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Qi Zhang

Publications and source records attributed to Qi Zhang.

At least 919 records · Page 51Linked to original sources

Stability of ferroelectric bubble domains

Nanoscale ferroelectric topologies such as vortices, anti-vortices, bubble patterns etc. are stabilized in thin films by a delicate balance of both mechanical and electrical boundary conditions. A systematic understanding of the phase stability of bubble domains, particularly when the above factors act simultaneously, remains elusive. Here we present first-principle-based simulations in combination with scanning probe microscopy of ultrathin epitaxial (001) PbZr0.4Ti0.6O3 heterostructures to address this gap. The simulations predict that as-grown labyrinthine domains will transform to bubbles under combinations of reduced film thickness, increased mechanical pressure and/or improved electrical screening. These topological transitions are explained by a common fundamental mechanism. Namely, we argue that, independently of the nature of the driving force, the evolution of the domain morphology allows the system to conserve its original residual depolarization field. Thereby, the latter remains pinned to a value determined by an external or built-in electric bias. To verify our predictions, we then exploit tomographic atomic force microscopy to achieve the concurrent effect of reducing film thickness and increased mechanical stimulus. The results provide a systematic understanding of phase stability and demonstrate controlled manipulation of nanoscale ferroelectric bubble domains.

cond-mat.mtrl-sci↗

Fairness-aware Maximal Clique in Large Graphs: Concepts and Algorithms

Cohesive subgraph mining on attributed graphs is a fundamental problem in graph data analysis. Existing cohesive subgraph mining algorithms on attributed graphs do not consider the fairness of attributes in the subgraph. In this paper, we, for the first time, introduce fairness into the widely-used clique model to mine fairness-aware cohesive subgraphs. In particular, we propose three novel fairness-aware maximal clique models on attributed graphs, called weak fair clique, strong fair clique and relative fair clique, respectively. To enumerate all weak fair cliques, we develop an efficient backtracking algorithm called WFCEnum equipped with a novel colorful k-core based pruning technique. We also propose an efficient enumeration algorithm called SFCEnum to find all strong fair cliques based on a new attribute-alternatively-selection search technique. To further improve the efficiency, we also present several non-trivial ordering techniques for both weak and strong fair clique enumerations. To enumerate all relative fair cliques, we design an enhanced colorful k-core based pruning technique for 2D attribute, and then develop two efficient search algorithms: RFCRefineEnum and RFCAlterEnum based on the ideas of WFCEnum and SFCEnum for arbitrary dimension attribute. The results of extensive experiments on four real-world graphs demonstrate the efficiency, scalability and effectiveness of the proposed algorithms.

cs.DB↗

MINER: Improving Out-of-Vocabulary Named Entity Recognition from an Information Theoretic Perspective

NER model has achieved promising performance on standard NER benchmarks. However, recent studies show that previous approaches may over-rely on entity mention information, resulting in poor performance on out-of-vocabulary (OOV) entity recognition. In this work, we propose MINER, a novel NER learning framework, to remedy this issue from an information-theoretic perspective. The proposed approach contains two mutual information-based training objectives: i) generalizing information maximization, which enhances representation via deep understanding of context and entity surface forms; ii) superfluous information minimization, which discourages representation from rote memorizing entity names or exploiting biased cues in data. Experiments on various settings and datasets demonstrate that it achieves better performance in predicting OOV entities.

cs.CL↗

Cross-View Cross-Scene Multi-View Crowd Counting

Multi-view crowd counting has been previously proposed to utilize multi-cameras to extend the field-of-view of a single camera, capturing more people in the scene, and improve counting performance for occluded people or those in low resolution. However, the current multi-view paradigm trains and tests on the same single scene and camera-views, which limits its practical application. In this paper, we propose a cross-view cross-scene (CVCS) multi-view crowd counting paradigm, where the training and testing occur on different scenes with arbitrary camera layouts. To dynamically handle the challenge of optimal view fusion under scene and camera layout change and non-correspondence noise due to camera calibration errors or erroneous features, we propose a CVCS model that attentively selects and fuses multiple views together using camera layout geometry, and a noise view regularization method to train the model to handle non-correspondence errors. We also generate a large synthetic multi-camera crowd counting dataset with a large number of scenes and camera views to capture many possible variations, which avoids the difficulty of collecting and annotating such a large real dataset. We then test our trained CVCS model on real multi-view counting datasets, by using unsupervised domain transfer. The proposed CVCS model trained on synthetic data outperforms the same model trained only on real data, and achieves promising performance compared to fully supervised methods that train and test on the same single scene.

cs.CV↗

Single-Frame based Deep View Synchronization for Unsynchronized Multi-Camera Surveillance

Multi-camera surveillance has been an active research topic for understanding and modeling scenes. Compared to a single camera, multi-cameras provide larger field-of-view and more object cues, and the related applications are multi-view counting, multi-view tracking, 3D pose estimation or 3D reconstruction, etc. It is usually assumed that the cameras are all temporally synchronized when designing models for these multi-camera based tasks. However, this assumption is not always valid,especially for multi-camera systems with network transmission delay and low frame-rates due to limited network bandwidth, resulting in desynchronization of the captured frames across cameras. To handle the issue of unsynchronized multi-cameras, in this paper, we propose a synchronization model that works in conjunction with existing DNN-based multi-view models, thus avoiding the redesign of the whole model. Under the low-fps regime, we assume that only a single relevant frame is available from each view, and synchronization is achieved by matching together image contents guided by epipolar geometry. We consider two variants of the model, based on where in the pipeline the synchronization occurs, scene-level synchronization and camera-level synchronization. The view synchronization step and the task-specific view fusion and prediction step are unified in the same framework and trained in an end-to-end fashion. Our view synchronization models are applied to different DNNs-based multi-camera vision tasks under the unsynchronized setting, including multi-view counting and 3D pose estimation, and achieve good performance compared to baselines.

cs.CV↗

Wide-Area Crowd Counting: Multi-View Fusion Networks for Counting in Large Scenes

Crowd counting in single-view images has achieved outstanding performance on existing counting datasets. However, single-view counting is not applicable to large and wide scenes (e.g., public parks, long subway platforms, or event spaces) because a single camera cannot capture the whole scene in adequate detail for counting, e.g., when the scene is too large to fit into the field-of-view of the camera, too long so that the resolution is too low on faraway crowds, or when there are too many large objects that occlude large portions of the crowd. Therefore, to solve the wide-area counting task requires multiple cameras with overlapping fields-of-view. In this paper, we propose a deep neural network framework for multi-view crowd counting, which fuses information from multiple camera views to predict a scene-level density map on the ground-plane of the 3D world. We consider three versions of the fusion framework: the late fusion model fuses camera-view density map; the naive early fusion model fuses camera-view feature maps; and the multi-view multi-scale early fusion model ensures that features aligned to the same ground-plane point have consistent scales. A rotation selection module further ensures consistent rotation alignment of the features. We test our 3 fusion models on 3 multi-view counting datasets, PETS2009, DukeMTMC, and a newly collected multi-view counting dataset containing a crowded street intersection. Our methods achieve state-of-the-art results compared to other multi-view counting baselines.

cs.CV↗

Distill-VQ: Learning Retrieval Oriented Vector Quantization By Distilling Knowledge from Dense Embeddings

Vector quantization (VQ) based ANN indexes, such as Inverted File System (IVF) and Product Quantization (PQ), have been widely applied to embedding based document retrieval thanks to the competitive time and memory efficiency. Originally, VQ is learned to minimize the reconstruction loss, i.e., the distortions between the original dense embeddings and the reconstructed embeddings after quantization. Unfortunately, such an objective is inconsistent with the goal of selecting ground-truth documents for the input query, which may cause severe loss of retrieval quality. Recent works identify such a defect, and propose to minimize the retrieval loss through contrastive learning. However, these methods intensively rely on queries with ground-truth documents, whose performance is limited by the insufficiency of labeled data. In this paper, we propose Distill-VQ, which unifies the learning of IVF and PQ within a knowledge distillation framework. In Distill-VQ, the dense embeddings are leveraged as "teachers", which predict the query's relevance to the sampled documents. The VQ modules are treated as the "students", which are learned to reproduce the predicted relevance, such that the reconstructed embeddings may fully preserve the retrieval result of the dense embeddings. By doing so, Distill-VQ is able to derive substantial training signals from the massive unlabeled data, which significantly contributes to the retrieval quality. We perform comprehensive explorations for the optimal conduct of knowledge distillation, which may provide useful insights for the learning of VQ based ANN index. We also experimentally show that the labeled data is no longer a necessity for high-quality vector quantization, which indicates Distill-VQ's strong applicability in practice.

cs.IR↗

Rapid Phase Ambiguity Elimination Methods for DOA Estimator via Hybrid Massive MIMO Receive Array

For a sub-connected hybrid multiple-input multiple-output (MIMO) receiver with $K$ subarrays and $N$ antennas, there exists a challenging problem of how to rapidly remove phase ambiguity in only single time-slot. First, a DOA estimator of maximizing received power (Max-RP) is proposed to find the maximum value of $K$-subarray output powers, where each subarray is in charge of one sector, and the center angle of the sector corresponding to the maximum output is the estimated true DOA. To make an enhancement on precision, Max-RP plus quadratic interpolation (Max-RP-QI) method is designed. In the proposed Max-RP-QI, a quadratic interpolation scheme is adopted to interpolate the three DOA values corresponding to the largest three receive powers of Max-RP. Finally, to achieve the CRLB, a Root-MUSIC plus Max-RP-QI scheme is developed. Simulation results show that the proposed three methods eliminate the phase ambiguity during one time-slot and also show low-computational-complexities. In particular, the proposed Root-MUSIC plus Max-RP-QI scheme can reach the CRLB, and the proposed Max-RP and Max-RP-QI are still some performance losses $2dB\thicksim4dB$ compared to the CRLB.

eess.SP↗

Process Knowledge-infused Learning for Suicidality Assessment on Social Media

Improving the performance and natural language explanations of deep learning algorithms is a priority for adoption by humans in the real world. In several domains, such as healthcare, such technology has significant potential to reduce the burden on humans by providing quality assistance at scale. However, current methods rely on the traditional pipeline of predicting labels from data, thus completely ignoring the process and guidelines used to obtain the labels. Furthermore, post hoc explanations on the data to label prediction using explainable AI (XAI) models, while satisfactory to computer scientists, leave much to be desired to the end-users due to lacking explanations of the process in terms of human-understandable concepts. We \textit{introduce}, \textit{formalize}, and \textit{develop} a novel Artificial Intelligence (A) paradigm -- Process Knowledge-infused Learning (PK-iL). PK-iL utilizes a structured process knowledge that explicitly explains the underlying prediction process that makes sense to end-users. The qualitative human evaluation confirms through a annotator agreement of 0.72, that humans are understand explanations for the predictions. PK-iL also performs competitively with the state-of-the-art (SOTA) baselines.

cs.AI↗

Multi-view Information Bottleneck Without Variational Approximation

By "intelligently" fusing the complementary information across different views, multi-view learning is able to improve the performance of classification tasks. In this work, we extend the information bottleneck principle to a supervised multi-view learning scenario and use the recently proposed matrix-based R{é}nyi's $α$-order entropy functional to optimize the resulting objective directly, without the necessity of variational approximation or adversarial training. Empirical results in both synthetic and real-world datasets suggest that our method enjoys improved robustness to noise and redundant information in each view, especially given limited training samples. Code is available at~\url{https://github.com/archy666/MEIB}.

cs.LG↗

Noisy induced entanglement transition in one-dimensional random quantum circuits

Random quantum circuit is a minimally structured model to study the entanglement dynamics of many-body quantum systems. In this paper, we considered a one-dimensional quantum circuit with noisy Haar-random unitary gates using density matrix operator and tensor contraction methods. It is shown that the entanglement evolution of the random quantum circuits is properly characterized by the logarithmic entanglement negativity. By performing exact numerical calculations, we found that, as the physical error rate is decreased below a critical value $p_c\approx 0.056$, the logarithmic entanglement negativity changes from the area law to the volume law, giving rise to an entanglement transition. The critical exponent of the correlation length can be determined from the finite-size scaling analysis, revealing the universal dynamic property of the noisy intermediate-scale quantum devices.

quant-ph↗

Stereo Unstructured Magnification: Multiple Homography Image for View Synthesis

This paper studies the problem of view synthesis with certain amount of rotations from a pair of images, what we called stereo unstructured magnification. While the multi-plane image representation is well suited for view synthesis with depth invariant, how to generalize it to unstructured views remains a significant challenge. This is primarily due to the depth-dependency caused by camera frontal parallel representation. Here we propose a novel multiple homography image (MHI) representation, comprising of a set of scene planes with fixed normals and distances. A two-stage network is developed for novel view synthesis. Stage-1 is an MHI reconstruction module that predicts the MHIs and composites layered multi-normal images along the normal direction. Stage-2 is a normal-blending module to find blending weights. We also derive an angle-based cost to guide the blending of multi-normal images by exploiting per-normal geometry. Compared with the state-of-the-art methods, our method achieves superior performance for view synthesis qualitatively and quantitatively, especially for cases when the cameras undergo rotations.

cs.CV↗

Communication-Efficient Actor-Critic Methods for Homogeneous Markov Games

Recent success in cooperative multi-agent reinforcement learning (MARL) relies on centralized training and policy sharing. Centralized training eliminates the issue of non-stationarity MARL yet induces large communication costs, and policy sharing is empirically crucial to efficient learning in certain tasks yet lacks theoretical justification. In this paper, we formally characterize a subclass of cooperative Markov games where agents exhibit a certain form of homogeneity such that policy sharing provably incurs no suboptimality. This enables us to develop the first consensus-based decentralized actor-critic method where the consensus update is applied to both the actors and the critics while ensuring convergence. We also develop practical algorithms based on our decentralized actor-critic method to reduce the communication cost during training, while still yielding policies comparable with centralized training.

cs.MA↗

CMMD: Cross-Metric Multi-Dimensional Root Cause Analysis

In large-scale online services, crucial metrics, a.k.a., key performance indicators (KPIs), are monitored periodically to check their running statuses. Generally, KPIs are aggregated along multiple dimensions and derived by complex calculations among fundamental metrics from the raw data. Once abnormal KPI values are observed, root cause analysis (RCA) can be applied to identify the reasons for anomalies, so that we can troubleshoot quickly. Recently, several automatic RCA techniques were proposed to localize the related dimensions (or a combination of dimensions) to explain the anomalies. However, their analyses are limited to the data on the abnormal metric and ignore the data of other metrics which may be also related to the anomalies, leading to imprecise or even incorrect root causes. To this end, we propose a cross-metric multi-dimensional root cause analysis method, named CMMD, which consists of two key components: 1) relationship modeling, which utilizes graph neural network (GNN) to model the unknown complex calculation among metrics and aggregation function among dimensions from historical data; 2) root cause localization, which adopts the genetic algorithm to efficiently and effectively dive into the raw data and localize the abnormal dimension(s) once the KPI anomalies are detected. Experiments on synthetic datasets, public datasets and online production environment demonstrate the superiority of our proposed CMMD method compared with baselines. Currently, CMMD is running as an online service in Microsoft Azure.

cs.AI↗

Deblur-NeRF: Neural Radiance Fields from Blurry Images

Neural Radiance Field (NeRF) has gained considerable attention recently for 3D scene reconstruction and novel view synthesis due to its remarkable synthesis quality. However, image blurriness caused by defocus or motion, which often occurs when capturing scenes in the wild, significantly degrades its reconstruction quality. To address this problem, We propose Deblur-NeRF, the first method that can recover a sharp NeRF from blurry input. We adopt an analysis-by-synthesis approach that reconstructs blurry views by simulating the blurring process, thus making NeRF robust to blurry inputs. The core of this simulation is a novel Deformable Sparse Kernel (DSK) module that models spatially-varying blur kernels by deforming a canonical sparse kernel at each spatial location. The ray origin of each kernel point is jointly optimized, inspired by the physical blurring process. This module is parameterized as an MLP that has the ability to be generalized to various blur types. Jointly optimizing the NeRF and the DSK module allows us to restore a sharp NeRF. We demonstrate that our method can be used on both camera motion blur and defocus blur: the two most common types of blur in real scenes. Evaluation results on both synthetic and real-world data show that our method outperforms several baselines. The synthetic and real datasets along with the source code is publicly available at https://limacv.github.io/deblurnerf/

cs.CV↗

PEAR: Personalized Re-ranking with Contextualized Transformer for Recommendation

The goal of recommender systems is to provide ordered item lists to users that best match their interests. As a critical task in the recommendation pipeline, re-ranking has received increasing attention in recent years. In contrast to conventional ranking models that score each item individually, re-ranking aims to explicitly model the mutual influences among items to further refine the ordering of items given an initial ranking list. In this paper, we present a personalized re-ranking model (dubbed PEAR) based on contextualized transformer. PEAR makes several major improvements over the existing methods. Specifically, PEAR not only captures feature-level and item-level interactions, but also models item contexts from both the initial ranking list and the historical clicked item list. In addition to item-level ranking score prediction, we also augment the training of PEAR with a list-level classification task to assess users' satisfaction on the whole ranking list. Experimental results on both public and production datasets have shown the superior effectiveness of PEAR compared to the previous re-ranking models.

cs.IR↗

FENeRF: Face Editing in Neural Radiance Fields

Previous portrait image generation methods roughly fall into two categories: 2D GANs and 3D-aware GANs. 2D GANs can generate high fidelity portraits but with low view consistency. 3D-aware GAN methods can maintain view consistency but their generated images are not locally editable. To overcome these limitations, we propose FENeRF, a 3D-aware generator that can produce view-consistent and locally-editable portrait images. Our method uses two decoupled latent codes to generate corresponding facial semantics and texture in a spatial aligned 3D volume with shared geometry. Benefiting from such underlying 3D representation, FENeRF can jointly render the boundary-aligned image and semantic mask and use the semantic mask to edit the 3D volume via GAN inversion. We further show such 3D representation can be learned from widely available monocular image and semantic mask pairs. Moreover, we reveal that joint learning semantics and texture helps to generate finer geometry. Our experiments demonstrate that FENeRF outperforms state-of-the-art methods in various face editing tasks.

cs.CV↗

Magnetization-direction-tunable kagome Weyl line

Kagome magnets provide a fascinating platform for a plethora of topological quantum phenomena. Here, utilizing angle-resolved photoemission spectroscopy, we demonstrate Weyl lines with strong out-of-plane dispersion in an A-A stacked kagome magnet TbxGd1-xMn6Sn6. On the Gd rich side, the Weyl line remains nearly spin-orbit-gapless due to a remarkable cooperative interplay between Kane-Mele spin-orbit-coupling, low site symmetry and in-plane magnetic order. Under Tb substitution, the kagome Weyl line gaps due to a magnetic reorientation to out-of-plane order. Our results illustrate the magnetic moment direction as an efficient tuning knob for realizing distinct three-dimensional topological phases.

cond-mat.str-el↗