLMs) to act in long-horizon games is a promising step toward generalist decision-making, yet reinforcement learning with verifiable rewards (RLVR) relies on sparse final rewards that reveal little about which decisions determine success. Denser process signals could supply this missing turn-level credit, but existing sources are hard to keep both cheap and accurate. We observe that changes in a game solver's state value reveal whether an action advances the state toward success. Building on this insight, we propose CAST (Credit Assignment from Solver Teachers), which converts these value changes into solver advantages and injects them into RLVR as turn-level signals. We further show that, under a soft-optimal solver assumption, maximizing the solver advantage is equivalent to on-policy distillation from the solver, requiring only scalar values rather than teacher logits. Across Sokoban, Minesweeper, and Rush Hour, CAST outperforms all trained baselines on every game under both in-domain and unseen-difficulty evaluation and achieves the highest average zero-shot performance on ALFWorld and WebShop. Our code is available at https://github.com/Wloner0809/CAST.

cs.CL↗

DORA: A Scalable Asynchronous Reinforcement Learning System for Language Model Training

Reinforcement learning (RL) has become a critical paradigm for LLM post-training, yet the rollout phase -- accounting for 50--80% of total step time -- is bottlenecked by skewed generation: long-tailed trajectories indispensable for model performance block the entire training pipeline. Asynchronous training offers a natural remedy by overlapping generation with training, but introduces a fundamental tension between efficiency and algorithmic correctness. We identify three constraints in asynchronous training to preserve convergence: intra-trajectory policy consistency, data integrity, and bounded staleness. Existing approaches fail to intrinsically address the long-tailed trajectory problem, which is further exacerbated by the imbalance characteristic of Mix-of-Experts models, or deviate from the standard RL training formulation, thereby hindering model convergence. Therefore, we propose DORA (Dynamic ORchestration for Asynchronous Rollout), which addresses this challenge through algorithm-system co-design. DORA introduces multi-version streaming rollout, a novel asynchronous paradigm that maintains multiple policy versions concurrently -- simultaneously achieving full bubble elimination without compromising algorithmic constraints. Experimental results demonstrate that our DORA system achieves substantial improvements in throughput -- up to 2--3 times higher than state-of-the-art systems on open-source benchmarks -- without compromising convergence. Furthermore, in large-scale industrial applications with tens of thousands of accelerators, DORA accelerates RL training by 2--4 times compared to synchronous training across various scenarios. The resultant open-source models, LongCat-Flash-Thinking, exhibit competitive performance on complex reasoning benchmarks, matching the capability of most advanced LLMs.

cs.LG↗

Finding the Evidence: Discovering Decision-Supporting Tokens for On-Policy Reasoning Distillation

On-policy distillation transfers reasoning ability through dense token-level supervision, yet the nature of the transferable signal remains unclear. We discover that reasoning chains contain two types of knowledge that require different discovery mechanisms: decisions (where to branch), which surface through student uncertainty, and evidence (intermediate steps that justify decisions), which hides in positions where the student is confident yet wrong. Current methods capture only decisions; the substantive knowledge in evidence tokens remains untransferred. We propose DEAR(Decision-Evidence Aware Reasoning Distillation), which first identifies decisions via student entropy, then discovers their supporting evidence through hidden-state cosine similarity to decision anchors, boosted by teacher-student divergence to prioritize the largest knowledge gaps. Across three student-teacher configurations on math and code benchmarks, DEAR consistently outperforms standard OPD, with up to +2.5pp on competition math and +5.7pp on code generation.

cs.AI↗

Skill0.5: Joint Skill Internalization and Utilization for Out-of-Distribution Generalization in Agentic Reinforcement Learning

Equipping large language models with explicit skills has emerged as a promising paradigm for enabling autonomous agents to solve complex tasks. Agent skills can be inherently divided into general skills for broad cognitive transfer and task-specific skills for dynamic execution. However, existing skill-based reinforcement learning (RL) methods typically force a rigid choice between full externalization, which incurs prohibitive context overhead, and full internalization, which risks overfitting and knowledge conflicts. To address this dilemma, we propose Skill0.5, a novel agentic RL framework that explicitly differentiates skill treatments by combining general skill internalization with task-specific skill utilization. Driven by a dynamic, difficulty-aware router, Skill0.5 streams tasks into distinct mastery tiers to apply tailored optimization strategies: it internalizes general skills via privileged distillation to build a cognitive foundation for hard tasks, while using diagnostic probing on easy tasks to penalize shortcuts and enforce specific skill utilization. Experiments on ALFWorld and WebShop demonstrate that Skill0.5 outperforms both memory-based and skill-based RL baselines, yielding performance improvements across both in-distribution and out-of-distribution scenarios.

cs.CL↗

GUI-CIDER: Mid-training GUI Agents via Causal Internalization and Density-aware Exemplar Reselection

Despite the rapid progress of multimodal large language models in building Graphical User Interface (GUI) agents, their real-world task completion is fundamentally bottlenecked by a lack of world knowledge about GUI operations. Existing solutions typically rely on expensive multi-agent scaffolding or conventional post-training paradigms, such as Supervised Fine-Tuning (SFT) and Reinforcement Learning (RL). However, post-training only allows agents to implicitly absorb world knowledge through action annotations or reward signals, leading to inefficient trajectory memorization rather than genuine comprehension. Therefore, an approach that enables explicit learning of this knowledge is imperative. To this end, we propose GUI-CIDER, a mid-training method that explicitly internalizes GUI world knowledge through Causal Internalization and Density-aware Exemplar Reselection. GUI-CIDER operates in three stages: (1) data synthesis, which distills static planning and dynamic causal knowledge from GUI trajectories into text; (2) exemplar reselection, which filters the corpus by rewarding causal structures and penalizing semantic redundancy; and (3) mid-training, where the refined data is used to embed the acquired knowledge. Extensive experiments on two GUI knowledge benchmarks and three task completion benchmarks demonstrate that GUI-CIDER consistently improves both the agent's understanding of GUI operations and its task success rates.The codes are available at https://github.com/Wuzheng02/GUI-CIDER.

cs.CL↗

VitaBench 2.0: Evaluating Personalized and Proactive Agents in Long-Term User Interactions

Large language models (LLMs) have evolved into interactive agents that collaborate with users in real-world tasks. Effective collaboration in such settings increasingly depends on understanding the user beyond what is explicitly stated, as user intent is often reflected in fragmented daily interactions and requires both personalized modeling and proactive interaction. However, existing agent benchmarks primarily evaluate reasoning and tool use, largely overlooking the challenges of inferring and leveraging user preferences in realistic scenarios. To address this gap, we introduce VitaBench 2.0, a benchmark for evaluating personalized and proactive agent behavior in long-term user interactions. In VitaBench 2.0, tasks are organized as temporally ordered sequences for individual users, where preferences are embedded in fragmented and heterogeneous interactions. Successful completion of tasks requires the agent to continuously extract, utilize, and update user preferences from these interactions. We further evaluate proactiveness through tasks that require agents to recognize missing information and actively acquire it from users or environments before making decisions. To support systematic analysis, we provide an extensible memory interface that enables controlled comparison across different memory architectures. We benchmark a diverse set of frontier proprietary and open-source LLMs. Results show that real-world personalization remains highly challenging even for state-of-the-art models, revealing a substantial gap between current capabilities and practical requirements. Extensive analysis further reveals the failure modes and capability bottlenecks of current agents in real-world personalized decision-making, providing insights for future model improvements.

cs.AI↗