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Rifatul Islam

Publications and source records attributed to Rifatul Islam.

8 recordsLinked to original sources

Slide to Report: Continuous Reporting Symptom-Specific Cybersickness in VR

Cybersickness is often assessed during VR exposure through discrete overall sickness, which cannot capture specific symptoms or their changes over time. Post-exposure questionnaires such as the Simulator Sickness Questionnaire provide symptom-specific measures but cannot be collected during immersion. We investigate whether separating cybersickness into three symptom-specific dimensions -- nausea, oculomotor discomfort, and disorientation -- during immersion provides more informative continuous measurements. We conducted a between-subjects study with 52 participants in a VR-rollercoaster, comparing a three-slider interface with a single-slider interface. Concurrently, participants also completed an auditory Simon task to measure attention. We additionally collected multimodal set of physiological signals, including GSR, ECG, PPG, eye and head tracking. Results show that each slider correlated most strongly with its corresponding SSQ subscale, whereas the single slider correlated with all SSQ subscales. Using three sliders did not significantly affect usability, workload, or attention. We publicly release the multimodal dataset to support future cybersickness research.

cs.HC↗

Breaking the Modality Barrier: Multimodal Fusion With Missing Modalities for Cybersickness Prediction

Cybersickness is a major barrier to comfortable VR use, and reliable prediction often requires multiple physiological and behavioral sensors. However, existing models typically assume a fixed set of modalities, making them vulnerable when sensors are unavailable and difficult to generalize across datasets with different sensor configurations. We adapt a transformer-based model that handles arbitrary sensor combinations without imputing missing data. Anchor-based contrastive learning maps heterogeneous sensor embeddings into a shared latent space using eye tracking as the anchor modality, while masked self-attention excludes unavailable sensors during fusion. We evaluate our approach on three publicly available cybersickness datasets: VR.net, SIM21, and Blur-Rollercoaster, collected using different VR systems and sensor configurations. Across single-sensor dropout conditions, prediction error changes by less than 0.09 MAE. Joint training across all datasets achieves 0.51 MAE and 0.63 Pearson correlation, substantially outperforming single-dataset models. These results demonstrate robust and generalizable cybersickness prediction across diverse VR systems.

cs.HC↗

Explainable Human Activity Recognition: A Unified Review of Concepts and Mechanisms

Human activity recognition (HAR) has become a key component of intelligent systems for healthcare monitoring, assistive living, smart environments, and human-computer interaction. Although deep learning has substantially improved HAR performance on multivariate sensor data, the resulting models often remain opaque, limiting trust, reliability, and real-world deployment. Explainable artificial intelligence (XAI) has therefore emerged as a critical direction for making HAR systems more transparent and human-centered. This paper presents a comprehensive review of explainable HAR methods across wearable, ambient, physiological, and multimodal sensing settings. We introduce a unified perspective that separates conceptual dimensions of explainability from algorithmic explanation mechanisms, reducing ambiguities in prior surveys. Building on this distinction, we present a mechanism-centric taxonomy of XAI-HAR methods covering major explanation paradigms. The review examines how these methods address the temporal, multimodal, and semantic complexities of HAR, and summarize their interpretability objectives, explanation targets, and limitations. In addition, we discuss current evaluation practices, highlight key challenges in achieving reliable and deployable XAI-HAR, and outline directions toward trustworthy activity recognition systems that better support human understanding and decision-making.

cs.LG↗

Perception Graph for Cognitive Attack Reasoning in Augmented Reality

Augmented reality (AR) systems are increasingly deployed in tactical environments, but their reliance on seamless human-computer interaction makes them vulnerable to cognitive attacks that manipulate a user's perception and severely compromise user decision-making. To address this challenge, we introduce the Perception Graph, a novel model designed to reason about human perception within these systems. Our model operates by first mimicking the human process of interpreting key information from an MR environment and then representing the outcomes using a semantically meaningful structure. We demonstrate how the model can compute a quantitative score that reflects the level of perception distortion, providing a robust and measurable method for detecting and analyzing the effects of such cognitive attacks.

cs.AI↗

A Portable and Cost-Effective System for Real-Time Air Quality Monitoring and Environmental Impact Assessment

Air pollution remains a major global issue that seriously impacts public health, environmental quality, and ultimately human health. To help monitor problem, we have created and constructed a low-cost, real-time, portable air quality monitoring system using cheap sensors. The system measures critical pollutants PM2.5, PM10, and carbon monoxide (CO), and environmental variables such as temperature and humidity. The system computes the Air Quality Index (AQI) and transmits the data via a Bluetooth connection. The data is relayed, in real time, to a mobile application. Because of its small size and low manufacturing cost the system readily lends itself to indoor and outdoor use and in urban and rural environments. In this paper we give an account of the system design, development, and validation, while demonstrating its accuracy and low-cost capabilities. We also consider its wider environmental, social, and regulatory implications with regards to; improving public awareness, being used for sustainability purposes and providing valuable information for informed decision making.

eess.SP↗

LiteVR: Interpretable and Lightweight Cybersickness Detection using Explainable AI

Cybersickness is a common ailment associated with virtual reality (VR) user experiences. Several automated methods exist based on machine learning (ML) and deep learning (DL) to detect cybersickness. However, most of these cybersickness detection methods are perceived as computationally intensive and black-box methods. Thus, those techniques are neither trustworthy nor practical for deploying on standalone energy-constrained VR head-mounted devices (HMDs). In this work, we present an explainable artificial intelligence (XAI)-based framework, LiteVR, for cybersickness detection, explaining the model's outcome and reducing the feature dimensions and overall computational costs. First, we develop three cybersickness DL models based on long-term short-term memory (LSTM), gated recurrent unit (GRU), and multilayer perceptron (MLP). Then, we employed a post-hoc explanation, such as SHapley Additive Explanations (SHAP), to explain the results and extract the most dominant features of cybersickness. Finally, we retrain the DL models with the reduced number of features. Our results show that eye-tracking features are the most dominant for cybersickness detection. Furthermore, based on the XAI-based feature ranking and dimensionality reduction, we significantly reduce the model's size by up to 4.3x, training time by up to 5.6x, and its inference time by up to 3.8x, with higher cybersickness detection accuracy and low regression error (i.e., on Fast Motion Scale (FMS)). Our proposed lite LSTM model obtained an accuracy of 94% in classifying cybersickness and regressing (i.e., FMS 1-10) with a Root Mean Square Error (RMSE) of 0.30, which outperforms the state-of-the-art. Our proposed LiteVR framework can help researchers and practitioners analyze, detect, and deploy their DL-based cybersickness detection models in standalone VR HMDs.

cs.HC↗

TruVR: Trustworthy Cybersickness Detection using Explainable Machine Learning

Cybersickness can be characterized by nausea, vertigo, headache, eye strain, and other discomforts when using virtual reality (VR) systems. The previously reported machine learning (ML) and deep learning (DL) algorithms for detecting (classification) and predicting (regression) VR cybersickness use black-box models; thus, they lack explainability. Moreover, VR sensors generate a massive amount of data, resulting in complex and large models. Therefore, having inherent explainability in cybersickness detection models can significantly improve the model's trustworthiness and provide insight into why and how the ML/DL model arrived at a specific decision. To address this issue, we present three explainable machine learning (xML) models to detect and predict cybersickness: 1) explainable boosting machine (EBM), 2) decision tree (DT), and 3) logistic regression (LR). We evaluate xML-based models with publicly available physiological and gameplay datasets for cybersickness. The results show that the EBM can detect cybersickness with an accuracy of 99.75% and 94.10% for the physiological and gameplay datasets, respectively. On the other hand, while predicting the cybersickness, EBM resulted in a Root Mean Square Error (RMSE) of 0.071 for the physiological dataset and 0.27 for the gameplay dataset. Furthermore, the EBM-based global explanation reveals exposure length, rotation, and acceleration as key features causing cybersickness in the gameplay dataset. In contrast, galvanic skin responses and heart rate are most significant in the physiological dataset. Our results also suggest that EBM-based local explanation can identify cybersickness-causing factors for individual samples. We believe the proposed xML-based cybersickness detection method can help future researchers understand, analyze, and design simpler cybersickness detection and reduction models.

cs.HC↗

VR Sickness Prediction from Integrated HMD's Sensors using Multimodal Deep Fusion Network

Virtual Reality (VR) sickness commonly known as cybersickness is one of the major problems for the comfortable use of VR systems. Researchers have proposed different approaches for predicting cybersickness from bio-physiological data (e.g., heart rate, breathing rate, electroencephalogram). However, collecting bio-physiological data often requires external sensors, limiting locomotion and 3D-object manipulation during the virtual reality (VR) experience. Limited research has been done to predict cybersickness from the data readily available from the integrated sensors in head-mounted displays (HMDs) (e.g., head-tracking, eye-tracking, motion features), allowing free locomotion and 3D-object manipulation. This research proposes a novel deep fusion network to predict cybersickness severity from heterogeneous data readily available from the integrated HMD sensors. We extracted 1755 stereoscopic videos, eye-tracking, and head-tracking data along with the corresponding self-reported cybersickness severity collected from 30 participants during their VR gameplay. We applied several deep fusion approaches with the heterogeneous data collected from the participants. Our results suggest that cybersickness can be predicted with an accuracy of 87.77\% and a root-mean-square error of 0.51 when using only eye-tracking and head-tracking data. We concluded that eye-tracking and head-tracking data are well suited for a standalone cybersickness prediction framework.

cs.HC↗