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Qiang Fu

Publications and source records attributed to Qiang Fu.

At least 55 records · Page 3Linked to original sources

Uncertainty Quantification in HSI Reconstruction using Physics-Aware Diffusion Priors and Optics-Encoded Measurements

Hyperspectral image reconstruction from a compressed measurement is a highly ill-posed inverse problem. Current data-driven methods suffer from hallucination due to the lack of spectral diversity in existing hyperspectral image datasets, particularly when they are evaluated for the metamerism phenomenon. In this work, we formulate hyperspectral image (HSI) reconstruction as a Bayesian inference problem and propose a framework, HSDiff, that utilizes an unconditionally trained, pixel-level diffusion prior and posterior diffusion sampling to generate diverse HSI samples consistent with the measurements of various hyperspectral image formation models. We propose an enhanced metameric augmentation technique using region-based metameric black and partition-of-union spectral upsampling to expand training with physically valid metameric spectra, strengthening the prior diversity and improving uncertainty calibration. We utilize HSDiff to investigate how the studied forward models shape the posterior distribution and demonstrate that guiding with effective spectral encoding provides calibrated informative uncertainty compared to non-encoded models. Through the lens of the Bayesian framework, HSDiff offers a complete, high-performance method for uncertainty-aware HSI reconstruction. Our results also reiterate the significance of effective spectral encoding in snapshot hyperspectral imaging.

cs.CV↗

TokenSqueeze: Performance-Preserving Compression for Reasoning LLMs

Emerging reasoning LLMs such as OpenAI-o1 and DeepSeek-R1 have achieved strong performance on complex reasoning tasks by generating long chain-of-thought (CoT) traces. However, these long CoTs result in increased token usage, leading to higher inference latency and memory consumption. As a result, balancing accuracy and reasoning efficiency has become essential for deploying reasoning LLMs in practical applications. Existing long-to-short (Long2Short) methods aim to reduce inference length but often sacrifice accuracy, revealing a need for an approach that maintains performance while lowering token costs. To address this efficiency-accuracy tradeoff, we propose TokenSqueeze, a novel Long2Short method that condenses reasoning paths while preserving performance and relying exclusively on self-generated data. First, to prevent performance degradation caused by excessive compression of reasoning depth, we propose to select self-generated samples whose reasoning depth is adaptively matched to the complexity of the problem. To further optimize the linguistic expression without altering the underlying reasoning paths, we introduce a distribution-aligned linguistic refinement method that enhances the clarity and conciseness of the reasoning path while preserving its logical integrity. Comprehensive experimental results demonstrate the effectiveness of TokenSqueeze in reducing token usage while maintaining accuracy. Notably, DeepSeek-R1-Distill-Qwen-7B fine-tuned using our proposed method achieved a 50\% average token reduction while preserving accuracy on the MATH500 benchmark. TokenSqueeze exclusively utilizes the model's self-generated data, enabling efficient and high-fidelity reasoning without relying on manually curated short-answer datasets across diverse applications. Our code is available at https://github.com/zhangyx1122/TokenSqueeze.

cs.LG↗

Deep (Predictive) Discounted Counterfactual Regret Minimization

Counterfactual regret minimization (CFR) is a family of algorithms for effectively solving imperfect-information games. To enhance CFR's applicability in large games, researchers use neural networks to approximate its behavior. However, existing methods are mainly based on vanilla CFR and struggle to effectively integrate more advanced CFR variants. In this work, we propose an efficient model-free neural CFR algorithm, overcoming the limitations of existing methods in approximating advanced CFR variants. At each iteration, it collects variance-reduced sampled advantages based on a value network, fits cumulative advantages by bootstrapping, and applies discounting and clipping operations to simulate the update mechanisms of advanced CFR variants. Experimental results show that, compared with model-free neural algorithms, it exhibits faster convergence in typical imperfect-information games and demonstrates stronger adversarial performance in a large poker game.

cs.LG↗

Developing an Open-Source Framework for Quantitative Simulation of Blood Flow and Tissue Motion for Ultrafast Doppler Ultrasound

Ultrafast power Doppler imaging (uPDI) has become a powerful tool for both research and clinical applications. However, existing simulation tools are insufficient for generating quantitatively accurate three-dimensional (3D) flow fields with tissue motion mimicking in vivo conditions. In this study, we present an open-source framework, named 3D-Fully Quantitative Flow (3D-FQFlow), to provide quantitative modeling of 3D vascular hemodynamics with physiologically realistic tissue motion for uPDI. The framework can perform quantitative modeling of both hemodynamics and tissue motion for either user-defined or clinical-derived vasculatures. Besides, it also integrates a GPU-accelerated image processing and reconstruction module. We demonstrate the performance of 3D-FQFlow using both synthetic vascular structures and clinical datasets. This framework could provide essential ground-truth simulation models to support the development, validation, and benchmarking of uPDI techniques. The source code is freely available online athttps://github.com/FortuneOU/3D-FQFlow.

eess.SP↗

Limitations of Data-Driven Spectral Reconstruction -- An Optics-Aware Analysis

Hyperspectral imaging empowers machine vision systems with the distinct capability of identifying materials through recording their spectral signatures. Recent efforts in data-driven spectral reconstruction aim at extracting spectral information from RGB images captured by cost-effective RGB cameras, instead of dedicated hardware. Published work reports exceedingly high numerical scores for this reconstruction task, yet real-world performance lags substantially behind. We systematically analyze the performance of such methods. First, we evaluate the overfitting limitations with respect to current datasets by training the networks with less data, validating the trained models with unseen yet slightly modified data and cross-dataset validation. Second, we reveal fundamental limitations in the ability of RGB to spectral methods to deal with metameric or near-metameric conditions, which have so far gone largely unnoticed due to the insufficiencies of existing datasets. We validate the trained models with metamer data generated by metameric black theory and re-training the networks with various forms of metamers. This methodology can also be used for data augmentation as a partial mitigation of the dataset issues, although the RGB to spectral inverse problem remains fundamentally ill-posed. Finally, we analyze the potential for modifying the problem setting to achieve better performance by exploiting optical encoding provided by either optical aberrations or deliberate optical design. Our experiments show such approaches provide improved results under certain circumstances, but their overall performance is limited by the same dataset issues. We conclude that future progress on snapshot spectral imaging will heavily depend on the generation of improved datasets which can then be used to design effective optical encoding strategies. Code: https://github.com/vccimaging/OpticsAwareHSI-Analysis.

cs.CV↗

Large-Area Fabrication-Aware Computational Diffractive Optics

Differentiable optics, as an emerging paradigm that jointly optimizes optics and (optional) image processing algorithms, has made innovative optical designs possible across a broad range of applications. Many of these systems utilize diffractive optical components (DOEs) for holography, PSF engineering, or wavefront shaping. Existing approaches have, however, mostly remained limited to laboratory prototypes, owing to a large quality gap between simulation and manufactured devices. We aim at lifting the fundamental technical barriers to the practical use of learned diffractive optical systems. To this end, we propose a fabrication-aware design pipeline for diffractive optics fabricated by direct-write grayscale lithography followed by nano-imprinting replication, which is directly suited for inexpensive mass production of large area designs. We propose a super-resolved neural lithography model that can accurately predict the 3D geometry generated by the fabrication process. This model can be seamlessly integrated into existing differentiable optics frameworks, enabling fabrication-aware, end-to-end optimization of computational optical systems. To tackle the computational challenges, we also devise tensor-parallel compute framework centered on distributing large-scale FFT computation across many GPUs. As such, we demonstrate large scale diffractive optics designs up to 32.16 mm $\times$ 21.44 mm, simulated on grids of up to 128,640 by 85,760 feature points. We find adequate agreement between simulation and fabricated prototypes for applications such as holography and PSF engineering. We also achieve high image quality from an imaging system comprised only of a single DOE, with images processed only by a Wiener filter utilizing the simulation PSF. We believe our findings lift the fabrication limitations for real-world applications of diffractive optics and differentiable optical design.

physics.optics↗

Hamiltonian Descent Algorithms for Optimization: Accelerated Rates via Randomized Integration Time

We study the Hamiltonian flow for optimization (HF-opt), which simulates the Hamiltonian dynamics for some integration time and resets the velocity to $0$ to decrease the objective function; this is the optimization analogue of the Hamiltonian Monte Carlo algorithm for sampling. For short integration time, HF-opt has the same convergence rates as gradient descent for minimizing strongly and weakly convex functions. We show that by randomizing the integration time in HF-opt, the resulting randomized Hamiltonian flow (RHF) achieves accelerated convergence rates in continuous time, similar to the rates for the accelerated gradient flow. We study a discrete-time implementation of RHF as the randomized Hamiltonian gradient descent (RHGD) algorithm. We prove that RHGD achieves the same accelerated convergence rates as Nesterov's accelerated gradient descent (AGD) for minimizing smooth strongly and weakly convex functions. We provide numerical experiments to demonstrate that RHGD is competitive with classical accelerated methods such as AGD across all settings and outperforms them in certain regimes.

math.OC↗

Motion Estimation for Multi-Object Tracking using KalmanNet with Semantic-Independent Encoding

Motion estimation is a crucial component in multi-object tracking (MOT). It predicts the trajectory of objects by analyzing the changes in their positions in consecutive frames of images, reducing tracking failures and identity switches. The Kalman filter (KF) based on the linear constant-velocity model is one of the most commonly used methods in MOT. However, it may yield unsatisfactory results when KF's parameters are mismatched and objects move in non-stationary. In this work, we utilize the learning-aided filter to handle the motion estimation of MOT. In particular, we propose a novel method named Semantic-Independent KalmanNet (SIKNet), which encodes the state vector (the input feature) using a Semantic-Independent Encoder (SIE) by two steps. First, the SIE uses a 1D convolution with a kernel size of 1, which convolves along the dimension of homogeneous-semantic elements across different state vectors to encode independent semantic information. Then it employs a fully-connected layer and a nonlinear activation layer to encode nonlinear and cross-dependency information between heterogeneous-semantic elements. To independently evaluate the performance of the motion estimation module in MOT, we constructed a large-scale semi-simulated dataset from several open-source MOT datasets. Experimental results demonstrate that the proposed SIKNet outperforms the traditional KF and achieves superior robustness and accuracy than existing learning-aided filters. The code is available at (https://github.com/SongJgit/filternet and https://github.com/SongJgit/TBDTracker).

cs.CV↗

Yan: Foundational Interactive Video Generation

We present Yan, a foundational framework for interactive video generation, covering the entire pipeline from simulation and generation to editing. Specifically, Yan comprises three core modules. AAA-level Simulation: We design a highly-compressed, low-latency 3D-VAE coupled with a KV-cache-based shift-window denoising inference process, achieving real-time 1080P/60FPS interactive simulation. Multi-Modal Generation: We introduce a hierarchical autoregressive caption method that injects game-specific knowledge into open-domain multi-modal video diffusion models (VDMs), then transforming the VDM into a frame-wise, action-controllable, real-time infinite interactive video generator. Notably, when the textual and visual prompts are sourced from different domains, the model demonstrates strong generalization, allowing it to blend and compose the style and mechanics across domains flexibly according to user prompts. Multi-Granularity Editing: We propose a hybrid model that explicitly disentangles interactive mechanics simulation from visual rendering, enabling multi-granularity video content editing during interaction through text. Collectively, Yan offers an integration of these modules, pushing interactive video generation beyond isolated capabilities toward a comprehensive AI-driven interactive creation paradigm, paving the way for the next generation of creative tools, media, and entertainment. The project page is: https://greatx3.github.io/Yan/.

cs.CV↗

Learned Off-aperture Encoding for Wide Field-of-view RGBD Imaging

End-to-end (E2E) designed imaging systems integrate coded optical designs with decoding algorithms to enhance imaging fidelity for diverse visual tasks. However, existing E2E designs encounter significant challenges in maintaining high image fidelity at wide fields of view, due to high computational complexity, as well as difficulties in modeling off-axis wave propagation while accounting for off-axis aberrations. In particular, the common approach of placing the encoding element into the aperture or pupil plane results in only a global control of the wavefront. To overcome these limitations, this work explores an additional design choice by positioning a DOE off-aperture, enabling a spatial unmixing of the degrees of freedom and providing local control over the wavefront over the image plane. Our approach further leverages hybrid refractive-diffractive optical systems by linking differentiable ray and wave optics modeling, thereby optimizing depth imaging quality and demonstrating system versatility. Experimental results reveal that the off-aperture DOE enhances the imaging quality by over 5 dB in PSNR at a FoV of approximately $45^\circ$ when paired with a simple thin lens, outperforming traditional on-aperture systems. Furthermore, we successfully recover color and depth information at nearly $28^\circ$ FoV using off-aperture DOE configurations with compound optics. Physical prototypes for both applications validate the effectiveness and versatility of the proposed method.

eess.IV↗

Efficient Multi-Task Reinforcement Learning with Cross-Task Policy Guidance

Multi-task reinforcement learning endeavors to efficiently leverage shared information across various tasks, facilitating the simultaneous learning of multiple tasks. Existing approaches primarily focus on parameter sharing with carefully designed network structures or tailored optimization procedures. However, they overlook a direct and complementary way to exploit cross-task similarities: the control policies of tasks already proficient in some skills can provide explicit guidance for unmastered tasks to accelerate skills acquisition. To this end, we present a novel framework called Cross-Task Policy Guidance (CTPG), which trains a guide policy for each task to select the behavior policy interacting with the environment from all tasks' control policies, generating better training trajectories. In addition, we propose two gating mechanisms to improve the learning efficiency of CTPG: one gate filters out control policies that are not beneficial for guidance, while the other gate blocks tasks that do not necessitate guidance. CTPG is a general framework adaptable to existing parameter sharing approaches. Empirical evaluations demonstrate that incorporating CTPG with these approaches significantly enhances performance in manipulation and locomotion benchmarks.

cs.LG↗

Goal-Oriented Skill Abstraction for Offline Multi-Task Reinforcement Learning

Offline multi-task reinforcement learning aims to learn a unified policy capable of solving multiple tasks using only pre-collected task-mixed datasets, without requiring any online interaction with the environment. However, it faces significant challenges in effectively sharing knowledge across tasks. Inspired by the efficient knowledge abstraction observed in human learning, we propose Goal-Oriented Skill Abstraction (GO-Skill), a novel approach designed to extract and utilize reusable skills to enhance knowledge transfer and task performance. Our approach uncovers reusable skills through a goal-oriented skill extraction process and leverages vector quantization to construct a discrete skill library. To mitigate class imbalances between broadly applicable and task-specific skills, we introduce a skill enhancement phase to refine the extracted skills. Furthermore, we integrate these skills using hierarchical policy learning, enabling the construction of a high-level policy that dynamically orchestrates discrete skills to accomplish specific tasks. Extensive experiments on diverse robotic manipulation tasks within the MetaWorld benchmark demonstrate the effectiveness and versatility of GO-Skill.

cs.LG↗

Diversity from Human Feedback

Diversity plays a significant role in many problems, such as ensemble learning, reinforcement learning, and combinatorial optimization. How to define the diversity measure is a longstanding problem. Many methods rely on expert experience to define a proper behavior space and then obtain the diversity measure, which is, however, challenging in many scenarios. In this paper, we propose the problem of learning a behavior space from human feedback and present a general method called Diversity from Human Feedback (DivHF) to solve it. DivHF learns a behavior descriptor consistent with human preference by querying human feedback. The learned behavior descriptor can be combined with any distance measure to define a diversity measure. We demonstrate the effectiveness of DivHF by integrating it with the Quality-Diversity optimization algorithm MAP-Elites and conducting experiments on the QDax suite. The results show that the behavior learned by DivHF is much more consistent with human requirements than the one learned by direct data-driven approaches without human feedback, and makes the final solutions more diverse under human preference. Our contributions include formulating the problem, proposing the DivHF method, and demonstrating its effectiveness through experiments.

cs.LG↗

PRJ: Perception-Retrieval-Judgement for Generated Images

The rapid progress of generative AI has enabled remarkable creative capabilities, yet it also raises urgent concerns regarding the safety of AI-generated visual content in real-world applications such as content moderation, platform governance, and digital media regulation. This includes unsafe material such as sexually explicit images, violent scenes, hate symbols, propaganda, and unauthorized imitations of copyrighted artworks. Existing image safety systems often rely on rigid category filters and produce binary outputs, lacking the capacity to interpret context or reason about nuanced, adversarially induced forms of harm. In addition, standard evaluation metrics (e.g., attack success rate) fail to capture the semantic severity and dynamic progression of toxicity. To address these limitations, we propose Perception-Retrieval-Judgement (PRJ), a cognitively inspired framework that models toxicity detection as a structured reasoning process. PRJ follows a three-stage design: it first transforms an image into descriptive language (perception), then retrieves external knowledge related to harm categories and traits (retrieval), and finally evaluates toxicity based on legal or normative rules (judgement). This language-centric structure enables the system to detect both explicit and implicit harms with improved interpretability and categorical granularity. In addition, we introduce a dynamic scoring mechanism based on a contextual toxicity risk matrix to quantify harmfulness across different semantic dimensions. Experiments show that PRJ surpasses existing safety checkers in detection accuracy and robustness while uniquely supporting structured category-level toxicity interpretation.

cs.CV↗

HazyDet: Open-Source Benchmark for Drone-View Object Detection with Depth-Cues in Hazy Scenes

Object detection from aerial platforms under adverse atmospheric conditions, particularly haze, is paramount for robust drone autonomy. Yet, this domain remains largely underexplored, primarily hindered by the absence of specialized benchmarks. To bridge this gap, we present \textit{HazyDet}, the first, large-scale benchmark specifically designed for drone-view object detection in hazy conditions. Comprising 383,000 real-world instances derived from both naturally hazy captures and synthetically hazed scenes augmented from clear images, HazyDet provides a challenging and realistic testbed for advancing detection algorithms. To address the severe visual degradation induced by haze, we propose the Depth-Conditioned Detector (DeCoDet), a novel architecture that integrates a Depth-Conditioned Kernel to dynamically modulate feature representations based on depth cues. The practical efficacy and robustness of DeCoDet are further enhanced by its training with a Progressive Domain Fine-Tuning (PDFT) strategy to navigate synthetic-to-real domain shifts, and a Scale-Invariant Refurbishment Loss (SIRLoss) to ensure resilient learning from potentially noisy depth annotations. Comprehensive empirical validation on HazyDet substantiates the superiority of our unified DeCoDet framework, which achieves state-of-the-art performance, surpassing the closest competitor by a notable +1.5\% mAP on challenging real-world hazy test scenarios. Our dataset and toolkit are available at https://github.com/GrokCV/HazyDet.

cs.CV↗

Latent Space Imaging

Digital imaging systems have traditionally relied on brute-force measurement and processing of pixels arranged on regular grids. In contrast, the human visual system performs significant data reduction from the large number of photoreceptors to the optic nerve, effectively encoding visual information into a low-bandwidth latent space representation optimized for brain processing. Inspired by this, we propose a similar approach to advance artificial vision systems. Latent Space Imaging introduces a new paradigm that combines optics and software to encode image information directly into the semantically rich latent space of a generative model. This approach substantially reduces bandwidth and memory demands during image capture and enables a range of downstream tasks focused on the latent space. We validate this principle through an initial hardware prototype based on a single-pixel camera. By implementing an amplitude modulation scheme that encodes into the generative model's latent space, we achieve compression ratios ranging from 1:100 to 1:1000 during imaging, and up to 1:16384 for downstream applications. This approach leverages the model's intrinsic linear boundaries, demonstrating the potential of latent space imaging for highly efficient imaging hardware, adaptable future applications in high-speed imaging, and task-specific cameras with significantly reduced hardware complexity.

eess.IV↗

Agents Play Thousands of 3D Video Games

We present PORTAL, a novel framework for developing artificial intelligence agents capable of playing thousands of 3D video games through language-guided policy generation. By transforming decision-making problems into language modeling tasks, our approach leverages large language models (LLMs) to generate behavior trees represented in domain-specific language (DSL). This method eliminates the computational burden associated with traditional reinforcement learning approaches while preserving strategic depth and rapid adaptability. Our framework introduces a hybrid policy structure that combines rule-based nodes with neural network components, enabling both high-level strategic reasoning and precise low-level control. A dual-feedback mechanism incorporating quantitative game metrics and vision-language model analysis facilitates iterative policy improvement at both tactical and strategic levels. The resulting policies are instantaneously deployable, human-interpretable, and capable of generalizing across diverse gaming environments. Experimental results demonstrate PORTAL's effectiveness across thousands of first-person shooter (FPS) games, showcasing significant improvements in development efficiency, policy generalization, and behavior diversity compared to traditional approaches. PORTAL represents a significant advancement in game AI development, offering a practical solution for creating sophisticated agents that can operate across thousands of commercial video games with minimal development overhead. Experiment results on the 3D video games are best viewed on https://zhongwen.one/projects/portal .

cs.LG↗

Maximum Entropy Heterogeneous-Agent Reinforcement Learning

Multi-agent reinforcement learning (MARL) has been shown effective for cooperative games in recent years. However, existing state-of-the-art methods face challenges related to sample complexity, training instability, and the risk of converging to a suboptimal Nash Equilibrium. In this paper, we propose a unified framework for learning stochastic policies to resolve these issues. We embed cooperative MARL problems into probabilistic graphical models, from which we derive the maximum entropy (MaxEnt) objective for MARL. Based on the MaxEnt framework, we propose Heterogeneous-Agent Soft Actor-Critic (HASAC) algorithm. Theoretically, we prove the monotonic improvement and convergence to quantal response equilibrium (QRE) properties of HASAC. Furthermore, we generalize a unified template for MaxEnt algorithmic design named Maximum Entropy Heterogeneous-Agent Mirror Learning (MEHAML), which provides any induced method with the same guarantees as HASAC. We evaluate HASAC on six benchmarks: Bi-DexHands, Multi-Agent MuJoCo, StarCraft Multi-Agent Challenge, Google Research Football, Multi-Agent Particle Environment, and Light Aircraft Game. Results show that HASAC consistently outperforms strong baselines, exhibiting better sample efficiency, robustness, and sufficient exploration. See our page at https://sites.google.com/view/meharl.

cs.MA↗