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Ronggang Wang

Publications and source records attributed to Ronggang Wang.

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DualDiff3D: Dual Structure-Appearance Diffusion Priors for Reliability-Enhanced 3D Gaussian Splatting

While 3D Gaussian Splatting (3DGS) has revolutionized 3D reconstruction and novel-view synthesis, scenarios with limited input views often lead to poor reconstruction quality and artifacts in rendered novel views. Recent efforts attempt to utilize powerful diffusion priors, yet they typically process rendered and reference views concatenated along an additional dimension in a single network. These methods overlook an inherent nature that different views should maintain appearance similarity but differ in structure due to view shifts, leading to blur caused by conflicts between the two properties. In this paper, we propose DualDiff, a novel pipeline that leverages dual diffusion priors with a Structure-Appearance Attention (SAA) module to introduce reference guidance for refining low-quality novel views rendered from flawed 3D representations. Specifically, we retain one diffusion branch to focus on extracting structural information from the low-quality novel views, while introducing another branch to ensure appearance consistency with reference views. Furthermore, we present a 3D reconstruction framework named DualDiff3D, which integrates a reliability-enhanced Render-Refine-Optimize (RRO) loop to progressively and robustly incorporate the refined novel views, yielding more accurate 3DGS. Extensive experiments demonstrate that our approach outperforms state-of-the-art methods even in the inference-only setting, with further performance gains achievable through training. Our code and pre-trained weights are available at https://github.com/Akaneqwq/DualDiff3D.

cs.CV

ATGS: Anchored Temporal Gaussian Splatting for Long Volumetric Video Representation

Volumetric video enables immersive free viewpoint rendering of dynamic real world scenes, yet existing methods struggle with long sequences and complex motions, often leading to temporal instability and visual artifacts. To address these challenges, we propose \ourname, a Gaussian splatting based framework for volumetric video reconstruction. Our key insight is that explicitly tracking long term complex motion with individual Gaussian primitives is inherently unstable. Instead, we organize Gaussians around time conditioned anchors that localize their spatial and temporal support, thereby reducing long range motion complexity. We further introduce a temporal windowing strategy to activate only anchors relevant to the queried time, which improves scalability and temporal coherence. In addition, to ensure spatial and temporal stability, we design a compact set of multi level anchor features that encode global features, local spatial features, and local temporal features, jointly constraining Gaussian generation. Extensive experiments demonstrate that \ourname \ consistently outperforms prior methods on long sequence volumetric videos with complex motions. Project page: https://github.com/WuJH2001/ATGS.

cs.CV