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Qi Wu

Publications and source records attributed to Qi Wu.

At least 37 records · Page 2Linked to original sources

From bits to atoms: A survey of cross-layer safety in Embodied AI

Embodied Artificial Intelligence (AI) introduces cyber-physical risks because digital failures and attacks can cause physical harm. This survey organizes embodied AI safety through a four-layer reference architecture -- comprising the physical interaction, system and middleware, algorithm and decision, and cloud-edge and data layers -- and uses it to connect vulnerabilities, propagation paths, and safeguards across the system stack. It traces the evolution of safety paradigms and examines how faults and attacks cross architectural boundaries to produce physical consequences. Furthermore, the survey systematizes composite attack chains, outlines multi-layered defense strategies, and reviews representative embodied safety benchmarks. Ultimately, we advocate for unifying software alignment with rigorous hardware constraints to build trustworthy systems capable of operating safely within human-centric environments.

cs.RO↗

A counterexample to the Fang--Lin conjecture: Edge and spectral extremality diverge near a Turán graph

Fang and Lin [J. Algebraic Combin. 63 (2026), Art.~58] asked whether, whenever $F$ is edge-color-critical with $χ(F)=r+1$, every non-$r$-partite, $F$-free graph of maximum adjacency spectral radius must also maximize the number of edges. We give a negative answer. Let $F=K_1\veeμ(K_3)$, where $μ(K_3)$ is the Mycielskian of a triangle. This graph is edge-color-critical with $χ(F)=5$. We prove that $\SPEX_{5}(n,F)\cap\EX_{5}(n,F)=\varnothing$ for all sufficiently large $n$. Thus no graph can simultaneously maximize both the edge count and the spectral radius.

math.CO↗

NavHarness: Towards Lifelong Embodied Navigation

Frontier models can now perform well on individual embodied navigation tasks through multi-round multimodal reasoning with simple tools. Across successive tasks, however, an agent must also rely on an evolving map and earlier search records, both of which may be incomplete or conflict with new observations. We present NavHarness, a training-free embodied harness towards lifelong navigation that makes memory processing part of the navigation loop. During navigation, its multi-round agentic session draws on maps, task records, and house knowledge, checking them against observations and recording corrections to guide its actions. NavHarness preserves this experience across fresh conversations for new tasks or recovery attempts, while outcome verification and run-end summaries support its later reuse. On GOAT-Bench, NavHarness improves s-SR over context-only independent sessions by 18.6 points with Astra and 22.6 with Opus 5. Using SLAM-estimated poses, NavHarness with GPT-6 Astra achieves state-of-the-art task success of 83.7 s-SR with 36.9 e-SR on GOAT-Bench and 85.9 s-SR on IR2R-CE. To understand these gains, we examine how experience is carried between sessions and find that structured recovery handovers outperform length-matched summaries. In extended deployments across houses, consolidation improves navigation beyond retaining maps and task records, with case studies showing how agents use earlier experience to interpret new goals, investigate unresolved questions, and resume failed searches. We suggest that progress towards lifelong navigation depends on how successive reasoning sessions build on prior experience, alongside improvements in single-task capability.

cs.RO↗

GPT-6-Astra Lights Up Embodied Navigation: Evaluation in Zero-Shot Vision-and-Language Navigation in Continuous Environments

We investigate whether GPT-6-Astra, a general-purpose foundation model, can navigate unfamiliar environments using its own perception, reasoning, and decision-making capabilities. Our evaluation focuses on zero-shot vision-and-language navigation in continuous environments (VLN-CE) through a minimal interface in the Codex harness, aiming to unleash GPT-6-Astra's full potential for navigation. Using monocular RGB, GPT-6-Astra decides when to observe, how to move, and when to stop, without navigation-specific fine-tuning, a trained waypoint predictor, or a pre-built scene map. Our evaluation yields four key findings and implications. First, GPT-6-Astra achieves strong zero-shot navigation performance using only monocular RGB observations. On R2R-CE-100, GPT-6-Astra (ultra reasoning) achieves a success rate of 81.3%, exceeding the strongest reported zero-shot and even train-based success rates by 15.3 and 9.2 percentage points, respectively. Second, GPT-6-Astra exhibits promising capabilities in interpreting multi-stage instructions, understanding the environment, and adjusting routes. Third, execution and goal-verification failures persist even with ultra reasoning. Fourth, these results motivate combining general-purpose model capabilities with navigation-specific expertise. Based on these findings, future VLN research should investigate which aspects of instruction interpretation, spatial understanding, and navigation decision-making general-purpose models can handle directly, and where navigation-specific learning can extend their capabilities. This includes exploring how spatial representations, navigation experience, and learned control skills can improve progress tracking, error recovery, and goal verification while preserving the flexibility to adjust routes.

cs.RO↗

DiffusionShadow: Diffusion-based Shadow Caching for Neural Volume Rendering

Implicit neural representations (INRs) have gained momentum in scientific visualization due to their compactness and scalability to large datasets, making them well suited for integration with direct volume rendering (DVR). However, real-time volume rendering of INR with advanced illumination effects, such as shadows, remains computationally expensive, as evaluating shadow terms via ray marching is costly. Alternatively, precomputing and storing shadows for many lighting directions is prohibitive in both memory and storage. To address this, we introduce a diffusion-based shadow caching framework that compresses a vast set of pre-calculated shadow INRs into a single diffusion model. Rather than focusing on generalizing to unseen directions, our method effectively memorizes and reconstructs a dense set of pre-trained lighting conditions on the fly. We first encode a collection of shadow coefficient volumes as shadow INRs, and then train a diffusion model conditioned on lighting direction to predict the corresponding shadow INR weights at inference time. This design integrates directly with standard INR renderers without additional runtime sampling. Experiments show that our approach achieves faster rendering than traditional methods while bypassing the massive storage bloat of independent INRs, producing shadows that closely match most of the reference results.

cs.GR↗

Paired Domination in Cubic Bipartite Graphs

A paired dominating set of a graph $G$ is a dominating set $D$ such that $G[D]$ has a perfect matching. The minimum size of such a set is the paired domination number $\gpr(G)$. Desormeaux and Henning conjectured that every cubic bipartite graph $G$ of order $n$ satisfies $\gpr(G)\le n/2$. We prove the conjecture in the sharp integer form $\gpr(G)\le 2\lfloor |V(G)|/4\rfloor$ for every finite simple cubic bipartite graph $G$. The proof combines a directed contraction along a perfect matching, switching arguments based on dominator trees, a four-symbol boundary calculus for two-edge cuts, and the Gallai--Edmonds decomposition. Equality is attained by $K_{3,3}$ when $|V(G)|\equiv2\pmod4$ and by the cube $Q_3$ when $|V(G)|\equiv0\pmod4$.

math.CO↗

NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation

As autonomous vehicle capabilities advance, the safe evaluation of driving policies in long-tail scenarios remains a critical bottleneck. In closed-loop simulation, the driving policy model actively interacts with the environment, where its actions dynamically update the simulator state and directly influence the next set of generated sensor observations. While recent reconstruction-based neural simulators offer photorealism, they are fundamentally constrained by their initial captured data and struggle to generalize to highly dynamic or novel scenes. To overcome these limitations, we introduce OmniDreams, a foundation generative world model mid- and post-trained from the Cosmos diffusion model to autoregressively generate action-conditioned videos in real time. By leveraging the rich visual priors of Cosmos and mid- and post-training on 21k hours of driving scenarios, OmniDreams synthesizes complex, unobserved phenomena that are hard for traditional simulators to capture, such as extreme weather and unpredictable dynamic agent behaviors. Crucially, it autoregressively conditions its photorealistic sensor generation on past frames, the current simulator state, and immediate driving actions. Deployed in a closed-loop system with the Alpamayo 1 policy model and AlpaSim orchestrator, OmniDreams acts as a highly responsive, reactive environment, providing a scalable and comprehensive solution for training and evaluating next-generation autonomous driving policies. We additionally show preliminary results indicating that a world-action model (WAM) post-trained from OmniDreams achieves strong performance on the Physical AI Autonomous Vehicles NuRec dataset, surpassing the VLA-based Alpamayo 1.5 research policy model while using only 1/5 the total parameters. These results highlight the potential for a real-time world model like OmniDreams to also serve as a backbone for policy architectures.

cs.CV↗

Talk2Escape: Conversational Grounding for Vision-and-Language Navigation

While Vision-and-Language Navigation (VLN) has demonstrated remarkable success, the prevailing single-turn paradigm exposes a fundamental vulnerability: agents operate in a strictly open-loop manner. In practice, factors such as perceptual aliasing, sensor noise, and odometry drift can cause minor deviations to accumulate over time, often leading to catastrophic mission failures with no built-in mechanism for error recovery. To address this, we introduce \textit{Talk2Escape}, a proactive and model-agnostic dialogue intervention framework that reframes navigation as a closed-loop interactive process. At its core, a lightweight vision-language module continuously monitors agent kinematics. Upon detecting localized looping or severe trajectory divergence, it translates raw egocentric observations into concise, grounded queries to solicit targeted corrective feedback from either an algorithmic oracle or a human-in-the-loop. Extensive evaluations in high-fidelity simulators, including R2R-CE, RxR-CE, and VLNVerse, demonstrate that \textit{Talk2Escape} exhibits consistent improvements across diverse base agents. Empirically, \textit{Talk2Escape} achieves a 66.0\% Success Rate on R2R-CE, outperforming the current supervised and zero-shot state-of-the-art methods. We further validate its sim-to-real transfer on a Unitree Go2 quadruped, proving that proactive dialogue drastically improves navigation robustness in physical environments.

cs.RO↗

Different reconstruction pathways toward superconductivity in TaRhTe4 and TaIrTe4 Weyl semimetals

Pressure can drive Weyl semimetals toward superconductivity through qualitatively distinct reconstructions of their lattices and normal-state electronic structures. Here, we report the first observation of superconductivity in compressed TaRhTe4. This finding enables a direct comparison of the distinct reconstruction pathways leading to superconductivity in TaRhTe4 and the previously studied TaIrTe4, both of which belong to the TaXTe4 (X = Rh, Ir) family of type-II Weyl semimetals. For TaRhTe4, high-pressure electrical-resistance, Hall effect, and magnetoresistance measurements, together with synchrotron X-ray diffraction and first-principles calculations, reveal a superconducting transition that emerges near 20 GPa, with onset Tc increasing to approximately 2.6 K at 65.2 GPa and zero resistance achieved above 63 GPa. The onset of superconductivity coincides with a progressive lattice distortion, a strong suppression of the positive magnetoresistance, and a continuous decrease of the Hall coefficient toward zero. Calculations further show that additional electron-like bands cross the Fermi level (EF) and that N(EF) increases upon compression. This evolution contrasts with TaIrTe4, where the Hall coefficient initially increases before reversing its pressure dependence near the superconducting threshold, while the structural anomaly is confined to a narrower pressure interval. This comparison indicates that superconductivity in the TaXTe4 family is not tied to a unique critical pressure or a single Fermi-surface reconstruction, but can emerge through distinct material-specific pathways once pressure sufficiently reconstructs the low-carrier Weyl-semimetal-derived state into a multiband metallic regime.

cond-mat.supr-con↗

How Far Can GPT-6-Astra Go? Evaluating Capabilities in Zero-Shot Vision-and-Language Navigation

We study GPT-6-Astra in a zero-shot Vision-and-Language Navigation in Continuous Environments (VLN-CE) system, where it interprets instructions, assesses its surroundings, and proposes actions. The system uses a common observation--decision--execution workflow with direct model API calls, without a packaged agent harness or navigation-specific fine-tuning. In this workflow, each request receives selected observations, execution feedback, and retained progress records. Evaluation covers the complete system, including context management and action control. We evaluate the system on 50 of the 100 R2R-CE val-unseen episodes used by Open-Nav. It achieves a success rate of 52.0\%, an SPL of 48.9\%, and an nDTW of 70.8\%. Our analysis highlights three findings. First, recorded responses link landmarks and earlier actions to instructions using observations and supplied history. Second, reviews include requests for additional views and revisions of uncertain judgments. Third, the results suggest a gap between task understanding and autonomous completion: an unfinished crossing is recognized while rotation continues. At termination, 36.0\% of episodes succeed with a workflow-accepted STOP, while another 16.0\% meet the distance criterion at the step limit. These results highlight a central challenge: translating correct local judgments into sustained progress and appropriate stopping.

cs.RO↗

FlashVector: Agent for Hierarchical Model Serving Stack Optimization

Model serving is one of the largest cost drivers in production recommender systems. Maximizing its throughput requires navigating a deeply layered hierarchy: GPU kernels, the ML framework computation graph, the model server, and on-demand feature processing -- each demanding specialized domain expertise. Such cross-layer expertise is inherently difficult to acquire, and does not scale with a workload that continuously grows and evolves, leaving significant cost efficiency gains unrealized. While recent AI agents have demonstrated human expert level efficiency in standalone GPU kernel optimization, automated tuning and optimization for the rest of the serving stack remain largely unexplored. We present FlashVector, an agentic system that optimizes performance across all layers of the model serving stack. The key contribution is an extensible framework to generalize the single kernel optimization agent paradigm to heterogeneous technical stacks, and to deliver performance improvements holistically. After deployment in Unity's Vector advertising platform, FlashVector achieved up to 2x throughput increase and up to 1.98x latency speedup on model server, and up to 1.6x throughput increase on feature store. These optimizations were discovered not only at the GPU kernel and computation graph levels, but also across the other components of the model serving stack, such as the model server (NVIDIA Triton's C++ codebase) and the on-demand feature transformation service (Python codebase), demonstrating the extensibility of the framework to more complex system architectures.

cs.AI↗

CLSP-REQA: A Real-Time Quality-Aware Closed-Loop Seizure Prediction Framework with Mamba-BiLSTM and Confidence-Gated Intervention

Reliable seizure prediction is a prerequisite for closed-loop neurostimulation therapy, yet existing methods rarely account for the variability in EEG signal quality encountered in real-world deployment, and the overwhelming majority adopt non-strict evaluation protocols that overestimate generalisation performance. We propose CLSP-REQA (Closed-Loop Seizure Prediction with Real-time EEG Quality Assessment), a unified framework that embeds a lightweight signal quality estimator directly within the prediction pipeline. A Real-time EEG Quality Assessment (REQA) module runs in parallel with a Mamba-BiLSTM backbone, producing a scalar quality score q in [0,1] that modulates output confidence through a tiered non-linear fusion function (ECLO). Under strict cross-patient evaluation on the CHB-MIT Scalp EEG Database (n = 23 subjects, 198 seizures), CLSP-REQA achieves an AUC-ROC of 0.7426 +- 0.0199, outperforming the unadapted cross-patient baseline of 0.69 reported by Jemal et al., using only 16 EEG channels compared to 23 in prior work, and without requiring any target-patient data or domain adaptation. On the SIENA Scalp EEG Database (n = 14 subjects, 47 seizures), CLSP-REQA achieves AUC 0.7012 +- 0.0249, substantially surpassing the best domain-adapted cross-patient result of 0.61 on the same dataset, demonstrating strong cross-dataset generalisation. The framework outputs a structured four-tuple (p, q, c, Phi_SHAP) directly compatible with closed-loop neurostimulator interfaces.

eess.SP↗

FrameCrafter: Novel View Synthesis as Video Completion

We tackle the problem of sparse novel view synthesis (NVS) using video diffusion models; given $K$ ($\approx 5$) multi-view images of a scene and their camera poses, we predict the view from a target camera pose. Many prior approaches leverage generative image priors encoded via diffusion models. However, models trained on single images lack multi-view knowledge. We instead argue that video models already contain implicit multi-view knowledge and so should be easier to adapt for NVS. Our key insight is to formulate sparse NVS as a low frame-rate video completion task. However, one challenge is that sparse NVS is defined over an unordered set of inputs, often too sparse to admit a meaningful order, so the models should be $\textit{invariant}$ to permutations of that input set. To this end, we present FrameCrafter, which adapts video models (naturally trained with coherent frame orderings) to permutation-invariant NVS through several architectural modifications, including per-frame latent encodings and removal of temporal positional embeddings. Our results suggest that video models can be easily trained to "forget" about time with minimal supervision, producing competitive performance on sparse-view NVS benchmarks. Project page: https://frame-crafter.github.io/

cs.CV↗

Scaffolding Foundation Models into Physical-World Agents Pushes the Frontier of Long-Horizon Navigation

Long-horizon physical-world agents must reason over distant goals while grounding decisions in reliable closed-loop behavior. Today's foundation models split these capabilities: vision-language models (VLMs) infer missing information and adapt high-level plans but remain brittle and inefficient at repeated navigation grounding, while navigation foundation models (NFMs) robustly execute semantic goals but operate as bounded episodes without persistent task-level reasoning. We introduce NavMCP, an agentic scaffolding framework that couples a VLM reasoning agent with an NFM executor for long-horizon exploration. The VLM decides what evidence to seek, where to search, and when to stop, while the NFM grounds each semantic sub-goal into closed-loop navigation. Three channels structure their collaboration: intent translates evidence needs into navigation calls, observation converts rollouts into source-grounded trajectory evidence, and memory accumulates findings, negative evidence, and unresolved goals across calls. This design turns isolated navigation rollouts into persistent embodied interaction without retraining either model. On Embodied Question Answering, NavMCP achieves state-of-the-art results on HM-EQA, MT-HM3D, and EXPRESS-Bench. Under matched agent and executor backbones, it outperforms an episodic interface by 14.9 percentage points on HM-EQA. On a Unitree Go2, NavMCP reaches 78.3% success, with its margin over the strongest baseline growing from 10 to 45 points as the task horizon increases. These results demonstrate the potential of scaffolding complementary foundation models into long-horizon physical-world agents.

cs.AI↗

Embodied Scene Rearrangement Planning

This paper introduces Embodied Scene Rearrangement Planning (ESRP), a novel task requiring embodied agents to rearrange furniture in 3D scenes to match a target configuration using only egocentric observations and a top-down target layout. Unlike prior rearrangement tasks, ESRP precludes global state access and introduces mutual object occlusions, reflecting the practical constraints of real-world robotic deployment. These factors make aligning partial egocentric observations with the global target layout particularly challenging for long-horizon planning. To facilitate research, we present ESRP-Bench, a comprehensive benchmark built on OmniGibson featuring over 5,400 scene pairs and 8,200 objects. We define three multi-level metrics to evaluate rearrangement quality and provide four baselines: a hierarchical task-and-motion planning method, a vision-language-model-based method, and two learning-based approaches (IL and RL). Experimental results demonstrate that current methods struggle to complete the task efficiently, highlighting ESRP as a challenging frontier for embodied agents in scene understanding and long-horizon task planning. This work serves as a stepping stone toward deploying intelligent agents in real-world scenarios. Project page: https://pie-lab.cn/ESRP/.

cs.RO↗

A cardinal trichotomy for topological equivalence classes of countable trees

For a tree $T$, let $[T]$ be the set of isomorphism classes of trees that are mutually topological minors of $T$. Bruno and Szeptycki proved that every locally finite tree satisfies $|[T]|\in\{1,2^{\aleph_0}\}$ and that every tree with a ray containing infinitely many vertices of degree at least $3$ has at least $2^{\aleph_0}$ topological twins. Hence equality holds in the latter case when the tree is countable. We treat the complementary countable case, without any bound on the degrees. For every such tree $T$, we prove that $|[T]|\in\{1,\aleph_0,2^{\aleph_0}\}$ and give a well-founded recursive description based on Schmidt rank. The proof uses a finite canonical subtree extracted from the subtree generated by the branching vertices and a counting theorem for countable multisets over a well-quasi-order. The same trichotomy follows for every countable tree and hence for every tree all of whose vertices have countable degree.

math.LO↗

Bounded-Defect Proper Orientations and Graphs on Surfaces

Chen, Mohar and Wu [J. Combin. Theory Ser. B 161 (2023)] conjectured that every graph of orientable genus $g$ has proper orientation number $O(\sqrt g)$. We prove this conjecture. Our main result extends the potential-outdegree method from independent color classes to three parts of bounded internal degree. Let $k,D\in\mathbb Z_{\ge0}$. If $G$ has maximum average degree at most $2k$ and $V(G)=V_1\cup V_2\cup V_3$, where each $V_i$ induces a subgraph of maximum degree at most $D$, then $$\pchi(G)\le k+9D+6+\floor{\frac32\ceil{\frac{2D+2}{5}}}\le k+\floor{\frac{48D}{5}}+8.$$ When the partition is given, we construct such an orientation in polynomial time. For every $D\ge1$, we also construct a graph with a partition into three parts of internal maximum degree at most $D$ for which $\pchi(G)-\ceil{\mad(G)/2}\ge6D+5$; hence the linear dependence on $D$ is unavoidable. Finally, Woodall's defective-coloring theorem yields $\pchi(G)=O(\sqrt{γ+1})$ for every graph of Euler genus $γ$.

math.CO↗

Exact random covers of metric trees: balanced rounding, duality, and sharp thresholds

Norin and Turcotte's asymptotically sharp bound for graph burning [J. Combin. Theory Ser. B 168 (2024), 208--235] led them to an exact random-cover conjecture for finite metric trees. Let $U[0,r]$ be the uniform probability measure on $[0,r]$. They conjectured that every finite metric tree $T$ of length $L\ge2r$ admits a probability measure on $0$-good ball covers whose expected radius measure is at most $(L/r)U[0,r]$. We prove the conjecture for every finite metric tree. We recast the bootstrapping calculation of Norin and Turcotte as a zero-error replacement certificate. The resulting local scale reduction, together with a three-piece decomposition and a macro-recursion, produces a fractional marked-ball cover with the exact radius budget. We then pass from the fractional cover to random finite covers by a compact rounding argument. For metric-tree balls, Tamir's balancedness theorem and standard balanced-matrix ideality provide the finite-dimensional integrality input. We also prove an arbitrary-budget duality criterion. If $0<R\le L$ and $β$ is a finite positive Borel measure on $[0,R]$, then $β$ dominates the expected radius measure of a random $0$-good cover if and only if $σ(T)\le\int_{[0,R]}\max_{v\in T}σ(B_T(v,s))\,dβ(s)$ for every finite positive Borel measure $σ$ on $T$; it is enough to test finite atomic measures. We use this criterion to extend the uniform range to every $r\le L-\operatorname{diam}(T)/2$, determine the exact range for equal-arm metric stars, and derive deterministic bounds, interval rigidity, and a diameter-defect stability estimate.

math.CO↗