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Rui Hu

Publications and source records attributed to Rui Hu.

At least 55 records · Page 3Linked to original sources

Co-TAP: Three-Layer Agent Interaction Protocol Technical Report

This paper proposes Co-TAP (T: Triple, A: Agent, P: Protocol), a three-layer agent interaction protocol designed to address the challenges faced by multi-agent systems across the three core dimensions of Interoperability, Interaction and Collaboration, and Knowledge Sharing. We have designed and proposed a layered solution composed of three core protocols: the Human-Agent Interaction Protocol (HAI), the Unified Agent Protocol (UAP), and the Memory-Extraction-Knowledge Protocol (MEK). HAI focuses on the interaction layer, standardizing the flow of information between users, interfaces, and agents by defining a standardized, event-driven communication paradigm. This ensures the real-time performance, reliability, and synergy of interactions. As the core of the infrastructure layer, UAP is designed to break down communication barriers among heterogeneous agents through unified service discovery and protocol conversion mechanisms, thereby enabling seamless interconnection and interoperability of the underlying network. MEK, in turn, operates at the cognitive layer. By establishing a standardized ''Memory (M) - Extraction (E) - Knowledge (K)'' cognitive chain, it empowers agents with the ability to learn from individual experiences and form shareable knowledge, thereby laying the foundation for the realization of true collective intelligence. We believe this protocol framework will provide a solid engineering foundation and theoretical guidance for building the next generation of efficient, scalable, and intelligent multi-agent applications.

cs.AI↗

Finite-time Convergence Analysis of Actor-Critic with Evolving Reward

Many popular practical reinforcement learning (RL) algorithms employ evolving reward functions-through techniques such as reward shaping, entropy regularization, or curriculum learning-yet their theoretical foundations remain underdeveloped. This paper provides the first finite-time convergence analysis of a single-timescale actor-critic algorithm in the presence of an evolving reward function under Markovian sampling. We consider a setting where the reward parameters may change at each time step, affecting both policy optimization and value estimation. Under standard assumptions, we derive non-asymptotic bounds for both actor and critic errors. Our result shows that an $O(1/\sqrt{T})$ convergence rate is achievable, matching the best-known rate for static rewards, provided the reward parameters evolve slowly enough. This rate is preserved when the reward is updated via a gradient-based rule with bounded gradient and on the same timescale as the actor and critic, offering a theoretical foundation for many popular RL techniques. As a secondary contribution, we introduce a novel analysis of distribution mismatch under Markovian sampling, improving the best-known rate by a factor of $\log^2T$ in the static-reward case.

cs.LG↗

On the Out-of-Distribution Backdoor Attack for Federated Learning

Traditional backdoor attacks in federated learning (FL) operate within constrained attack scenarios, as they depend on visible triggers and require physical modifications to the target object, which limits their practicality. To address this limitation, we introduce a novel backdoor attack prototype for FL called the out-of-distribution (OOD) backdoor attack ($\mathtt{OBA}$), which uses OOD data as both poisoned samples and triggers simultaneously. Our approach significantly broadens the scope of backdoor attack scenarios in FL. To improve the stealthiness of $\mathtt{OBA}$, we propose $\mathtt{SoDa}$, which regularizes both the magnitude and direction of malicious local models during local training, aligning them closely with their benign versions to evade detection. Empirical results demonstrate that $\mathtt{OBA}$ effectively circumvents state-of-the-art defenses while maintaining high accuracy on the main task. To address this security vulnerability in the FL system, we introduce $\mathtt{BNGuard}$, a new server-side defense method tailored against $\mathtt{SoDa}$. $\mathtt{BNGuard}$ leverages the observation that OOD data causes significant deviations in the running statistics of batch normalization layers. This allows $\mathtt{BNGuard}$ to identify malicious model updates and exclude them from aggregation, thereby enhancing the backdoor robustness of FL. Extensive experiments across various settings show the effectiveness of $\mathtt{BNGuard}$ on defending against $\mathtt{SoDa}$. The code is available at https://github.com/JiiahaoXU/SoDa-BNGuard.

cs.LG↗

Investigating and Enhancing Vision-Audio Capability in Omnimodal Large Language Models

Omnimodal Large Language Models (OLLMs) have shown significant progress in integrating vision and text, but still struggle with integrating vision and audio, often exhibiting suboptimal performance when processing audio queries compared to text queries. This disparity is primarily due to insufficient alignment between vision and audio modalities during training, leading to inadequate attention to visual information when using audio queries. To mitigate this issue, we propose a Self-Knowledge Distillation (Self-KD) training method where the vision-text component of the OLLM serves as the teacher and the vision-audio component as the student. This enables the model to process audio in a manner analogous to its text processing. Our experimental results demonstrate that Self-KD is an effective method for enhancing the vision-audio capabilities of OLLMs by learning from the vision-text components, which subsequently improves the interaction between audio and images and results in improved performance on multimodal tasks.

cs.CV↗

Measuring neutrino mass and asymmetry with matter pairwise velocities

Neutrinos are believed to be the most abundant fermions in the Universe, but their masses are unknown, except for being non-zero but much smaller than other fermions. Cosmological relic neutrinos could also have non-zero chemical potentials (or asymmetries). Using neutrino-involved N-body simulations, we investigate the neutrino effects on the matter pairwise velocity, which itself is an interesting probe of cosmology. We find that for light-halo ($[10^{11},10^{13}]\ M_\odot$) mean pairwise velocity, in the transition range ($[4,15]\ \mathrm{Mpc}$), the effects of neutrino masses overwhelm the effects of neutrino asymmetries, while in the two-halo-group range ($[25,50]\ \mathrm{Mpc}$), for both light and heavy haloes ($[10^{13},10^{15}]\ M_\odot$), the effects of neutrino asymmetries dominate, making it possible to disentangle the two effects. We provide fitting formulae to quantify the effects of neutrino mass and asymmetry on halo-halo pairwise velocities.

astro-ph.CO↗

MEraser: An Effective Fingerprint Erasure Approach for Large Language Models

Large Language Models (LLMs) have become increasingly prevalent across various sectors, raising critical concerns about model ownership and intellectual property protection. Although backdoor-based fingerprinting has emerged as a promising solution for model authentication, effective attacks for removing these fingerprints remain largely unexplored. Therefore, we present Mismatched Eraser (MEraser), a novel method for effectively removing backdoor-based fingerprints from LLMs while maintaining model performance. Our approach leverages a two-phase fine-tuning strategy utilizing carefully constructed mismatched and clean datasets. Through extensive evaluation across multiple LLM architectures and fingerprinting methods, we demonstrate that MEraser achieves complete fingerprinting removal while maintaining model performance with minimal training data of fewer than 1,000 samples. Furthermore, we introduce a transferable erasure mechanism that enables effective fingerprinting removal across different models without repeated training. In conclusion, our approach provides a practical solution for fingerprinting removal in LLMs, reveals critical vulnerabilities in current fingerprinting techniques, and establishes comprehensive evaluation benchmarks for developing more resilient model protection methods in the future.

cs.CR↗

Finite-Time Convergence Analysis of ODE-based Generative Models for Stochastic Interpolants

Stochastic interpolants offer a robust framework for continuously transforming samples between arbitrary data distributions, holding significant promise for generative modeling. Despite their potential, rigorous finite-time convergence guarantees for practical numerical schemes remain largely unexplored. In this work, we address the finite-time convergence analysis of numerical implementations for ordinary differential equations (ODEs) derived from stochastic interpolants. Specifically, we establish novel finite-time error bounds in total variation distance for two widely used numerical integrators: the first-order forward Euler method and the second-order Heun's method. Furthermore, our analysis on the iteration complexity of specific stochastic interpolant constructions provides optimized schedules to enhance computational efficiency. Our theoretical findings are corroborated by numerical experiments, which validate the derived error bounds and complexity analyses.

cs.LG↗

Finite-Time Analysis of Discrete-Time Stochastic Interpolants

The stochastic interpolant framework offers a powerful approach for constructing generative models based on ordinary differential equations (ODEs) or stochastic differential equations (SDEs) to transform arbitrary data distributions. However, prior analyses of this framework have primarily focused on the continuous-time setting, assuming a perfect solution of the underlying equations. In this work, we present the first discrete-time analysis of the stochastic interpolant framework, where we introduce an innovative discrete-time sampler and derive a finite-time upper bound on its distribution estimation error. Our result provides a novel quantification of how different factors, including the distance between source and target distributions and estimation accuracy, affect the convergence rate and also offers a new principled way to design efficient schedules for convergence acceleration. Finally, numerical experiments are conducted on the discrete-time sampler to corroborate our theoretical findings.

cs.LG↗

GroundingSuite: Measuring Complex Multi-Granular Pixel Grounding

Pixel grounding, encompassing tasks such as Referring Expression Segmentation (RES), has garnered considerable attention due to its immense potential for bridging the gap between vision and language modalities. However, advancements in this domain are currently constrained by limitations inherent in existing datasets, including limited object categories, insufficient textual diversity, and a scarcity of high-quality annotations. To mitigate these limitations, we introduce GroundingSuite, which comprises: (1) an automated data annotation framework leveraging multiple Vision-Language Model (VLM) agents; (2) a large-scale training dataset encompassing 9.56 million diverse referring expressions and their corresponding segmentations; and (3) a meticulously curated evaluation benchmark consisting of 3,800 images. The GroundingSuite training dataset facilitates substantial performance improvements, enabling models trained on it to achieve state-of-the-art results. Specifically, a cIoU of 68.9 on gRefCOCO and a gIoU of 55.3 on RefCOCOm. Moreover, the GroundingSuite annotation framework demonstrates superior efficiency compared to the current leading data annotation method, i.e., $4.5 \times$ faster than GLaMM.

cs.CV↗

BlueLM-2.5-3B Technical Report

We present BlueLM-2.5-3B, a compact and unified dense Multimodal Large Language Model (MLLM) designed for efficient edge-device deployment, offering strong general-purpose and reasoning capabilities. To the best of our knowledge, this is the first 3B-scale MLLM to support both thinking and non-thinking modes, while also enabling explicit control over thinking token budget. BlueLM-2.5-3B is developed through diversified data curation, key data resampling, hybrid heterogeneous reinforcement learning, and a high-performance training infrastructure. Our model achieves superior multimodal capacity while preserving competitive pure-text performance with only 2.9 billion parameters. We conduct comprehensive evaluations across a broad range of multimodal and text-only benchmarks. In thinking mode, BlueLM-2.5-3B achieves comparable performance to Qwen3-4B on text-only benchmarks, and trails the larger Kimi-VL-A3B-16B by only about 5% on average across multimodal evaluations. In non-thinking mode, it outperforms Qwen2.5-VL-3B on the majority of multimodal benchmarks. Additionally, BlueLM-2.5-3B exhibits exceptional data efficiency. All of the aforementioned performance is achieved with substantially less total training data than Qwen2.5-VL-3B and Qwen3-4B. We hope our work contributes to the advancement of high-performance, on-device MLLMs and provides meaningful insights to the research community.

cs.AI↗

ODE: Open-Set Evaluation of Hallucinations in Multimodal Large Language Models

Hallucination poses a persistent challenge for multimodal large language models (MLLMs). However, existing benchmarks for evaluating hallucinations are generally static, which may overlook the potential risk of data contamination. To address this issue, we propose ODE, an open-set, dynamic protocol designed to evaluate object hallucinations in MLLMs at both the existence and attribute levels. ODE employs a graph-based structure to represent real-world object concepts, their attributes, and the distributional associations between them. This structure facilitates the extraction of concept combinations based on diverse distributional criteria, generating varied samples for structured queries that evaluate hallucinations in both generative and discriminative tasks. Through the generation of new samples, dynamic concept combinations, and varied distribution frequencies, ODE mitigates the risk of data contamination and broadens the scope of evaluation. This protocol is applicable to both general and specialized scenarios, including those with limited data. Experimental results demonstrate the effectiveness of our protocol, revealing that MLLMs exhibit higher hallucination rates when evaluated with ODE-generated samples, which indicates potential data contamination. Furthermore, these generated samples aid in analyzing hallucination patterns and fine-tuning models, offering an effective approach to mitigating hallucinations in MLLMs.

cs.CL↗

CAVALRY-V: A Large-Scale Generator Framework for Adversarial Attacks on Video MLLMs

Video Multimodal Large Language Models (V-MLLMs) have shown impressive capabilities in temporal reasoning and cross-modal understanding, yet their vulnerability to adversarial attacks remains underexplored due to unique challenges: complex cross-modal reasoning mechanisms, temporal dependencies, and computational constraints. We present CAVALRY-V (Cross-modal Language-Vision Adversarial Yielding for Videos), a novel framework that directly targets the critical interface between visual perception and language generation in V-MLLMs. Our approach introduces two key innovations: (1) a dual-objective semantic-visual loss function that simultaneously disrupts the model's text generation logits and visual representations to undermine cross-modal integration, and (2) a computationally efficient two-stage generator framework that combines large-scale pre-training for cross-model transferability with specialized fine-tuning for spatiotemporal coherence. Empirical evaluation on comprehensive video understanding benchmarks demonstrates that CAVALRY-V significantly outperforms existing attack methods, achieving 22.8% average improvement over the best baseline attacks on both commercial systems (GPT-4.1, Gemini 2.0) and open-source models (QwenVL-2.5, InternVL-2.5, Llava-Video, Aria, MiniCPM-o-2.6). Our framework achieves flexibility through implicit temporal coherence modeling rather than explicit regularization, enabling significant performance improvements even on image understanding (34.4% average gain). This capability demonstrates CAVALRY-V's potential as a foundational approach for adversarial research across multimodal systems.

cs.CV↗

Fed-pilot: Optimizing LoRA Allocation for Efficient Federated Fine-Tuning with Heterogeneous Clients

Federated Learning enables the fine-tuning of foundation models (FMs) across distributed clients for specific tasks; however, its scalability is limited by the heterogeneity of client memory capacities. In this work, we propose Fed-pilot, a memory-efficient federated fine-tuning framework. It enables memory-constrained clients to participate in Low-Rank Adaptation (LoRA)-based fine-tuning by training only a subset of LoRA modules locally. Fed-pilot identifies the optimal selection of trainable LoRA modules as a knapsack optimization problem, maximizing model performance under memory constraints for each client. To mitigate inconsistencies arising from heterogeneous module allocations and Non-IID data, Fed-pilot employs a novel aggregation rule that dynamically compensates for under-updated layers. Extensive experiments on five diverse datasets across various heterogeneous data settings demonstrate Fed-pilot's effectiveness and efficiency compared to state-of-the-art methods. To the best of our knowledge, this is the first study on federated fine-tuning of FMs that integrates memory-constrained optimization. The code will be publicly available.

cs.LG↗

Fed-HeLLo: Efficient Federated Foundation Model Fine-Tuning with Heterogeneous LoRA Allocation

Federated Learning has recently been utilized to collaboratively fine-tune foundation models across multiple clients. Notably, federated low-rank adaptation LoRA-based fine-tuning methods have recently gained attention, which allows clients to fine-tune FMs with a small portion of trainable parameters locally. However, most existing methods do not account for the heterogeneous resources of clients or lack an effective local training strategy to maximize global fine-tuning performance under limited resources. In this work, we propose Fed-HeLLo, a novel federated LoRA-based fine-tuning framework that enables clients to collaboratively fine-tune an FM with different local trainable LoRA layers. To ensure its effectiveness, we develop several heterogeneous LoRA allocation (HLA) strategies that adaptively allocate local trainable LoRA layers based on clients' resource capabilities and the layer importance. Specifically, based on the dynamic layer importance, we design a Fisher Information Matrix score-based HLA that leverages dynamic gradient norm information. To better stabilize the training process, we consider the intrinsic importance of LoRA layers and design a Geometrically-Defined HLA strategy. It shapes the collective distribution of trainable LoRA layers into specific geometric patterns, such as Triangle, Inverted Triangle, Bottleneck, and Uniform. Moreover, we extend GD-HLA into a randomized version, named Randomized Geometrically-Defined HLA, for enhanced model accuracy with randomness. By co-designing the proposed HLA strategies, we incorporate both the dynamic and intrinsic layer importance into the design of our HLA strategy. We evaluate our approach on five datasets under diverse federated LoRA fine-tuning settings, covering three levels of data distribution from IID to extreme Non-IID. Results show that Fed-HeLLo with HLA strategies is both effective and efficient.

cs.LG↗

Transcript-Prompted Whisper with Dictionary-Enhanced Decoding for Japanese Speech Annotation

In this paper, we propose a method for annotating phonemic and prosodic labels on a given audio-transcript pair, aimed at constructing Japanese text-to-speech (TTS) datasets. Our approach involves fine-tuning a large-scale pre-trained automatic speech recognition (ASR) model, conditioned on ground truth transcripts, to simultaneously output phrase-level graphemes and annotation labels. To further correct errors in phonemic labeling, we employ a decoding strategy that utilizes dictionary prior knowledge. The objective evaluation results demonstrate that our proposed method outperforms previous approaches relying solely on text or audio. The subjective evaluation results indicate that the naturalness of speech synthesized by the TTS model, trained with labels annotated using our method, is comparable to that of a model trained with manual annotations.

cs.CL↗

Efficient Diffusion Models: A Survey

Diffusion models have emerged as powerful generative models capable of producing high-quality contents such as images, videos, and audio, demonstrating their potential to revolutionize digital content creation. However, these capabilities come at the cost of their significant computational resources and lengthy generation time, underscoring the critical need to develop efficient techniques for practical deployment. In this survey, we provide a systematic and comprehensive review of research on efficient diffusion models. We organize the literature in a taxonomy consisting of three main categories, covering distinct yet interconnected efficient diffusion model topics from algorithm-level, system-level, and framework perspective, respectively. We have also created a GitHub repository where we organize the papers featured in this survey at https://github.com/AIoT-MLSys-Lab/Efficient-Diffusion-Model-Survey. We hope our survey can serve as a valuable resource to help researchers and practitioners gain a systematic understanding of efficient diffusion model research and inspire them to contribute to this important and exciting field.

cs.LG↗

Prescribing the Right Remedy: Mitigating Hallucinations in Large Vision-Language Models via Targeted Instruction Tuning

Despite achieving outstanding performance on various cross-modal tasks, current large vision-language models (LVLMs) still suffer from hallucination issues, manifesting as inconsistencies between their generated responses and the corresponding images. Prior research has implicated that the low quality of instruction data, particularly the skewed balance between positive and negative samples, is a significant contributor to model hallucinations. Recently, researchers have proposed high-quality instruction datasets, such as LRV-Instruction, to mitigate model hallucination. Nonetheless, our investigation reveals that hallucinatory concepts from different LVLMs exhibit specificity, i.e. the distribution of hallucinatory concepts varies significantly across models. Existing datasets did not consider the hallucination specificity of different models in the design processes, thereby diminishing their efficacy in mitigating model hallucination. In this paper, we propose a targeted instruction data generation framework named DFTG that tailored to the hallucination specificity of different models. Concretely, DFTG consists of two stages: hallucination diagnosis, which extracts the necessary information from the model's responses and images for hallucination diagnosis; and targeted data generation, which generates targeted instruction data based on diagnostic results. The experimental results on hallucination benchmarks demonstrate that the targeted instruction data generated by our method are more effective in mitigating hallucinations compared to previous datasets.

cs.CV↗

UI-Genie: A Self-Improving Approach for Iteratively Boosting MLLM-based Mobile GUI Agents

In this paper, we introduce UI-Genie, a self-improving framework addressing two key challenges in GUI agents: verification of trajectory outcome is challenging and high-quality training data are not scalable. These challenges are addressed by a reward model and a self-improving pipeline, respectively. The reward model, UI-Genie-RM, features an image-text interleaved architecture that efficiently pro- cesses historical context and unifies action-level and task-level rewards. To sup- port the training of UI-Genie-RM, we develop deliberately-designed data genera- tion strategies including rule-based verification, controlled trajectory corruption, and hard negative mining. To address the second challenge, a self-improvement pipeline progressively expands solvable complex GUI tasks by enhancing both the agent and reward models through reward-guided exploration and outcome verification in dynamic environments. For training the model, we generate UI- Genie-RM-517k and UI-Genie-Agent-16k, establishing the first reward-specific dataset for GUI agents while demonstrating high-quality synthetic trajectory gen- eration without manual annotation. Experimental results show that UI-Genie achieves state-of-the-art performance across multiple GUI agent benchmarks with three generations of data-model self-improvement. We open-source our complete framework implementation and generated datasets to facilitate further research in https://github.com/Euphoria16/UI-Genie.

cs.CL↗