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Qingyun Sun

Publications and source records attributed to Qingyun Sun.

79 records · Page 5Linked to original sources

GRAC: Self-Guided and Self-Regularized Actor-Critic

Deep reinforcement learning (DRL) algorithms have successfully been demonstrated on a range of challenging decision making and control tasks. One dominant component of recent deep reinforcement learning algorithms is the target network which mitigates the divergence when learning the Q function. However, target networks can slow down the learning process due to delayed function updates. Our main contribution in this work is a self-regularized TD-learning method to address divergence without requiring a target network. Additionally, we propose a self-guided policy improvement method by combining policy-gradient with zero-order optimization to search for actions associated with higher Q-values in a broad neighborhood. This makes learning more robust to local noise in the Q function approximation and guides the updates of our actor network. Taken together, these components define GRAC, a novel self-guided and self-regularized actor critic algorithm. We evaluate GRAC on the suite of OpenAI gym tasks, achieving or outperforming state of the art in every environment tested.

cs.LG↗

How to Close Sim-Real Gap? Transfer with Segmentation!

One fundamental difficulty in robotic learning is the sim-real gap problem. In this work, we propose to use segmentation as the interface between perception and control, as a domain-invariant state representation. We identify two sources of sim-real gap, one is dynamics sim-real gap, the other is visual sim-real gap. To close dynamics sim-real gap, we propose to use closed-loop control. For complex task with segmentation mask input, we further propose to learn a closed-loop model-free control policy with deep neural network using imitation learning. To close visual sim-real gap, we propose to learn a perception model in real environment using simulated target plus real background image, without using any real world supervision. We demonstrate this methodology in eye-in-hand grasping task. We train a closed-loop control policy model that taking the segmentation as input using simulation. We show that this control policy is able to transfer from simulation to real environment. The closed-loop control policy is not only robust with respect to discrepancies between the dynamic model of the simulated and real robot, but also is able to generalize to unseen scenarios where the target is moving and even learns to recover from failures. We train the perception segmentation model using training data generated by composing real background images with simulated images of the target. Combining the control policy learned from simulation with the perception model, we achieve an impressive $\bf{88\%}$ success rate in grasping a tiny sphere with a real robot.

cs.RO↗

Stochastic Modified Equations for Continuous Limit of Stochastic ADMM

Stochastic version of alternating direction method of multiplier (ADMM) and its variants (linearized ADMM, gradient-based ADMM) plays a key role for modern large scale machine learning problems. One example is the regularized empirical risk minimization problem. In this work, we put different variants of stochastic ADMM into a unified form, which includes standard, linearized and gradient-based ADMM with relaxation, and study their dynamics via a continuous-time model approach. We adapt the mathematical framework of stochastic modified equation (SME), and show that the dynamics of stochastic ADMM is approximated by a class of stochastic differential equations with small noise parameters in the sense of weak approximation. The continuous-time analysis would uncover important analytical insights into the behaviors of the discrete-time algorithm, which are non-trivial to gain otherwise. For example, we could characterize the fluctuation of the solution paths precisely, and decide optimal stopping time to minimize the variance of solution paths.

math.OC↗

Degrees of Freedom Analysis of Unrolled Neural Networks

Unrolled neural networks emerged recently as an effective model for learning inverse maps appearing in image restoration tasks. However, their generalization risk (i.e., test mean-squared-error) and its link to network design and train sample size remains mysterious. Leveraging the Stein's Unbiased Risk Estimator (SURE), this paper analyzes the generalization risk with its bias and variance components for recurrent unrolled networks. We particularly investigate the degrees-of-freedom (DOF) component of SURE, trace of the end-to-end network Jacobian, to quantify the prediction variance. We prove that DOF is well-approximated by the weighted \textit{path sparsity} of the network under incoherence conditions on the trained weights. Empirically, we examine the SURE components as a function of train sample size for both recurrent and non-recurrent (with many more parameters) unrolled networks. Our key observations indicate that: 1) DOF increases with train sample size and converges to the generalization risk for both recurrent and non-recurrent schemes; 2) recurrent network converges significantly faster (with less train samples) compared with non-recurrent scheme, hence recurrence serves as a regularization for low sample size regimes.

cs.LG↗

Bayesian Opponent Exploitation in Imperfect-Information Games

Two fundamental problems in computational game theory are computing a Nash equilibrium and learning to exploit opponents given observations of their play (opponent exploitation). The latter is perhaps even more important than the former: Nash equilibrium does not have a compelling theoretical justification in game classes other than two-player zero-sum, and for all games one can potentially do better by exploiting perceived weaknesses of the opponent than by following a static equilibrium strategy throughout the match. The natural setting for opponent exploitation is the Bayesian setting where we have a prior model that is integrated with observations to create a posterior opponent model that we respond to. The most natural, and a well-studied prior distribution is the Dirichlet distribution. An exact polynomial-time algorithm is known for best-responding to the posterior distribution for an opponent assuming a Dirichlet prior with multinomial sampling in normal-form games; however, for imperfect-information games the best known algorithm is based on approximating an infinite integral without theoretical guarantees. We present the first exact algorithm for a natural class of imperfect-information games. We demonstrate that our algorithm runs quickly in practice and outperforms the best prior approaches. We also present an algorithm for the uniform prior setting.

cs.GT↗

Convolutional Imputation of Matrix Networks

A matrix network is a family of matrices, with relatedness modeled by a weighted graph. We consider the task of completing a partially observed matrix network. We assume a novel sampling scheme where a fraction of matrices might be completely unobserved. How can we recover the entire matrix network from incomplete observations? This mathematical problem arises in many applications including medical imaging and social networks. To recover the matrix network, we propose a structural assumption that the matrices have a graph Fourier transform which is low-rank. We formulate a convex optimization problem and prove an exact recovery guarantee for the optimization problem. Furthermore, we numerically characterize the exact recovery regime for varying rank and sampling rate and discover a new phase transition phenomenon. Then we give an iterative imputation algorithm to efficiently solve the optimization problem and complete large scale matrix networks. We demonstrate the algorithm with a variety of applications such as MRI and Facebook user network.

cs.LG↗

Neural Proximal Gradient Descent for Compressive Imaging

Recovering high-resolution images from limited sensory data typically leads to a serious ill-posed inverse problem, demanding inversion algorithms that effectively capture the prior information. Learning a good inverse mapping from training data faces severe challenges, including: (i) scarcity of training data; (ii) need for plausible reconstructions that are physically feasible; (iii) need for fast reconstruction, especially in real-time applications. We develop a successful system solving all these challenges, using as basic architecture the recurrent application of proximal gradient algorithm. We learn a proximal map that works well with real images based on residual networks. Contraction of the resulting map is analyzed, and incoherence conditions are investigated that drive the convergence of the iterates. Extensive experiments are carried out under different settings: (a) reconstructing abdominal MRI of pediatric patients from highly undersampled Fourier-space data and (b) superresolving natural face images. Our key findings include: 1. a recurrent ResNet with a single residual block unrolled from an iterative algorithm yields an effective proximal which accurately reveals MR image details. 2. Our architecture significantly outperforms conventional non-recurrent deep ResNets by 2dB SNR; it is also trained much more rapidly. 3. It outperforms state-of-the-art compressed-sensing Wavelet-based methods by 4dB SNR, with 100x speedups in reconstruction time.

cs.CV↗