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Qingjun Cui

Publications and source records attributed to Qingjun Cui.

11 recordsLinked to original sources

WMEval: Evaluating Interactive World Models Grounded on Physical Simulations

Interactive world models hold immense potential for high-stakes applications in robotics, game engines, and immersive digital twins, yet existing benchmarks primarily focus on perceptual similarity rather than the physical-causal coherence essential for real-world utility. We introduce WMEval, a comprehensive benchmark that evaluates interactive world models against Unity-based physical simulations. By leveraging Unity as a high-fidelity ground-truth oracle, we shift evaluation beyond perceptual visual assessment toward the objective state-based verification required for downstream applications. Spanning 9 diverse scenes, WMEval assesses action controllability, scene and character consistency, prompt adherence, kinematics, fluid mechanics, physical causality, and lighting. By executing matched action sequences in both the simulator and the world model, WMEval enables evaluation at both the perceptual level and the physical-causal level, using simulator-derived states as reference. Experiments on state-of-the-art models reveal significant room for improvement in dimensions that remain hidden by standard perceptual metrics but are vital for real-world deployments. Our code is available at: https://github.com/hao-ai-lab/WMEval.

cs.CV↗

SWIM: Learning What Matters from Behaviors for JEPA World Models

Joint-embedding predictive architectures (JEPAs) enable world models to plan from images by predicting future embeddings. However, their visual prediction objectives do not explicitly incorporate task-relevant state information, so the physical state that determines task progress may not be reliably captured in the latent space. Supervising world models with simulator state can make planning more informative, but it requires deciding which state features matter. Features are typically selected by hand or weighted uniformly, and a uniform weighting gives every standardized state feature equal influence, so redundant coordinates can overcount the same variation, while irrelevant ones can obscure task-relevant differences. To address this limitation, we propose SWIM (State Weighting with Inverse-Dynamics Model), which learns state weights from offline trajectories by predicting recorded actions from current states and observed future displacements. The learned weights quantify each feature's contribution to action prediction and define a weighted state metric for state-supervised training, which we demonstrate by aligning latent and state distances. The inverse-dynamics model is used only during training, so the resulting world model plans from images with no additional planning-time computation. Across five simulated robotic manipulation tasks, SWIM consistently improves planning success over uniform state weighting.

cs.RO↗

Reperesentation Geometry Matters for Planning with JEPA World Models

Joint-embedding predictive world models support planning through latent predictions, but unconstrained joint training can collapse distinct observations to identical embeddings. Two prominent strategies for avoiding collapse are to inherit pretrained features, as in DINO-WM, or to learn representations end-to-end with anti-collapse regularization, as in LeWorldModel (LeWM). Yet avoiding collapse does not ensure that latent distances distinguish outcomes in ways that matter for the task. In object manipulation, for example, success depends on the object's position and orientation relative to the goal. Such task-relevant state information can remain accurately decodable while barely influencing latent distance. The resulting planning cost may fail to reflect how close a predicted outcome is to the task goal. In this paper, we propose SCALE (State-CAlibrated Latent Embeddings), a method that correlates sampled pairwise latent distances with distances in task-relevant state space. Added to LeWM's existing objective, SCALE preserves its architecture, requires privileged state only during training, and adds no planning-time computation. We show that SCALE improves planning success over LeWM across manipulation and navigation tasks with multiple solvers and provide a comprehensive analysis of how SCALE reshapes representation geometry to support planning.

cs.LG↗

3D Primitives are a Spatial Language for VLMs

Vision-language models (VLMs) exhibit a striking paradox: they can generate executable code that reconstructs a 3D scene from geometric primitives with correct object counts, classes, and approximate positions, yet the same models fail at simpler spatial questions on the same image. We show that 3D geometric primitives (cubes, spheres, cylinders, expressed in executable code) serve as a powerful intermediate representation for spatial understanding, and exploit this through three contributions. First, we introduce \textbf{\textsc{SpatialBabel}}, a benchmark evaluating fourteen VLMs on primitive-based 3D scene reconstruction across six \emph{scene-code languages} (programming languages and declarative formats for 3D primitive scenes), revealing that a single model's object-detection F1 can vary by up to $5.7\times$ across languages. Second, we propose \textbf{Code-CoT} (Code Chain-of-Thought), a training-free inference strategy that routes spatial reasoning through primitive-based code generation. Code-CoT lifts the SpatialBabel-QA-Score by up to $+6.4$\% on primitive scenes and real-photo CV-Bench-3D accuracy by $+5.0$\% for VLMs with strong coding capabilities. Third, we propose \textbf{S$^{3}$-FT} (Self-Supervised Spatial Fine-Tuning), which self-supervisedly distills primitive spatial knowledge into general visual reasoning by parsing the model's own Three.js primitive-reconstructions into structured annotations and fine-tuning on the result, with \emph{no human labels and no teacher model}. Training on primitive images alone, S$^3$-FT improves Qwen3-VL-8B by $+4.6$ to $+8.6$\% on SpatialBabel-Primitive-QA, $+9.7$\% on CV-Bench-2D, and $+17$\% on HallusionBench; the recipe transfers across model families. These results establish geometric primitives in code as both a diagnostic and a transferable spatial vocabulary for VLMs. We will release all artifacts upon publication.

cs.CV↗

Shop-R1: Rewarding LLMs to Simulate Human Behavior in Online Shopping via Reinforcement Learning

Large Language Models (LLMs) have recently demonstrated strong potential in generating 'believable human-like' behavior in web environments. Prior work has explored augmenting training data with LLM-synthesized rationales and applying supervised fine-tuning (SFT) to enhance reasoning ability, which in turn can improve downstream action prediction. However, the performance of such approaches remains inherently bounded by the reasoning capabilities of the model used to generate the rationales. In this paper, we introduce Shop-R1, a novel reinforcement learning (RL) framework aimed at enhancing the reasoning ability of LLMs for simulation of real human behavior in online shopping environments. Specifically, Shop-R1 decomposes the human behavior simulation task into two stages: rationale generation and action prediction, each guided by distinct reward signals. For rationale generation, we leverage internal model signals (e.g., logit distributions) to guide the reasoning process in a self-supervised manner. For action prediction, we propose a hierarchical reward structure with difficulty-aware scaling to prevent reward hacking and enable fine-grained reward assignment. This design evaluates both high-level action types and the correctness of fine-grained sub-action details (attributes and values), rewarding outputs proportionally to their difficulty. Experimental results show that our method achieves a relative improvement of over 65% compared to the baseline. The project page is available at https://damon-demon.github.io/shop-r1.html.

cs.CL↗

See, Think, Act: Online Shopper Behavior Simulation with VLM Agents

LLMs have recently demonstrated strong potential in simulating online shopper behavior. Prior work has improved action prediction by applying SFT on action traces with LLM-generated rationales, and by leveraging RL to further enhance reasoning capabilities. Despite these advances, current approaches rely on text-based inputs and overlook the essential role of visual perception in shaping human decision-making during web GUI interactions. In this paper, we investigate the integration of visual information, specifically webpage screenshots, into behavior simulation via VLMs, leveraging OPeRA dataset. By grounding agent decision-making in both textual and visual modalities, we aim to narrow the gap between synthetic agents and real-world users, thereby enabling more cognitively aligned simulations of online shopping behavior. Specifically, we employ SFT for joint action prediction and rationale generation, conditioning on the full interaction context, which comprises action history, past HTML observations, and the current webpage screenshot. To further enhance reasoning capabilities, we integrate RL with a hierarchical reward structure, scaled by a difficulty-aware factor that prioritizes challenging decision points. Empirically, our studies show that incorporating visual grounding yields substantial gains: the combination of text and image inputs improves exact match accuracy by more than 6% over text-only inputs. These results indicate that multi-modal grounding not only boosts predictive accuracy but also enhances simulation fidelity in visually complex environments, which captures nuances of human attention and decision-making that text-only agents often miss. Finally, we revisit the design space of behavior simulation frameworks, identify key methodological limitations, and propose future research directions toward building efficient and effective human behavior simulators.

cs.CY↗

SynerGen: Contextualized Generative Recommender for Unified Search and Recommendation

The dominant retrieve-then-rank pipeline in large-scale recommender systems suffers from mis-calibration and engineering overhead due to its architectural split and differing optimization objectives. While recent generative sequence models have shown promise in unifying retrieval and ranking by auto-regressively generating ranked items, existing solutions typically address either personalized search or query-free recommendation, often exhibiting performance trade-offs when attempting to unify both. We introduce \textit{SynerGen}, a novel generative recommender model that bridges this critical gap by providing a single generative backbone for both personalized search and recommendation, while simultaneously excelling at retrieval and ranking tasks. Trained on behavioral sequences, our decoder-only Transformer leverages joint optimization with InfoNCE for retrieval and a hybrid pointwise-pairwise loss for ranking, allowing semantic signals from search to improve recommendation and vice versa. We also propose a novel time-aware rotary positional embedding to effectively incorporate time information into the attention mechanism. \textit{SynerGen} achieves significant improvements on widely adopted recommendation and search benchmarks compared to strong generative recommender and joint search and recommendation baselines. This work demonstrates the viability of a single generative foundation model for industrial-scale unified information access.

cs.CL↗

GRIL: Knowledge Graph Retrieval-Integrated Learning with Large Language Models

Retrieval-Augmented Generation (RAG) has significantly mitigated the hallucinations of Large Language Models (LLMs) by grounding the generation with external knowledge. Recent extensions of RAG to graph-based retrieval offer a promising direction, leveraging the structural knowledge for multi-hop reasoning. However, existing graph RAG typically decouples retrieval and reasoning processes, which prevents the retriever from adapting to the reasoning needs of the LLM. They also struggle with scalability when performing multi-hop expansion over large-scale graphs, or depend heavily on annotated ground-truth entities, which are often unavailable in open-domain settings. To address these challenges, we propose a novel graph retriever trained end-to-end with LLM, which features an attention-based growing and pruning mechanism, adaptively navigating multi-hop relevant entities while filtering out noise. Within the extracted subgraph, structural knowledge and semantic features are encoded via soft tokens and the verbalized graph, respectively, which are infused into the LLM together, thereby enhancing its reasoning capability and facilitating interactive joint training of the graph retriever and the LLM reasoner. Experimental results across three QA benchmarks show that our approach consistently achieves state-of-the-art performance, validating the strength of joint graph-LLM optimization for complex reasoning tasks. Notably, our framework eliminates the need for predefined ground-truth entities by directly optimizing the retriever using LLM logits as implicit feedback, making it especially effective in open-domain settings.

cs.LG↗

Exploring Reasoning-Infused Text Embedding with Large Language Models for Zero-Shot Dense Retrieval

Transformer-based models such as BERT and E5 have significantly advanced text embedding by capturing rich contextual representations. However, many complex real-world queries require sophisticated reasoning to retrieve relevant documents beyond surface-level lexical matching, where encoder-only retrievers often fall short. Decoder-only large language models (LLMs), known for their strong reasoning capabilities, offer a promising alternative. Despite this potential, existing LLM-based embedding methods primarily focus on contextual representation and do not fully exploit the reasoning strength of LLMs. To bridge this gap, we propose Reasoning-Infused Text Embedding (RITE), a simple but effective approach that integrates logical reasoning into the text embedding process using generative LLMs. RITE builds upon existing language model embedding techniques by generating intermediate reasoning texts in the token space before computing embeddings, thereby enriching representations with inferential depth. Experimental results on BRIGHT, a reasoning-intensive retrieval benchmark, demonstrate that RITE significantly enhances zero-shot retrieval performance across diverse domains, underscoring the effectiveness of incorporating reasoning into the embedding process.

cs.CL↗

InfoPO: On Mutual Information Maximization for Large Language Model Alignment

We study the post-training of large language models (LLMs) with human preference data. Recently, direct preference optimization and its variants have shown considerable promise in aligning language models, eliminating the need for reward models and online sampling. Despite these benefits, these methods rely on explicit assumptions about the Bradley-Terry (BT) model, which makes them prone to overfitting and results in suboptimal performance, particularly on reasoning-heavy tasks. To address these challenges, we propose a principled preference fine-tuning algorithm called InfoPO, which effectively and efficiently aligns large language models using preference data. InfoPO eliminates the reliance on the BT model and prevents the likelihood of the chosen response from decreasing. Extensive experiments confirm that InfoPO consistently outperforms established baselines on widely used open benchmarks, particularly in reasoning tasks.

cs.LG↗

GraphStorm: all-in-one graph machine learning framework for industry applications

Graph machine learning (GML) is effective in many business applications. However, making GML easy to use and applicable to industry applications with massive datasets remain challenging. We developed GraphStorm, which provides an end-to-end solution for scalable graph construction, graph model training and inference. GraphStorm has the following desirable properties: (a) Easy to use: it can perform graph construction and model training and inference with just a single command; (b) Expert-friendly: GraphStorm contains many advanced GML modeling techniques to handle complex graph data and improve model performance; (c) Scalable: every component in GraphStorm can operate on graphs with billions of nodes and can scale model training and inference to different hardware without changing any code. GraphStorm has been used and deployed for over a dozen billion-scale industry applications after its release in May 2023. It is open-sourced in Github: https://github.com/awslabs/graphstorm.

cs.LG↗