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Qiang Fu

Publications and source records attributed to Qiang Fu.

At least 91 records · Page 5Linked to original sources

Reaching Consensus in Cooperative Multi-Agent Reinforcement Learning with Goal Imagination

Reaching consensus is key to multi-agent coordination. To accomplish a cooperative task, agents need to coherently select optimal joint actions to maximize the team reward. However, current cooperative multi-agent reinforcement learning (MARL) methods usually do not explicitly take consensus into consideration, which may cause miscoordination problem. In this paper, we propose a model-based consensus mechanism to explicitly coordinate multiple agents. The proposed Multi-agent Goal Imagination (MAGI) framework guides agents to reach consensus with an Imagined common goal. The common goal is an achievable state with high value, which is obtained by sampling from the distribution of future states. We directly model this distribution with a self-supervised generative model, thus alleviating the "curse of dimensinality" problem induced by multi-agent multi-step policy rollout commonly used in model-based methods. We show that such efficient consensus mechanism can guide all agents cooperatively reaching valuable future states. Results on Multi-agent Particle-Environments and Google Research Football environment demonstrate the superiority of MAGI in both sample efficiency and performance.

cs.AI↗

Robust Wake Word Spotting With Frame-Level Cross-Modal Attention Based Audio-Visual Conformer

In recent years, neural network-based Wake Word Spotting achieves good performance on clean audio samples but struggles in noisy environments. Audio-Visual Wake Word Spotting (AVWWS) receives lots of attention because visual lip movement information is not affected by complex acoustic scenes. Previous works usually use simple addition or concatenation for multi-modal fusion. The inter-modal correlation remains relatively under-explored. In this paper, we propose a novel module called Frame-Level Cross-Modal Attention (FLCMA) to improve the performance of AVWWS systems. This module can help model multi-modal information at the frame-level through synchronous lip movements and speech signals. We train the end-to-end FLCMA based Audio-Visual Conformer and further improve the performance by fine-tuning pre-trained uni-modal models for the AVWWS task. The proposed system achieves a new state-of-the-art result (4.57% WWS score) on the far-field MISP dataset.

cs.SD↗

Mean-field underdamped Langevin dynamics and its spacetime discretization

We propose a new method called the N-particle underdamped Langevin algorithm for optimizing a special class of non-linear functionals defined over the space of probability measures. Examples of problems with this formulation include training mean-field neural networks, maximum mean discrepancy minimization and kernel Stein discrepancy minimization. Our algorithm is based on a novel spacetime discretization of the mean-field underdamped Langevin dynamics, for which we provide a new, fast mixing guarantee. In addition, we demonstrate that our algorithm converges globally in total variation distance, bridging the theoretical gap between the dynamics and its practical implementation.

stat.CO↗

Enhancing Human Experience in Human-Agent Collaboration: A Human-Centered Modeling Approach Based on Positive Human Gain

Existing game AI research mainly focuses on enhancing agents' abilities to win games, but this does not inherently make humans have a better experience when collaborating with these agents. For example, agents may dominate the collaboration and exhibit unintended or detrimental behaviors, leading to poor experiences for their human partners. In other words, most game AI agents are modeled in a "self-centered" manner. In this paper, we propose a "human-centered" modeling scheme for collaborative agents that aims to enhance the experience of humans. Specifically, we model the experience of humans as the goals they expect to achieve during the task. We expect that agents should learn to enhance the extent to which humans achieve these goals while maintaining agents' original abilities (e.g., winning games). To achieve this, we propose the Reinforcement Learning from Human Gain (RLHG) approach. The RLHG approach introduces a "baseline", which corresponds to the extent to which humans primitively achieve their goals, and encourages agents to learn behaviors that can effectively enhance humans in achieving their goals better. We evaluate the RLHG agent in the popular Multi-player Online Battle Arena (MOBA) game, Honor of Kings, by conducting real-world human-agent tests. Both objective performance and subjective preference results show that the RLHG agent provides participants better gaming experience.

cs.HC↗

Not All Tasks Are Equally Difficult: Multi-Task Deep Reinforcement Learning with Dynamic Depth Routing

Multi-task reinforcement learning endeavors to accomplish a set of different tasks with a single policy. To enhance data efficiency by sharing parameters across multiple tasks, a common practice segments the network into distinct modules and trains a routing network to recombine these modules into task-specific policies. However, existing routing approaches employ a fixed number of modules for all tasks, neglecting that tasks with varying difficulties commonly require varying amounts of knowledge. This work presents a Dynamic Depth Routing (D2R) framework, which learns strategic skipping of certain intermediate modules, thereby flexibly choosing different numbers of modules for each task. Under this framework, we further introduce a ResRouting method to address the issue of disparate routing paths between behavior and target policies during off-policy training. In addition, we design an automatic route-balancing mechanism to encourage continued routing exploration for unmastered tasks without disturbing the routing of mastered ones. We conduct extensive experiments on various robotics manipulation tasks in the Meta-World benchmark, where D2R achieves state-of-the-art performance with significantly improved learning efficiency.

cs.AI↗

TAROT: A Hierarchical Framework with Multitask Co-Pretraining on Semi-Structured Data towards Effective Person-Job Fit

Person-job fit is an essential part of online recruitment platforms in serving various downstream applications like Job Search and Candidate Recommendation. Recently, pretrained large language models have further enhanced the effectiveness by leveraging richer textual information in user profiles and job descriptions apart from user behavior features and job metadata. However, the general domain-oriented design struggles to capture the unique structural information within user profiles and job descriptions, leading to a loss of latent semantic correlations. We propose TAROT, a hierarchical multitask co-pretraining framework, to better utilize structural and semantic information for informative text embeddings. TAROT targets semi-structured text in profiles and jobs, and it is co-pretained with multi-grained pretraining tasks to constrain the acquired semantic information at each level. Experiments on a real-world LinkedIn dataset show significant performance improvements, proving its effectiveness in person-job fit tasks.

cs.CL↗

Professional Network Matters: Connections Empower Person-Job Fit

Online recruitment platforms typically employ Person-Job Fit models in the core service that automatically match suitable job seekers with appropriate job positions. While existing works leverage historical or contextual information, they often disregard a crucial aspect: job seekers' social relationships in professional networks. This paper emphasizes the importance of incorporating professional networks into the Person-Job Fit model. Our innovative approach consists of two stages: (1) defining a Workplace Heterogeneous Information Network (WHIN) to capture heterogeneous knowledge, including professional connections and pre-training representations of various entities using a heterogeneous graph neural network; (2) designing a Contextual Social Attention Graph Neural Network (CSAGNN) that supplements users' missing information with professional connections' contextual information. We introduce a job-specific attention mechanism in CSAGNN to handle noisy professional networks, leveraging pre-trained entity representations from WHIN. We demonstrate the effectiveness of our approach through experimental evaluations conducted across three real-world recruitment datasets from LinkedIn, showing superior performance compared to baseline models.

cs.SI↗

JITSPMM: Just-in-Time Instruction Generation for Accelerated Sparse Matrix-Matrix Multiplication

Achieving high performance for Sparse MatrixMatrix Multiplication (SpMM) has received increasing research attention, especially on multi-core CPUs, due to the large input data size in applications such as graph neural networks (GNNs). Most existing solutions for SpMM computation follow the aheadof-time (AOT) compilation approach, which compiles a program entirely before it is executed. AOT compilation for SpMM faces three key limitations: unnecessary memory access, additional branch overhead, and redundant instructions. These limitations stem from the fact that crucial information pertaining to SpMM is not known until runtime. In this paper, we propose JITSPMM, a just-in-time (JIT) assembly code generation framework to accelerated SpMM computation on multi-core CPUs with SIMD extensions. First, JITSPMM integrates the JIT assembly code generation technique into three widely-used workload division methods for SpMM to achieve balanced workload distribution among CPU threads. Next, with the availability of runtime information, JITSPMM employs a novel technique, coarse-grain column merging, to maximize instruction-level parallelism by unrolling the performance-critical loop. Furthermore, JITSPMM intelligently allocates registers to cache frequently accessed data to minimizing memory accesses, and employs selected SIMD instructions to enhance arithmetic throughput. We conduct a performance evaluation of JITSPMM and compare it two AOT baselines. The first involves existing SpMM implementations compiled using the Intel icc compiler with auto-vectorization. The second utilizes the highly-optimized SpMM routine provided by Intel MKL. Our results show that JITSPMM provides an average improvement of 3.8x and 1.4x, respectively.

cs.DC↗

Source Free Unsupervised Graph Domain Adaptation

Graph Neural Networks (GNNs) have achieved great success on a variety of tasks with graph-structural data, among which node classification is an essential one. Unsupervised Graph Domain Adaptation (UGDA) shows its practical value of reducing the labeling cost for node classification. It leverages knowledge from a labeled graph (i.e., source domain) to tackle the same task on another unlabeled graph (i.e., target domain). Most existing UGDA methods heavily rely on the labeled graph in the source domain. They utilize labels from the source domain as the supervision signal and are jointly trained on both the source graph and the target graph. However, in some real-world scenarios, the source graph is inaccessible because of privacy issues. Therefore, we propose a novel scenario named Source Free Unsupervised Graph Domain Adaptation (SFUGDA). In this scenario, the only information we can leverage from the source domain is the well-trained source model, without any exposure to the source graph and its labels. As a result, existing UGDA methods are not feasible anymore. To address the non-trivial adaptation challenges in this practical scenario, we propose a model-agnostic algorithm called SOGA for domain adaptation to fully exploit the discriminative ability of the source model while preserving the consistency of structural proximity on the target graph. We prove the effectiveness of the proposed algorithm both theoretically and empirically. The experimental results on four cross-domain tasks show consistent improvements in the Macro-F1 score and Macro-AUC.

cs.LG↗

RLTF: Reinforcement Learning from Unit Test Feedback

The goal of program synthesis, or code generation, is to generate executable code based on given descriptions. Recently, there has been an increasing number of studies employing reinforcement learning (RL) to improve the performance of large language models (LLMs) for code. However, current representative works either rely solely on offline frameworks, limiting the exploration of new sample spaces, or fall short in the utilization of unit test signals, not accounting for specific error locations within the code. To address these issues, we propose RLTF, i.e., Reinforcement Learning from Unit Test Feedback, a novel online RL framework with unit test feedback of multi-granularity for refining code LLMs. Our approach generates data in real-time during training and simultaneously utilizes fine-grained feedback signals to guide the model towards producing higher-quality code. Extensive experiments show that RLTF achieves state-of-the-art performance on the APPS and the MBPP benchmarks. Our code is available at: https://github.com/Zyq-scut/RLTF.

cs.AI↗

Policy Space Diversity for Non-Transitive Games

Policy-Space Response Oracles (PSRO) is an influential algorithm framework for approximating a Nash Equilibrium (NE) in multi-agent non-transitive games. Many previous studies have been trying to promote policy diversity in PSRO. A major weakness in existing diversity metrics is that a more diverse (according to their diversity metrics) population does not necessarily mean (as we proved in the paper) a better approximation to a NE. To alleviate this problem, we propose a new diversity metric, the improvement of which guarantees a better approximation to a NE. Meanwhile, we develop a practical and well-justified method to optimize our diversity metric using only state-action samples. By incorporating our diversity regularization into the best response solving in PSRO, we obtain a new PSRO variant, Policy Space Diversity PSRO (PSD-PSRO). We present the convergence property of PSD-PSRO. Empirically, extensive experiments on various games demonstrate that PSD-PSRO is more effective in producing significantly less exploitable policies than state-of-the-art PSRO variants.

cs.GT↗

Skill-Based Few-Shot Selection for In-Context Learning

In-context learning is the paradigm that adapts large language models to downstream tasks by providing a few examples. Few-shot selection -- selecting appropriate examples for each test instance separately -- is important for in-context learning. In this paper, we propose Skill-KNN, a skill-based few-shot selection method for in-context learning. The key advantages of Skill-KNN include: (1) it addresses the problem that existing methods based on pre-trained embeddings can be easily biased by surface natural language features that are not important for the target task; (2) it does not require training or fine-tuning of any models, making it suitable for frequently expanding or changing example banks. The key insight is to optimize the inputs fed into the embedding model, rather than tuning the model itself. Technically, Skill-KNN generates the skill-based descriptions for each test case and candidate example by utilizing a pre-processing few-shot prompting, thus eliminating unimportant surface features. Experimental results across five cross-domain semantic parsing datasets and six backbone models show that Skill-KNN significantly outperforms existing methods.

cs.CL↗

Text-to-Image Generation for Abstract Concepts

Recent years have witnessed the substantial progress of large-scale models across various domains, such as natural language processing and computer vision, facilitating the expression of concrete concepts. Unlike concrete concepts that are usually directly associated with physical objects, expressing abstract concepts through natural language requires considerable effort, which results from their intricate semantics and connotations. An alternative approach is to leverage images to convey rich visual information as a supplement. Nevertheless, existing Text-to-Image (T2I) models are primarily trained on concrete physical objects and tend to fail to visualize abstract concepts. Inspired by the three-layer artwork theory that identifies critical factors, intent, object and form during artistic creation, we propose a framework of Text-to-Image generation for Abstract Concepts (TIAC). The abstract concept is clarified into a clear intent with a detailed definition to avoid ambiguity. LLMs then transform it into semantic-related physical objects, and the concept-dependent form is retrieved from an LLM-extracted form pattern set. Information from these three aspects will be integrated to generate prompts for T2I models via LLM. Evaluation results from human assessments and our newly designed metric concept score demonstrate the effectiveness of our framework in creating images that can sufficiently express abstract concepts.

cs.CV↗

Characteristics of Gravity Waves in Opposing Phases of the QBO: A Reanalysis Perspective with ERA5

ERA5 data for the period of 1979-2019 are used as a basis for investigating the properties of gravity waves as they disperse and propagate upward through the stratosphere during opposing phases of the QBO. Two-sided zonal wavenumber-frequency spectra of vertical velocity in the stratosphere exhibit distinctive gravity wave signatures. Consistent with theory, westward propagating waves tend to be suppressed during the easterly QBO phase and eastward propagating waves tend to be suppressed during the westerly phase. Cospectra of the vertical flux of zonal momentum also show significant asymmetries between eastward and westward propagating waves during opposing QBO phases. Phase speed spectra of the vertical flux of momentum are indicative of a strong dissipation of westward propagating gravity waves during the easterly phase and vice versa; i.e., a selective "wind filtering" of the waves as they propagate upward. The three-dimensional structure of the gravity waves is revealed by compositing. In the absence of a background zonal flow, the waves radiate outward and upward from their respective reference grid points in concentric rings. When a zonal flow is present, the rings are amplified and compressed upstream of the source and attenuated and stretched downstream of it, such that they assume the form of arcs. These results serve to confirm the applicability of the mechanism proposed by Lindzen and Holton (1968) to explain the downward propagation of the QBO. The QBO also influences the spectrum of gravity waves in ERA5 at 100 hPa, below the layer in which wind-filtering occurs.

physics.ao-ph↗

Minimum distances of binary optimal LCD codes of dimension five are completely determined

Let $t \in \{2,8,10,12,14,16,18\}$ and $n=31s+t\geq 14$, $d_{a}(n,5)$ and $d_{l}(n,5)$ be distances of binary $[n,5]$ optimal linear codes and optimal linear complementary dual (LCD) codes, respectively. We show that an $[n,5,d_{a}(n,5)]$ optimal linear code is not an LCD code, there is an $[n,5,d_{l}(n,5)]=[n,5,d_{a}(n,5)-1]$ optimal LCD code if $t\neq 16$, and an optimal $[n,5,d_{l}(n,5)]$ optimal LCD code has $d_{l}(n,5)=16s+6=d_{a}(n,5)-2$ for $t=16$. Combined with known results on optimal LCD code, $d_{l}(n,5)$ of all $[n,5]$ LCD codes are completely determined.

cs.IT↗

Causal-Based Supervision of Attention in Graph Neural Network: A Better and Simpler Choice towards Powerful Attention

Recent years have witnessed the great potential of attention mechanism in graph representation learning. However, while variants of attention-based GNNs are setting new benchmarks for numerous real-world datasets, recent works have pointed out that their induced attentions are less robust and generalizable against noisy graphs due to lack of direct supervision. In this paper, we present a new framework which utilizes the tool of causality to provide a powerful supervision signal for the learning process of attention functions. Specifically, we estimate the direct causal effect of attention to the final prediction, and then maximize such effect to guide attention attending to more meaningful neighbors. Our method can serve as a plug-and-play module for any canonical attention-based GNNs in an end-to-end fashion. Extensive experiments on a wide range of benchmark datasets illustrated that, by directly supervising attention functions, the model is able to converge faster with a clearer decision boundary, and thus yields better performances.

cs.LG↗

Aberration-Aware Depth-from-Focus

Computer vision methods for depth estimation usually use simple camera models with idealized optics. For modern machine learning approaches, this creates an issue when attempting to train deep networks with simulated data, especially for focus-sensitive tasks like Depth-from-Focus. In this work, we investigate the domain gap caused by off-axis aberrations that will affect the decision of the best-focused frame in a focal stack. We then explore bridging this domain gap through aberration-aware training (AAT). Our approach involves a lightweight network that models lens aberrations at different positions and focus distances, which is then integrated into the conventional network training pipeline. We evaluate the generality of pretrained models on both synthetic and real-world data. Our experimental results demonstrate that the proposed AAT scheme can improve depth estimation accuracy without fine-tuning the model or modifying the network architecture.

cs.CV↗

PSGformer: Enhancing 3D Point Cloud Instance Segmentation via Precise Semantic Guidance

Most existing 3D instance segmentation methods are derived from 3D semantic segmentation models. However, these indirect approaches suffer from certain limitations. They fail to fully leverage global and local semantic information for accurate prediction, which hampers the overall performance of the 3D instance segmentation framework. To address these issues, this paper presents PSGformer, a novel 3D instance segmentation network. PSGformer incorporates two key advancements to enhance the performance of 3D instance segmentation. Firstly, we propose a Multi-Level Semantic Aggregation Module, which effectively captures scene features by employing foreground point filtering and multi-radius aggregation. This module enables the acquisition of more detailed semantic information from global and local perspectives. Secondly, PSGformer introduces a Parallel Feature Fusion Transformer Module that independently processes super-point features and aggregated features using transformers. The model achieves a more comprehensive feature representation by the features which connect global and local features. We conducted extensive experiments on the ScanNetv2 dataset. Notably, PSGformer exceeds compared state-of-the-art methods by 2.2% on ScanNetv2 hidden test set in terms of mAP. Our code and models will be publicly released.

cs.CV↗