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Roei Herzig

Publications and source records attributed to Roei Herzig.

At least 19 recordsLinked to original sources

Agentic World Action Models

Recent world action models provide visual foresight and future prediction for robot manipulation, but lack explicit mechanisms for compositional skill reuse. Agentic robotics combines code-based planning and reasoning with reusable skills, but often lacks predictive grounding in physical dynamics. We introduce AW-0, an agentic world action model framework that integrates code-based planning with joint video and action prediction. We jointly model code, future video, and robot actions as three coupled generative streams within a unified mixture-of-transformers architecture. Within this architecture a code expert generates parameterized skill routines and control logic while video and action experts generate future visual states and low-level motor commands. Code serves two complementary roles: it structures multi-step prediction and control within the world model and represents skills as reusable programs for subsequent agentic execution. We further introduce an automated curation pipeline that labels robot and human video trajectories with aligned programs and consolidates recurring routines into reusable skill libraries. Evaluations on RoboTwin 2.0 and physical bimanual manipulation tasks show improved task performance over VLA and WAM baselines, alongside gains in language following, semantic reasoning and robustness, demonstrating that agentic code enables connection between planning, prediction and execution within WAMs.

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Building Trustworthy Household Robots through Open-World Safety

Foundation models are expanding robot capabilities, enabling robots to handle more diverse objects, follow sophisticated instructions, and operate in complex environments. These advances bring us to a future in which robots become part of everyday household life. However, cluttered, dynamic household environments also expose robots to unfamiliar objects, tasks, and interactions, making reliable zero-shot task completion an ongoing challenge for robotics research. From a security perspective, we argue for open-world safety: household robots should preserve specified safety requirements in unseen situations, including when they cannot complete the requested task. Safety protections must account for context and interactions that persist across actions and tasks. In this position paper, we examine why existing safety methods can fail to provide this protection. Protection can fail through misinterpreted context, overlooked past interactions, or stopping and recovery strategies that become unsafe under unfamiliar conditions. We therefore propose a research agenda to specify, learn, and ground safety requirements, enforce them with reliable recovery, and evaluate the generalization of such protections. We call for household robots whose safety protections remain reliable beyond the situations, context, and history used to train and develop them, to achieve open-world safety.

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ContextFlow: In-Context Flow Matching for Robot Manipulation

Although highly effective in vision and language domains, applying in-context learning to robotics remains challenging. Existing autoregressive in-context imitation methods discretize continuous actions and exacerbate the accumulation of early prediction errors through next-token prediction, limiting their generalization on unseen task configurations. Meanwhile, flow-matching policies have been explored for continuous robot control and can help mitigate compounding errors; however, in-context imitation learning within a flow-matching framework remains underexplored. To address these limitations, we introduce ContextFlow, a conditional flow-matching model that learns continuous action distributions for in-context imitation learning. ContextFlow conditions flow-based action prediction on demonstrations and observations, enabling robust generation from noisy action distributions. To better encode multimodal in-context demonstrations, we adapt perceiver-style multimodal context compressors that distill visual, proprioceptive, and action sequences into compact, task-relevant latent representations. On LIBERO, ContextFlow outperforms ICRT by 35 percentage points in average success rate on unseen task configurations, while matching the performance of the task-specific fine-tuned VLA model $π_0$ without any fine-tuning on unseen tasks. On real robots, it generalizes to unseen configurations of both single-arm and bimanual tasks, achieving 40% success on a new pen-uncapping configuration. Project Page: https://dingjiansw101.github.io/contextflow-page/.

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Discriminative World Models for Web Agents

Recent web agents use world models for test-time action selection by sampling candidate actions, predicting the resulting web states, and ranking them with a ranker model or a Process Reward Model (PRM). These world models are typically trained via supervised next-state prediction to generate fixed representations like HTML or AXTree snapshots. However, this objective is misaligned with the downstream ranker, which relies on predicted states being discriminative across candidates to accurately score them. To address this, we introduce predicted-state matching, a training objective where the predicted representation must distinguish the true resulting state from those reached by alternative actions. We train these models using a branching web-agent dataset derived from WebArena Go-Browse trajectories, where every decision point contains multiple alternative actions and their resulting states. Experiments on our held-out predicted-state matching benchmark show that our approach outperforms world models trained with supervised next-state prediction. We further show that our approach improves PRM-style action ranking on WebPRMBench compared with action-only PRMs and PRMs augmented with supervised-next-state world models. Finally, on WebArena-Lite, using our world model for test-time action selection improves end-to-end task success. Our project page is available at: https://dhruvpendharkar.github.io/dwm/.

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T-Rex: Tactile-Reactive Dexterous Manipulation

The ability to react dynamically to tactile signals has long been considered crucial to agile human-level dexterity. Yet contemporary learning-based Vision-Language-Action (VLA) models for robotic manipulation generally either overlook the tactile modality or are limited to encoders with static cues, due in part to the scarcity of diverse training data and standardized evaluation, architectural constraints in current VLA models, and limitations of static tactile encoders. In this paper, we push the frontier of tactile-reactive manipulation by addressing all of these limitations. We propose a large-scale, 100-hour tactile-rich dataset collected via a novel, data-efficient recipe that prioritizes elementary motor primitives. To effectively exploit naturally high-frequency touch signals without sacrificing the existing capabilities of existing VLAs, we introduce a variable-rate Mixture-of-Transformers (MoT) architecture equipped with a novel temporal tactile VQ-VAE encoder. We demonstrate the effectiveness of tactile-reactive policies on 12 manipulation tasks requiring delicate force control and deformable object manipulation, achieving over 30% higher average success rate than the strongest baseline.

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Playful Agentic Robot Learning

Current agentic robot systems can write executable Code-as-Policy programs, observe feedback, and revise behavior across multiple attempts, but they remain largely task-driven: reusable skills are acquired only after explicit instructions. We study Playful Agentic Robot Learning, where an embodied coding agent uses self-directed play as a continual skill-learning stage before downstream tasks arrive. We introduce RATs, Robotics Agent Teams designed for play-time skill acquisition. During play, RATs proposes novel yet learnable exploratory tasks, plans and executes robot-code policies, verifies intermediate progress, diagnoses failures, retries with dense, step-level feedback, and distills successful executions into a persistent code skill library. At test time, the agent reuses relevant skills from this frozen library to help solve new tasks. Experiments in LIBERO-PRO and MolmoSpaces show that play-learned skills improve held-out downstream tasks over no-play and random-play baselines, with 20.6 and 17.0 percentage-point gains over CaP-Agent0 on LIBERO-PRO and MolmoSpaces, respectively. Moreover, the learned skills can be plugged into other inference-time Code-as-Policy agents by simply retrieving them into the context, improving RoboSuite and real-world transfer by 8.9 and 8.8 points, respectively, without finetuning the underlying model.

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Contrastive Action-Image Pre-training for Visuomotor Control

Existing vision encoders for robotics face a fundamental bottleneck: robotic datasets lack the scale necessary for large-scale pre-training. Prior work circumvents this data scarcity by turning to internet-scale image and language data or egocentric human video. While these models show promise, neither paradigm learns from paired vision and action data, which downstream visuomotor control policies require. However, robot trajectories, the most direct source of this paired signal, are not available at pre-training scale, motivating us to extract action signals from abundant human video instead. To this end, we introduce CAIP (Contrastive Action-Image Pre-training), a vision encoder that treats human hand poses from large-scale egocentric video as a proxy for end-effector actions. By extracting 3D hand keypoints, a representation that aligns naturally with downstream robot action spaces, CAIP learns a unified action-image representation through a contrastive objective. Leveraging 32,041 hours of egocentric human video and only 88 hours of robotic manipulation data, CAIP outperforms state-of-the-art vision encoders including DINOv2, SigLIP, MVP, and R3M. Evaluated on a challenging real-world dexterous manipulation setup using Dexmate Vega and Sharpa Wave hands, CAIP yields performance gains of more than 30% on tasks involving folding, pouring, and fine-grained manipulation. Our results show that our method of contrastive action-centric pre-training yields a scalable path to achieving robust visual representations better suited for physical interaction.

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Latent Implicit Visual Reasoning

While Large Multimodal Models (LMMs) have made significant progress, they remain largely text-centric, relying on language as their core reasoning modality. As a result, they are limited in their ability to handle reasoning tasks that are predominantly visual. Recent approaches have sought to address this by supervising intermediate visual steps with helper images, depth maps, or image crops. However, these strategies impose restrictive priors on what "useful" visual abstractions look like, add heavy annotation costs, and struggle to generalize across tasks. To address this critical limitation, we propose Latent Implicit Visual Reasoning (LIVR), a task-agnostic mechanism that trains LMMs to discover and use latent visual reasoning tokens without explicit intermediate supervision. These tokens attend globally and re-encode the image in a task-adaptive way, enabling the model to extract relevant visual information without hand-crafted supervision. LIVR consistently outperforms direct supervised fine-tuning across diverse vision-centric tasks and multiple LMM backbones. In broader comparisons, LIVR remains competitive with or outperforms prior text-based and explicit-visual-intermediate reasoning methods, while requiring no additional intermediate supervision such as helper images, bounding boxes, image crops, depth maps, or chain-of-thought annotations. Our project page can be found here: https://www.chuyishang.com/livr/

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ChartNet: A Million-Scale, High-Quality Multimodal Dataset for Robust Chart Understanding

Understanding charts requires models to jointly reason over geometric visual patterns, structured numerical data, and natural language -- a capability where current vision-language models (VLMs) remain limited. We introduce ChartNet, a high-quality, million-scale multimodal dataset designed to advance chart interpretation and reasoning. ChartNet leverages a novel code-guided synthesis pipeline to generate 1.5 million diverse chart samples spanning 24 chart types and 6 plotting libraries. Each sample consists of five aligned components: plotting code, rendered chart image, data table, natural language summary, and question-answering with reasoning, providing fine-grained cross-modal alignment. To capture the full spectrum of chart comprehension, ChartNet additionally includes specialized subsets encompassing human annotated data, real-world data, safety, and grounding. Moreover, a rigorous quality-filtering pipeline ensures visual fidelity, semantic accuracy, and diversity across chart representations. Fine-tuning on ChartNet consistently improves results across benchmarks, demonstrating its utility as large-scale supervision for multimodal models. As the largest open-source dataset of its kind, ChartNet aims to support the development of foundation models with robust and generalizable capabilities for data visualization understanding. The dataset is publicly available at https://huggingface.co/datasets/ibm-granite/ChartNet

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Learning to Grasp Anything by Playing with Random Toys

Robotic manipulation policies often struggle to generalize to novel objects, limiting their real-world utility. In contrast, cognitive science suggests that children develop generalizable dexterous manipulation skills by mastering a small set of simple toys and then applying that knowledge to more complex items. Inspired by this, we study if similar generalization capabilities can also be achieved by robots. Our results indicate robots can learn generalizable grasping using randomly assembled objects that are composed from just four shape primitives: spheres, cuboids, cylinders, and rings. We show that training on these "toys" enables robust generalization to real-world objects, yielding strong zero-shot performance. Crucially, we find the key to this generalization is an object-centric visual representation induced by our proposed detection pooling mechanism. Evaluated in both simulation and on physical robots, our model achieves a 67% real-world grasping success rate on the YCB dataset, outperforming state-of-the-art approaches that rely on substantially more in-domain data. We further study how zero-shot generalization performance scales by varying the number and diversity of training toys and the demonstrations per toy. We believe this work offers a promising path to scalable and generalizable learning in robotic manipulation. Demonstration videos, code, checkpoints and our dataset are available on our project page: https://lego-grasp.github.io/ .

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DAVE: A VLM Vision Encoder for Document Understanding and Web Agents

While Vision-language models (VLMs) have demonstrated remarkable performance across multi-modal tasks, their choice of vision encoders presents a fundamental weakness: their low-level features lack the robust structural and spatial information essential for document understanding and web agents. To bridge this gap, we introduce DAVE, a vision encoder purpose-built for VLMs and tailored for these tasks. Our training pipeline is designed to leverage abundant unlabeled data to bypass the need for costly large-scale annotations for document and web images. We begin with a self-supervised pretraining stage on unlabeled images, followed by a supervised autoregressive pretraining stage, where the model learns tasks like parsing and localization from limited, high-quality data. Within the supervised stage, we adopt two strategies to improve our encoder's alignment with both general visual knowledge and diverse document and web agentic tasks: (i) We introduce a novel model-merging scheme, combining encoders trained with different text decoders to ensure broad compatibility with different web agentic architectures. (ii) We use ensemble training to fuse features from pretrained generalist encoders (e.g., SigLIP2) with our own document and web-specific representations. Extensive experiments on classic document tasks, VQAs, web localization, and agent-based benchmarks validate the effectiveness of our approach, establishing DAVE as a strong vision encoder for document and web applications.

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From Generated Human Videos to Physically Plausible Robot Trajectories

Video generation models are rapidly improving in their ability to synthesize human actions in novel contexts, holding the potential to serve as high-level planners for contextual robot control. To realize this potential, a key research question remains open: how can a humanoid execute the human actions from generated videos in a zero-shot manner? This challenge arises because generated videos are often noisy and exhibit morphological distortions that make direct imitation difficult compared to real video. To address this, we introduce a two-stage pipeline. First, we lift video pixels into a 4D human representation and then retarget to the humanoid morphology. Second, we propose GenMimic-a physics-aware reinforcement learning policy conditioned on 3D keypoints, and trained with symmetry regularization and keypoint-weighted tracking rewards. As a result, GenMimic can mimic human actions from noisy, generated videos. We curate GenMimicBench, a synthetic human-motion dataset generated using two video generation models across a spectrum of actions and contexts, establishing a benchmark for assessing zero-shot generalization and policy robustness. Extensive experiments demonstrate improvements over strong baselines in simulation and confirm coherent, physically stable motion tracking on a Unitree G1 humanoid robot without fine-tuning. This work offers a promising path to realizing the potential of video generation models as high-level policies for robot control.

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Mechanistic Finetuning of Vision-Language-Action Models via Few-Shot Demonstrations

Vision-Language Action (VLAs) models promise to extend the remarkable success of vision-language models (VLMs) to robotics. Yet, unlike VLMs in the vision-language domain, VLAs for robotics require finetuning to contend with varying physical factors like robot embodiment, environment characteristics, and spatial relationships of each task. Existing fine-tuning methods lack specificity, adapting the same set of parameters regardless of a task's visual, linguistic, and physical characteristics. Inspired by functional specificity in neuroscience, we hypothesize that it is more effective to finetune sparse model representations specific to a given task. In this work, we introduce Robotic Steering, a finetuning approach grounded in mechanistic interpretability that leverages few-shot demonstrations to identify and selectively finetune task-specific attention heads aligned with the physical, visual, and linguistic requirements of robotic tasks. Through comprehensive on-robot evaluations with a Franka Emika robot arm, we demonstrate that Robotic Steering outperforms LoRA while achieving superior robustness under task variation, reduced computational cost, and enhanced interpretability for adapting VLAs to diverse robotic tasks.

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Visualizing Thought: Conceptual Diagrams Enable Robust Planning in LMMs

Human reasoning relies on constructing and manipulating mental models -- simplified internal representations of situations used to understand and solve problems. Conceptual diagrams (e.g., a sketch drawn to aid reasoning) externalize these mental models, abstracting irrelevant details to efficiently capture how entities interact. In contrast, Large Language Models (LLMs) and Large MultiModal Models (LMMs) predominantly reason through text, limiting their effectiveness on complex multi-step tasks. In this paper, we propose Visual Thinking, a generalizable framework that enables LMMs to reason through multiple chains of self-generated conceptual diagrams, significantly enhancing their combinatorial planning capabilities. Our approach requires no human input beyond the natural language description of the task. It integrates textual and diagrammatic reasoning within an optimized Graph-of-Thought inference framework, enhanced by beam search and depth-wise backtracking. Evaluated on multiple challenging PDDL planning domains, our method substantially improves LMM performance (e.g., GPT-4o: 35.5% -> 90.2% in Blocksworld) and consistently outperforms text-only search-based inference methods. On more difficult domains with solution depths up to 40, it also surpasses the o1-preview reasoning model (e.g., 16 percentage points improvement in Floor Tiles). These results demonstrate the power of conceptual diagrams as a reasoning medium in LMMs.

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Navigating the Labyrinth: Evaluating LLMs' Ability to Reason About Search Problems

Large Language Models (LLMs) have recently achieved impressive performance in math and reasoning benchmarks. However, they often struggle with logic problems and puzzles that are relatively easy for humans. To further investigate this, we introduce a new benchmark, SearchBench, which contains 11 unique search problems inspired by intuitive puzzles. Each SearchBench problem type is equipped with automated pipelines to generate an arbitrary number of instances and analyze the feasibility, correctness, and optimality of LLM-generated solutions. We show that using step-by-step, language-only reasoning, even the most advanced LLMs fail to solve SearchBench; for example, OpenAI's frontier models GPT-4 and o1-preview solve only 1.4% and 18.6% of problems, respectively. The reason is that SearchBench problems require considering multiple pathways and performing backtracking, posing a significant challenge to auto-regressive models. Interestingly, performance is significantly boosted when we prompt models to generate a complete A* search algorithm - a comparatively more cognitively difficult task. This approach effectively offloads the iterative search and backtracking process from the models, which they struggle with in text. This in-context learning baseline is further enhanced via a Multi-Stage-Multi-Try (MSMT) inference method, increasing GPT-4's rate of correct solutions to over 57%.

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Do What? Teaching Vision-Language-Action Models to Reject the Impossible

Recently, Vision-Language-Action (VLA) models have demonstrated strong performance on a range of robotic tasks. These models rely on multimodal inputs, with language instructions playing a crucial role -- not only in predicting actions, but also in robustly interpreting user intent, even when the requests are impossible to fulfill. In this work, we investigate how VLAs can recognize, interpret, and respond to false-premise instructions: natural language commands that reference objects or conditions absent from the environment. We propose Instruct-Verify-and-Act (IVA), a unified framework that (i) detects when an instruction cannot be executed due to a false premise, (ii) engages in language-based clarification or correction, and (iii) grounds plausible alternatives in perception and action. Towards this end, we construct a large-scale instruction tuning setup with structured language prompts and train a VLA model capable of handling both accurate and erroneous requests. Our approach leverages a contextually augmented, semi-synthetic dataset containing paired positive and false-premise instructions, enabling robust detection and natural language correction. Our experiments show that IVA improves false premise detection accuracy by 97.56% over baselines, while increasing successful responses in false-premise scenarios by 50.78%.

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Activation Reward Models for Few-Shot Model Alignment

Aligning Large Language Models (LLMs) and Large Multimodal Models (LMMs) to human preferences is a central challenge in improving the quality of the models' generative outputs for real-world applications. A common approach is to use reward modeling to encode preferences, enabling alignment via post-training using reinforcement learning. However, traditional reward modeling is not easily adaptable to new preferences because it requires a separate reward model, commonly trained on large preference datasets. To address this, we introduce Activation Reward Models (Activation RMs) -- a novel few-shot reward modeling method that leverages activation steering to construct well-aligned reward signals using minimal supervision and no additional model finetuning. Activation RMs outperform existing few-shot reward modeling approaches such as LLM-as-a-judge with in-context learning, voting-based scoring, and token probability scoring on standard reward modeling benchmarks. Furthermore, we demonstrate the effectiveness of Activation RMs in mitigating reward hacking behaviors, highlighting their utility for safety-critical applications. Toward this end, we propose PreferenceHack, a novel few-shot setting benchmark, the first to test reward models on reward hacking in a paired preference format. Finally, we show that Activation RM achieves state-of-the-art performance on this benchmark, surpassing even GPT-4o.

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Enhancing Few-Shot Vision-Language Classification with Large Multimodal Model Features

Generative Large Multimodal Models (LMMs) like LLaVA and Qwen-VL excel at a wide variety of vision-language (VL) tasks. Despite strong performance, LMMs' generative outputs are not specialized for vision-language classification tasks (i.e., tasks with vision-language inputs and discrete labels) such as image classification and multiple-choice VQA. One key challenge in utilizing LMMs for these tasks is the extraction of useful features from generative LMMs. To overcome this, we propose an approach that leverages multimodal feature extraction from the LMM's latent space. Toward this end, we present Sparse Attention Vectors (SAVs) -- a finetuning-free method that leverages sparse attention head activations (fewer than 5% of the heads) in LMMs as strong feature representations. With only few-shot examples, SAVs demonstrate state-of-the-art performance compared to a variety of few-shot and finetuned baselines on a collection of vision-language classification tasks. Our experiments also imply that SAVs can scale in performance with additional examples and generalize to similar tasks, establishing SAVs as both effective and robust multimodal feature representations.

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